Developing Suggestions: Difference between revisions

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{{Suggestion Navigation}}[[Category:Suggestions]]
<noinclude>{{Developing Suggestions Intro}}</noinclude>
==Developing Suggestions==
''This section is for presenting and reviewing suggestions which '''have not yet been submitted''' and are still being worked on.''


''Nothing on this page will be archived.''


===Further Discussion===
===Ignore based on Radio Broadcast===
*Discussion concerning this page takes place [[Talk:Developing Suggestions|here]].
*Discussion concerning the suggestions system in general, including policies about it, takes place [[:Category_talk:Suggestions#Suggestion_Discussion|here]].
 
 
==Please Read Before Posting==
*'''Be sure to check <big>[[Frequently Suggested#The List|The Frequently Suggested List]]</big> and the [[Suggestions Dos and Do Nots]] before you post your idea.''' You can read about many ideas that have been suggested already, which users should be aware of before posting what could be a '''dupe''': a duplicate of an existing suggestion. '''These include [[Suggestions/RejectedNovember2005#SMG.2FMachine_Pistol|Machine Guns]] and [[Suggestions/19th-Nov-2005#Sniper_Rifle|Sniper Rifles]].'''
*Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
*It is recommended that users spend some time familiarizing themselves with this page before posting their own suggestions.
*''After new game updates, users are requested to allow time for the game and community to adjust to these changes '''before''' suggesting alterations.''
 
 
==How To Make a Suggestion==
===Adding a New Suggestion===
*Copy the code in the box below.
*<span class="stealthexternallink">[http://wiki.urbandead.com/index.php?title=Developing_Suggestions&action=edit&section=7 Click here to begin editing.]</span> This is the same as clicking the [edit] link to the right of the [[Developing Suggestions#Suggestions|Suggestions]] header.
 
*Paste the copied text '''above''' the other suggestions, right under the heading.
*Substitute the text in <font color="red">RED CAPITALS</font> with the details of your suggestion.
 
<nowiki>{{subst:DevelopingSuggestion
|time=~~~~
|name=</nowiki><font color="red">SUGGESTION NAME</font><nowiki>
|type=</nowiki><font color="red">TYPE HERE</font><nowiki>
|scope=</nowiki><font color="red">SCOPE HERE</font><nowiki>
|description=</nowiki><font color="red">DESCRIPTION HERE</font><nowiki>
}}</nowiki>
 
*'''Name''' - Give the suggestion a short but descriptive name.
*'''Type''' is the nature of the suggestion, such as a ''new class'', ''skill change'', ''balance change'', etc. Basically: '''What is it?''' and '''Is it new, or a change?'''
*'''Scope''' is who or what the suggestion affects. Typically ''survivors'' or ''zombies'' (or both), but occasionally ''Malton'', the game ''interface'' or something else.
*'''Description''' should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check you spelling and grammar.
 
===Cycling Suggestions===
*Suggestions with no new discussion in the past two days should be given a warning notice. This can be done by adding {{CodeInline|1='''<nowiki>{{SDW|</nowiki><font color="darkred">date</font><nowiki>}}</nowiki>'''}} at the top of the discussion section, where <font color="darkred">date</font> is the day the suggestion will be removed.
*Suggestions with no new discussion in the past week may be removed.
*If you are adding a comment to a suggestion that has the warning template please remove the {{CodeInline|1='''<nowiki>{{SDW|</nowiki><font color="darkred">date</font><nowiki>}}</nowiki>'''}} at the top of the discussion section to show that there is still ongoing discussion.
 
This page is prone to breaking when the page gets too long, so sometimes suggestions still under discussion will be moved to the [[Developing Suggestions/Overflow1|Overflow page]], so the discussion can continue.
:'''Suggestions in [[Developing Suggestions/Overflow1|Overflow]]:''' ''No suggestions currently in overflow.''
 
 
__TOC__
 
<span style="font-size:1.75em; color:red">'''Please add new suggestions to the top of the list'''</span>
----
==Suggestions==
 
===Death to Flares!===
{|
{|
|'''Timestamp:''' {{User:Giles Sednik/sig}} 22:51, 15 August 2009 (BST)
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|-
|'''Type:''' Flavor Change
|'''Type:''' UI enhancement
|-
|-
|'''Scope:''' everybody
|'''Scope:''' Interface
|-
|-
|'''Description:''' Pretty simple. Those flare messages that show up every time you log into your character?  They're freaking annoying and they're basically text spam because they no longer serve any tactical valueLet's get rid of them.
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experienceIn addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
|}
====Discussion (Death to Flares!)====
====Discussion (Ignore based on Radio Broadcast)====
If this is a humorous suggestion, then it's good to go.{{User:Lelouch/sig}} 22:53, 15 August 2009 (BST)
 
You do realize there is an option to ignore flares, right? --[[User:Uberursa|Uberursa]] 23:31, 15 August 2009 (BST)
:Evidently not, haha. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 00:03, 16 August 2009 (BST)
----
----
 
===Shrink the map===
===Peek===
{|
{|
|'''Timestamp:''' [[User:Chekken|Chekken]] 21:00, 15 August 2009 (BST)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Interface/skill change
|'''Type:''' Map change
|-
|-
|'''Scope:''' Everyone
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Here's how it would work. Next to "speech" is a button called "peek". The function of this is for you to peak out of a window/out of the door/off of the rooftop of a building to examine those outside. It does not tell you the names of those outside unless they are in your contact list; it simply gives you a clue as to how many people there are. Of course, there are a number of restrictions to this. The building must be powered. It cannot be ransacked. You cannot peak out of a building without either a door or a window, or if the building is too big (eg zoos, stadiums, mansions, cathedrals, malls, and forts). Another thing is that survivors may choose to close the blinds and/or barricade the building to heavy, which will prevent ANYONE from seeing inside or outside of the building. If there are 30 or more zombies/survivors inside or outside (depending on what you are), you will receive special flavour text, but not be told who is there from your contacts list.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
 
Flavour text...
#''You peek out of the building. There are [a few (1-6), some (7-12), many (12-29)] survivors and [a few, some, many] zombies outside. You spot [contact names] amongst them.''
#''Are you crazy?! There must me at least 30 zombies outside! It is not safe to peek right now!''
#''You try to peek into the building, but someone takes a shot at you and misses. It is not safe to peek right now.''
#''The building is too dark to peek out of/into''
#''You close the blinds, preventing anyone from peeking inside''
#''This building is heavily barricaded. You can't see past the debris''
#''You are about to heavily barricade the building. If you do so, no survivors may enter from the streets and you will not be able to peek out of the building. Is this ok?''
#''The building's blinds and window have been destroyed. It is not safe to peek outside/inside right now''
|}
|}
====Discussion (Peek)====
====Discussion (Shrink the map)====
No x-ray vision. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 21:18, 15 August 2009 (BST)
:[[Suggestions Dos and Do Nots]]. --{{User:Rorybob/Sig}}21:56, 15 August 2009 (BST)
 
What Bob said.  This has also been suggested before.  Also, why can't zombies peek IN?--[[User:Pesatyel|Pesatyel]] 21:57, 15 August 2009 (BST)
:They can! The scope said it was for everyone :D --[[User:Chekken|Chekken]] 23:50, 15 August 2009 (BST)
::Those inside can control it.  open the blinds, peak, close the blinds.  Those outside do not have that ability.--[[User:Pesatyel|Pesatyel]] 23:53, 15 August 2009 (BST)
 
Interesting suggestion.  Presumably it costs 1 AP to peek?  That saves harmanz 1 AP from the ritual of stepping outside and back in quickly to get an idea of what's going on, and saves zombies lots of AP walking in and out of ruined buildings looking for harmanz using HIPS tactics. Here's my suggestion on how to spice this up.  First, those inside only get a view outside the immediate building, none of the surrounding squares.  Second, both zombies and harmanz only get a % chance to see each character in the space into which they're peeking, and that % chance diminishes as the 'cade levels rise, increasing as they fall.  In other words, your peek isn't guaranteed to work, but the more harmanz or zombies are there, and the less 'cades, the more likely you are to see at least one.  Third, there should be a lower % chance to peek into a building than out of it.  Ruins should be harder to peek into than regular buildings.  And there should be a small % chance that anyone outside will see you peeking, though they won't recognize you unless you're in their contacts. 
 
