Treweeke Mall: Difference between revisions
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{{User:DangerReport/{{PAGENAME}}}}} | |||
{{Multiblock Structure| | |||
location_name=Treweeke Mall| | |||
suburb=Dulston| | |||
coordinates=92,7] - [93,8| | |||
location_type=Mall| | |||
NW_location=[[Factory 91,6|a factory]]|NW_color=Factory| | |||
WN_location=[[Bruorton Drive|Bruorton Drive]]|WN_color=Street| | |||
EN_location=[[Heddington Walk Railway Station]]|EN_color=Railway Station| | |||
NE_location=[[Thornhill Alley]]|NE_color=Street| | |||
NNW_location=[[Carpark 91,7|a carpark]]|NNW_color=Carpark| | |||
NW_This_location=Treweeke Mall|NW_location_color=Mall| | |||
NE_This_location=Treweeke Mall|NE_location_color=Mall| | |||
NNE_location=[[Thresh Row]]|NNE_color=Street| | |||
SSW_location=[[Ray Alley]]|SSW_color=Street| | |||
SW_This_location=Treweeke Mall|SW_location_color=Mall| | |||
SE_This_location=Treweeke Mall|SE_location_color=Mall| | |||
SSE_location=[[Pirrie Place]]|SSE_color=Street| | |||
SW_location=[[Hoskyns Alley]]|SW_color=Street| | |||
WS_location=[[The Masters Museum|the Masters Museum]]|WS_color=Museum| | |||
ES_location=[[Pegrum Place Police Department|Pegrum Place Police Dept]]|ES_color=Police Dept| | |||
SE_location=[[Muirhead Avenue Railway Station]]|SE_color=Railway Station | |||
}} | |||
{{Mall Logo|Treweeke}} | |||
<br> | |||
''"Trails of looted debris litter the floors and escalators."''<br> | |||
'''Treweeke Mall''' is a four-block [[shopping mall]] in the [[suburb]] of [[Dulston]]. The mall can usually be found heavily fortified and regularly patrolled by a loose-knit coalition of veteran survivors seeking to use the abundance of resources made available within the mall. This has turned the mall into a very useful base of operations for survivor groups seeking to loosen the zombie stranglehold on surrounding suburbs. Two of the more famous groups to have once resided inside the mall were the [[Dulston Defense Death Squad]] and the [[Sons of Treweeke]]. These days, no specific survivor groups call Treweeke Mall home.<br> | |||
{{RadioFreq|freq=26.36, 26.59 MHz, 26.08 MHz|coords=[92,7] - [93,8]}} | |||
==Barricade Policy== | |||
The standard policy for Treweeke Mall is one familiar to all malls throughout Malton. As malls are considered landmark structures containing the largest supply of resources and survivor populations they must also be the most heavily defended. For this reason every corner of the Treweeke Mall is to be kept at Extremely Heavily barricaded at all times, regardless of whether or not zombies are sieging the building. This follows the policy dictated by the [[Dulston Optimal Defense Diagram]]; a defense plan that has been accepted by the citizens of Dulston and was originally enforced by the [[Dulston Defense Death Squad]]. | |||
As such, [[Free Running]] is considered a prerequisite skill for survivors wishing to enter the mall. Common entrances, or points of entry, are buildings surrounding the mall that should have barricades no higher than Very Strongly (+2) to allow survivors to enter them and then use Free Running to enter the mall itself. These buildings include [[Pegrum Place Police Department|Pegrum Place PD]] [93,9] and [[Heddington Walk Railway Station]] [93,6]. Of course during a major zombie siege Pegrum Place PD survivors will likely over-barricade to defend themselves, so please keep this in mind.<br> | |||
'''Over-Barricading Entry Points''': Should Heddington Walk Railway Station ever be over-barricaded survivors are asked to tear down the barricade back to Very Strongly (+2). As it is not a resource building and also serves as an entry point into the mall keeping it open to survivors is essential for the defense of the mall during a zombie siege. While over-barricading this building may simply be a sign of ignorance on the part of survivors staying there it should be mentioned that a common tactic used by [[Zombie spy|zombie spies]] is to over-barricade such buildings, causing entry/exit problems for survivors wishing to attack the horde and then re-enter the mall afterwards.<br> | |||
