Somewhere
|
|
You are an Outsider. You have 60 Hit Points and 0 Experience Points. You have ? Action Points remaining.
|
|
You are in a park. Overgrown pathways lead nowhere. You can see nothing but open field to the north, east and the west. In the distant south, you can see some buildings. Also here is a Gnome. Some smarties are scattered on the ground.
There is also one target painted zombie.
Somebody has etched the words dude... you gotta try these Poofs onto a tree.
|
- You appear in this user space with no idea how you got here or why.
Since your last turn:
Group Condition
|
Supplies
|
Food |
Water |
Equipment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
50% |
60% |
90%
|
|
Physical
|
Health |
Visibility |
Security
|
Good |
Hidden |
Good
|
Size |
Location |
Transport
|
10 (-1, +1) |
Fair |
Very Good
|
|
Mental
|
Morality |
Morale |
Trust
|
Impoverished |
High |
Conditional
|
Antagonism |
Cohesion |
Reasoning
|
Low |
Good |
Intelligent
|
Leadership |
Adaptability |
Direction
|
Defined |
Fine |
Murky
|
|
|
Alive
|
90% |
Ross
|
|
Inventory: toothpicks, cigarette Inclination: very good Wellbeing: unknown
|
90% |
Izzy
|
|
Inventory: ducks Inclination: fair Wellbeing: irritated
|
90% |
Jen
|
|
Inventory: first-aid-kit, cotton swab Inclination: very good Wellbeing: good enough
|
90% |
Tammy
|
|
Inventory: teddy bear, oversized shotgun Inclination: very good Wellbeing: wonderful
|
50% |
Doug
|
|
Inventory: duct tape, tissue paper Inclination: good Wellbeing: could be better
|
85% |
Franklin Aichon
|
|
Inventory: pencil, clipboard (no paper) Inclination: good Wellbeing: good
|
80% |
Yon
|
|
Inventory: wirecutters, striped tie Inclination: good Wellbeing: oscillating
|
75% |
Reginald Hawkart
|
|
Inventory: butter knife, binoculars Inclination: mostly indifferent Wellbeing: alright
|
85% |
Karke Mardul
|
|
Inventory: sock with something in it, crowbar Inclination: mostly indifferent Wellbeing: frazzled but fine
|
|
Dead
|
|
Totes
|
|
Place: the Portman Building Cause: something from inside Volker Body: probably not coming back
|
|
Volker
|
|
Place: the Portman Building Cause: something from inside Voilker Body: gorged, might be intact enough to come back
|
|
Axel
|
|
Place: Black Bridge Cause: zombies got him Body: very likely zombified
|
|
Dr. Shadok
|
|
Place: Caiger Mall Cause: mutated zombie got him Body: headshotted
|
|
Nirras 73
|
|
Place: Caiger Mall Cause: mutated zombie got him Body: decapitated
|
|
Unknown
|
|
Sam Alberti
|
|
Last Seen: Pridmore Way School Whereabouts: near, maybe lost, maybe stuck Chances: likely to survive
|
|
|
Group Condition
|
Supplies
|
Food |
Water |
Equipment
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
50% |
60% |
90%
|
|
Physical
|
Health |
Visibility |
Security
|
Good |
Hidden |
Good
|
Size |
Location |
Transport
|
10 (-1, +1) |
Fair |
Very Good
|
|
Mental
|
Morality |
Morale |
Trust
|
Impoverished |
High |
Conditional
|
Antagonism |
Cohesion |
Reasoning
|
Low |
Good |
Intelligent
|
Leadership |
Adaptability |
Direction
|
Defined |
Fine |
Murky
|
|
|
Alive
|
90% |
Ross
|
|
Inventory: toothpicks, cigarette Inclination: very good Wellbeing: unknown
|
90% |
Izzy
|
|
Inventory: ducks Inclination: fair Wellbeing: irritated
|
90% |
Jen
|
|
Inventory: first-aid-kit, cotton swab Inclination: very good Wellbeing: good enough
|
90% |
Tammy
|
|
Inventory: teddy bear, oversized shotgun Inclination: very good Wellbeing: wonderful
|
50% |
Doug
|
|
Inventory: duct tape, tissue paper Inclination: good Wellbeing: could be better
|
85% |
Franklin Aichon
|
|
Inventory: pencil, clipboard (no paper) Inclination: good Wellbeing: good
|
80% |
Yon
|
|
Inventory: wirecutters, striped tie Inclination: good Wellbeing: oscillating
|
75% |
Reginald Hawkart
|
|
Inventory: butter knife, binoculars Inclination: mostly indifferent Wellbeing: alright
|
85% |
Karke Mardul
|
|
Inventory: sock with something in it, crowbar Inclination: mostly indifferent Wellbeing: frazzled but fine
|
|
Dead
|
|
Totes
|
|
Place: the Portman Building Cause: something from inside Volker Body: probably not coming back
|
|
Volker
|
|
Place: the Portman Building Cause: something from inside Voilker Body: gorged, might be intact enough to come back
|
|
Axel
|
|
Place: Black Bridge Cause: zombies got him Body: very likely zombified
|
|
Dr. Shadok
|
|
Place: Caiger Mall Cause: mutated zombie got him Body: headshotted
|
|
Nirras 73
|
|
Place: Caiger Mall Cause: mutated zombie got him Body: decapitated
|
|
Unknown
|
|
Sam Alberti
|
|
Last Seen: Pridmore Way School Whereabouts: near, maybe lost, maybe stuck Chances: likely to survive
|
|
|
Possible actions:
- Play in the sandbox Read an old book Cry for help Smell your feet
Inventory:
- You carry nothing. You are also quite nude.
|
Updates
|
In December. In December. Not in December. The end is far, not nigh. 00:17, 24 November 2011 (UTC)
|
Features
|
➤ An interactive storyline ➤ Open world environment ➤ Non-linear gameplay, offers many interesting paths ➤ Unlimited action points ➤ Humourous character experiences ➤ Dynamic dialogue choices ➤ Many, many horrible ways to die
|
On the Horizon
|
Boss fights ↵ New equipment ↵ More human encounters ↵ Split-path decisions ↵ Possibly images ↵ Lots more deaths ↵ Completion of the game ↵
|
Progress
Check for the most recent additions here!
( Might be empty, if so, then it's empty ) ( If it's not empty, then there's recent additions ) ( And if there are recent additions, then oh dear ) ( Also, spoilers! )
|
|