Examples:
Survivor character Spunky Whiskers is in an un'caded, unruined, powered Club.  He wants to peek outside to see if he dropped his keys.  He spends 1 AP and gets maybe a 70% chance of seeing anyone there. 
 
Zombie Squeaky McWhifflebottom wanders up and decides to peek into the petrol station.  Since he's peeking in, not out, he gets a 50% chance of seeing Spunky. 
 
Spunky realizes he could stand to 'cade this place, so he puts the 'cades up to maybe lightly ++.  Then he decides to peek again.  His peek is reduced to 50% because the 'cades obscure his vision. 
 
Squeaky continues the sneaky peek war, because he's one lazy, crappy zombie, but his next peek is reduced to 30% because of the 'cades. 
 
Spunky gets scared that Squeaky might suddenly get motivated, and 'cades up to QSB++.  But he can't quit peeking.  Now at 30% himself. 
 
Squeaky is too dumb not to peek again, now at 10%. 
 
Spunky shrieks "Zombies! AAAAAGH!" and 'cades up to VSB++.  Then he peeks again.  At 10%. 
 
Squeaky peeks again, down to a lowly 1%. 
 
Then Spunky peeks one last fatal time, and suddenly Squeaky sees him because everyone has a 3% chance to see someone peeking out of any building!  He attacks, brings down all the 'cades, kills Spunky and eats his liver.--[[User:Necrofeelinya|Necrofeelinya]] 01:12, 16 August 2009 (BST) 
 
:Yeah, that could definitely work. So then the suggestion would not be "xray glasses", because xray glasses work 100% of the time. I think everything you suggested is perfectly reasonable. So then an EHB building would only have a 15% chance to peek. That sounds very fair! Maybe, in addition to the percent-to-peek, you could have it so that if you DO peek, zombies outside can see you. The text for the zombie outside would be something like...
 
:''Chekken peeked out of the window'' (such and such a time ago)
 
:I'm gonna drop the whole "blinds" idea, because Pesatyel is right: that can be abused and likely will be abused by players --[[User:Chekken|Chekken]] 03:07, 16 August 2009 (BST)
::X-ray vision powers that only work some of the time are still x-ray vision powers. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 03:21, 16 August 2009 (BST)
----
----


===Kakashi's "flavor" ideas (ohh god, run while you have the chance!!!)===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Kakashi on crack|Crazy Hobo Man]] 07:22, 15 August 2009 (BST)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' flavour
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' all
|'''Scope:''' Everyone
|-
|-
|'''Description:''' 1. nails, you can find these basically anywhere, these can be used with some sort of weapon that can be used without causing damage to the item itself (axe, pipe, crowbar, pistol/shotgun, etc.) nails will allow you to nail items into a wall and such, unfortunatly certain items (such as ammo, metal-based items, flareguns, etc.) when you try to nail them to the wall will not work, and some may cause sparks and damage to the player who tried to nail them to the wall (A.K.A. evil guy bob tries nailing a flare gun to the wall and a flare gets let loose, hitting him in the chest and causing a random amount of damage from 1-10)
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
 
2. string, yes string, I think it should be able to be used to decorate houses, one day you may come across someone who marks where they PK with string.
 
3. floral life, its been four years since malton was quarunteened right? you can't tell me that this place is VOID of any and all forms of life other than humans and zeds... maybe just something you'll see when outside taking a stroll to the local cemetary or mall, you know some flowers or shrooms that when eaten will either give you a bonus AP of one or kill you instantly as it was extremely poisoness.  
 
4. cannibalism, yeah you heard me, someone who has died can be eaten by survivors, not just zombies...
 
5. day and night, perhaps day and night can work out every 24 hours, maybe it affects the zombie populace chance of hitting, maybe it just spams your message box
 
6. raining, every 72 hours it will rain, if your character is outside or in a building with smashed windows, their clothes will be soaked for 2 hours...
 
7. a message when free running, yeah, you can't just say free running is automatically done, god dammit I want a reason for everything!
 
8. bananarama... do I have to say any more?
 
9. sexy items, you know black lace panties and such? I want my character to get a boner when he reads the bio of his killer.
 
10. drunk, yeah you should get drunk if you drink too much beer, then everyones name will be slurred and if you try to talk you'll sound liek a zombie shitting themselves. I'm surprised some of you haven't died from alchol poisoning by now...
 
11. rage hour and survival hour, selected randomly every day, these will give slight boosts to the two sides stats making the game have a bit of strategy
 
12. tailoring, yeah someone can create their own clothes with bolts of cloth found in the mall but it would be limited
 
13. did I mention the sexy sleepware yet?
 
14. shitting yourself, when your about to die, even if offline, you can't tell me you'll sit there with a straight face? if I was a human and was about to get killed, I'd be shitting myself! (in otherwords the pants will then appear to have brown/green smudges on them that will disapear when you change your pants) 50% chance of happening?
 
15. will expand... if I'm no banned by admins for cussing too much and wanting some adult ocntent in the game since it IS a zombie apocolypse, wheres the drugs, crime, rape? seriously -_-
 
NOTE: I'm a very strange and demented man...
|}
|}
====Discussion (Kakashi's "flavor" ideas (ohh god, run while you have the chance!!!))====
====Discussion (Action Points)====
C'mon guys, send me some more thigns to add to the list, nothing is too low! --[[User:Kakashi on crack|Crazy Hobo Man]] 07:23, 15 August 2009 (BST)
 
Hell no. For a atart, humans shouldn't be able to use the zombie corpse eating.--{{User:Yonnua Koponen/signature‎}} 10:20, 15 August 2009 (BST)
 
Aside from a few spelling/grammar mistakes it looks all right to me; just be sure to post it in [[Humorous Suggestions]], not the normal route.{{User:Lelouch/sig}} 18:59, 15 August 2009 (BST)
 
Nails have actually been suggested before.  As have day/night cycles, being drunk and weather.  String?  WTF?  Floral arrangements, while just decoration, isn't any worse than the art decorations.  The living are already assumed to eat so no cannibalism.  What message do you WANT for Free Running?  Bananarama?  WTF?  When you have unlimited clothes, you don't need tailoring (but maybe iron-ons and tie dyes?).  We don't need "sexy clothes"  children DO play the game and while it may seem weird that violence is ok and sex is not, that's just how it is.  Shitting yourself?  Uh no.  Rage/Survival hour?  What is that?  You DO know you have do more than "make a list" right?--[[User:Pesatyel|Pesatyel]] 21:53, 15 August 2009 (BST)
:I'd wager he's of the group that don't understand that free running is stepping from one roof to another. And technically, his "Shitting yourself" suggestion is realism. It's a widely accepted fact that upon death, all people will instantly void their bowells.--{{User:Yonnua Koponen/signature‎}} 21:56, 15 August 2009 (BST)
::Probably.  I wonder how long he's been playing in the first place.--[[User:Pesatyel|Pesatyel]] 21:59, 15 August 2009 (BST)
:::Stepping.  ''Stepping''? Free Running is more than just "stepping" onto another roof. Also: Does everone like to flame Kakashi? {{User:Rorybob/Sig}}22:00, 15 August 2009 (BST)
::::VERY simply put, yes its just stepping from one to the other.  And who is flaming him?--[[User:Pesatyel|Pesatyel]] 22:06, 15 August 2009 (BST)
:::::Stepping if they're close, jumping if they aren't. I'm just making the distinction that it '''isn't''' flying, building bridges, or any other [[User:Zombie Lord| crock.]]--{{User:Yonnua Koponen/signature‎}} 22:08, 15 August 2009 (BST)
::::::You guys aren't taking this as a serious suggestion, are you? Unless the author indicates otherwise, I'm pretty sure this is humorous.{{User:Lelouch/sig}} 22:56, 15 August 2009 (BST)
Quick question: were you drunk when you wrote this? XD --[[User:Uberursa|Uberursa]] 23:29, 15 August 2009 (BST)
::::::::I'm taking this as "a bunch of stuff the author wants to see in the game".  Most of it is garbage.  I like the plants and I'm curious what he meant by "rage and survival hour".--[[User:Pesatyel|Pesatyel]] 23:44, 15 August 2009 (BST)
 
