Dowdney Mall: Difference between revisions

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{{User:DangerReport/Dowdney Mall}}[[Category:Malton]]
{{User:DangerReport/{{PAGENAME}}}}
{{Multiblock Structure|
{{Multiblock Structure|
location_name=Dowdney Mall|
location_name=Dowdney Mall|
suburb=Santlerville|
suburb=Santlerville|
coordinates=75,28], [76,28], [75,29], [76,29|
coordinates=75,28] - [76,29|
location_type=Mall|
location_type=Mall|
NW_location=[[Wasteland 74,27|wasteland]]|NW_color=Wasteland|
NW_location=[[Wasteland 74,27|wasteland]]|NW_color=Wasteland|
WN_location=[[Carpark 75,27|a carpark]]|WN_color=Car Park|
WN_location=[[Carpark 75,27|a carpark]]|WN_color=Carpark|
EN_location=[[Chivers Avenue]]|EN_color=Street|
EN_location=[[Chivers Avenue]]|EN_color=Street|
NE_location=[[the Anthony Building]]|NE_color=Building|
NE_location=[[the Anthony Building]] (EP)|NE_color=Building|


NNW_location=[[the Dewes Building]]<br /><small>([[NecroTech|NT]])</small>|NNW_color=Necrotech|
NNW_location=[[the Dewes Building]]<br /><small>([[NecroTech|NT]])</small>|NNW_color=NecroTech|
NW_This_location=Dowdney Mall|NW_location_color=Mall|
NW_This_location=Dowdney Mall|NW_location_color=Mall|
NE_This_location=Dowdney Mall|NE_location_color=Mall|
NE_This_location=Dowdney Mall|NE_location_color=Mall|
Line 20: Line 20:
SSE_location=[[Wasteland 77,29|wasteland]]|SSE_color=Wasteland|
SSE_location=[[Wasteland 77,29|wasteland]]|SSE_color=Wasteland|


SW_location=[[Sixtus General Hospital (Heytown)|Sixtus General Hospital]]<br /><small>([[Heytown]])</small>|SW_color=Hospital|
SW_location=[[Sixtus General Hospital (Heytown)|Sixtus General Hospital]] (EP)<br /><small>([[Heytown]])</small>|SW_color=Hospital|
WS_location=[[Surridge Place]]<br /><small>([[Heytown]])</small>|WS_color=Street|
WS_location=[[Surridge Place]]<br /><small>([[Heytown]])</small>|WS_color=Street|
ES_location=[[Club Hesse]]<br /><small>([[Heytown]])</small>|ES_color=Club|
ES_location=[[Club Hesse]]<br /><small>([[Heytown]])</small>|ES_color=Club|
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The other is inside. Completely lining one wall of the food court is the massive mural ''A Brave New World,'' done in oil by six workers who were never given specific tasks. Stretching forty feet long and standing from three feet above the floor all the way to the roof (seventeen feet), this gigantic painting depicts the Dot-Com era just prior to the fall, showing a Santlerville flooded with happy, carefree workers and a night sky dotted with a star pattern that looks suspiciously like the old Arpanet diagram. Even in today's post-Outbreak Malton, survivors and zombies alike have left the massive painting untouched- a poignant, pleasant reminder of what life used to be like.
The other is inside. Completely lining one wall of the food court is the massive mural ''A Brave New World,'' done in oil by six workers who were never given specific tasks. Stretching forty feet long and standing from three feet above the floor all the way to the roof (seventeen feet), this gigantic painting depicts the Dot-Com era just prior to the fall, showing a Santlerville flooded with happy, carefree workers and a night sky dotted with a star pattern that looks suspiciously like the old Arpanet diagram. Even in today's post-Outbreak Malton, survivors and zombies alike have left the massive painting untouched- a poignant, pleasant reminder of what life used to be like.


'''Mall Tunes''': Someone has set [[wikipedia:Spandau_Ballet|Spandau Ballet's]] ''Through the Barricades'' album to play on loop. Enjoy.
'''Mall Tunes''': Someone has set [[wikipedia:Horst Wessel Lied]] to play on loop. Enjoy.


'''Coordinates:''' [75, 28], [75, 29], [76, 28], [76, 29]
'''Coordinates:''' [75, 28], [75, 29], [76, 28], [76, 29]


==Nearby NecroTech Buildings==
{{GennyTopPriority}}


===Nearby NecroTech Buildings===
Dowdney Mall is one of the few malls to have a [[NecroTech Building]] in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.  
Dowdney Mall is one of the few malls to have a [[NecroTech Building]] in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.  


Line 62: Line 63:
#[[The Ducat Building]] in [[Gibsonton]] (85, 27; distance 9-10 E, 1-2 N)
#[[The Ducat Building]] in [[Gibsonton]] (85, 27; distance 9-10 E, 1-2 N)


==Barricade Policy==
===Barricade Policy===
 
The four mall blocks should be barricaded to maximum (EHB+++..) at all times to keep the zombies out. The Mall is amongst the most important buildings in the suburb and needs to be kept fully barricaded, lit and well staffed at all times.
The four mall blocks should be barricaded to maximum (EHB+++..) at all times to keep the zombies out. The Mall is amongst the most important buildings in the suburb and needs to be kept fully barricaded, lit and well staffed at all times.


