Urban General Hospital: Difference between revisions
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{{User:DangerReport/Urban General Hospital}} | {{User:DangerReport/{{PAGENAME}}}} | ||
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<center>{{RadioFreq|freq=28.73|coords= Urban General Hospital}}</center> | |||
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suburb=Kinch Heights| | suburb=Kinch Heights| | ||
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S_location=[[Milverton Place Police Department]]|S_color=Police Station| | S_location=[[Milverton Place Police Department]]|S_color=Police Station| | ||
SE_location=[[Junkyard 46,84|a junkyard]]|SE_color=junkyard|}} | SE_location=[[Junkyard 46,84|a junkyard]]|SE_color=junkyard|}} | ||
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=={{PAGENAME}}== | |||
===Description=== | |||
{|align=left | |||
|[[Image:Aprilfool 1.JPG|left|thumb|The hospital interior, before the outbreak.]] | |||
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'''Urban General Hospital''' is a derelict yellow-stone building with a curved roof. Inside, its emergency room is in disarray. You notice that the signboard once said "Urban Dead General Hospital", but letters of the second word have been removed. Urban General Hospital is at the heart of the suburb so is well staffed and usually always powered. The local group administering this building is the [[Malton Medical Staff]]. | |||
<br style="clear:left;"> | |||
===Barricade Policy=== | |||
{{User:Lariat2301/DesiredVSB | plan=Kinch Heights Barricade Policy | upgrade=EHB }} | |||
This is a change from the norm of EHB, as per directions from both local authorities and the main group inhabiting it. Please keep the barricades at this level whenever possible to allow lower level players access to the medical care and equipment that can be found inside. | |||
During times of zombie siege (i.e. when there are over 30 or 40 zombies outside), the barricades may be temporarily raised to full '''EHB''' to protect the Hospital and the people inside. Once the danger has passed, barricades must be lowered back to VSB+2 as soon as possible. Annoucements about the change in barricade status are made on the main [[Kinch Heights]] suburb page. | |||
===Hospital Status=== | |||
''Urban General Hospital is an important Hospital for [[Kinch Heights]] and is looked after by several groups in the local area as well as having its own team of full-time, dedicated staff. It is therefore virtually guaranteed to be maintained and powered, with a good number of survivors inside as well as Hospital staff with the requisite medical skills.'' | |||
===Sieges=== | |||
====JUNE 2009==== | |||
All was well at the Malton Medical Service's headquarters, with the exception of a couple of members resigning. Suddenly, a zombie horde numbering somewhere around 30 attacked killed everybody but me. I quickly moved 1 block south, to Milverton PD. Unfortunately, the horde followed me and killed me. Current status UNKNOWN- Correspondent '''John Petrov''' | |||
Please see the main [[Kinch Heights]] news for any major changes in the Hospital Status. | |||
=== The Hospital Staff === | |||
This Hospital is looked after by a full time complement of staff including medics, scouts and defenders. The building is administered by the [[Malton Medical Staff]]. | |||
== | == Hospital Policies == | ||
=== Health and Safety === | |||
This Hospital operates to the following set of health and safety standards set by the [[Malton Hospitals Group]]: | |||
* Try to keep this Hospital [[Generator|powered]] and [[Fuel Can|fuelled]] at all times. | |||
* Keep this Hospital Zombie-free, they tend to eat the patients. | |||
* Repair [[barricade]] damage when possible and maintain at VSB+2. | |||
* Keep at least one [[doctor]] in this Hospital. | |||
* Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to [[headshot]] the Zombie chewing on your arm a few months later. | |||
* If there are staff to spare, make local ambulance runs to support survivors outside the Hospital. | |||
* Keep a [[Radio Transmitter|radio]] inside the building, and please transmit on the frequency 28.73 MHz. | |||
=== Healing in times of Siege === | |||
In times of heavy siege, [[First Aid Kit|first aid kits]] can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan: | |||
# Heal those [[Infectious Bite|infected]] by zombie bites first | |||
# Heal active players (especially if they have just killed a Zombie) | |||
# Heal those with less than 25HP so they are not targeted as "[[Scent Fear|wounded]]" by zombies | |||
# Heal those with less than 13HP so they cannot be [[Feeding Drag|dragged out into the street]] should the barricades come crashing down. | |||
Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses. | |||
=== Disruptive Visitors === | |||
Visitors and patients who are known to be [[Player Killer|Player Killers]], [[Generator Killer|Generator Killers]] or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is ''only'' if there is trouble. | |||
