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| {{Suggestion Navigation}} | | <noinclude>{{Developing Suggestions Intro}}</noinclude> |
| ==Developing Suggestions==
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| ''This page is for presenting and discussing suggestions which '''have not yet been submitted''' and are still being worked on.''
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| ===Further Discussion===
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| Discussion concerning this page takes place [[Talk:Developing Suggestions|here]].
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| Discussion concerning the suggestions system in general (including policies about it) takes place [[:Category_talk:Suggestions#Suggestion_Discussion|here]].
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| Nothing on this page will be archived.
| | ===Ignore based on Radio Broadcast=== |
| | | {| |
| == Please Read Before Posting == | | |'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC) |
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| *''Be sure to check [[Frequently Suggested#The List|The Frequently Suggested List]] and the [[Suggestions Dos and Do Nots | Suggestions Dos and Do Nots]] before you post your idea.'' There you can read about many idea's that have been suggested already, which users should be aware of before posting what could be a '''dupe''', or a duplicate of an existing suggestion. '''These include [[Suggestions/RejectedNovember2005#SMG.2FMachine_Pistol|Machine Guns]] and [[Suggestions/24th-Apr-2007#Rooftops.2C_Sniper_Rifle.2C_and_Sniper_Ammo|Sniper Rifles]]'''. There users can also get a handle of what an appropriate suggestion looks like.
| | |'''Type:''' UI enhancement |
| *Users should be aware that this is a talk page, where other users are free to use their own point of view, and are not required to be neutral. While voting is based off of the merit of the suggestion, opinions are freely allowed here.
| | |- |
| *It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
| | |'''Scope:''' Interface |
| *<font color="red">'''With the advent of new game updates, users are requested to allow some time for the game and community to adjust to these changes ''before'' suggesting alterations.'''</font>
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| | | |'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked. |
| == How To Make a Suggestion ==
| | |} |
| | | ====Discussion (Ignore based on Radio Broadcast)==== |
| ====Format for Suggestions under development====
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| Please use this template for discussion. Copy all the code in the box below, click [edit] to the right of the header
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| "'''[[Developing Suggestions#Suggestions|Suggestions]]'''", paste the copied text '''above''' the other suggestions, and replace the text shown here in <span style="color: red">red</span> with the details of your suggestion.
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| <nowiki>
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| ===</nowiki><font color="red">Suggestion</font><nowiki>===
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| {{suggestionNew
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| |suggest_time=~~~~
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| |suggest_type=</nowiki><font color="red">Skill, balance change, improvement, etc.</font><nowiki>
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| |suggest_scope=</nowiki><font color="red">Who or what it applies to.</font><nowiki>
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| |suggest_description=</nowiki><font color="red">Full description. Check spelling and be descriptive.</font><nowiki>
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| |discussion=|}}
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| ====Discussion (</nowiki><font color="red">Suggestion Name</font><nowiki>)====
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| ----</nowiki> | |
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| ====Cycling Suggestions====
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| Developing suggestions that appear to have been abandoned (i.e. two days or longer without any new edits) will be given a warning for deletion. If there are no new edits it will be deleted seven days following the last edit.
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| This page is prone to breaking when there are too many templates or the page is too long, so sometimes a suggestion still under strong discussion will be moved to the [[Developing Suggestions/Overflow1|Overflow]]-page, where the discussion can continue between interested parties.
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| :'''The following suggestions are currently on the Overflow page:''' ''No suggestions are currently in overflow''.
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| If you are adding a comment to a suggestion that has the deletion warning template please remove the <nowiki>{{SNRV|X}}</nowiki> at the top of the discussion section. This will show that there is active conversation again.
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| __TOC__
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| <span style="font-size:1.5em"><font color="red">'''Please add new suggestions to the top of the list.'''</font></span>
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| ----
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| ==Suggestions==
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| ===Ravage Corpse===
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| {{suggestionNew
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| |suggest_time=[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 22:33, 24 May 2009 (BST) | |
| |suggest_type=Fun
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| |suggest_scope=Zombies
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| |suggest_description= | |
| ''Zombies across the city have been spotted tearing up corpses in a most savage manner.''