Wow. A good number of those are dupes, one is for [[Clothes/Suggestions/Shirt|Clothing/Suggestions]] and the others aren't thought through well enough. --{{User:DanceDanceRevolution/sigcode|LightSkyBlue}}-- 03:36, 16 August 2009 (BST)
----
----


===Friggin RNG===
===Drone===
{|
{|
|'''Timestamp:''' [[User:Kakashi on crack|Crazy Hobo Man]] 06:20, 15 August 2009 (BST)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' game mech
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' everyone who isn't an idiot
|'''Scope:''' Survivors
|-
|-
|'''Description:''' ok, fucking yell at me all you want abotu how I come up with "bad suggestions" and it's just "luck" but I seriously think that the RNG is Fing broken and needs to be fixed, that or replaced with a new system >_>
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
my proof? non, only my word, and as I should've mentioned... the other day the building's cades were at EHB, I brought them down 1 point in 50 turns (aka I probably got 5 hits or so)... the next day the buildings cades with the help of other zeds were at VSB, I brought them down to loosely, I figured the others will do my work for me... about half a day later I log in and find them still at loosely, I have 30 points and I spend them ALL and don't hit once...
 
now I can understand bad days, but when you hit a cade for that long and noone is repairing it, and it is at loosely and you hit it 30 times with a 50% chance of breaking the cades, it ain't luck that keeps you from breaking it, its fucking BULLSHIT!!!
 
yes, get mad at me for my language, but they seriously need to fix the RNG >_< even if it means the survivors being "nerfed" as they like to put it because zombies and/or survivors start getting a decent # of hits
 
now, on a side note and something completely hypocritical... another dumb idea of mine: if a NT worker has to hit the zombie with the needle directly in the brain, aren't they bound to at least occasionally miss? maybe have an 80% chance of working? (maybe they could use the RNG for it, then the NT workers would fail every time XD)
|}
|}
====Discussion (Friggin RNG)====
====Discussion (Drone)====
Attack probabilities against cades are always halved, save crowbars. You only have a 25% chance to take down cades each time you attack with your hands as a zombie. Oh, and if you're running any alts, your RNG rates will immediately turn into solid crap if you move any two of them into within around ten spaces of one another. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 06:44, 15 August 2009 (BST)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
even still you can't blame it ocmpletely on luck --[[User:Kakashi on crack|Crazy Hobo Man]] 07:04, 15 August 2009 (BST)
:This situation is the victim of the [http://www.wikipedia.org/Gamblers_Fallacy Gambler's Fallacy], and potentially alt-abuse countermeasures. Feel free to read [[RNG]] for more information. No one here likes the PRNG, but it's not likely to change.
:{{*}}Note: The reason I haven't gone off on this suggestion is because I don't think it's an actual suggestion; if it is later revealed to be one, I'll get my boots.{{User:Lelouch/sig}} 18:57, 15 August 2009 (BST)
:I feel your pain, I've spent days looking for gennys and a pistol, however there is really no effective way to fix this (at least that I can think of). {{unsigned|Uberursa|23:22, August 15, 2009}}
 
Personally, I've been playing for two years and only about once or twice have I ever had a problem with the RNG. Most stuff people complain about (like dodgy search odds) is just them trying to achieve too much with 50ap.
----
----


===Megaphones===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Chekken|Chekken]] 03:30, 14 August 2009 (BST)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' New Item
|'''Type:''' New item
|-
|-
|'''Scope:''' Survivors only, but it might be funny if zombies could use them too
|'''Scope:''' Survivors
|-
|-
|'''Description:''' I've noticed that it is difficult for survivors to communicate in places where there are A LOT of people (I'm talking hundreds of people). When you speak, only the 50 people nearest you hear. Thus survivors must resort to metagame, radio tranceivers, cell phones (texting the person next to you? I mean, COME ON!) and other methods to communicate with those near them.  
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
Thus I have come up with what I think is a pretty awesome idea: the megaphone. Basically, you search for them in office buildings, mall tech stores, and police departments. The search percentage is approximately 2%, the same as radio tranceivers and generators and such. This, I feel, the percentage is reasonable for the normal player to find and difficult enough to turn away spammers.


Using one costs 2AP (one to click on it, the other to send a message), but it can only be used once per day. This lets all survivors in your square hear it. Unfortunately, zombies and survivors OUTSIDE of the building can hear it, too. This creates the same kind of last-resort feeling one gets when using a flare gun. When using it, you get text similar to this.


''You speak into your megaphone. (Insert message here)''
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


However, if you try and use it after already using it that day, this message comes up.
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


''You begin to speak in your megaphone, but it squeals static and shuts off. You must wait a day for the solar battery to recharge.''


Suggestions and ideas are welcome!
Q: If it wastes AP, what is the point?
|}
====Discussion (Megaphones)====


Well we have [http://wiki.urbandead.com/index.php/PR_Skill_New:_Survivor:_Civilian#Orator_.28Speak_To_Over_50.29 this] in Peer Review.  Its a skill and not an item but does, effectively, the same thing.  The thing is your new so you probably don't know WHY its limited to 50 people.  There was a point where there were, if I recall, hundreds of players all in the same square talking and it was bogging down the game (to put it mildly).--[[User:Pesatyel|Pesatyel]] 04:16, 14 August 2009 (BST)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
:Ah crap...so I effectively just made a useless suggestion? --[[User:Chekken|Chekken]] 04:24, 14 August 2009 (BST)
::Not necessarily.  Under the normal mechanics, you talk the FIRST 50 people. The PR suggestion lets you talk to an additonal 50 per additonal AP spent.  Perhaps you could chance it to where you can pick which 50 you talk to, rather than the just the first.--[[User:Pesatyel|Pesatyel]] 05:10, 14 August 2009 (BST)
:::Yeah, that might work. So you get the megaphone and when you click on it, you get a list of names of people you can "announce" to. It's basically the same thing as before, but instead of yelling to everyone around you, you get to choose who you yell to. Hence the premise of the idea (talking to a lot of people near you that you might know) is still intact. Awesome! Do you think that could be practical? --[[User:Chekken|Chekken]] 06:57, 14 August 2009 (BST)
::::Can't see many people being willing to select 50 names individually which makes it a bit less useful.--[[User:Honestmistake|Honestmistake]] 11:25, 14 August 2009 (BST)
:::::Well my idea wasn't that you would pick names individually.  more that it would be a drop down (perhaps) saying "first 50", "second 50" etc.--[[User:Pesatyel|Pesatyel]] 02:30, 15 August 2009 (BST)


How about only allowing the megaphones use in building with more than 40 people. As a downside the sound carries into the streets alerting nearby zombies to the canned food within? --[[User:Honestmistake|Honestmistake]] 11:27, 14 August 2009 (BST)
:That's a good idea. The only hitch here is regarding what Pesatyel said about the server having to send the message to a lot of people. However, if you can only use it in places with more than 40 people, ONCE a day, having searched for quite a long time looking for one (2% search rate), then I don't see how it could be a problem. Let's say the server sends 100 messages a day to more than 50 people. It could handle that, right? --[[User:Chekken|Chekken]] 16:09, 14 August 2009 (BST)
::Assuming the megaphone uses some sort of ammo (battery charge) then its not really going to need a 1-a-day limit. The original problem was started by unlimited chat between hundreds of survivors. Making cost more AP will discourage some while making it a beacon for zeds will put off most of the rest! In fact the only real problem will be that it will be a griefing tool--[[User:Honestmistake|Honestmistake]] 19:34, 14 August 2009 (BST)
:::A griefing tool, yes, but aren't flares griefing tools? Aren't radio tranceivers used for griefing sometimes? Even spreading false information by speech can be considered griefing if you look at it close enough. My point is, yes this could POSSIBLY be used for griefing, but why would you bother? 2% search probability, 2AP cost to use, the possibility of getting yourself in danger, etc. heavily discourages griefing. Plus, if only the zombies/survivors inside that one block can hear, it is not a very useful griefing tool, is it?. Zombies who stick around that one single block would already know if survivors are there. I mean, it's hard to hide 40+ people in a building without zombies or PKers noticing. By the way, I really like the ammo idea. Perhaps the capacity is 5 "shouts". The flavour text would read something like this...