The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced. | |||
''The Malton Medical Staff wish you a warm and welcoming stay and hope you get well soon!'' | |||
<br clear=both /> | |||
==Hospital Facilities== | |||
Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead). | Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead). | ||
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<div style="background-color:#F9F9F9">Hospital staff make trips to actively maintain the nearest [[Cemetery_43,85|revive point]]</div> | <div style="background-color:#F9F9F9">Hospital staff make trips to actively maintain the nearest [[Cemetery_43,85|revive point]]</div> | ||
</div> | </div> | ||
== | <div style="width:160px; float:left; text-align:center; margin:10px"> | ||
'''Entry Point''' <br /> | |||
[[Image:AquaEntryPoint.jpg|This building is a designated Entry Point]]<br /> | |||
<div style="background-color:#F9F9F9">As much as possible, barricades are kept low enough for direct entry.</div> | |||
</div> | |||
<br style="clear:both" /> | |||
==The Local Area== | |||
===Significance=== | |||
=== Significance === | |||
The central location of Urban General Hospital and its proximity to a [[Milverton Place Police Department|police department]] and [[The Nevill Building|a NecroTech]] means it is a busy, thriving Hospital, always powered, always staffed and always open to new visitors and patients alike. This Hospital must be maintained to help keep the residents of [[Kinch Heights]] healthy. | The central location of Urban General Hospital and its proximity to a [[Milverton Place Police Department|police department]] and [[The Nevill Building|a NecroTech]] means it is a busy, thriving Hospital, always powered, always staffed and always open to new visitors and patients alike. This Hospital must be maintained to help keep the residents of [[Kinch Heights]] healthy. | ||
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'''Note:''' During periods of heavy zombie activity or siege, some VSB+2 buildings are likely to be raised to EHB also (if they have not already been ransacked) however this Hospital '''must''' remain at VSB+2 for as long as possible. | '''Note:''' During periods of heavy zombie activity or siege, some VSB+2 buildings are likely to be raised to EHB also (if they have not already been ransacked) however this Hospital '''must''' remain at VSB+2 for as long as possible. | ||
=== Nearby Tactical Resources === | ===Nearby Tactical Resources=== | ||
There are a large number of resource buildings close to Urban General Hospital: | There are a large number of resource buildings close to Urban General Hospital: | ||
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* [[St. Agatho's Hospital]] | * [[St. Agatho's Hospital]] | ||
=== Mall Access === | ===Mall Access=== | ||
The nearest Mall is [[Pole Mall]], approximately 10 AP to the East. Everything apart from revivification needles and fuel can be found by searching its stores. | The nearest Mall is [[Pole Mall]], approximately 10 AP to the East. Everything apart from revivification needles and fuel can be found by searching its stores. | ||
=== Local Affiliations and Groups === | ===Local Affiliations and Groups=== | ||
[[Kinch Heights]] is a highly populated suburb and has a large number of groups to maintain the numerous resource buildings. The [[Malton Medical Staff]] would like to thank these groups for their effort in maintaining the Hospital and keeping it protected as well as helping out when zombie break-ins occur. | [[Kinch Heights]] is a highly populated suburb and has a large number of groups to maintain the numerous resource buildings. The [[Malton Medical Staff]] would like to thank these groups for their effort in maintaining the Hospital and keeping it protected as well as helping out when zombie break-ins occur. | ||
== | ==Malton Department of Emergency Management Information== | ||
[[Kinch Heights]] is in District Five of the [[Department of Emergency Management#SW Division|Southwest Division]] of the Department of Emergency Management. | |||
[[File:DEM SW.JPG|DoEM SW Division Five]] | |||
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{{Amusing Location}} | |||
---- | ---- | ||
[[Category:Malton Hospitals Group]] | [[Category:Malton Hospitals Group]] | ||
[[Category:Kinch Heights]] | [[Category:Kinch Heights]] | ||
[[Category:Hospitals]] | [[Category:Hospitals]] |
Latest revision as of 07:03, 23 October 2024
Urban General Hospital This hospital's status has not been updated since 2020. |
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Urban General Hospital
Description
Urban General Hospital is a derelict yellow-stone building with a curved roof. Inside, its emergency room is in disarray. You notice that the signboard once said "Urban Dead General Hospital", but letters of the second word have been removed. Urban General Hospital is at the heart of the suburb so is well staffed and usually always powered. The local group administering this building is the Malton Medical Staff.