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| A '''Ravage corpse''' button is now available to zombies when in the presence of dead bodies. When clicked, it gives the message {{udspan|You ravage the corpse.}} This costs 1 AP, the corpse can no longer be fed upon and there is a 5% chance that the zombie will 'find' one of the following items.
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| *Bone
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| *Brain
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| *Eye
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| *Heart
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| *Liver
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| *Lung
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| *Spleen
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| These items have no in game effect and they each have 2% encumbrance. They only act as collectables.
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| |discussion=|}}
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| ====Discussion (Ravage Corpse)====
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| Feel free to suggest any additional organs/body parts (non-gender specific parts only). --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 22:33, 24 May 2009 (BST)
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| ----
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| ===No Syringe Manufacture in Ruined NTs===
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| {{suggestionNew
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| |suggest_time=[[User:Kolechovski|Kolechovski]] 21:56, 19 May 2009 (BST)
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| |suggest_type=balance change
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| |suggest_scope=ruined NTs
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| |suggest_description=I noticed something from the suggestion NT Ruins Ruin Rotter Revives (try saying that 10 times fast), found here, http://wiki.urbandead.com/index.php/Suggestion:20090409_NT_Ruins_Ruin_Rotter_Revives, that would support this mechanic.
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| The CRing makes sense, because you are connecting to an outside source for the ability (NecroNet). But with Syringe Manufacture, that should require the ability of the lab equipment to do, so having ruined equipment should make it impossible to manufacture syringes. A few supporting mechanics…
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| Zombies sweep lab equipment onto the floor. Afterward, you go inside…You are inside a ruined NT Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The laboratories have been ruined, with broken equipment smashed to the floor.
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| |discussion=|}}
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| ====Discussion (No Syringe Manufacture in Ruined NTs)====
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| Your probably going to get the same "against" arguments that one did as well. People don't really make syringes, not when finding them is much more efficient.--[[User:Pesatyel|Pesatyel]] 02:43, 20 May 2009 (BST)
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| :Not in a ruined NT. {{User:DanceDanceRevolution/sig}} 05:20, 20 May 2009 (BST)
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| ::Sure, but it doesn't really take THAT much to do repairs, especially since NTs are so hotly contested, I don't think they stay ruined for very long. Besides, as Honestmistake said, this more fixes a seeming loophole then a nerf. I was just pointing out that people will bitch and whine.--[[User:Pesatyel|Pesatyel]] 02:55, 21 May 2009 (BST)
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| :::To the contrary, the more contested a ruined NT is, the harder it is going to be to do repairs. Keep in mind to make syringes more efficient to search for rather than manufacture, you'd need to repair the NT (for whatever AP cost), barricade it, gen and fuel it. That ''could'' take 3 people to do that and not have any AP left over, and that's not counting the clearing of the zombies that might be inside. And to think that after all that, the players won't have the AP left over to search for the syringes, so then the 24 hour wait begins before they can give ''that'' a go. {{User:DanceDanceRevolution/sig}} 05:04, 21 May 2009 (BST)
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| It never even occurred to me that you could manufacture inside ruined NT's, I would think this to be a pretty obvious modification to remove a loophole rather than a survivor de-buff. --[[User:Honestmistake|Honestmistake]] 08:16, 20 May 2009 (BST)
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| I'm all for it, for the same reason as Honest said above. --{{User:Maverick Farrant/sig}} 20:58, 24 May 2009 (BST)
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| ---- | |
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| ===Military Frequency List===
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| {{suggestionNew
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| |suggest_time={{User:Rosslessness/Sig}} 19:56, 19 May 2009 (BST)
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| |suggest_type=Flavour improvement
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| |suggest_scope= Anyone
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| |suggest_description=Ramping up those other military frequencies, for more spam free broadcasts.
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| *25.90 Fort Overview. Broadcast once daily, alternating daily between each fort, just like a suburb report, but fort only.