Searching
Please give your thoughts.
''Searching the building, you find a large battery''


"Reloading"
''You replace the batteries on your megaphone''
Reloading, but no ammo available
''The megaphone is out of batteries. Search in an office building to find some''
Reloading, but already full
''Try as you may, you cannot fit another battery in the megaphone's battery compartment.''
Shouting
''You shout in the megaphone; (insert text here). You consume a battery charge.''
--[[User:Chekken|Chekken]] 21:04, 14 August 2009 (BST)
Megaphones are loud.... I would only support these if they were audible as far as a zombie groan in a very full building. That in itself is unfortunately what would make this very griefy.... Yell lots to alert the local zombies and then bugger off. --[[User:Honestmistake|Honestmistake]] 23:58, 14 August 2009 (BST)
:Theres a suggestion like that, I think in Peer Rejected.--[[User:Pesatyel|Pesatyel]] 02:30, 15 August 2009 (BST)
----
===Burning Building===
{|
|'''Timestamp:''' {{User:Sorakairi/sig}} 02:17, 13 August 2009 (BST)
|-
|'''Type:''' Attack, Item/Skill
|-
|'''Scope:''' Humans, Zombies.
|-
|'''Description:''' We can already soak each other in fuel, then light it with a flare. So why don't we do it to buildings? When you attack with a fuel can, you can choose to attack the building. It will take 3-4 successful fuel attacks to fuel soak a building, but once soaked, you have to get a successful flare hit as well. you can only burn buildings with no other people in it. Once burning, the building will stay burning for 10 hours, after which it becomes Ruined. The building, while burning, will function like a constant flare, giving you a message telling you that a building is burning X and Y away. This is where the new item/skill comes in. You can find Fire Extinguishers in Fire Departments, Office Buildings, Necrotechs and wherever else you might find a Fire Extinguisher. At start, you have a 25% chance of extinguishing some fire. The fire must be extinguished 3-4 times. The new skill, Firefighter Training, is under Fire Axe Proficiency, and gives you another 15% to your chance to extinguish the fire.
|}
|}
====Discussion (Burning Building)====
====Discussion (Backpack)====
This can only be used by survivors to grief other survivors. Don't make survivor only skills that help the zombie cause <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:24 13 August 2009 (BST)</small>
:BTW, a constant message about a burning building will just add to message spam for everyone in the area on every page refresh <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:25 13 August 2009 (BST)</small>
 
A couple questions I ask to you and which you may also want to ask yourself:
# What flaw in the game does this suggestion solve for?
# Does this suggestion encourage Players attacking Players? If so, it violates ''Don't Reward Players for Playing Out of Character'' of the [[Suggestions Dos and Do Nots]]
# What would happen if 1000 players did this at once, as per ''Multiply it by a Billion''?
 
You caught me right after a Hatsune Miku Caramelldansen video, so I'm in a particularly good mood, but this suggestion does have some core flaws to it. Make sure you've read the appropriate material before posting a suggestion, and if you have, then don't forget to apply it thoroughly to all parts of your idea.{{User:Lelouch/sig}} 02:26, 13 August 2009 (BST) EDIT CONFLICT!
 
It works like a constant flare?  What does that mean?  Anyone going in will take 15 damage per AP they spend in there?--[[User:Pesatyel|Pesatyel]] 03:12, 13 August 2009 (BST)
:It means that it would give "''you a message telling you that a building is burning X and Y away''" <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 03:57 13 August 2009 (BST)</small>
 
[[Suggestion:20070603_Fires|Du]][[Suggestion:20071107_Fires|pe]]--{{User:OrangeGaf/Sig}} 03:26, 13 August 2009 (BST)
:Incorrect.  Just having "fire" in the title does not qualify it as a dupe.--[[User:Pesatyel|Pesatyel]] 03:39, 13 August 2009 (BST)
::I just got pwned :(--{{User:OrangeGaf/Sig}} 23:36, 13 August 2009 (BST)
 
Lelouch, I didn't think a flaw was needed to suggest something, No, it doesn't encourage PvP (how would it?) and if 1000 players did this, we would have....1000 burning buildings! Boxy and Pesatyel, obviously this is '''DEVELOPING SUGGESTIONS'''. This was not my final version. And Boxy, if you had read it, you would have seen that it can only be done while no people are in the building. {{User:Sorakairi/sig}} 04:20, 13 August 2009 (BST)
:Where did he make any mistake regarding the conditions it can be done in? He just said it's a survivor thing (as zeds can't use flares) that only griefs other survivors/helps the zombie cause. And yes, it's developing suggestions, you don't have to point it out. It's also known as the place where we poke holes in developing suggestions to make them better or explain why they don't work if they're fundamentally flawed. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 04:23, 13 August 2009 (BST)
::I'm over my music video, on a sugar low, depressed that summer's ending, and miffed at the dismissal of my objections, so here it goes: You obviously did NOT read SDaD because your idea fails several of their basic criteria; this encourages survivors to target survivors because only survivors can instigate this action, and only survivors suffer from the ruining of a building. This fails multiply it by a billion, because of 1% of this game's player were to death-cult this strategy they could burn Malton in a day. This idea is stupid, useless, broken, overcomplicated, grieftacular, spamtacular (thanks to your "constant" messages), and fundamentally flawed. In short: Your idea sucks, it can't be saved, drop it now and next time I'm in a good mood thank your lucky stars and take the kind hints so I (and indeed we) don't have to bust out my/our ass-kicking boots.{{User:Lelouch/sig}} 04:47, 13 August 2009 (BST)
:I DID read it.  I also says it burns for "10 hours".  So does that mean people can't go in and we have to use fire extinguishers from outside?  If you didn't notice THIS is the whole piont of '''DEVELOPING SUGGESTIONS''' to develop them.  That thought came to mind when I read it, so why should I not comment on it?  Are people "immune" to the effects of the fire (as it ONLY burns the building)?  If so, then this is strictly a PK grief tool.--[[User:Pesatyel|Pesatyel]] 04:27, 13 August 2009 (BST)
 
In all honesty you are not putting out a house/building/tower fire with a "fire extenguisher" You would look like a damn fool if you tried to fight with one of those damn things. And since there is a 0 tolerence for cars/trucks and shit you wont be getting a fire truck either. Lets spice it up a notch with a little addition and some subtraction. If a building cathes fire, it burns for ten hours and THEN it turns into a wasteland. I mean lets be honest guys, you survivors wont be putting out fires lol.--[[User:Bonghit420|Agunin_Anoven]] 04:41, 13 August 2009 (BST)
:He's not suggesting we end the game.-[[User:Pesatyel|Pesatyel]] 04:56, 13 August 2009 (BST)
 
What purpose does this serve apart from allowing survivors to ruin buildings (which is detrimental to the survivor cause)? - [[User:Whitehouse]] 07:59, 13 August 2009 (BST)
:It provides opportunities for references to [http://www.youtube.com/watch?v=RPz-5fsGqrI Rock Master Scott]--{{User:Giles Sednik/sig}} 23:40, 13 August 2009 (BST)
 
