User:The Surgeon General/Sandbox: Difference between revisions
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==What a random page== | |||
===Death=== | |||
====Initiate==== | |||
*Pain Harvest (Covert) After unwillingly undergoing an injury, the mage may intensify its severity, gaining a quantity of magical power that may be later used to relinquish control over a finishing spell. TotM 131 | |||
*Ectoplasmic Shaping (Vulgar) Alter an Ectoplasmic manifestation M:tAw 133 | |||
*Eye of Destruction (Covert) Discern the hidden flaws in any object made of lifeless matter. Requires Matter 1 TotM 19 | |||
*Forensic Gaze (Covert) Determine cause & time of death; detect a Vampire M:tAw 134 | |||
*Grim Sight (Covert) Reveal connection to death; sense vampire powers M:tAw 134 | |||
*Instill Mortality (Covert) The will worker gives the Enchanted Item the capacity for decay and eventual demise in order to relinquish the finishing spell TotM 130 | |||
*Otherworldly Instrument (Covert) Shape existing ectoplasm and/or ephemera into simple forms that are identical to both ghosts and spirits and can be interacted with by either. Requires Spirit 1 TotM 18 | |||
*Shadow Sculpting (Covert) Shape or strengthen shadows M:tAw 135 | |||
*Soul Marks (Covert) Detect soul alterations: derangements, soulstone, etc M:tAw 135 | |||
*Speak with the Dead (Covert) Detect and converse with Ghosts M:tAw 135 | |||
====Apprentice==== | |||
*Animate Shadows (Vulgar) Compel shadows to move, even to an unnatural place M:tAw 136 | |||
*Corpse Unmasking (Covert) Detect if corpse mask has been used to cover up the cause of death GotV 186 | |||
*Final Sight (Vulgar) Creates ectoplasm image of the last thing the corpse saw GotV 186 | |||
*Corpse Mask (Covert) Disguise the cause of death by altering a corpse M:tAw 136 | |||
*Decay (Vulgar) Cause an object to corrode M:tAw 136 | |||
*Dislodge the Soul (Covert) Regain willpower by damaging the soul L:tA 124 | |||
*Ectoplasm (Vulgar) Create a physical manifestation of a nonphysical phenomena M:tAw 136 | |||
*Entropic Guard (Covert) Leech the vitality of an oncoming assault M:tAw 136 | |||
*Forensic Invisibility (Vulgar) Destroys fibers, dead skin, saliva, oils and hair. Ban 54 | |||
*Ghost Summons (Covert) Request the presence of a Ghost M:tAw 137 | |||
*Grant the Grim Sight (Covert) As Grim Sight but cast on Other M:tAw 137 | |||
*Lighten Anchor (Covert) Increase a ghost's ability to stray from its anchor TotM 60 | |||
*Soul Jar (Covert) Create a physical receptacle for a disembodied soul M:tAw 137 | |||
*Suppress Aura (Covert) Dampen an aura (the whole thing, not specific features) M:tAw 137 | |||
*Touch of the Grave (Vulgar) Physically interact with objects in Twilight M:tAw 138 | |||
===Matter=== | |||
====Initiate==== | |||
*Alter Conductivity (Covert) Alter how well an object conducts electricity. M:tAw 194 | |||
*Breach Point (Covert) Use successes to breach cover. Death 1, Space 1. AA 181 | |||
*Crafter's Eye (Covert) Gain insight to make repairs. FC 110 | |||
*Craftsman’s Eye (Covert) Understand the workings of any object with moving parts. M:tAw 194 | |||
*Dark Matter (Covert) Gain mage sight, with an knack for interpreting "heavy" or "dense" resonances. M:tAw 194 | |||
*Detect Substance (Covert) Know the location of any nearby objects of a specific substance (iron, plastic, gunpower, etc), or even a specific object you're familiar with (eg, car keys) M:tAw 195 | |||
*Discern Composition (Covert) Know the elemental makeup of an object. M:tAw 195 | |||
*Eye of Destruction (Covert) Discern the hidden flaws in any object made of lifeless matter. Requires Death 1 TotM 19 | |||
*Find the Hidden Hoard (Covert) Find hidden compartments, doors, etc. M:tAw 195 | |||
*Sense Poisons and Drugs (Covert) Detect and understand effects of substance. Ban 58 | |||
====Apprentice==== | |||
*Alter Accuracy (Covert) Improve the balance of an item, granting 9-again to rolls made with it. M:tAw 196 | |||
*Control Object (Covert) With Spirit 1, the mage can talk to a device (like a car or a lock) to get it to work. TSL 198 | |||
