The Jack Building: Difference between revisions
No edit summary |
AndyMatthews (talk | contribs) (Changing to PAGENAME.) |
||
(16 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{User:DangerReport/ | {{User:DangerReport/{{PAGENAME}}}} | ||
{{Locationblock| | {{Locationblock| | ||
suburb=Raines Hills| | suburb=Raines Hills| | ||
Line 20: | Line 20: | ||
===Description=== | ===Description=== | ||
[[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Jack Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Raines Hills]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of five NecroTech facilities found in the suburb. The Jack Building | [[Image:AquaNT.jpg|100px|left|Necrotech]]'''The Jack Building''' is a [[Building Types#NecroTech_Building|NecroTech facility]] located in the [[suburb]] of [[Raines Hills]]. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for [[NecroTech]] within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of five NecroTech facilities found in the suburb. The Jack Building was once in use by the [[Got_Mrh?|Got Mrh?]] survivor group as a revive point for those afflicted with [[Brain_Rot|Brain Rot]] in addition to the plain old regular stinkers out there.[[Image:Gotmrh.png|120px|right]] | ||
Members of project [[NecroWatch]] rennovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.<br><br> | Members of project [[NecroWatch]] rennovated the facility in recent months, as they installed sensor eyes for [[NecroWatch/A.L.I.C.E.|A.L.I.C.E.]] throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.<br><br> | ||
Line 34: | Line 34: | ||
x=66| | x=66| | ||
y=16| | y=16| | ||
status= | status=ruined| | ||
maintained_by=[[Got_Mrh?|Got Mrh?]]| | maintained_by=[[Got_Mrh?|Got Mrh?]]| | ||
waiting=Outside; 0, Inside; | waiting=Outside; 0, Inside; 4| | ||
bodies= | bodies=9 total, 6 of which are strange smelling| | ||
revives=A whole buttload of| | revives=A whole buttload of| | ||
update=[[User: | update=[[User:IG88 E|IG88 E]] 20:43, 4 June 2010 (BST)}} | ||
}} | |||
<center> | <center> | ||
Line 55: | Line 54: | ||
==Current Events== | ==Current Events== | ||
'''October 8th, 2009''' - Functioning in it's purpose as a rotter revive location once again. Rotters are asked to line up in an orderly fashion and wait for proper needling. | |||
[[User:BLusk|BLusk]] 04:13, 8 October 2009 (BST) | |||
'''October 7th, 2009''' - A few ungrateful [[brain rot]] zombies shambled into the non-barricade clinic and ruined it. -- [[User:Kittithaj|Kittithaj]] 20:48, 7 October 2009 (BST) | |||
'''October 3rd, 2009''' - The building has been recovered from last month's [[MOB]] attack. It now serves as a rot-revive clinic once again. -- [[User:Kittithaj|Kittithaj]] 17:41, 3 October 2009 (BST) | |||
==History== | |||
''News older than one month should be moved here, newest one on top.'' | |||
'''November 22nd, 2008''' - The Jack building is rot revive, 8 zeds outside. Three NT working to fix and help the zombies. [[User:Trenao008|Trenao008]] 21:49, 22 November 2008 (BST) | |||
'''November 2nd, 2008''' - The Jack building is ruined, 6 zeds inside and one outside. Survivors have either been eaten or have fled to the Halay building nearby. --[[User:Anarchy-X|Anarchy-X]] 4:34 PM Nov. 2 2008 (MST) | |||
'''Unknown''' - The area is safe and in a good state of recovery since the Big Bash moved on.. | |||
<br style="clear: both" /> | <br style="clear: both" /> |
Latest revision as of 06:15, 8 October 2024
The Jack Building |
The Jack Building
Raines Hills [66,16]
Basic Info:
|
The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Description
The Jack Building is a NecroTech facility located in the suburb of Raines Hills. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of five NecroTech facilities found in the suburb. The Jack Building was once in use by the Got Mrh? survivor group as a revive point for those afflicted with Brain Rot in addition to the plain old regular stinkers out there.
Members of project NecroWatch rennovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
Mandate
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Jack Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Raines Hills.
Revive Point Statistics for The Jack Building | |
Suburb | Raines Hills |
Coordinates | [66, 16] |
Status | ruined |
Maintained by | Got Mrh? |
Waiting | Outside; 0, Inside; 4 zombies (view requests) |
Dead bodies | 9 total, 6 of which are strange smelling bodies |
Total known revives | A whole buttload of revives |
Last updated | IG88 E 20:43, 4 June 2010 (BST) |
Post a request! |
'BrainRot Revivification' | |
This is a got mrh? Revification Location |
Barricade Policy
As this location is a Rot Revive clinic it should at all times be kept unbarricaded and powered, allowing the necessary access for the undead, and acting as a guaranteed entry-point for survivors. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a Brain Rot clinic for Malton's veteran zombie survivors, and thus requires the Free Running skill to be properly utilized as an entry-point.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Jack Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).
(66,16)
|
NecroTechnician: |
Current Events
October 8th, 2009 - Functioning in it's purpose as a rotter revive location once again. Rotters are asked to line up in an orderly fashion and wait for proper needling. BLusk 04:13, 8 October 2009 (BST)
October 7th, 2009 - A few ungrateful brain rot zombies shambled into the non-barricade clinic and ruined it. -- Kittithaj 20:48, 7 October 2009 (BST)
October 3rd, 2009 - The building has been recovered from last month's MOB attack. It now serves as a rot-revive clinic once again. -- Kittithaj 17:41, 3 October 2009 (BST)
History
News older than one month should be moved here, newest one on top.
November 22nd, 2008 - The Jack building is rot revive, 8 zeds outside. Three NT working to fix and help the zombies. Trenao008 21:49, 22 November 2008 (BST)
November 2nd, 2008 - The Jack building is ruined, 6 zeds inside and one outside. Survivors have either been eaten or have fled to the Halay building nearby. --Anarchy-X 4:34 PM Nov. 2 2008 (MST)
Unknown - The area is safe and in a good state of recovery since the Big Bash moved on..