Barricade Policy
In accordance with the Kinch Heights Barricade Policy, this site is to be kept at Very Strongly Barricaded (VSB+2), in order to permit entry by rookies and those needing Free Running access. In the event of heavy zombie activity, barricades may be temporarily upgraded to EHB, but should be lowered back to VSB as soon as possible thereafter. This is a change from the norm of EHB, as per directions from both local authorities and the main group inhabiting it. Please keep the barricades at this level whenever possible to allow lower level players access to the medical care and equipment that can be found inside.
During times of zombie siege (i.e. when there are over 30 or 40 zombies outside), the barricades may be temporarily raised to full EHB to protect the Hospital and the people inside. Once the danger has passed, barricades must be lowered back to VSB+2 as soon as possible. Annoucements about the change in barricade status are made on the main Kinch Heights suburb page.
Hospital Status
Urban General Hospital is an important Hospital for Kinch Heights and is looked after by several groups in the local area as well as having its own team of full-time, dedicated staff. It is therefore virtually guaranteed to be maintained and powered, with a good number of survivors inside as well as Hospital staff with the requisite medical skills.
Sieges
JUNE 2009
All was well at the Malton Medical Service's headquarters, with the exception of a couple of members resigning. Suddenly, a zombie horde numbering somewhere around 30 attacked killed everybody but me. I quickly moved 1 block south, to Milverton PD. Unfortunately, the horde followed me and killed me. Current status UNKNOWN- Correspondent John Petrov
Please see the main Kinch Heights news for any major changes in the Hospital Status.
The Hospital Staff
This Hospital is looked after by a full time complement of staff including medics, scouts and defenders. The building is administered by the Malton Medical Staff.
Hospital Policies
Health and Safety
This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:
- Try to keep this Hospital powered and fuelled at all times.
- Keep this Hospital Zombie-free, they tend to eat the patients.
- Repair barricade damage when possible and maintain at VSB+2.
- Keep at least one doctor in this Hospital.
- Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to headshot the Zombie chewing on your arm a few months later.
- If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
- Keep a radio inside the building, and please transmit on the frequency 28.73 MHz.
Healing in times of Siege
In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:
- Heal those infected by zombie bites first
- Heal active players (especially if they have just killed a Zombie)
- Heal those with less than 25HP so they are not targeted as "wounded" by zombies
- Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down.
Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.
Disruptive Visitors
Visitors and patients who are known to be Player Killers, Generator Killers or Radio Killers will be warned and closely monitored. Hospital staff are at liberty to insist such people leave should they begin causing trouble (by taunting or attacking). Failing this, physical removal will occur. Please be assured this is only if there is trouble.
The Hospital staff have the right to work in a safe, zombie free environment without the fear of humans turning against them too. This Hospital policy will be enforced.
The Malton Medical Staff wish you a warm and welcoming stay and hope you get well soon!
Hospital Facilities
Here is a list of available Hospital facilities and treatments, please note that it does depend on the current Hospital status (it is difficult to serve patients when the staff themselves are (un)dead).
The Local Area
Significance
The central location of Urban General Hospital and its proximity to a police department and a NecroTech means it is a busy, thriving Hospital, always powered, always staffed and always open to new visitors and patients alike. This Hospital must be maintained to help keep the residents of Kinch Heights healthy.
Should the Hospital fall, survivors can escape to the safe-houses that can be found either just a few AP away from the building.
Note: During periods of heavy zombie activity or siege, some VSB+2 buildings are likely to be raised to EHB also (if they have not already been ransacked) however this Hospital must remain at VSB+2 for as long as possible.
Nearby Tactical Resources
There are a large number of resource buildings close to Urban General Hospital:
- Factory [41, 80]
- Lambourn Walk Fire Station
- Gleeson Square Fire Station
- Gibbes Drive Fire Station
- Honeybone Boulevard Fire Station
- Giverd Drive Fire Station
- Nelmes Walk Fire Station
- The Nevill Building (NT Facility)
- The Sharman Building (NT Facility)
- The Luscombe Building (NT Facility)
Mall Access
The nearest Mall is Pole Mall, approximately 10 AP to the East. Everything apart from revivification needles and fuel can be found by searching its stores.
Local Affiliations and Groups
Kinch Heights is a highly populated suburb and has a large number of groups to maintain the numerous resource buildings. The Malton Medical Staff would like to thank these groups for their effort in maintaining the Hospital and keeping it protected as well as helping out when zombie break-ins occur.
Malton Department of Emergency Management Information
Kinch Heights is in District Five of the Southwest Division of the Department of Emergency Management.
Amusing Location | |
This location is on the list of Amusing Locations in Malton |