*Deceptive Appearance (Vulgar) Makes a non-living object appear (visual) to be made of something else, without changing object itself. Matter 4 allows sensory changes (weight, touch, etc) and prolongation.TM 197-198 | |||
*Evidence Shroud (Covert) Erase all forensic evidence of any activities already undertaken during the current scene. Requires Life 2 TotM 65 | |||
*Eyes of the Earth (Covert) Cast "Dark Matter" upon another person. M:tAw 196 | |||
*Find the Cornerstone (Covert) Locate weak point in structure. Space 1 L:tA 161 | |||
*Inconspicuous Object (Covert) Renders an object unnoticed, even if it rests in plain view. Requires Mind 2 TotM 22 | |||
*Loosen the Threads (Vulgar) Open knots, locks, loosen doors. GoG 131 | |||
*Shape Liquid (Covert) Shape a liquid or mist into a form you choose and control it thereafter. M:tAw 196 | |||
*Transmute Water (Vulgar) Turn one common liquid into another. M:tAw 197 | |||
*Temporary Repair (Vulgar) Cause a broken machine to work. FC 111 | |||
*Steel Windows (Vulgar) Alter the transparency of an object. M:tAw 197 | |||
*Unseen Aegis (Covert) Gain armor from nearby matter helping to shield you from attacks. M:tAw 197 | |||
*Weaponize Object (Covert) Make improvised weapons formidable. AA 181 | |||
====Disciple==== | |||
*Acidic Splatter (Vulgar) Cause acid damage upon injury. Life 2. AA 182 | |||
*Alter Integrity (Covert) Raise or lower an objects Durability. M:tAw 198 | |||
*Alter Raiment (Vulgar) Alter garments mage is currently wearing. GotV 190 | |||
*Animate Object (Vulgar) Awaken the spirit of an object to make it move and act on its own. Spirit 3 TSL 199 | |||
*Animate Object (Vulgar) Grant objects locomotion. S&S 145 | |||
*Armor Piercing (Covert) Make an object armor-piercing. M:tAw 198 | |||
*Backbite/Backlash (Covert) Weapon attacks target its own user GotV 190 | |||
*Book of Metal (Vulgar) Create a metallic Grimoire. Prime 1 L:tA 78 | |||
*Bundle Enhancements (Covert) After casting more than one of the Matter-based finishing spells on a single item, the will worker bundles them together, so they are treated as a single omnibus spell. TotM 128 | |||
*Enhance Toxin (Covert) Increase the toxicity of a poison by 1/success. SotT 192 | |||
*Eyes of the Mater (Covert) View within a familiar structure. Space 2 GotV 193 | |||
*Jury Rig (Covert) Give one machine aspects of another so that it can do the job of both. M:tAw 198 | |||
*Manufacture Salve (Covert) Creates gross material for alchemy in the form of a salve. Requires Life 2 TotM 147 | |||
*Manufacture Oil or Jelly (Covert) Creates gross material for alchemy in the form of a sticky, viscous substance. TotM 147 | |||
*Manufacture Spray (Covert) Creates gross material for alchemy in the form of a low-density liquid that can be easily dispersed into a mist via a sprayer or aerosol can. TotM 147 | |||
*Manufacture Powder (Covert) Creates Gross material for alchemy in the form of an explosive powder. Requires Forces 2 TotM 147 | |||
*Manufacture Medication (Covert) Creates Gross Material for alchemy in the form of a pill or intravenous liquid. Requires Life 2 TotM 147 | |||
*Manufacture Drop (Covert) Create Gross Material for alchemy in the form of a liquid to be dropped into the eye or ear canal. Requires Life 2 TotM 148 | |||
*Perfect Lock (Covert) Bind a sealed door to adjoining wall. GotV 191 | |||
*Plasticity (Vulgar) Make a solid object malleable. M:tAw 199 | |||
*Reassembly (Vulgar) Recreate object, even if all pieces are not present (at least half must exist if some pieces destroyed). Requires Space 3. TM 198 | |||
*Repair Object (Covert) Repair an object, restoring any lost Structure points. M:tAw 199 | |||
*Transmute Earth (Vulgar) Turn one common solid substance into another. M:tAw 200 | |||
*Verminous Metamorphosis (Vulgar) Turn small objects into vermin. Requires Life 3. M:tAw 200 | |||
====Adept==== | |||
*Alter Efficiency (Covert) Make a mechanical object function better or worse, altering its equipment bonus. M:tAw 201 | |||
*Annihilate Matter (Vulgar) Destroy mundane matter. M:tAw 201 | |||
*Chemerical Manifestation (Vulgar) Apport a regular/magic item from Astral Space. Mind 4, optional Prime 3 Myst 198 | |||