I mean, at first, this idea sounded good, but then I read what other people had to say about it. The idea just needs fixing up, that's all. Maybe there is some kind of "gas tank" in some types of buildings (factories, power plants, insert other gas-powered building) that, when attacked in a similar manner to a barricade, sets the building on fire. Of course, you would need to attack the gas tank several times...maybe busting it open is equivalent to breaking down an EHB barricade. THEN, and only then would the building be ruined. This would add some flavour for zombies without ransack; they can just attack the gas tank until it explodes and ruins the building. How does that sound? --[[User:Chekken|Chekken]] 04:05, 14 August 2009 (BST)
:There are two fundamental flaws.  People and buildings.  Do the fires affect people?  This makes it way to easy to ruin a building.  Not to mention that ruining buildings really should be limited to zombies doing it.  The game is about zombies vs the living.  Introducing something like this would get assholes going around runnning around ruining buildings just because they can.--[[User:Pesatyel|Pesatyel]] 04:21, 14 August 2009 (BST)
----
 
 
 
===Starting Clothes===
{|
|'''Timestamp:''' [[User:Degree7| Degree7]] 21:57, 8 August 2009 (BST)
|-
|'''Type:''' Clothes
|-
|'''Scope:''' Starting characters
|-
|'''Description:''' Okay, here's another suggestion that I hopefully think might go down better under discussion than my rifle one. I'm not too sure if this has been discussed before though. Anyway....
 
My idea was that when you create a new character and have chosen the class and name and password and all that, it also gives you the option to choose the clothes you start out with. After all, it would only make sense that you would get to wear the military clothing when you pick a military class, instead of having to travel all the way to a fort if you want to acquire them. This would negate the effect of encountering a soldier who's wearing a fireman's helmet or a lab coat, and would add some realism to the game. This is just something that has always irked me at times.
 
The options on what clothes you want to wear would take place when you first pick your class and character, with the little drop down clothing menus. Obviously, if you picked to be a firemen, you wouldn't be able to choose a doctor's apparel or a policeman's unless you go to a hospital or police station, where you can still change your clothes.
|}
====Discussion (Starting Clothes)====
Firemen start in fire stations and are therefore limited to only picking fireman clothing at first. Same for doctors and police in their respective locations. --{{User:DanceDanceRevolution/sigcode|LightSkyBlue}}-- 11:51, 11 August 2009 (BST)
:Ditto; it's not like it's hard to just get Free Running and stroll on over to a FD, PD, or Hospital, and we don't want to give people rare fort/mansion-wear wherever they go just because they picked a certain starting class.{{User:Lelouch/sig}} 15:28, 11 August 2009 (BST)
I do agree with the military personnel starting off with army clothes by default, although by precedence, everyone starts off naked and there's no real need to change the rules for one classes' benefit. --{{User:DanceDanceRevolution/sigcode|LightSkyBlue}}-- 15:35, 11 August 2009 (BST)
::I think this is a good idea.  It would improve the flavor and role-playing merits of the consumer, military and zombie classes.  If the other classes can already start out by choosing the type of clothing appropriate to their clothing, why not give everyone the option?  How about this for the starting selections of clothing:
::*Cop, Firefighter, Lab Assistant and Doctors all select their clothing from the type of building they start in.
::*Consumers select from Mall clothes (no Mall shirts)
::*Military selects from Fort clothes (no dog tags)
::*Zombies select from Tower clothes (all clothes start out torn and tattered)
--{{User:Giles Sednik/sig}} 02:08, 12 August 2009 (BST)
:::As it is, fort clothes are relatively rare or at least specialized items that can only be obtained from a functioning fort in survivor hands; letting anyone who starts out as a military class get it for free kind of removes the significance and uniqueness of these items...{{User:Lelouch/sig}} 02:26, 12 August 2009 (BST)
::::It's not like clothes are even mandatory or serve a purpose. But I don't see how they can be considered specialized items as they offer no benefits. Also, this suggestion is not only limited to one class, as civilians also lack the ability to choose any consumer based clothes from the start. To me, regulating the clothing would kind of straighten out the realism of the game out a bit, but wouldn't negate the effect of people still being able to come up with wacky combinations of clothes that they can identify themselves with.--[[User:Degree7|Degree7]] 11:07, 12 August 2009 (BST)
 
Why do we really need selecting?  If your a firefighter, you start with "firefighter" related clothes.--[[User:Pesatyel|Pesatyel]] 03:20, 12 August 2009 (BST)
 
I'm pretty "meh" with pointless flavour suggestions, but if you have to put this suggestion up, I'd suggest that the classes get generic <class specific> clothing. If you want to choose your clothing, just go to the buildings, it's not that difficult. It would be good for zombies, to save them having to get a revive to put something on, although I'm not sure what type of clothing a corpse should start off with. This may require new users to nominate a sex, so they get either skirts or trousers? <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 13:55 12 August 2009 (BST)</small>
:I think Giles Sednik outlined his idea for it pretty well. You wouldn't need to pick a gender, as no matter what clothes you choose, you can still fill out your character description and describe whether your a male or a female. But the problem with traveling to the buildings is a lot of players start out really far away from the forts and it's usually quite risky to travel about five suburbs across while still having to stop in a VSB building if you don't have free running.--[[User:Degree7|Degree7]] 21:22, 12 August 2009 (BST)
::...That's the point; the clothes are difficult to get, and therefore meaningful. Furthermore, at the end of the day, what problem with Urban Dead does this address? If you're just adding complexity for the sake of complexity, it's not likely to go well.{{User:Lelouch/sig}} 21:36, 12 August 2009 (BST)
:::Look, it's not like choosing clothes from a drop down menu is complicated. It just adds flavour. I don't think people would have issues over military classes wearing their respective clothes, it just makes sense. It's not as if military clothing is rare or unique anyway. And this idea wouldn't be restricted to military either, but for zombies and consumers as well.--[[User:Degree7|Degree7]] 01:59, 13 August 2009 (BST)
::::The only thing that really makes clothes even slightly interesting, is that you have to find out where the ones you want are located, and then go and find a building that is in survivor hands to get them <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 02:17 13 August 2009 (BST)</small>
:::::I'd have to disagree. I'd imagine beginning players would be quite excited to be able to pick their clothes at the start. It would cement a sense of identity in their character if they picked military, zed, or consumer and could pick their apparel to boot.--[[User:Degree7|Degree7]] 06:17, 13 August 2009 (BST)
::::::To answer your question Lelouch, the problem with Urban Dead this addresses ''is the clothing inequity between starting classes.''  Right now only certain random classes start out with access to the type of clothing appropriate for their character.  So if you chose consumer, zombie or military, you're getting screwed (in a very minor way).  But flavor is flavorful baby.
::::::Also, as boxy pointed out, there is some interest and pride in unique clothing items.  That's why dog tags and mall shirts would still only be available by finding the right building.  This retains the pride of wearing "unique" apparel.--{{User:Giles Sednik/sig}} 06:23, 13 August 2009 (BST)
:::::::Seems you're better at explaining this than I am, Giles.--[[User:Degree7|Degree7]] 07:55, 13 August 2009 (BST)
:::::::: so basically... when you start out as a military type, you can choose to have military clothes or normal clothes? if that isn't the case, then I don't like the idea as it makes it harder to identify trenchcoaters (who have recently infected shuttlebank with a disease far worse then zombification... they call it stupidity...) --[[User:Kakashi on crack|Crazy Hobo Man]] 06:28, 15 August 2009 (BST)
::::::::: No.  As I [http://wiki.urbandead.com/index.php?title=Developing_Suggestions&diff=1538607&oldid=1538212 already mentioned], a military type would not chose "regular" clothes.  They would choose from [[Clothes#Fort| Fort Barracks clothing]].  <<< Click the link there to see what clothes are available in a fort barrack.  Read my earlier post for full details.--{{User:Giles Sednik/sig}} 22:22, 15 August 2009 (BST)
 
===Chainsaw===
{|
|'''Timestamp:''' [[User:Kite|Kite]] 10:43, 8 August 2009 (BST)
|-
|'''Type:''' New Weapon
|-
|'''Scope:''' Humans and Zombies
|-
|'''Description:''' Well my idea here is that it would be an ammo-fed melee weapon. It would only be useful with fuel cans, otherwise it only does 1 damage, zombies will be able to use this, but if they did, even if it is fueled would only do 1 damage.
Chainsaw:
 
Effects: None.
 