'''Breaching Mall Barricades''': Survivors are reminded that lowering the mall's barricades is actively discouraged to various degrees by mall survivors, perhaps even to the extent where offenders may even find themselves attacked. While some survivors attempt entry into the mall using a [[Crowbar#Crowbar|Crowbar]] because they lack Free Running they are just as likely to be labeled zombie spies if caught in the act. During a zombie siege this creates a potential breach in the mall's defenses that might be exploited by a zombie horde. In turn survivors inside the mall will be forced to waste actions rebuilding what another survivor has destroyed, actions that could have been spent defending against a real zombie threat. | |||
==NecroTech Buildings== | |||
In the struggle to retain control of Dulston in survivors hands there are always bound to be casualties, but [[NecroTech]] staff want to assure survivors that they always have their best interests at heart and are willing to come to their aid should the need arise. As such, all survivors should be aware of the [[Building_Types#NecroTech_Building|NecroTech facilities]] within the area surrounding the mall so they know where to travel in order to be revived as quickly as possible. It should be noted that zombie survivors should NEVER stand directly outside any building, resource or otherwise, as they will be viewed a threat and summarily attacked by survivors. NecroTech facilities usually have a designated revive point associated with them, but should they not then zombie survivors are asked to stand in an open street adjacent to these structures. The following is a list of all the NecroTech facilities within a 3 block radius of the mall, listed in order of closest proximity:<br> | |||
*'''[[The Whitlock Building]]''' [92,5] in [[Dulston]]; from Treweeke Mall's north side use Free Running to travel 1 block north to the [[Heddington Walk Railway Station]] and 1 block northwest. The official revive point for this building is [[Duport Avenue]] [92,4], 1 block further north. | |||
*'''[[The Waish Building]]''' [93,11] in [[Pescodside]]; from Treweeke Mall's south side use Free Running to travel 1 block south to [[Pegrum Place Police Department|Pegrum Place PD]], then 1 block southeast and 1 block southwest. The official revive point for this building is [[Mermagen Street]] [94,14], 1 block west and 3 blocks south. | |||
*'''[[The Starr Building]]''' [89,6] in [[Rhodenbank]]; from Treweeke Mall's northwest side use Free Running to travel 1 block west to a factory, then 1 block northwest and 1 block southwest. If currently in the southwest corner of the mall survivors can either travel outside, 2 blocks northwest and 1 block west, or proceed first to the northwest corner of the mall if they want to stay indoors while traveling (+1 block/AP movement). | |||
*'''[[The Carlyle Building]]''' [89,4] in [[Rhodenbank]]; from Treweeke Mall's northwest corner use Free Running to travel 3 blocks northwest.<br> | |||
Note: Survivors do ''not'' require the [[Free Running]] skill in order to use these directions. All distances (3 block/3 AP) are equal for survivors, with or without Free Running, and zombie survivors regardless of the route they travel to reach these buildings. While there are more direct paths it should be noted that no additional AP are wasted by following an instructed route. Their purpose is to provide additional protection to survivors using Free Running by allowing them to stay indoors while traveling to NecroTech buildings, possibly to acquire [[Syringes#NecroTech_Revivification_Syringe|revivification syringes]] for the defense of the mall. | |||
==Reinforcements== | |||
During a prolonged zombie siege survivors must consider drawing additional forces from the surrounding area in order to bolster their numbers and resist succumbing to fatigue. A major siege becomes a war of attrition since zombies cannot truly be killed in battle they must be held back until such time as they choose to scatter in search of easier targets. The zombie horde will seek to exhaust the defenders (i.e. 0 AP) and their combined resources (medical supplies, revivification syringes, and ammunition). Survivors must therefore rely on enlisting support from nearby zombie hunters and medics who may not be aware of the current situation at the mall. Below is a list of locations where such reinforcements may be found and it is a solid strategy to consider sending runners to them so as to rally support for the mall. While runners can be sent to buildings that are farther away the ones listed here are all within a close proximity to Treweeke Mall. | |||
