Suggestion:20090211 Zombies starts with one chosen extra skill: Difference between revisions

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#'''Incomplete''' - Take this to [[Developing Suggestions]] to work out the "I don't know"s. -- {{User:Krazy_Monkey/sig}} 22:43, 11 February 2009 (UTC)
#'''Incomplete''' - Take this to [[Developing Suggestions]] to work out the "I don't know"s. -- {{User:Krazy_Monkey/sig}} 22:43, 11 February 2009 (UTC)
#'''Spam/Needs Work''' - I agree. Lowbies in general need help on both sides, in my opinion. I would support changes, but I think this needs further discussion before we vote. {{User:Extropymine/sig}} 22:48, 11 February 2009 (UTC)
#'''Spam/Needs Work''' - I agree. Lowbies in general need help on both sides, in my opinion. I would support changes, but I think this needs further discussion before we vote. {{User:Extropymine/sig}} 22:48, 11 February 2009 (UTC)
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Revision as of 23:11, 11 February 2009


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20090211 Zombies starts with one chosen extra skill

BlackEagleBR 22:36, 11 February 2009 (UTC)

Suggestion type
Change in New Players Skill

Suggestion scope
New Zombie Players.

Suggestion description
This ideia is: when a player makes a new zombie character, he will get 2 skills: Vigour Mortis and one skill that he will choose from a list with 3-4 skills to be choosen from. Right now I don't know what skills would be able to be choosen, but all of them will be from the zombie skill list.

Suggestion of skills to be choosen from: - Scent Fear: Helps news players to know what survivors are near death and will give more XP from killing.

- Digestion: Helps new players to stay alive longer (note that the bite is a little more effective in the start, but later the player will use the claws, as they're more effective and can use Tangling Grasp).

- Feeding Groan: For when the zombie needs help. Also helps new players because it will increase the number of groans, so they will know faster where to go.

As you may notice, I tryed not to add skills that help too much in combat, because the point is not to make a "super ninja zombies that kill everything in the first day", the point here is to give new zombie players a help in the game.

Note that: - The list isn't static, we can modify it according to what you guys think about this suggestion; - Those skills won't nerf survivors (they're already easier to play than zombies), and will help new zombie players to get a little help from the start; - Also, this bonus only apply if the player makes a new zombie character, because thiose skills will be useless when they become a survivor (except for Scent Fear, but any survivor will get Diagnosis if they want to know more about the HP); - Yes, I put a 2nd level skill (Feeding Groan), but we really don't have much 1st level zombie skills to choose from; - I've been away from the game for near 1 and a half year, so I don't know yet the last changes of the game, but I do know that we're still with too little zombie players.

Sorry about my english ^^ Opinions please ^^

NOTE: Moved to suggestions.


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  1. Author's Vote - BlackEagleBR 22:38, 11 February 2009 (UTC)

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Spam/Dupe Votes

  1. Incomplete - Take this to Developing Suggestions to work out the "I don't know"s. -- Cheese 22:43, 11 February 2009 (UTC)
  2. Spam/Needs Work - I agree. Lowbies in general need help on both sides, in my opinion. I would support changes, but I think this needs further discussion before we vote. ~ extropymine Talk | NW | 4Corners 22:48, 11 February 2009 (UTC)