Encumbrance: 15%
 
Can be found in - Mall-Hardware Stores 5%, Factories 1%, Junkyards 3%, and Warehouses 0.5%.
 
Lighted Search rates - Mall Hardware Stores 7%, Factories 2%, Junkyards 4%, and Warehouses 1%.
 
Base damage per hit: 1
 
Base to hit %: 10%
 
Upgraded to hit: 30%
 
Skills which upgrade to hit %: Hand to Hand Combat
 
Special abilities: When fueled does 3 more damage. Zombies cannot use the extra 3 damage.
 
 
Ammo: 1 Fuel can=10 Ammo
 
Reload: Takes one AP to fuel Chainsaw with Fuel. Fuel is taken from the inventory when used.
 
Ammo Limit: The chainsaw can be loaded with 20 Ammo max.
 
Ammo use: Uses one ammo for every attack, successful or not.
 
Even if you only used 4 ammo and the Chainsaw still had 16 ammo if you fueled it the Fuel Can will still count as used and will be removed from the inventory.
Note: If there's a generator in the building and you want to reload the Chainsaw, not the generator, then you click the Chainsaw button in the inventory.
|}
====Discussion (Chainsaw)====
I'm pretty sure that chainsaws are a pretty old and recurring dupe.{{User:Lelouch/sig}} 17:24, 8 August 2009 (BST)
 
This is weaker than a fire axe when you have it fully advanced. So really, it's just another useless weapon.--{{User:Yonnua Koponen/signature‎}} 17:28, 8 August 2009 (BST)
:Yep, but that's not such a problem. It would be a flavour type weapon, and one that fits the zombie genre well. Unlike new guns, this wouldn't dilute search rates, and it's ammo is something that many players carry anyway, to fuel generators. I'm pretty sure it's been suggested before, however <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 03:51 9 August 2009 (BST)</small>
 
Well we have [http://wiki.urbandead.com/index.php/PR_Weapon#Chainsaws this] in Peer Review.  So, the question is, is THIS version better or different enough?  The only real thing this one has going for it is higher fuel capacity and the ability to use it "unpowered".  Another thing, hand to hand only provides +15%, not 20%.--[[User:Pesatyel|Pesatyel]] 05:32, 9 August 2009 (BST)
 
This game has long needed a chainsaw so I applaud the effort... that said I am not sure I like this one as it just doesn't do enough damage. I am sure someone suggested one with a variable damage (1-5?) a while back which to me seems a good way to reflect the devastating and uncontrollable potential of a chainsaw. --[[User:Honestmistake|Honestmistake]] 00:42, 10 August 2009 (BST)
 
Chainsaw would a nice addition.
{| border=1 cellspacing=1 cellpadding=2 class="sortable"
|- bgcolor=#ccccff
|Name        ||Dmg ||Enc ||Acc ||Acc+1 ||Acc+2 ||Zombie use?
|-
|[[#Fire Axe|Fire Axe]]    ||3||6%  ||10% ||25%  ||'''40%'''  || N
|-
|[[#Knife|Knife]]        ||2  ||'''2%'''||'''20%''' ||'''35%'''  ||'''50%'''  || N
|-
|Chainsaw      ||'''1+3=4'''  ||15% ||10% ||30%  ||  N/A  || N
|-
|}
Is the above correct?--[[User:Maps|Maps]] 14:01, 13 August 2009 (BST)
::If yes, then a chainsaw with hand-to-hand combat would be as powerful as a fireaxe with axe proficiency giving 1,2 average damage per AP. But the drawback would be having to fuel it once or twice as you are attacking. I still like it.--[[User:Maps|Maps]] 14:22, 13 August 2009 (BST)
:::Hand to hand provides +15%, not +20%.  And it says zombies can use the chainsaw.--[[User:Pesatyel|Pesatyel]] 04:28, 14 August 2009 (BST)
::::no, just no... 1. survivors already have enough toys to hack and slash at the regenerative zombie with... don't give the trenchcoaters/pkers MORE items to use...
 
2. anyways zombie+chainsaw=it'll slice its head off...
 
3. as soon as you create a chainsaw, you'll attract the trenchcoaters and newbs to the wiki says "omah gawhd!!! we need ah rocket chainsaw launcher! lololololololzerz!!!11111"
 
4. chainsaws are OPed, [http://www.deadfrontier.com/ THIS] is a perfect example of it... --[[User:Kakashi on crack|Crazy Hobo Man]] 06:34, 15 August 2009 (BST) I'm sorry if I crushed your hopes and dreams but I cannot accept more TCs then there already are...
----
 
===iPhone App (2.0)===
{|
|'''Timestamp:''' [[User:ChiTownBear|ChiTownBear]] 09:13, 4 August 2009 (BST)
|-
|'''Type:''' Game Extension?
|-
|'''Scope:''' players with iPhones and iPod touches
|-
|'''Description:''' Just a simple, easy to use iPhone app. There could be a city made just for the app users. Also, the app would be able to stay logged into all of our accounts so that we lazy iPhone/iPodtouch users won't have to remember our passwords, nor will we have to log out to switch characters. Since the game is free, the app should probably be free too.
|}
====Discussion (iPhone App (2.0))====
 
There was a group of players who, early on, were dis-satisfied with Urban Dead, so they made their own game called Nexus War.  There is your answer.--[[User:Pesatyel|Pesatyel]] 10:29, 4 August 2009 (BST)
:Nexus war wasn't made by a group of players. And they definitely weren't dissatisfied.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 17:30, 4 August 2009 (BST)
::Obviously I wasn't aware of that, but its moot.  He doesn't want to play Urban Dead (which is, basically, what he's saying in his suggestion) he can make his own game.--[[User:Pesatyel|Pesatyel]] 04:09, 5 August 2009 (BST)
:::He doesn't want to go through all that work; he wants kevin to do it for him.{{User:Lelouch/sig}} 04:10, 5 August 2009 (BST)
Again (and again), this is for in-game suggestions. Program your own ap thats compatible with UD, if you're so inclined. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 10:34, 4 August 2009 (BST)
:{{User:Lelouch/Secret Research Submarine/Launch Bay/Bay Two}}
:As DDR; your idea didn't work the first time and it won't work the second. You were told all of this the first time you posted it, but obviously forgot or ignored all of it; for further evidence of ignorance, this idea is almost a carbon copy of the ridiculous facebook suggestion below.{{User:Lelouch/sig}} 15:52, 4 August 2009 (BST)
::As Lelouch's fancy template--{{User:OrangeGaf/Sig}} 15:54, 4 August 2009 (BST)
::The template speaks truth. {{User:The_Rooster/Sig}} 16:05, 4 August 2009 (BST)
 
You want an app for your lPhone or your OrangeBerry or whatever? You make it. Don't ask Kevan to; there are plenty of other things he could be doing than interacting with hardware he may or may not have and a smelly company. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 16:51, 4 August 2009 (BST)
 
The only thing redeeming about the last version was the fact that you pathetic iusers were paying for it. Now that it's free, it's completely useless to the rest of us.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 17:30, 4 August 2009 (BST)
 
:Whoa guys, settle down. You act like I'm committing some crime against humanity. To DDR- Where should I suggest this? To Lelouch- I don't know what suggestion you were reading, but this isn't the same as the last one. This is, in fact, the version 2.0 that one of you guys suggested that I should make. To all the haters-
* What do you have against iPhones?
* Just because it doesn't benefit you doesn't mean it is a bad idea.
* I don't know how to make an app, and it isn't my place to make one for someone else's game.
* Don't bring Kevan into this. You aren't Kevan. This is a discussion between players. --[[User:ChiTownBear|ChiTownBear]] 20:56, 4 August 2009 (BST)
 
