Developing Suggestions: Difference between revisions

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===Ignore based on Radio Broadcast===
{|
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|'''Type:''' UI enhancement
|-
|'''Scope:''' Interface
|-
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
====Discussion (Ignore based on Radio Broadcast)====
----
===Shrink the map===
{|
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|'''Type:''' Map change
|-
|'''Scope:''' Everyone
|-
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
====Discussion (Shrink the map)====
----


=Suggestions=
===Action Points===
 
{|
===Drag Dead Body===
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|time=[[User:Ddarling|Ddarling]] 05:31, 15 July 2011 (BST)
|-
|name=Drag Dead Body
|'''Type:''' Action Points Increase Regeneration Rate
|type=Survivor possible action
|-
|scope=Survivor
|'''Scope:''' Everyone
|description=When a survivor enters an outside square that is occupied by a dead body, a button is presented under the possible actions heading. The button says ,drag body to, also there is a pull down menu available to select the location to drag the body to, which is one of the 8 adjacent squares. Then in brackets afterwards there is an indication of the cost, which is 5 AP. This is similar to dragging and dumping a body outside the gatehouse of a fort, except you can only drag the dead body 1 city block for a cost of 5 AP. Both the survivor and the dead body move simultaneouslyThis will allow for the survivor strategy of emptying a suburb of all zombies by removing the dead bodies. The high AP cost ensures that this cannot be done quickly, so the zombies still have a chance to re-animate and move back in at a faster rate then the survivors can kill them and then drag them out, unless one of course the survivors vastly outnumber the zombies in the suburb. }}
|-
 
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this gameI want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
----


===Drone===
{|
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|'''Type:''' Survivor Item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
====Discussion (Drone)====
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
----


===Necrotech Enhanced Bullets===
===Backpack===
{|
{|
|'''Timestamp:''' 10:33, 14 July 2011
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Weapon/Survivor Skill
|'''Type:''' New item
|-
|-
|'''Scope:''' Survivors
|'''Scope:''' Survivors
|-
|-
|'''Description:''' It is incredibly unfair that only zombies get a damage-over-time attack. Survivors should have one too. I propose that a new item enabling one to coat their weapon in a substance that does damage-over-time to zombies, weakening them to the point of death but not actually killing them since this would actually benefit zombies. These would come from Necrotech Buildings and be single-use and the substance wears off after striking a zombie once. It would also be at the bottom of the Necrotech Skill tree, requiring that one pick up all of the skills down to Necronet Access before one can obtain and use the item.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
|}
 
====Discussion (Necrotech Enhanced Bullets)====
 
The idea is cute, and probably not even a dupe too. Though I think it's too overpowered. At the very least you should come up with a way how zombies can cure themselves from the effect, like survivors can with a FAK. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  10:36, 14 July 2011 (BST)
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
:Oldest DS dupe in the history of mankind. Usually the zombie comes back as a human. Unsurprisingly, it's almost always yeled down on this page, and from what I can see, this would be more OP than some of the others.--[[User:Yonnua Koponen|<span style="color: DarkOrange">Yonnua Koponen</span>]]<sup>[[User_talk:Yonnua Koponen| <span style="color:Gold">T</span>]][[DvB| <span style="color: Goldenrod">G</span>]]</sup><sup><span class="plainlinks">[http://www.urbandead.com/profile.cgi?id=840689 <span style="color: DarkGoldenrod"> P</span>] </span></sup> [[User:Yonnua Koponen/Sandbox|<span style="color: Red">^</span>]][[Discosaurs|<span style="color: Red">^</span>]][[{{TALKPAGENAME}}#Donkey|<span style="color: Red">^</span>]] 13:00, 14 July 2011 (BST)
 
::Oh, well, it's pretty obvious I almost never visit developing suggestions, forgive my lack of knowledge. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  14:32, 14 July 2011 (BST)
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
:::MEh, not visiting DS is a pretty healthy choice imo. Also, I didn't mean to be responding to your comment, and in retrospect, it does look a bit like I was attacking you. :P sorry about that.--[[User:Yonnua Koponen|<span style="color: DarkOrange">Yonnua Koponen</span>]]<sup>[[User_talk:Yonnua Koponen| <span style="color:Gold">T</span>]][[DvB| <span style="color: Goldenrod">G</span>]]</sup><sup><span class="plainlinks">[http://www.urbandead.com/profile.cgi?id=840689 <span style="color: DarkGoldenrod"> P</span>] </span></sup> [[User:Yonnua Koponen/Sandbox|<span style="color: Red">^</span>]][[Discosaurs|<span style="color: Red">^</span>]][[{{TALKPAGENAME}}#Donkey|<span style="color: Red">^</span>]] 14:35, 14 July 2011 (BST)
 
::::Didn't took it like that, so no worries. As for not visiting DS, it's mainly because, like most fan-suggestions for any kind of game, you're wasting so much time on something that doesn't go through 99.99% of the time. I can see why people are drawn towards it, but seriously, even the genuine good suggestions that go beyond a simple modification never make the cut. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  15:18, 14 July 2011 (BST)
 
Survivors have lots of skills that zombies don't have, so giving them a pseudo-infection skill isn't evening anything up <small>-- [[User:Boxy|boxy]] 03:54, 15 July 2011 (BST)</small>
Q: If it wastes AP, what is the point?


Overpowered and totally illogical. Also good solution to that disgusting spam on the page boxy.. {{User:Mazu/sig}}  04:01, 15 July 2011 (BST)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
----


===Semi-auto shotguns===
''Cycled to a [[User:Treviabot92/Semi-auto shotgun|user sub-page]] as there had been no real progress in the discussion for weeks'' <small>-- [[User:Boxy|boxy]] 03:45, 15 July 2011 (BST)</small>


==Suggestions up for voting==
Please give your thoughts.
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


<!--  
|}
''No suggestions from here are currently up for voting.''
====Discussion (Backpack)====
EDIT BELOW THIS LINE -->
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[[Suggestion:20110630_Character_creation_daily_limit_and_Captcha]]

Latest revision as of 17:27, 8 July 2024

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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
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Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)