Suggestions/23rd-Feb-2007: Difference between revisions
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Latest revision as of 17:32, 8 May 2011
Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Welding
Timestamp: | EL Zillcho 04:33, 23 February 2007 (UTC) |
Type: | Skill. |
Scope: | extra barricades. |
Description: | This is a sublevel of construction. an item will be added, the torch. this skill makes you able to take the snipped fencing on the ground and weld it back onto the fence(for 5 AP) for you to be able to weld the fence back together, a generator must be running in the square, and of course there must have previously been a fence in the area. when a fence is welded no one can get in the area. you must cut it(for 5 AP) in a neighboring square if you want to get out. because well its a fence thats what its there for. so get everyone you want safe, in. This makes the perfect safehouse from zombies(of course it doesn't do much for PKers and curious players). |
Keep Votes
For Votes here
Kill Votes
Against Votes here
- I'll quote why I'm killing. ...perfect safehouse from zombies.... Zombies are players to and this would make for an IMPENETRABLE fortress against zombies. Besides this has been tried before. Read through the old suggestions on the subject.--Pesatyel 04:54, 23 February 2007 (UTC)
- Kill - It's a dupe, I'm sure, but I'm too lazy to go find it. Besides, back when junkyards weren't snipped, it only cost 1 AP to cut them, and you could be on the square to do it. --Sgt. Expendable JG 05:05, 23 February 2007 (UTC)
- No. Bad monkey. Don't punish the players. --Ev933n / Talk PPGC 05:20, 23 February 2007 (UTC)
- Kill How can you expect us to consider something 100% impervious to zombies? --Jon Pyre 05:39, 23 February 2007 (UTC)
- Kill - Stupid. Survivors are already practically safe from zombies. You should be thinking up something that'll help zombies, not nerf them. --c138 RR - PKer 10:08, 23 February 2007 (UTC)
- And if everybody hid in Junkyards, there will be no way for zombies to kill anyone but each other and anyone without a wirecutter. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:46, 23 February 2007 (UTC)
- kill - No to 100 % safehouses. - BzAli 14:10, 23 February 2007 (UTC)
- Kill - it's a dupe - all the bad bits are in Rejected already, and all the good bits are in Reviewed already. --Funt Solo 15:47, 23 February 2007 (UTC)+
- kill, with change make it so you can weld a junkyard fence at extreme AP cost (and at the cost of the generator, since it'll break fast due to the power consumption of welding), and it can be taken back down by a player with wirecutters and 1AP. Asheets 20:28, 23 February 2007 (UTC)
- Kill - For above reasons. Also, if you need to cut the fence (with wirecutters) to get out, then if somebody fenced you in and you didn't have wirecutters, you would be trapped. And why would somebody fence themselves in so that they couldn't leave? Do people just want to stay in one square the whole game? Frequently rejected (although not lately) and worse than usual. --Gm0n3y 20:30, 23 February 2007 (UTC)
- Kill - Uhm: It's a Junk Yard. Surely there's a pile of junk near the fence at places, allowing you to jump over the fence. It's the same as leaving right now when the place is EHB. --Jay Clarke 10:18, 24 February 2007 (UTC)
- Kill - Nerfs zombies. And when I say nerf, I mean nerf. --Reaper with no name TJ! 21:54, 26 February 2007 (UTC)
Spam/Dupe Votes
- Spam - Nerfs zombies way too much. -- 05:19, 23 February 2007 (UTC)
- Spam - Frequently suggested, already in peer rejected. --Ducis DuxSlothTalk 05:39, 23 February 2007 (UTC)
- Spam But, if you make refernce to the fact that if you do this this building is removed from the free running network (which screws up free running.) Then that's fair! MrAushvitz 07:24, 24 February 2007 (UTC)