*Duplication (Vulgar) Creates a precise duplicate of mundane object. Use same raw material for lasting duplicate. Use Prime 3 for artifacts, enhanced and imbued items (up to 24hrs). TM 198-199 | |||
*Fold Object (Vulgar) Convert object to a two-dimensional image. Space 3 AA 182 | |||
*Improve Quality (Vulgar) Change appearance of object, but not quality. SotT 192 | |||
*Lesser Transmogrification (Vulgar) Turn a liquid substance into a different solid substance, or vice-versa. M:tAw 201 | |||
*Reconfigure Object (Vulgar) Change the form of an object while keeping its composition intact. M:tAw 201 | |||
*Secret Compartment (Vulgar) Create a hidden hollow area in solid matter. Ban 58 | |||
*Shape Air (Covert) Control the flow and density of gases. M:tAw 201 | |||
*Stone Servitor (Vulgar) Creates a self-aware servant of animate stone from out of nearby substances, even the air itself. Requires Mind 5 TotM 32 | |||
*The Golem (Vulgar) Animate statue servitor. Fate 2 MT 41 | |||
*Transmute Air (Vulgar) Transform one gaseous substance into another. M:tAw 202 | |||
*Transmute Gold (Vulgar) Turn a rare substance (eg, gold) into a common one (eg, wood). M:tAw 202 | |||
*Transubstantiation of Content (Vulgar) Mix and convert data across any storage medium, provided the object stores data is some fashion. Requires Mind 3 TM 199 | |||
===Space=== | |||
====Initiate==== | |||
*Angle Vision (Covert) Mage can see around objects, corners, or other obstructions GotV 197 | |||
*Correspondence (Covert) Determine the sympathetic connection between people or objects. M:tAw 232 | |||
*Finder (Covert) Know exactly where a small, nearby object is no matter how it is moved. M:tAw 233 | |||
*Omnivision (Covert) The mage can see in all directions as if he had eyes on the back and sides of his head M:tAw 233 | |||
*Spatial Awareness (Covert) Gain Mage Sight, with a keen ability to see distortions in space. M:tAw 233 | |||
*Spatial Map (Covert) Gain a mental map of your surroundings, eliminating penalties in combat. M:tAw 233 | |||
==Tactics== | |||
*Animate Object (S&S 145) + Plasticity (M:tA 199) for instant helpers | |||
*Create pits with Annihilate Matter | |||
*Lesser Tranmorgrification for... '''anything''' | |||
*Transmute Air for anything from nerve gas to clean air to propane | |||
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Latest revision as of 06:55, 6 February 2011
What a random page
Death
Initiate
- Pain Harvest (Covert) After unwillingly undergoing an injury, the mage may intensify its severity, gaining a quantity of magical power that may be later used to relinquish control over a finishing spell. TotM 131
- Ectoplasmic Shaping (Vulgar) Alter an Ectoplasmic manifestation M:tAw 133
- Eye of Destruction (Covert) Discern the hidden flaws in any object made of lifeless matter. Requires Matter 1 TotM 19
- Forensic Gaze (Covert) Determine cause & time of death; detect a Vampire M:tAw 134
- Grim Sight (Covert) Reveal connection to death; sense vampire powers M:tAw 134
- Instill Mortality (Covert) The will worker gives the Enchanted Item the capacity for decay and eventual demise in order to relinquish the finishing spell TotM 130
- Otherworldly Instrument (Covert) Shape existing ectoplasm and/or ephemera into simple forms that are identical to both ghosts and spirits and can be interacted with by either. Requires Spirit 1 TotM 18
- Shadow Sculpting (Covert) Shape or strengthen shadows M:tAw 135
- Soul Marks (Covert) Detect soul alterations: derangements, soulstone, etc M:tAw 135
- Speak with the Dead (Covert) Detect and converse with Ghosts M:tAw 135
Apprentice
- Animate Shadows (Vulgar) Compel shadows to move, even to an unnatural place M:tAw 136
- Corpse Unmasking (Covert) Detect if corpse mask has been used to cover up the cause of death GotV 186
- Final Sight (Vulgar) Creates ectoplasm image of the last thing the corpse saw GotV 186
- Corpse Mask (Covert) Disguise the cause of death by altering a corpse M:tAw 136
- Decay (Vulgar) Cause an object to corrode M:tAw 136
