User talk:Zombie Lord/sandbox1: Difference between revisions
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::As MHSstaff, these look great, but the radio transmitters are looking hard to see.--{{User:Yonnua Koponen/signature}} 19:04, 20 February 2011 (UTC) | ::As MHSstaff, these look great, but the radio transmitters are looking hard to see.--{{User:Yonnua Koponen/signature}} 19:04, 20 February 2011 (UTC) | ||
:::Yeah. The Helicopters don't see inside buildings [[SFHNAS]] once had 40+ zombies inside buildings and the EMRP said it was zombie free. Happy times. --{{User:Rosslessness/Sig}} 19:04, 20 February 2011 (UTC) | :::Yeah. The Helicopters don't see inside buildings [[SFHNAS]] once had 40+ zombies inside buildings and the EMRP said it was zombie free. Happy times. --{{User:Rosslessness/Sig}} 19:04, 20 February 2011 (UTC) | ||
::::Right, well I don't think this system will fix the problem of people inacurately updating suburb status based on EMRs. Those on the ground will still be the most reliable resource if a burb is a ghost town. Ghost Towns on the suburb map add value and IMO should be left. {{User:Vapor/sig}} 19:34, 20 February 2011 (UTC) | |||
:::::One problem though is the ghost-town status is population-based, which this is getting away from. IMO, I think most ghost-towns are pulled from EMRs and are probably wrong. -[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 19:49, 20 February 2011 (UTC) | |||
::Thanks MHS, yes your radio/bulb icons are altogether better.{{User:Zombie Lord/sig2}} <tt>20:32 20 February 2011(UTC)</tt> | |||
::::::Ok, I acquiesce, especially in light of ZL's new PKer and Ghost Town icons. Although, I'd kind of like to see the ghost town icon made a little bit less of an amorphous blob. Maybe similar to the light blulb icons. A white ghost with a black outline, perhaps? Maybe give the same treatment to PKer icon, too. {{User:Vapor/sig}} 21:03, 20 February 2011 (UTC) | |||
:::::::[[image:Ghostv2.png|40px]]. May or may not be useful. I like ZL's PK one personally, although figuring out the criteria for when to use it might be tricky. -[[MHS|<span style="color: Black">'''MHS'''</span>]][[User_Talk:MHSstaff|<span style="color: DarkBlue">'''staff'''</span>]] 20:19, 21 February 2011 (UTC) | |||
Really nice work here ZL. I would get away from the population accounts entirely and ditch the ghost town/PKer presence icons. Also ditch the phone mast just to make the map easier to look at. If you're going to include icons I think one icon is the limit - the appeal of the suburb danger map has always been its simplicity. Finally, for the light bulbs you should try an icon with an empty bulb, a half full bulb, and a full one to indicate the different power levels. The reason for this is that we perceive color relative to other colors, fascinating subject but long story short a yellow bulb can look orange depending on the backdrop, so it may be confusing/difficult to see the difference in light bulb colors.--{{User:Giles Sednik/sig}} 09:28, 25 February 2011 (UTC) |
Latest revision as of 09:28, 25 February 2011
This looks amazing ZL. The only thing you may want to consider is outlining the lightbulb symbols so they show up better. Like this:
Cell Icon | Level | EMR Rating |
lights are on across the suburb | A | |
several buildings with power | B-C | |
no lights on down there | D-F |
Cell Icon | Level |
Mobile phone mast powered on. | |
Mobile phone mast powered off. |
10- |
Dakerstown |
100+ |
Dakerstown |
~50 |
Dakerstown |
-MHSstaff 17:52, 20 February 2011 (UTC)
- Agreed, this is amazing. I'd be 100% behind a suburb level change like this. Incidentally, I believe EMRP does account for Ghost Towns. A EMRP of a ghost town would be something like "...flying over Dakerstown...it's a wasteland down there...can't see any signs of life...". ~ 18:48, 20 February 2011 (UTC)
- Actually, here's a pretty good indicator of a ghost town from EMRP: Reports to Process - 25.96 MHz: "... crossing Ridleybank now, can see maybe a dozen down there ... all stragglers, no groups ... can't see any signs of life ... it's a wasteland down there ... the Blackmore Building has fallen - repeat, the Blackmore Building has fallen ..." (4 hours and 30 minutes ago)
- Anyways, I'd also think about dumping the old radio transmission ones (where it is hard to tell if they are on or off) and just use something simple (like in the example).
- -MHSstaff 19:01, 20 February 2011 (UTC)
- As MHSstaff, these look great, but the radio transmitters are looking hard to see.--Yonnua Koponen Talk ! Contribs 19:04, 20 February 2011 (UTC)
- Yeah. The Helicopters don't see inside buildings SFHNAS once had 40+ zombies inside buildings and the EMRP said it was zombie free. Happy times. --RosslessnessWant a Location Image? 19:04, 20 February 2011 (UTC)
- Right, well I don't think this system will fix the problem of people inacurately updating suburb status based on EMRs. Those on the ground will still be the most reliable resource if a burb is a ghost town. Ghost Towns on the suburb map add value and IMO should be left. ~ 19:34, 20 February 2011 (UTC)
- Yeah. The Helicopters don't see inside buildings SFHNAS once had 40+ zombies inside buildings and the EMRP said it was zombie free. Happy times. --RosslessnessWant a Location Image? 19:04, 20 February 2011 (UTC)
- Thanks MHS, yes your radio/bulb icons are altogether better.--T | BALLS! | 20:32 20 February 2011(UTC)
- Ok, I acquiesce, especially in light of ZL's new PKer and Ghost Town icons. Although, I'd kind of like to see the ghost town icon made a little bit less of an amorphous blob. Maybe similar to the light blulb icons. A white ghost with a black outline, perhaps? Maybe give the same treatment to PKer icon, too. ~ 21:03, 20 February 2011 (UTC)
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- As MHSstaff, these look great, but the radio transmitters are looking hard to see.--Yonnua Koponen Talk ! Contribs 19:04, 20 February 2011 (UTC)
Really nice work here ZL. I would get away from the population accounts entirely and ditch the ghost town/PKer presence icons. Also ditch the phone mast just to make the map easier to look at. If you're going to include icons I think one icon is the limit - the appeal of the suburb danger map has always been its simplicity. Finally, for the light bulbs you should try an icon with an empty bulb, a half full bulb, and a full one to indicate the different power levels. The reason for this is that we perceive color relative to other colors, fascinating subject but long story short a yellow bulb can look orange depending on the backdrop, so it may be confusing/difficult to see the difference in light bulb colors.--GANG Giles Sednik CAPD 09:28, 25 February 2011 (UTC)