=== Mall Entry Points ===
{{Template:EHB-BarricadePlan}}


===Mall Entry Points===
The following locations should be maintained at VSB++ for entering the mall:
The following locations should be maintained at VSB++ for entering the mall:
* [[The Anthony Building]] [77,27] -- [[Santlerville]]
* [[The Anthony Building]] [77,27] -- [[Santlerville]]
* [[Sixtus General Hospital (Heytown)|Sixtus General Hospital]] [74, 30] -- [[Heytown]] ''please nee note below''
* [[Sixtus General Hospital (Heytown)|Sixtus General Hospital]] [74, 30] -- [[Heytown]] ''please nee note below''
* [[Club Hesse]] [76, 30] -- [[Heytown]] (currently under attack by 4-6 zombies, still in human hands, but Club Hesse, for the time being, will be kept at HB-EHB)
* [[Club Hesse]] [76, 30] -- [[Heytown]] - In human (LADAL) hands. EHB - Entry point: The Syms Museum (VSB)  


'''Note:'''
'''Note:'''
* [[The Dewes Building]] is an NT Facility and should be maintained at '''EHB''' to protect it from attacks
* If the mall is undergoing a large attack, then [[Sixtus General Hospital (Heytown)|Sixtus General Hospital]] barricade levels will be raised to EHB and so will no longer be an entry point for the Mall
* If the mall is undergoing a large attack, then [[Sixtus General Hospital (Heytown)|Sixtus General Hospital]] barricade levels will be raised to EHB and so will no longer be an entry point for the Mall
* The [[Carpark 75,27|carpark]] is for patrons of Dowdney Mall only, please remember to Pay and Display
* The [[Carpark 75,27|carpark]] is for patrons of Dowdney Mall only, please remember to Pay and Display


Please report any barricade policy breaches to [http://www.beerhah.com/yaf_postst11_Report-Santlerville-Barricade-problems-HERE.aspx The Dribbling Beavers Message Board] -- you do not need a forum account to post.
==Current Events==
''Place most recent news at top. News more than one month old can be found in the [[Dowdney Mall/News Archive|news
archive]].''
===January 27th, 09===
Currentlly in zombie hands but once mall tour 09 moves on it will be easier to retake.--[[User:Jerrel Yokotory|Jerrel Yokotory]] 16:56, 27 January 2009 (UTC)
===January 23rd, 09===
Currently, the NW and NE sectors are in Zombie hands, while the SE corner is being contested for, and the SW unmolested. As having two characters in the situation (one as a human in the SW corner and the other in the SE, [zombie] duking it out with the humans), I would say in my opinion, Dowdney Mall is lost. I'm sorry, but the latest numbers were: 64 in NW corner, 56 in NE corner, 13 in SE and SW 0. Pull out. By the Asian Correspondent, John Petrov.
===December 24th, 08===
Just went into the mall and to my knowledge there are only two zombies inside. The mall is pretty safe. However, with the [[MOB]] growing in strength and increasing activity, I would not assume this to last for long. [[User:Nemesis645|Nemesis645]] 08:41, 24 December 2008 (UTC)
: Update. Only 1 zombie is in the mall now. Rebarricading and repopulation would be good to do now. [[User:Nemesis645|Nemesis645]] 13:27, 24 December 2008 (UTC)
::Final update for today. Mall is now completely clear of undead. [[User:Nemesis645|Nemesis645]] 18:57, 24 December 2008 (UTC)
===December 14, 08===
Very few zombies are to be found inside or out. It is fairly safe. --[[User:MTRemick|MTRemick]] 00:18, 15 December 2008 (UTC)


===Current Events===
''Place most recent news at top. News more than one month old can be found in the [[Dowdney Mall/News Archive|news archive]].''


----
'''July 1st, 2012:''' Dowdney Mall has been declared safe by survivors for a while now. [[User:Peralta|Peralta]] 19:35, 1 July 2012 (BST)


[[Category:Dowdney Mall| ]]
[[Category:Malls]]
[[Category:Malls]]
[[Category:Santlerville]]
[[Category:Santlerville]]
[[Category:Dowdney Mall]]

Latest revision as of 00:28, 8 October 2024

Mall-under attack-small.jpg

[75,28] - [76,29] (bic) (statuses) (update)
Dowdney Mall
3 zombies outside, 5 survivors inside. Barricades up, some lights on.
--VVV RPMBG 03:09, 5 May 2024 (UTC)


Dowdney Mall

Santlerville [75,28] - [76,29]

wasteland a carpark Chivers Avenue the Anthony Building (EP)
the Dewes Building
(NT)
Dowdney Mall Dowdney Mall Marston Walk
Austwick Square Dowdney Mall Dowdney Mall wasteland
Sixtus General Hospital (EP)
(Heytown)
Surridge Place
(Heytown)
Club Hesse
(Heytown)
wasteland
(Heytown)

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Dowdney-mall-logo.jpg

Dowdney Mall is a four-block shopping mall in the suburb of Santlerville.