===Zombie Hunters=== | |||
These are survivors who excel at attacking and killing zombies. They are the most common type of survivor in Malton. The largest concentrations of combat-oriented survivors are commonly found at police departments or malls, where a plentiful supply of ammunition can be located. The following is a list of local police departments near Treweeke Mall: | |||
*'''[[Pegrum Place Police Department|Pegrum Place PD]]''' [93,9] in [[Dulston]]; from Treweeke Mall's south side use Free Running to travel 1 block south. Total distance: 1 block with or without Free Running. May not be ideal as its point-blank proximity to Treweeke will likely make it included as a collateral target. | |||
*'''[[Younghusband Square Police Department|Younghusband Square PD]]''' [89,12] in [[Rolt Heights]]; from Treweeke Mall's south side use Free Running to travel 1 block south to the [[The Masters Museum|Masters Museum]] [92,9], then travel 3 blocks southwest. Total distance: 4 blocks with or without Free Running. | |||
*'''[[Lentell_Walk_Police_Department|Lentell Walk PD]]''' [97,10] in [[Pescodside]]; from Treweeke Mall's south side use Free Running to travel 1 block southeast to [[Muirhead Avenue Railway Station]] [94,9], then travel 2 blocks east and 1 block southeast. Total distance: 4 blocks with or without Free Running. | |||
===Medics=== | |||
These are survivors who specialize in [[Diagnosis]] and [[First Aid]] skills, using medical supplies to their maximum potential while outside a hospital environment. Support survivors are commonly found at hospitals or malls, where a plentiful supply of First Aid Kits can be located. The following is a list of local hospitals near Treweeke Mall: | |||
*'''[[St. Anacletus's Hospital]]''' [93,3] in [[Dulston]]; from Treweeke Mall's north side use Free Running to travel 1 block north to [[Heddington Walk Railway Station]] [93,6], then 1 block northeast, 1 block north, and 1 block northwest. Total distance: 4 blocks with or without Free Running. | |||
*'''[[Marcellus General Hospital]]''' [88,8] in [[Rhodenbank]]; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then 2 blocks southwest and 1 block west. Total distance: 4 blocks with or without Free Running. | |||
*'''[[Anne General Hospital (Dulston)|Anne General Hospital]]''' [96,2] in [[Dulston]]; from Treweeke Mall's north side use Free Running to travel 1 block north to [[Heddington Walk Railway Station]] [93,6], then 2 blocks northeast, 1 block north and 1 block east. Total distance: 5 blocks with or without Free Running. | |||
*'''[[St. Mark's Hospital (Rhodenbank)|St. Mark's Hospital]]''' [87,5] in [[Rhodenbank]]; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then another block northwest and 3 blocks west. Total distance: 5 blocks with or without Free Running. | |||
*'''[[Blaise General Hospital]]''' [98,8] in [[Dulston]]; from Treweeke Mall's southwest corner Free Running to travel 1 block southeast to [[Muirhead Avenue Railway Station]] [94,9], then 1 block east, 2 blocks northeast and 1 block southeast. Total distance: 5 blocks with or without Free Running, BUT if not Free Running from the mall's northeast corner a more direct path will not require traveling to the mall's southeast corner first, rather the survivor can go directly to [[Pirrie Place]] [94,8] before proceeding east and use 5 AP for travel. | |||
== Other Attractions == | |||
The New Food Court Has Opened, featuring a [[McZeds]]Staffed by [[The Church Of The Beyonder]] and volunteers! | |||
{{McLocations}} | |||
==History== | |||
''Place most recent news at top''<br> | |||
''News older than the current year can be found in the [[Treweeke Mall/News Archive|mall news archive]].''<br> | |||
''Remember to try keeping news entries [http://en.wikipedia.org/wiki/NPOV NPOV] for Treweeke Mall.''<br> | |||
*''Don't be a nobody - Sign your posts! Just use <nowiki>--~~~~</nowiki> or this button [[Image:Sign.png]] in the editor.'' | |||