- Dislodge the Soul (Covert) Regain willpower by damaging the soul L:tA 124
- Ectoplasm (Vulgar) Create a physical manifestation of a nonphysical phenomena M:tAw 136
- Entropic Guard (Covert) Leech the vitality of an oncoming assault M:tAw 136
- Forensic Invisibility (Vulgar) Destroys fibers, dead skin, saliva, oils and hair. Ban 54
- Ghost Summons (Covert) Request the presence of a Ghost M:tAw 137
- Grant the Grim Sight (Covert) As Grim Sight but cast on Other M:tAw 137
- Lighten Anchor (Covert) Increase a ghost's ability to stray from its anchor TotM 60
- Soul Jar (Covert) Create a physical receptacle for a disembodied soul M:tAw 137
- Suppress Aura (Covert) Dampen an aura (the whole thing, not specific features) M:tAw 137
- Touch of the Grave (Vulgar) Physically interact with objects in Twilight M:tAw 138
Matter
Initiate
- Alter Conductivity (Covert) Alter how well an object conducts electricity. M:tAw 194
- Breach Point (Covert) Use successes to breach cover. Death 1, Space 1. AA 181
- Crafter's Eye (Covert) Gain insight to make repairs. FC 110
- Craftsman’s Eye (Covert) Understand the workings of any object with moving parts. M:tAw 194
- Dark Matter (Covert) Gain mage sight, with an knack for interpreting "heavy" or "dense" resonances. M:tAw 194
- Detect Substance (Covert) Know the location of any nearby objects of a specific substance (iron, plastic, gunpower, etc), or even a specific object you're familiar with (eg, car keys) M:tAw 195
- Discern Composition (Covert) Know the elemental makeup of an object. M:tAw 195
- Eye of Destruction (Covert) Discern the hidden flaws in any object made of lifeless matter. Requires Death 1 TotM 19
- Find the Hidden Hoard (Covert) Find hidden compartments, doors, etc. M:tAw 195
- Sense Poisons and Drugs (Covert) Detect and understand effects of substance. Ban 58
Apprentice
- Alter Accuracy (Covert) Improve the balance of an item, granting 9-again to rolls made with it. M:tAw 196
- Control Object (Covert) With Spirit 1, the mage can talk to a device (like a car or a lock) to get it to work. TSL 198
- Deceptive Appearance (Vulgar) Makes a non-living object appear (visual) to be made of something else, without changing object itself. Matter 4 allows sensory changes (weight, touch, etc) and prolongation.TM 197-198
- Evidence Shroud (Covert) Erase all forensic evidence of any activities already undertaken during the current scene. Requires Life 2 TotM 65
- Eyes of the Earth (Covert) Cast "Dark Matter" upon another person. M:tAw 196
- Find the Cornerstone (Covert) Locate weak point in structure. Space 1 L:tA 161
- Inconspicuous Object (Covert) Renders an object unnoticed, even if it rests in plain view. Requires Mind 2 TotM 22
- Loosen the Threads (Vulgar) Open knots, locks, loosen doors. GoG 131
- Shape Liquid (Covert) Shape a liquid or mist into a form you choose and control it thereafter. M:tAw 196
- Transmute Water (Vulgar) Turn one common liquid into another. M:tAw 197
- Temporary Repair (Vulgar) Cause a broken machine to work. FC 111
- Steel Windows (Vulgar) Alter the transparency of an object. M:tAw 197
- Unseen Aegis (Covert) Gain armor from nearby matter helping to shield you from attacks. M:tAw 197
- Weaponize Object (Covert) Make improvised weapons formidable. AA 181
Disciple
- Acidic Splatter (Vulgar) Cause acid damage upon injury. Life 2. AA 182
- Alter Integrity (Covert) Raise or lower an objects Durability. M:tAw 198
- Alter Raiment (Vulgar) Alter garments mage is currently wearing. GotV 190
- Animate Object (Vulgar) Awaken the spirit of an object to make it move and act on its own. Spirit 3 TSL 199
- Animate Object (Vulgar) Grant objects locomotion. S&S 145
- Armor Piercing (Covert) Make an object armor-piercing. M:tAw 198
- Backbite/Backlash (Covert) Weapon attacks target its own user GotV 190
- Book of Metal (Vulgar) Create a metallic Grimoire. Prime 1 L:tA 78
- Bundle Enhancements (Covert) After casting more than one of the Matter-based finishing spells on a single item, the will worker bundles them together, so they are treated as a single omnibus spell. TotM 128
- Enhance Toxin (Covert) Increase the toxicity of a poison by 1/success. SotT 192