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| *25.91 Consumer Watch, random daily update on the state of a mall.
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| *25.92 Devastation Report- Random daily report on building/s with over 100ap repair cost
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| *25.93 Zombie Tracking. Hourly report on location of block with most standing zombies in malton.
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| *25.94 Phone mast report. Daily report on the staus of 5 mobile phone mast buildings.
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| *25.95 Malton Overview. Daily broadcast, highlighting any change in the zombie survivor ratio, plus random information on a non mall multiblock structure
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| |discussion=|}} | |
| ====Discussion (Military Frequence Use)==== | |
| I'm now waiting for those dupe to roll in.--{{User:Rosslessness/Sig}} 19:56, 19 May 2009 (BST)
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| :Even if there is a dupe, I dig the idea. Problem I see is [an odd one] giving the location of the block with most zombies in it. An odd problem, but the only thing I really see wrong. Seems a bit unnecessary. -- {{User:BlackReaper/sig}} 02:23, 20 May 2009 (BST)
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| ::I also think it's a great idea, and I also agree that the zombie channel seems kind of rough. What about the suburb with the most zombies in it? Or maybe even the one with the fewest? Alternate between the two, like with forts?
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| ::Also, since many people don't know the names of the mast buildings, maybe make the 5 buildings that it gives be the masts for the five suburbs in a random district? Gives you a better idea of the general area. --{{User:Maverick Farrant/sig}} 21:03, 24 May 2009 (BST)
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| Would this be hard for kevan to do? I got no idea...but it's a fucking awesome idea. Rooster could make some tasty thingys and maps and that to give NPOV statuses...--{{User:J3D/ciggy}} 09:04, 22 May 2009 (BST)
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| ---- | | ---- |
| | | ===Shrink the map=== |
| ===Military Frequency Use=== | | {| |
| {{suggestionNew | | |'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC) |
| |suggest_time=[[User:A Big F'ing Dog|A Big F'ing Dog]] 02:32, 19 May 2009 (BST) | | |- |
| |suggest_type=Flavor/Improvement
| | |'''Type:''' Map change |
| |suggest_scope=Forts
| | |- |
| |suggest_description=There are a few external military frequencies that players are unable to broadcast over. Since the military rebuilt the forts for survivor use, perhaps they also left them with equipment to broadcast on some restricted frequencies.
| | |'''Scope:''' Everyone |
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| I suggest allowing transmitters inside of fort buildings to be set to broadcast on channels from 25.90-25.95. People would be able to listen in from anywhere of course. This would not affect the channel broadcasting npc military reports, which is 25.96. People would still not be able to transmit over that frequency. And should Kevan ever want to add more npc military channels for some reason, there's still 25.97 and higher.
| | |'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase. |
| | | |} |
| What this would do is provide channels for intra and inter fort communication that have vastly reduced spam. Since only people within the forts can transmit over those channels there would be a much smaller number of people able to spam those channels at any given point. This would make 25.90-95 very useful for coordinating military operations among the forts' inhabitants and local patrols.
| | ====Discussion (Shrink the map)==== |
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| I think anything that makes forts more about tactical operations and less about waiting in one place for a big mob of zombies to kick you out is a good thing.