'''Nov 4th, 2024:''' The mall is standing strong, but generator killers are persistent. Entry and safe points around the mall are not up to [[Dulston Barricade Plan|Dulston Barricade Policy]] but are still available. I need to scout those out properly, but the warehouse beside [[St Anacletus's Hospital]] seems to stay VS++. Not sure which active groups are in the area, but individual survivors are banded together in the mall itself, taking care of things as they go. Look for DogSoldier if you want to coordinate. --[[User:Rip purr2|Rip purr2]] ([[User talk:Rip purr2|talk]]) 04:08, 4 November 2024 (UTC) | |||
'''Dec 26th, 2016:''' The mall has fallen. 37 zombies in NE corner. 6 survivors inside. The attack was coordinated attack. Many surrounding buildings are still in hand of survivors, EHB. Merry Christmas! Mrrrh hrrma! --[[User:Mallupdaterz|Mallupdaterz]] ([[User talk:Mallupdaterz|talk]]) 16:48, 26 December 2016 (UTC) | |||
'''May 31st, 2016:''' The mall has been abandoned like most of the rest of the suburb. Easy looting, wouldn't advise being there. Club Dowell is open to survivors. --Razer Cain | |||
'''May 19th, 2015:''' A group of survivors, led by Jerran123 of the DEM, are attempting to retake the mall for survivors. --[[User:Jerran1|Jerran1]] ([[User talk:Jerran1|talk]]) 15:40, 20 May 2015 (UTC) | |||
'''July 1st, 2012:''' Last reports (June 13, 2012) indicate Treweeke is still in zombie hands. No big evolutions in the last month, survivor activity seems to be minimal. [[User:Peralta|Peralta]] 19:43, 1 July 2012 (BST) | |||
---- | |||
[[Category:Treweeke Mall| ]] | |||
[[Category:Malls]] | |||
[[Category:Dulston]] |
Latest revision as of 04:09, 4 November 2024
Treweeke Mall South corners ruined. Mall is mostly deserted aside of a handful of zombies. Previous notice: GKers persistent: beware Edith, IG11, Sacre Bleu. |
}
Treweeke Mall
Dulston [92,7] - [93,8]
Basic Info:
|
"Trails of looted debris litter the floors and escalators."
Treweeke Mall is a four-block shopping mall in the suburb of Dulston. The mall can usually be found heavily fortified and regularly patrolled by a loose-knit coalition of veteran survivors seeking to use the abundance of resources made available within the mall. This has turned the mall into a very useful base of operations for survivor groups seeking to loosen the zombie stranglehold on surrounding suburbs. Two of the more famous groups to have once resided inside the mall were the Dulston Defense Death Squad and the Sons of Treweeke. These days, no specific survivor groups call Treweeke Mall home.
Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.36, 26.59 MHz, 26.08 MHz MHz |
Barricade Policy
The standard policy for Treweeke Mall is one familiar to all malls throughout Malton. As malls are considered landmark structures containing the largest supply of resources and survivor populations they must also be the most heavily defended. For this reason every corner of the Treweeke Mall is to be kept at Extremely Heavily barricaded at all times, regardless of whether or not zombies are sieging the building. This follows the policy dictated by the Dulston Optimal Defense Diagram; a defense plan that has been accepted by the citizens of Dulston and was originally enforced by the Dulston Defense Death Squad.
As such, Free Running is considered a prerequisite skill for survivors wishing to enter the mall. Common entrances, or points of entry, are buildings surrounding the mall that should have barricades no higher than Very Strongly (+2) to allow survivors to enter them and then use Free Running to enter the mall itself. These buildings include Pegrum Place PD [93,9] and Heddington Walk Railway Station [93,6]. Of course during a major zombie siege Pegrum Place PD survivors will likely over-barricade to defend themselves, so please keep this in mind.
Over-Barricading Entry Points: Should Heddington Walk Railway Station ever be over-barricaded survivors are asked to tear down the barricade back to Very Strongly (+2). As it is not a resource building and also serves as an entry point into the mall keeping it open to survivors is essential for the defense of the mall during a zombie siege. While over-barricading this building may simply be a sign of ignorance on the part of survivors staying there it should be mentioned that a common tactic used by zombie spies is to over-barricade such buildings, causing entry/exit problems for survivors wishing to attack the horde and then re-enter the mall afterwards.