::Tell me why we want Kevan creating a thing that does not benefit the game in any way? - [[User:Whitehouse]] 21:41, 4 August 2009 (BST)
 
::: It would bring more players to the game, and people who don't go home for days at a time still would be able to play. As for how it benefits people without iPhones or iPod touches, it doesn't, but it doesn't hurt them either. It would benefit the people who can use it, and it won't affect the people who can't. Also since we are already conjecturing about what Kevan would think, wouldn't he love the idea because more players would mean more donations? --[[User:ChiTownBear|ChiTownBear]] 21:53, 4 August 2009 (BST)
::::Perhaps he wouldn't love the idea - he'll have to learn a new coding language to cater to a very small portion of the UD community. Anyway, I'm not Kevan, so this isn't really for me to say. And besides, there's '''already a browser on the iPhone'''. Unless Kevan's got the extra time to learn a new coding language and actually code the thing (which is probably easier said then done, since it's an MMO,) there isn't much point. Unless you can be bothered learning to code yourself, just use the browser. {{User:Linkthewindow/Sig}} 22:07, 4 August 2009 (BST)
 
::::Well, you can play it perfectly fine as is, you just have to zoom in, asking for an app that is not needed seems unnecessary. I know this because I have an iTouch and have played Urban Dead on it quite a few times. Moving on, this could affect players without iPhones/iTouches. You might have noticed that Kevan doesn't update the game that often, if Kevan begins to use time that he would normally use upgrading the current city on building this app and a new city instead, it would actually mean even fewer updates, which is negative for those players not using iPhones/iTouches. As for more donations, it's possible that there would be more, I really don't know anything about donation statistics. - [[User:Whitehouse]] 22:06, 4 August 2009 (BST)
:::::AFAIK, donations are more a "beer fund" then an actual source of income. Even then, this game would just produce enough money to cover the server costs. {{User:Linkthewindow/Sig}} 22:08, 4 August 2009 (BST)
::One, I (because I can't speak for everyone) don't have anything against iPhones in particular. I'm not "against" iPhones, I'm "for" equal access to the game and tools. First you were suggesting unfair advantages for them and now you're suggesting something that's basically a lot of work for a little fix. As for point 4, it IS all about Kevan, because if this is to be done, he'll either have to do it or at least approve it. And of course, because I don't like your silly suggestion, that means I must hate you. Pfft. Oh, and you're committing crimes against reason and common sense. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 22:14, 4 August 2009 (BST)
 
I can't see any harm in this suggestion myself. Sure it is not for the current game but nor are those suggestions we get for Monroe only, or for "hardcore" cities and they can be discussed here... Now to why this is a bad idea.... basically it boils down to: Why should Kevan bother going through all the (probable) legal hoops required to make an App for a specialist platform if he is not going to make some sort of profit? Obviously that is for him to decide as would any actual details... That really means that this is less a suggestion than a request and that it should in fact be on Kevans user page. For what its worth though I think it could be a pretty good idea and I don't even own an I-Phone. --[[User:Honestmistake|Honestmistake]] 22:10, 4 August 2009 (BST)
 
::First off, I want to say thank you for making valid points. That being said, maybe it could cost 99 cents? I don't know how much a server costs, but the game supports all of its players now on only donations (I also don't know how much is donated, but I'd imagine it isn't much). If it can do that then couldn't the server and beer be easily paid for if all the app players paid one dollar? I just don't use the browser on the iPhone because its a pain to zoom in and out, and its easy to accidentally click the wrong button. In my opinion, making those inconveniences go away is definitely worth a dollar. I'm not a computer person, but isn't coding a browser based game the same as coding an app based game? And about Kevan, 1. where is his user page and 2.(just for some closure) shouldn't we just be establishing whether the players think it is a good add on or not, and let him decide if he wants to go through the trouble of making it? As for there being fewer updates, I guess that could be true, but no suggestion is perfect, right? --[[User:ChiTownBear|ChiTownBear]] 22:55, 4 August 2009 (BST)
 
This idea is an '''Epic Fail''' for the following reasons:
# It needlessly wastes time and real-world money; suppose all you want, but you can't guarantee it will be made back.
# It only benefits people with iPhones, who can already play normal UD just fine.
# This suggestion doesn't even '''go''' here; it is not an improvement to Urban dead, it's a completely new game, and it wouldn't even help browser players at all.
 
If you want an iPhone app, then, as I said before, get a team together and make one; for further information, please see my above template.{{User:Lelouch/sig}} 23:33, 4 August 2009 (BST)
:Afterthought: You don't even have to take our word for it, although that is what this entire page is about. Take it to voting if you want; I'll grab some chess pieces and call my Knightmare pilot.{{User:Lelouch/sig}} 23:38, 4 August 2009 (BST)
 
So this app would be free? nice i would use it.--[[User:Bonghit420|Agunin_Anoven]] 00:24, 5 August 2009 (BST)
:I agree with your point about people answering for kevan, but if you want to talk to kevan go to his site and email him yo.--[[User:Bonghit420|Agunin_Anoven]] 00:27, 5 August 2009 (BST)
::Good idea, I didn't know kevan had a site. --[[User:ChiTownBear|ChiTownBear]] 03:01, 5 August 2009 (BST)
 
I'm severely confused.  You can go onto the net on an iPhone. Why do people need an ap for it? --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 03:28, 5 August 2009 (BST)
:You don't, and when we told ChiTown that, he went and suggested a whole new city just for iPhone users in an attempt to "fix" his idea.{{User:Lelouch/sig}} 04:03, 5 August 2009 (BST)
::What stupidity. The extra cities [[Borehamwood]] and [[Monroeville]] had such poor numbers when it was free and accessible to any browser-compatible hardware, so he wants to make one thats only accessible to paying users and only on an iPhone. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 04:24, 5 August 2009 (BST)
:::What he should be asking for is a simple interface change when the server detects that it's an iPhone/iTouch that is being used (servers can actually detect that), not that any interface change is going to help much because the simple fact is that the iPhone/iTouch screens are too small for easy access without using the zoom function, the very thing he seems to be wanting to avoid. - [[User:Whitehouse]] 04:32, 5 August 2009 (BST)
::::If all he does is argue against people regarding the validity of his suggestion, he might as well take it to voting right now. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 04:35, 5 August 2009 (BST)
:::::I thought the whole point of Developing Suggestions was to stop suggestions like this making it to voting. Now I'm confused :( - [[User:Whitehouse]] 04:39, 5 August 2009 (BST)
::::::What made you think that?  It is MUCH easier to get it taken to voting then spam and/or dupe it forever.--[[User:Pesatyel|Pesatyel]] 06:20, 5 August 2009 (BST)
:::::::That gives it the added bonus of making sure it never gets off the ground again. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 11:52, 5 August 2009 (BST)
::::::::I wasn't being serious. Now that you guys mention it, that does seem to be a method for getting rid of bad suggestions, but it does kinda go against the whole idea that we're meant to be improving the suggestions :p - [[User:Whitehouse]] 15:00, 5 August 2009 (BST)
:::::::::DS is designed to allow suggestions to get input to tinker with the mechanics, until a majority of the community thinks its been made the best it can be. That process can't happen if the user refuses to a) accept the suggestion is bad or b)refuses to allow the suggestion to get modified in any way. If a user won't allow either a) or b) to happen they might as well save us the stress and put their suggestion up for voting. It isn't our fault they don't want our... "help". --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 15:10, 5 August 2009 (BST)
Please stop saying EPIC FAIL LOLZZZZZZZZZZZZZZZZZZ. Believe it or not it actually isn't funny {{User:Cyberbob240/Sig}} 11:55, 5 August 2009 (BST)
:::::::::Actually, its the primary method for getting rid of suggestions period.--[[User:Pesatyel|Pesatyel]] 04:34, 6 August 2009 (BST)
:I wasn't saying it to be funny; I was attempting to describe how colossally flawed this concept is. The internets r srs business.{{User:Lelouch/sig}} 15:27, 5 August 2009 (BST)
 