- Eyes of the Mater (Covert) View within a familiar structure. Space 2 GotV 193
- Jury Rig (Covert) Give one machine aspects of another so that it can do the job of both. M:tAw 198
- Manufacture Salve (Covert) Creates gross material for alchemy in the form of a salve. Requires Life 2 TotM 147
- Manufacture Oil or Jelly (Covert) Creates gross material for alchemy in the form of a sticky, viscous substance. TotM 147
- Manufacture Spray (Covert) Creates gross material for alchemy in the form of a low-density liquid that can be easily dispersed into a mist via a sprayer or aerosol can. TotM 147
- Manufacture Powder (Covert) Creates Gross material for alchemy in the form of an explosive powder. Requires Forces 2 TotM 147
- Manufacture Medication (Covert) Creates Gross Material for alchemy in the form of a pill or intravenous liquid. Requires Life 2 TotM 147
- Manufacture Drop (Covert) Create Gross Material for alchemy in the form of a liquid to be dropped into the eye or ear canal. Requires Life 2 TotM 148
- Perfect Lock (Covert) Bind a sealed door to adjoining wall. GotV 191
- Plasticity (Vulgar) Make a solid object malleable. M:tAw 199
- Reassembly (Vulgar) Recreate object, even if all pieces are not present (at least half must exist if some pieces destroyed). Requires Space 3. TM 198
- Repair Object (Covert) Repair an object, restoring any lost Structure points. M:tAw 199
- Transmute Earth (Vulgar) Turn one common solid substance into another. M:tAw 200
- Verminous Metamorphosis (Vulgar) Turn small objects into vermin. Requires Life 3. M:tAw 200
Adept
- Alter Efficiency (Covert) Make a mechanical object function better or worse, altering its equipment bonus. M:tAw 201
- Annihilate Matter (Vulgar) Destroy mundane matter. M:tAw 201
- Chemerical Manifestation (Vulgar) Apport a regular/magic item from Astral Space. Mind 4, optional Prime 3 Myst 198
- Duplication (Vulgar) Creates a precise duplicate of mundane object. Use same raw material for lasting duplicate. Use Prime 3 for artifacts, enhanced and imbued items (up to 24hrs). TM 198-199
- Fold Object (Vulgar) Convert object to a two-dimensional image. Space 3 AA 182
- Improve Quality (Vulgar) Change appearance of object, but not quality. SotT 192
- Lesser Transmogrification (Vulgar) Turn a liquid substance into a different solid substance, or vice-versa. M:tAw 201
- Reconfigure Object (Vulgar) Change the form of an object while keeping its composition intact. M:tAw 201
- Secret Compartment (Vulgar) Create a hidden hollow area in solid matter. Ban 58
- Shape Air (Covert) Control the flow and density of gases. M:tAw 201
- Stone Servitor (Vulgar) Creates a self-aware servant of animate stone from out of nearby substances, even the air itself. Requires Mind 5 TotM 32
- The Golem (Vulgar) Animate statue servitor. Fate 2 MT 41
- Transmute Air (Vulgar) Transform one gaseous substance into another. M:tAw 202
- Transmute Gold (Vulgar) Turn a rare substance (eg, gold) into a common one (eg, wood). M:tAw 202
- Transubstantiation of Content (Vulgar) Mix and convert data across any storage medium, provided the object stores data is some fashion. Requires Mind 3 TM 199
Space
Initiate
- Angle Vision (Covert) Mage can see around objects, corners, or other obstructions GotV 197
- Correspondence (Covert) Determine the sympathetic connection between people or objects. M:tAw 232
- Finder (Covert) Know exactly where a small, nearby object is no matter how it is moved. M:tAw 233
- Omnivision (Covert) The mage can see in all directions as if he had eyes on the back and sides of his head M:tAw 233
- Spatial Awareness (Covert) Gain Mage Sight, with a keen ability to see distortions in space. M:tAw 233
- Spatial Map (Covert) Gain a mental map of your surroundings, eliminating penalties in combat. M:tAw 233
Tactics
- Animate Object (S&S 145) + Plasticity (M:tA 199) for instant helpers
- Create pits with Annihilate Matter
- Lesser Tranmorgrification for... anything
- Transmute Air for anything from nerve gas to clean air to propane
|
Saving These For A Rainy Day
Please don't mess with the coding. Thanks.
