Suggestion:20090303 Museum Enhancements: Difference between revisions

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Latest revision as of 14:28, 25 November 2012


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Museum Enhancements

CaptainVideo 04:04, 3 March 2009 (UTC)

Suggestion type
Item Inclusion (weapons and decorations)

Suggestion scope
Survivors, Museum frequenters

Suggestion description

This suggestion is built on Suggestion:20070619 Antique Weapons, created by Blinken the Gremlin in 2007, which, in short, suggested a series of novelty firearms as well as an accuracy skill called "Historical Reenactment." The idea was eventually shot down, and the consensus was that:

  • The concept was interesting, and
  • Would add flavor to the game, but
  • The provisions would cause far too many people to be running around with antique firearms, and
  • A fairly large contingent of peer review considered the whole idea to be more humorous than practical.

I like the underlying idea: "At the moment, the only useful things that can be found in these [museums] are decorations. This suggestion would change that to include weapons that would reasonably found in such buildings." There was disagreement among the camps as to what constituted "reasonably." Since none of the museums in Malton is even tangentially related to firearms, I've decided that vintage guns are an unworkable aspect. However, I can think of some items that could reasonably be found in museums, based on type. For reference, the list of museum types can be found here.

In short: This is a list of proposed weapons (and a few new decorations) that could be added to the game for flavor.

UPDATE 07:06, 3 March 2009 (UTC): I just realized I forgot to include encumbrance levels for the various items. I have now added these.

Umbrella Museums

Umbrella - Search rate, 4 - 8%. Weapon, does 1 damage @ 15% success (slightly better than a punch). Encumbrance: 3
Parasol - Search rate, 1 - 2%. Weapon, does 1 damage @ 15% success. E: 2

Scientific History Museums

Copper rod - Search rate, 2 - 3%. Weapon, does 2 damage @ 8% success. E: 3
Iron rod - Search rate, 1 - 2%. Weapon, does 2 damage @ 8% success. E: 4
Glass jar - Search rate, 2 - 4%. Decoration. E: 2

The Brain Museum

Glass jar - Search rate, 2 - 4%. Decoration. E: 2
Brain in a jar - Search rate, 1%. Decoration. Really, really awesome decoration. E: 5

All museums

Fire extinguisher - Search rate, 1 -2%. Weapon, does 3 damage @ 5% success. E: 10
This one perhaps requires explanation. You don't spray people/zeds with it; you beat them with it. ("You hit a zombie with the fire extinguisher, doing 3 damage.")

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. CaptainVideo 06:30, 3 March 2009 (UTC)


Kill Votes

  1. Kill - BUT what about finding fencing foils in a museum somehwere? --Athur birling 12:08, 3 March 2009 (UTC)
    A nice idea, but fencing foils aren't actually related to any of the museum types. -CaptainVideo 17:26, 3 March 2009 (UTC)
  2. Kill - A nice idea, but i believe that not all buildings requires uses. The museum being one of those buildings.--Michalesonbadge.pngTCAPD(╯°□°)╯ ┻━┻ 22:21, 3 March 2009 (UTC)
  3. Kill - The weapons don't appear to be worthwhile using, but the new decorations are pretty neat. --ZsL 01:09, 4 March 2009 (UTC)
  4. Kill I would love to kill someone with an antique revolver, but then I would go and play Damnation. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 02:43, 5 March 2009 (UTC)
    That wasn't actually a part for this suggestion. -CaptainVideo 03:14, 5 March 2009 (UTC)
    Kill - Ditto what Zombie slay3r said. --Maverick Talk - OBR Praise Knowledge! 404 18:40, 6 March 2009 (UTC) Voted twice. --ZsL 01:11, 15 March 2009 (UTC)
  5. Kill - Crowbars are likely weapons when nothing is available. Wine bottles are reasonable weapons. Umbrellas are not. Shame, though - I'd have keep'd this if it were limited to the new decorations. Please do take it to Developing Suggestions next time. --LaosOman 19:04, 12 March 2009 (UTC)
    I'm planning on resubmitting some of the decorative parts of this once this fails. Check back! -CaptainVideo 03:10, 13 March 2009 (UTC)
  6. Kill - There's a lot of weapons out there that don't really get any use as it is. They do the job fine for novelty attacks. --Giles Sednik CAPDSWA 21:03, 16 March 2009 (UTC)


Spam/Dupe Votes

  1. Spam - While new decorations is a neat suggestion, adding more "weapons" that nobody will use seems rather pointless. --Maverick Talk - OBR Praise Knowledge! 404 07:04, 3 March 2009 (UTC)
    I disagree. Each weapon has its own strengths and weaknesses (such as the fire extinguisher, heavy but unwieldy; or the umbrella, goofy but somewhat accurate). Could I ask you to support me on the benefit of the doubt? Can you really be sure that all of these items are useless? If people really don't like certain things, they can just throw them away. In any case, I believe that there is never any harm in giving people more choices. "One size does not fit all." -CaptainVideo 07:13, 3 March 2009 (UTC)
  2. Spam - Weapons are for attacking people with. Decorations are for decorating buildings with. --Explodey 09:08, 3 March 2009 (UTC)