Dear idiot, you can use Safari on an iPhone well enough to play Urban Dead. I know this because my self and one DanceDanceRevolution once used a display iPhone in a Vodafone store to log into a friend/group members *cough gomerpyle cough* profile, added brain rot and then jumped out of a building. If we can do this, you can play urban dead.--{{User:Sexylegsread/sig}} 15:24, 5 August 2009 (BST)
:We told him that the first time, and he decided to "improve" his suggestion by asking for a whole city just for iPhone users.{{User:Lelouch/sig}} 15:27, 5 August 2009 (BST)
 
Although I agree with the majority of the opinions above I'm going to try be a bit more helpful... Your main issues appear to be the effort of logging in with different profiles and the screen size (specifically having to zoom in)...
:''Suggestions for improving''
:*Increase the default zoom level for your browser/Urbandead.com.
If you can't do this then I suggest you take this up with the iCrap Team. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] 23:40, 5 August 2009 (BST)
 
Firstly, I'd like to say, having recently bought an ipod Touch, I believe this is a good idea in principle. However, it really isn't worth Kevan's time to code it when he could be spending that time writing updates for the game which benefit a much wider audience. A better idea would be to simply make the urbandead site more iphone-friendly so it's easier to use in the browser.--{{User:The General/sig}} 11:43, 11 August 2009 (BST)
 
 
I gave up trying to read all the comments as [http://www.youtube.com/watch?v=_QyYaPWasos this is a flame war,] but I'll say this... I can play UD through the PC, Wii, PS3, PSP, DSI, laptop, and phone, (and probably any others that have internet acess that I can't remember) so why can't you play it through your Iphone as I'm sure that if it is so "high tech" then it'll be twice as good as my regular phone... in other words, you simply want a faster game to play on your Ipod or WTF they call it, A.K.A. dupe this piece of shit... --[[User:Kakashi on crack|Crazy Hobo Man]] 06:44, 15 August 2009 (BST)
 
EDIT: I read your comment about how if everyone payed 1$ it would cover the cost? FAIL ever played the game haelrpg.com? yeah Scot there is over 600$ in debt from server costs and makes about 2000 a month from the donations from ALL his games and such... --[[User:Kakashi on crack|Crazy Hobo Man]] 06:49, 15 August 2009 (BST)
----
 
 
 
===Remove crucifixes===
{|
|'''Timestamp:''' {{User:OrangeGaf/Sig}} 18:19, 2 August 2009 (BST)
|-
|'''Type:''' Equipment change
|-
|'''Scope:''' Everyone
|-
|'''Description:''' Crucifixes are useless. Wire cutters were useless. Wirecutters were removed because of their uselessness, So crucifixes should be removed from the game.
|}
====Discussion (Remove crucifixes)====
I support this because it will presumably boost wine search rates in churches. Also, what's with every single church in Malton being a Christian one? --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 18:23, 2 August 2009 (BST)
:Just for semantics, Churches are Christian places of worship. Therefore all churches are Christian. Other religions don't have churches, they have temples, or mosques, or synagogues, etc. But the point of more ethnically diverse buildings stands. Of course, how often do you see all manner of religious buildings in your city centre?--{{User:Yonnua Koponen/signature‎}} 21:36, 2 August 2009 (BST)
 
I'm in. --{{User:Haliman111/sig}} 18:27, 2 August 2009 (BST)
:But then how would we make useless suggestions and bash organized religion?{{User:Lelouch/sig}} 18:51, 2 August 2009 (BST)
::The same way we do now. We wait for someone to make a suggestion about adding them in, or with some new bit added on to that, then we flame them.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 18:53, 2 August 2009 (BST)
I was going to say why don't we make a clothing item instead.  Then I looked and found the game already yas "a crucifix necklace" (and a few other religious related ones).  So yeah, having this one also is redundant.--[[User:Pesatyel|Pesatyel]] 19:31, 2 August 2009 (BST)
 
Seems fair. Plus im somehow drawn to the word ''uselessness'' --{{User:Rosslessness/Sig}} 19:38, 2 August 2009 (BST)
:Change your name to uselessness. Do eeet.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 20:56, 2 August 2009 (BST)
::The programming alone would be effortful. --{{User:Rosslessness/Sig}} 21:17, 2 August 2009 (BST)
:::I'll do it for you.--[[KyleStyle_For_Everything|<span style="color: DarkMagenta"> High Overlord and Lead Conspirator of the Administrative Rebellion.</span> ]][[User_talk:Suicidalangel|<span style="color: DarkGreen">Want</span>]] [[Project_Mentor|<span style="color: Black">help?</span>]] 04:07, 3 August 2009 (BST)
 
The flavour is fine just the way it is, useless is good [[Image:Crucifix.jpg|15px]] <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 11:31 4 August 2009 (BST)</small>
 
There is a difference between the Wire Cutters and Crucifix. Wire cutters had a use, which then became voided when that use was no longer needed. Crucifixes have never had a use. --{{User:Blake Firedancer/sig}} 11:44, 5 August 2009 (BST)
:And your point is....?--[[User:Pesatyel|Pesatyel]] 04:44, 6 August 2009 (BST)
::Kevan removed the wire cutters as their intended use (cutting wire fences) was no longer useful. Crucifixes have never had an intended use (aside from RP'ing) and as such cannot be removed for not being useful, as they were never useful in the first place. Wire Cutters were obsolete. Crucifixes are not obsolete as they still do what they did before: Nothing. --{{User:Blake Firedancer/sig}} 05:08, 6 August 2009 (BST)
::: As above --<b>[[User:Imthatguy|<span style="color:#000000">DOWN</span>]] [[UDWiki:Administration/Policy Discussion/Community Sysop Demotion|<span style="color:#000000">WITH</span>]] [[User talk:Imthatguy|<span style="color:#000000">THE</span>]] [[Template:Revolution|<span style="color:#000000">'CRATS!!!</span>]] | [[The Brotherhood of Nod|<span style="color:#800000">Join Nod!!!</span>]]</b> 05:38, 6 August 2009 (BST)
I actually wonder what percentage of players even have one in their inventory.--[[User:Pesatyel|Pesatyel]] 04:44, 6 August 2009 (BST)
 
I would support this. I want to keep crucifixes alive for the fun of it, but they are just useless and I wouldn't care if they went. --[[User:DanceDanceRevolution|<big><u><span style="color:DarkSlateGray">ϑ</span><span style="color:DarkBlue ">ϑ</span><span style="color:DarkSlateBlue">ℜ</span></u></big>]] 08:11, 6 August 2009 (BST)
:All of you crucifix bashers are going to be very sorry when the vampires take over.--{{User:Giles Sednik/sig}} 20:12, 7 August 2009 (BST)
::I'm not gonna let these damn vampires beat me.{{User:Lelouch/sig}} 05:25, 9 August 2009 (BST)
::: I think there is a template they have for this idea, let me go find it... ... ... ... ... ... yeah here it is... {{Crucifix|Kakashi}} course not really applying to the arguement, it also says that the crucifix is useless to non-cult and/or religious groups in UD --[[User:Kakashi on crack|Crazy Hobo Man]] 06:58, 15 August 2009 (BST)
----
 
==Suggestions up for voting==
 
 
 
===[[Suggestion:20090807 Road Flares|Road Flares]]===
This suggestion is now up for voting. Its discussion has been moved to its [[Suggestion talk:20090807 Road Flares|talk page]].
 
===[[Suggestion:20090809 Contacts list improvement|Contacts List Improvement]]===
This suggestion is now up for voting. Its discussion has been moved to its [[Suggestion_talk:20090809 Contacts list improvement|talk page]].
 
----
----

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

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How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)