External Description: A large yellow-stone building with stern gargoyles along its guttering.

As Malton's second Mall Boom drew to a close along with the millennium, the suburb of Santlerville was enjoying a serious burst of prosperity. The Dot-Com era was in full swing, and Santlerville's many white-collar tech workers had never seen better wages or working conditions. Even as many prepared for the end of the world, the workers hoisted champagne to the dropping ball on the Blackmore Building, live on TV- this was their time.

But it soon came to an end. That very next year, the bubble burst, and Santlerville found itself reeling as its economy was kicked out violently from underneath it. Hundreds of tech workers suddenly found themselves on the streets, hungry and angry, desperately trying to piece together what was left of their worlds. For a while it looked like the entire suburb was to erupt in "nerd riots".

Santlerville's only saving grace came in the form of Sanders Mall, a rather imposing structure of dull yellow sandstone from the quarry outside the city to the north. Named after Bertrand Sanders (the founder of Santlerville (originally a town of its own) and a local legend) and still under construction, it had been started in mid-2000 on the stimulus of the Dot-Com prosperity, but with the sudden bubble-burst essentially the entire workforce had quit and left town, seeking work elsewhere.

In a sudden burst of character and spirit, a former systems analyst named Ian Dowdney stepped up in front of the mobs, restoring a semblance of control- Ian was well-liked, though he had never shown any serious importance while working in his old job. In an emergency meeting with the city council, Ian negotiated a deal that restored the suburb's prosperity and saved the mobs from the food lines in one fell swoop. "Your workers have abandoned their work," he told the council, "and our work has abandoned us. Rather than making things worse, let's try and pick up each others' pieces." The motion was signed that very day- the displaced techies would be trained in the art of construction and put to work on Sanders Mall.

It was a heroic effort by all accounts- the few remaining workers taught the techies the ropes in record time, and within two weeks construction had begun once more. The mall was completed just before the year went out, and immediately began pumping raw capital into the veins of the suburb. Dowdney was hailed as the hero of the day, and in a unanimous vote the mall's name was changed, from one Santlerville hero to another. A twice-life statue of the former systems analyst still stands in front of the mall's north entrance, though portions have been vandalized or bear graffiti.

Dowdney Mall did not look welcoming on first sight. The sandstone exterior had dulled during the workless slump, and in addition the more artsy of the workers had carved gargoyles in the images of several prominent members of the mobs, fixing them all around the structure to gaze down on the lot below. Inside, the mall shuns by and large the crazy schemes and colors of most early malls, preferring a spartan scheme of light gray and steel blue. Many people will go out of their way to visit other malls, but those who know better attend if only for two things. One is the thirteen-foot statue of Ian Dowdney, forever immortalized in bronze and gazing out across the suburb he saved.

The other is inside. Completely lining one wall of the food court is the massive mural A Brave New World, done in oil by six workers who were never given specific tasks. Stretching forty feet long and standing from three feet above the floor all the way to the roof (seventeen feet), this gigantic painting depicts the Dot-Com era just prior to the fall, showing a Santlerville flooded with happy, carefree workers and a night sky dotted with a star pattern that looks suspiciously like the old Arpanet diagram. Even in today's post-Outbreak Malton, survivors and zombies alike have left the massive painting untouched- a poignant, pleasant reminder of what life used to be like.

Mall Tunes: Someone has set wikipedia:Horst Wessel Lied to play on loop. Enjoy.

Coordinates: [75, 28], [75, 29], [76, 28], [76, 29]

Generator.JPG Top Priority
This location has been determined as a top priority for a generator.


Nearby NecroTech Buildings

Dowdney Mall is one of the few malls to have a NecroTech Building in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.

The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:

  1. The Dewes Building in Santlerville (74, 28; distance 1-2 W, 0-1 N)
  2. The Hall Building in Santlerville (75, 25; distance 0-1 W, 3-4 N)
  3. The Usher Building in Heytown (78, 36; distance 2-3 E, 7-8 S)
  4. The Patterson Building in Gibsonton (81, 20; distance 5-6 E, 8-9 N)
  5. The Vicari Building in Huntley Heights (68, 20; distance 7-8 W, 8-9 N)
  6. The Ducat Building in Gibsonton (85, 27; distance 9-10 E, 1-2 N)

Barricade Policy

The four mall blocks should be barricaded to maximum (EHB+++..) at all times to keep the zombies out. The Mall is amongst the most important buildings in the suburb and needs to be kept fully barricaded, lit and well staffed at all times.

Ubpicon1.gif UBP-Compliant Barricade Plan
This location is designated to be barricaded at EHB(+4) under the Santlerville Barricade Plan.


Mall Entry Points

The following locations should be maintained at VSB++ for entering the mall:

Note:

  • If the mall is undergoing a large attack, then Sixtus General Hospital barricade levels will be raised to EHB and so will no longer be an entry point for the Mall
  • The carpark is for patrons of Dowdney Mall only, please remember to Pay and Display


Current Events

Place most recent news at top. News more than one month old can be found in the news archive.

July 1st, 2012: Dowdney Mall has been declared safe by survivors for a while now. Peralta 19:35, 1 July 2012 (BST)