Drama Levels | |
No drama around? Are we still in the Urban Dead Wiki ? | |
There is little drama. Slow mondays ? | |
Situation normal. There is some drama, but no one is going to die. | |
Misconbitration! Drama all around the wiki! | |
Drama levels not seen since Wikigate! | |
update |
boobs jews brain tumours :o =0 jaffa retard! moo cake pirate nsfw fuck me whoo guess what who is oh noes!! wot wot wot !? ö cunt chocolate rain over 9000 wazzup does anyone else smell rape obama colour humour vegan flavour manga
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My sandbox |
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--Banana reads Scoundrell for all of Yesterday's News, Today! 03:08, 28 April 2007 (BST)
What can't be done...
What really can't be done...
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Allied Groups | Neutral Groups | Enemy Groups |
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Please use the preview button, before saving, to ensure the changes you are making are going to work as expected. This saves you from creating multiple minor changes that "spam" the recent changes page for other users Banana reads Scoundrell for all of Yesterday's News, Today! 03:37, 11 April 2007 (BST)
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Join Now!!
RRF
RRF Forum
The Ridleybank Resistance Front wants you! Are you a lonely zambah, wandering aimlessly through the streets of Malton, tired of bashing cades by yourself and hardly reaching the nammah branz inside? Are you a harman, bored with the inane bickering of your fellow breathers, as they argue for days over who put what on which danger map report? Then join us, the RRF. We want to give you the fun you're searching for.
We are one of the largest, most storied, and successful hordes in the entire city, and have been for literally years. We have been eating branz, zmazhing barnz and having a huge blast while doing it since September 2005. We extend a warm hand (in spirit, our actual hands are room-temperature) of welcome to those who wish to escape the Serious Business of other groups, and have a laugh while still being deadly in the field of combat. Old player with tons of skills? You are most welcome to bring your experience to us. New player with not even Ankle Grab? We will feed you until you burst - babahz are one of our special joys to raise, a feeling shared horde-wide. If you like to free-wheel, you can join the main horde, the DoHS, and rampage about. Like the coordinated action of strike teams? We have three to choose from at various times of day - Auxunit 10, GMT Breakfast Club, and Team America. Can't quite give up on the ammo and oxygen? The Gore Corps, THE death cultists of Malton, belong to us, and will put your firearm addiction to good use. And foremost, the Front is a family. We look out for each other in a way many harmanz, and even some zambahz, still have yet to learn. Our leader is Papa in more than just name, and those in command are always approachable with any problems or questions you may have. For as much as you would give to the horde, the horde would give to you. Plus the total lack of pants and the kicking of Serious Business right in the fish-and-chips. We want to have fun, and we want you to have it too. Come and play!<3 Cialan |
Interesting Links
User:Specialist290/Caiger Zombie Free
User:Darth Sensitive/Sandbox/Dance Off!
User:Grim_s/Grims_guide_to_staying_alive
UDWiki:Moderation/Arbitration/DHPD_vs_Maxwell_Hammer