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| |discussion=|}}
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| ====Discussion (Military Frequency Use)====
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| Or maybe the radio spammers who just sit still all day spamming radios would just go to the forts? --{{User:Yonnua Koponen/signature}} 18:06, 19 May 2009 (BST)
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| :and good riddance to em! --[[User:Honestmistake|Honestmistake]] 19:19, 19 May 2009 (BST)
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| [[Suggestions/12th-Jul-2006#Military_Radio|Am I the only one that's read the fucking archives even though it says to at the top of the freakin' page?]] -- {{User:Iscariot/Signature}} 02:18, 20 May 2009 (BST) | |
| :What's your point? That suggestion was 3 years old. You mean to tell me that NOTHING has or can change in 3 years to making bring up old ideas totally unviable? The question here is whether or not this old idea would be good, now as it wasn't then.--[[User:Pesatyel|Pesatyel]] 02:49, 20 May 2009 (BST)
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| ::Change is irrelevant. This goes to voting, I notice it, put the link up, put out a call on IRC, five minutes later it's cycled. -- {{User:Iscariot/Signature}} 04:15, 20 May 2009 (BST)
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| :::Once again I have to disagree with your dupe link. The other suggestion is for coded radio channels with a variable range, it requires a new skill to use (and understand) and can be used anywhere. This only requires a radio and a very specific location, it also has the same range as normal radios. Those are pretty significant changes to the mechanic.... especially considering that the variable range bit was what got most kills in the old suggestion. --[[User:Honestmistake|Honestmistake]] 08:22, 20 May 2009 (BST)
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| ::::Yes, but this suggesstion would change nothing. It would just add more frequencies, that people either wouldn't listen to, or only a select group of people who stay in the forts would use. It wouldn't make them more strategic, people just wouldn't use this method unless they were already there. --{{User:Yonnua Koponen/signature}} 15:44, 20 May 2009 (BST)
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| :::::that might constitute a good reason to kill this but doesn't make it SPAM. --[[User:Honestmistake|Honestmistake]] 18:49, 20 May 2009 (BST)
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| ::::::I never said anything about SPAM, you [[Example page| Donkey]]. --{{User:Yonnua Koponen/signature}} 11:14, 21 May 2009 (BST)
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| :::::::My oops, obviously I meant DUPE. {{unsigned|Honestmistake}}
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| ::::::::Well the only person who said it was a dupe was Iscariot, and he says that everything is. In this manner, he's a bit of a [[Example page| Donkey]].--{{User:Yonnua Koponen/signature}} 19:09, 22 May 2009 (BST) | |
| :::So lets shut down the suggestion page then?--[[User:Pesatyel|Pesatyel]] 02:56, 21 May 2009 (BST)
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| ::::No, you're overreacting. --{{User:BobBoberton/sig}} 03:22, 21 May 2009 (BST)
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| :::::Not really, Iscariot calls dupe on pretty much everything. This one is very unlike his link but look below where he Dupes something because the game already has monuments as locations and something else because a script exists??? Now the script one actually is a dupe, just not for the reasons he gives. Its insane how often he comes up with the most tenuous of reasons for something being a dupe and if he ever gets away with enforcing his opinion on dupes then the page really will be redundant! --[[User:Honestmistake|Honestmistake]] 08:23, 21 May 2009 (BST)
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| ::::::He won't get away with it. Trust me. --[[User:Midianian|Midianian]]<small><sup>¦[[User talk:Midianian|T]]¦[[Developing Suggestions|DS]]¦[[Suggestions|SP]]¦</sup></small> 18:08, 21 May 2009 (BST)
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| :::::::How's about you think for yourselves? And knee-jerking against everything Iscariot says isn't "independent thinking". Meanwhile, it's not just Iscariot who uses the argument about scripts... it's a valid counter, used by the likes of sweirs and karek. And.. just because someone links to an alleged dupe doesn't mean it ''is'' a dupe, or that it'll be cycled out. And imnsho this is different enough from the orginal -- but barely -- and soley b/c the original is conviuluted and silly. --23:27, 21 May 2009 (BST)