Breaching Mall Barricades: Survivors are reminded that lowering the mall's barricades is actively discouraged to various degrees by mall survivors, perhaps even to the extent where offenders may even find themselves attacked. While some survivors attempt entry into the mall using a Crowbar because they lack Free Running they are just as likely to be labeled zombie spies if caught in the act. During a zombie siege this creates a potential breach in the mall's defenses that might be exploited by a zombie horde. In turn survivors inside the mall will be forced to waste actions rebuilding what another survivor has destroyed, actions that could have been spent defending against a real zombie threat.
NecroTech Buildings
In the struggle to retain control of Dulston in survivors hands there are always bound to be casualties, but NecroTech staff want to assure survivors that they always have their best interests at heart and are willing to come to their aid should the need arise. As such, all survivors should be aware of the NecroTech facilities within the area surrounding the mall so they know where to travel in order to be revived as quickly as possible. It should be noted that zombie survivors should NEVER stand directly outside any building, resource or otherwise, as they will be viewed a threat and summarily attacked by survivors. NecroTech facilities usually have a designated revive point associated with them, but should they not then zombie survivors are asked to stand in an open street adjacent to these structures. The following is a list of all the NecroTech facilities within a 3 block radius of the mall, listed in order of closest proximity:
- The Whitlock Building [92,5] in Dulston; from Treweeke Mall's north side use Free Running to travel 1 block north to the Heddington Walk Railway Station and 1 block northwest. The official revive point for this building is Duport Avenue [92,4], 1 block further north.
- The Waish Building [93,11] in Pescodside; from Treweeke Mall's south side use Free Running to travel 1 block south to Pegrum Place PD, then 1 block southeast and 1 block southwest. The official revive point for this building is Mermagen Street [94,14], 1 block west and 3 blocks south.
- The Starr Building [89,6] in Rhodenbank; from Treweeke Mall's northwest side use Free Running to travel 1 block west to a factory, then 1 block northwest and 1 block southwest. If currently in the southwest corner of the mall survivors can either travel outside, 2 blocks northwest and 1 block west, or proceed first to the northwest corner of the mall if they want to stay indoors while traveling (+1 block/AP movement).
- The Carlyle Building [89,4] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 3 blocks northwest.
Note: Survivors do not require the Free Running skill in order to use these directions. All distances (3 block/3 AP) are equal for survivors, with or without Free Running, and zombie survivors regardless of the route they travel to reach these buildings. While there are more direct paths it should be noted that no additional AP are wasted by following an instructed route. Their purpose is to provide additional protection to survivors using Free Running by allowing them to stay indoors while traveling to NecroTech buildings, possibly to acquire revivification syringes for the defense of the mall.
Reinforcements
During a prolonged zombie siege survivors must consider drawing additional forces from the surrounding area in order to bolster their numbers and resist succumbing to fatigue. A major siege becomes a war of attrition since zombies cannot truly be killed in battle they must be held back until such time as they choose to scatter in search of easier targets. The zombie horde will seek to exhaust the defenders (i.e. 0 AP) and their combined resources (medical supplies, revivification syringes, and ammunition). Survivors must therefore rely on enlisting support from nearby zombie hunters and medics who may not be aware of the current situation at the mall. Below is a list of locations where such reinforcements may be found and it is a solid strategy to consider sending runners to them so as to rally support for the mall. While runners can be sent to buildings that are farther away the ones listed here are all within a close proximity to Treweeke Mall.
Zombie Hunters
These are survivors who excel at attacking and killing zombies. They are the most common type of survivor in Malton. The largest concentrations of combat-oriented survivors are commonly found at police departments or malls, where a plentiful supply of ammunition can be located. The following is a list of local police departments near Treweeke Mall:
- Pegrum Place PD [93,9] in Dulston; from Treweeke Mall's south side use Free Running to travel 1 block south. Total distance: 1 block with or without Free Running. May not be ideal as its point-blank proximity to Treweeke will likely make it included as a collateral target.