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| ::::::::I don't believe Sweirs or Karek ever voted "dupe" over something replicated by a script but I am not checking and could easily be wrong. The point is that a "dupe" vote is the easiest way to get stuff removed... sure you can appeal to an arbitrator but why should you have to when your suggestion clearly wasn't a dupe in the first place. As for "knee jerking" everything Iscariot says??? I call him often on the validity of his dupe links and disagree with a lot of what he does here but I also think he is capable of some very insightful and useful contributions which I have supported on more than one occasion. Oh and one last thing... please sign your posts so we can tell who you are. --[[User:Honestmistake|Honestmistake]] 09:05, 22 May 2009 (BST)
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| :::::It was a bit of sarcasm. I've been here a LONG time and there are VERY few idea that crop up that haven't been put up at some point in the past. 98% of suggestions have been tried before in SOME way (thus, not strictly dupes). Players come and go, as do ideas. What might not have worked in 2005 just MIGHT work now. So what's wrong with bringing it up? If it is still disliked, it will die again, but what if the new players actually like the idea?--[[User:Pesatyel|Pesatyel]] 05:00, 22 May 2009 (BST)
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| ::::::As much as I agree that circumstances and consensus could change over a few years, the current system doesn't place any kind of time reference on suggestions for duping. A dupe from any time is a dupe, unfortunately. --{{User:BobBoberton/sig}} 07:49, 22 May 2009 (BST)
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| :::::::Unfortunately, hence my mildly sarcastic comment. Hell there are people that claim dupe that don't even BOTHER taking the time to find one anymore.--[[User:Pesatyel|Pesatyel]] 03:34, 23 May 2009 (BST)
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| ===Reorder items/pick gun to fire=== | | ===Action Points=== |
| {{suggestionNew | | {| |
| |suggest_time=[[User:Excaliburp|Excaliburp]] 19 May 2009 | | |'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022 |
| |suggest_type=Improvement | | |- |
| |suggest_scope=Survivors | | |'''Type:''' Action Points Increase Regeneration Rate |
| |suggest_description=Allow items to be reordered, so that there won't be situations where a survivor reloads the empty guns in front, but has half-empty ones left lower down the list that will never get fired unless he runs through all the freshly-reloaded ones in front. Either that, or allow a choice of exactly which weapon to fire, which solves that problem in a different way, but is probably a lot more troublesome to implement. | | |- |
| |discussion=|}}
| | |'''Scope:''' Everyone |
| ====Discussion (Reorder items/pick gun to fire)==== | | |- |
| I support this dupe! The good news is that there are scripts to do this.... if you play from somewhere that means you can use em. --[[User:Honestmistake|Honestmistake]] 19:27, 18 May 2009 (BST)
| | |'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. |
| | |} |
| | ====Discussion (Action Points)==== |
| ---- | | ---- |
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| ===Megaphone=== | | ===Drone=== |
| {{suggestionNew | | {| |
| |suggest_time=[[User:The Master Scout|The Master Scout]] 12:36, 17 May 2009 | | |'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup> 19:10, 23 July 2022 (UTC) |
| |suggest_type=Item
| | |- |
| |suggest_scope=Survivors
| | |'''Type:''' Survivor Item |
| |suggest_description=Simple: a megaphone that allow survivors to launch vocal messages in the streets, and that works in a way similar to Graffiti and Feeding Groans. The player wrote the message in a text box, and everybody within a certain range (3,4 or so...)) will display it, maybe through something like "You heard a megaphone shouting "TEXT" from *DIRECTION*".
| | |- |
| ...to make things better, it's use can be limited in certain building. In any dark builings (no windows) it could be impossibile. While, in Tall Buildings and Towers, survivors may be supposed to use it on the roof, hence, it range can be wider.
| | |'''Scope:''' Survivors |
| Just like Spray Cans, it's use can be limited to certain times before discard. After all, megaphones use batteries.
| | |- |
| It can be found, says, in Police Depts, Fire Stations, Hardware Store and the like. I think it can be an interesting variant to Radio Messages and Mobile Phones.
| | |'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use. |
| |discussion=|}}
| | |} |
| ====Discussion (Megaphone)==== | | ====Discussion (Drone)==== |
| Seems a bit dupish...if that's even a word. I don't know, this isn't really necessary, and people will spam with this.--[[User:MisterGame|Thadeous Oakley]] 12:44, 17 May 2009 (BST)
| | Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC) |
| :It is a dupe, from 2005 IIRC. -- {{User:Iscariot/Signature}} 13:08, 17 May 2009 (BST)
| |
| ::Dupe-o-rific. But I'm lazy-o-rific. --[[User:WanYao|WanYao]] 20:15, 17 May 2009 (BST)
| |
| :::Someone already suggest it? No surprise, i guess it's a pretty predictable idea, after all. Yes, probably people will spam with it...but i guess again that meta-gaming communication outside of the game is already overused, to make in-game communication really meaningful. By this point of view, an item like that will surely be useless.--[[User:The Master Scout|The Master Scout]] 13:38, 18 May 2009 (BST) | |
| :There was a more recent dupe than 2005 too if I recall, but I don't think it ever went up for voting. --{{User:Maverick Farrant/sig}} 21:06, 24 May 2009 (BST)
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| ---- | | ---- |
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| ===Sculptures In Parks=== | | ===Backpack=== |
| {{suggestionNew | | {| |
| |suggest_time=[[User:A Big F'ing Dog|A Big F'ing Dog]] 20:48, 15 May 2009 (BST) | | |'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC) |
| |suggest_type=Flavour | | |- |
| |suggest_scope=Park squares | | |'''Type:''' New item |
| |suggest_description=Why should only the indoors be decorated? I suggest allowing people to place sculptures (and maybe other weather-proof decorative items) in parks as they can in buildings. | | |- |
| | | |'''Scope:''' Survivors |
| Zombies would be able to attack these outdoors sculptures and destroy them one at a time with an accurate hit, but since they're out in the open and easy to attack there would be no xp gain for doing so.
| | |- |
| |discussion=|}} | | |'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP). |
| ====Discussion (Sculptures In Parks)====
| |
| | |
| '''Question''' - What's the point, really, if most survivors visit parks for a minute or so, looking for an EP? --{{User:Haliman111/sig}} 20:52, 15 May 2009 (BST) | |
| | |
| Usually I am all open for more atmosphere in urbandead, but this seems just useless. I mean, when I am moving outside through open blocks its just click-click for me.--[[User:MisterGame|Thadeous Oakley]] 22:47, 15 May 2009 (BST)
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| :Many parks are used as revive points. This would give the waiting mrh cows, visiting scientists, and scan blocking brainrotters a more interesting view. --[[User:A Big F'ing Dog|A Big F'ing Dog]] 22:52, 15 May 2009 (BST)
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| | |
| Dupe of in-game. Monuments are sculptures in the open. -- {{User:Iscariot/Signature}} 00:02, 16 May 2009 (BST)
| |
| :Can you attack monuments?
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| ::No
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| :Can you choose where to place them?
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| ::No
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| :Is this suggestion a dupe?
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| ::No
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| :Is this suggestion worth implementing?
| |
| ::Also No.--[[User:Honestmistake|Honestmistake]] 14:47, 16 May 2009 (BST)
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| Nope. As Iscariot and Honest M. I'd like to be able to target statues and monuments for grafitti/vandalism, though, that might be fun. --[[User:WanYao|WanYao]] 20:17, 17 May 2009 (BST)
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| :You already can, according to the wiki. In fact you get 2 XP for it.--[[User:Pesatyel|Pesatyel]] 20:59, 17 May 2009 (BST)
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| ::Although if you mean the option to vandalise art insalations then that might be fun.... pointless but still fun. "Someone has set up a bust of long dead soldier... someone else has painted a mustache on it!" ;) --[[User:Honestmistake|Honestmistake]] 19:29, 18 May 2009 (BST)
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| | Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies? |
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| | A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away. |
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| | Q: If it wastes AP, what is the point? |
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| | A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies. |
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| ===Suicide With A Vengeance===
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| I was bored, so I put it up for a vote. It wasn't getting much discussion here anyway. If people can't even bother to troll it, maybe it's a good idea. Or not... guess we'll find out.--[[User:Necrofeelinya|Necrofeelinya]] 18:58, 13 May 2009 (BST)
| | Please give your thoughts. |
| :We ignored it because there was nothing constructive to add to such a bad idea. And criticising a bad suggestion is not trolling. Grow up. --[[User:WanYao|WanYao]] 20:24, 17 May 2009 (BST)
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| | |} |
| | ====Discussion (Backpack)==== |
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| ==Suggestions up for voting==
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| [[Category:Suggestions]]
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