- Younghusband Square PD [89,12] in Rolt Heights; from Treweeke Mall's south side use Free Running to travel 1 block south to the Masters Museum [92,9], then travel 3 blocks southwest. Total distance: 4 blocks with or without Free Running.
- Lentell Walk PD [97,10] in Pescodside; from Treweeke Mall's south side use Free Running to travel 1 block southeast to Muirhead Avenue Railway Station [94,9], then travel 2 blocks east and 1 block southeast. Total distance: 4 blocks with or without Free Running.
Medics
These are survivors who specialize in Diagnosis and First Aid skills, using medical supplies to their maximum potential while outside a hospital environment. Support survivors are commonly found at hospitals or malls, where a plentiful supply of First Aid Kits can be located. The following is a list of local hospitals near Treweeke Mall:
- St. Anacletus's Hospital [93,3] in Dulston; from Treweeke Mall's north side use Free Running to travel 1 block north to Heddington Walk Railway Station [93,6], then 1 block northeast, 1 block north, and 1 block northwest. Total distance: 4 blocks with or without Free Running.
- Marcellus General Hospital [88,8] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then 2 blocks southwest and 1 block west. Total distance: 4 blocks with or without Free Running.
- Anne General Hospital [96,2] in Dulston; from Treweeke Mall's north side use Free Running to travel 1 block north to Heddington Walk Railway Station [93,6], then 2 blocks northeast, 1 block north and 1 block east. Total distance: 5 blocks with or without Free Running.
- St. Mark's Hospital [87,5] in Rhodenbank; from Treweeke Mall's northwest corner use Free Running to travel 1 block northwest to a factory [91,6], then another block northwest and 3 blocks west. Total distance: 5 blocks with or without Free Running.
- Blaise General Hospital [98,8] in Dulston; from Treweeke Mall's southwest corner Free Running to travel 1 block southeast to Muirhead Avenue Railway Station [94,9], then 1 block east, 2 blocks northeast and 1 block southeast. Total distance: 5 blocks with or without Free Running, BUT if not Free Running from the mall's northeast corner a more direct path will not require traveling to the mall's southeast corner first, rather the survivor can go directly to Pirrie Place [94,8] before proceeding east and use 5 AP for travel.
Other Attractions
The New Food Court Has Opened, featuring a McZedsStaffed by The Church Of The Beyonder and volunteers!
McZeds™ | |
This location has a McZeds™ restaurant. Now Open! Serving you 24 hours every day through the apocalypse. |
History
Place most recent news at top
News older than the current year can be found in the mall news archive.
Remember to try keeping news entries NPOV for Treweeke Mall.
Nov 4th, 2024: The mall is standing strong, but generator killers are persistent. Entry and safe points around the mall are not up to Dulston Barricade Policy but are still available. I need to scout those out properly, but the warehouse beside St Anacletus's Hospital seems to stay VS++. Not sure which active groups are in the area, but individual survivors are banded together in the mall itself, taking care of things as they go. Look for DogSoldier if you want to coordinate. --Rip purr2 (talk) 04:08, 4 November 2024 (UTC)
Dec 26th, 2016: The mall has fallen. 37 zombies in NE corner. 6 survivors inside. The attack was coordinated attack. Many surrounding buildings are still in hand of survivors, EHB. Merry Christmas! Mrrrh hrrma! --Mallupdaterz (talk) 16:48, 26 December 2016 (UTC)
May 31st, 2016: The mall has been abandoned like most of the rest of the suburb. Easy looting, wouldn't advise being there. Club Dowell is open to survivors. --Razer Cain
May 19th, 2015: A group of survivors, led by Jerran123 of the DEM, are attempting to retake the mall for survivors. --Jerran1 (talk) 15:40, 20 May 2015 (UTC)
July 1st, 2012: Last reports (June 13, 2012) indicate Treweeke is still in zombie hands. No big evolutions in the last month, survivor activity seems to be minimal. Peralta 19:43, 1 July 2012 (BST)