Developing Suggestions: Difference between revisions

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===Ignore based on Radio Broadcast===
=Suggestions=
 
{|
{|
|'''Time:'''[[User:Awesome Suggestion Guy|Awesome Suggestion Guy]] 00:15, 18 July 2011 (BST)  
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|-
|'''Name:''' Tear Gas Canister
|'''Type:''' UI enhancement
 
|'''Type:'''Survivor.
|-
|-
|'''Scope:'''Survivor Skill and an Item.
|'''Scope:''' Interface
|-
|-
|'''Description:''' So I thought this would be a fun little idea. You could essentially loot Police Departments for tear-gas. What it would do is reduce the attack and search rates of a building to that of a ruined
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
one when deployed. So, for example, if there is a zombie break-in, one could deploy tear gas to have a better chance of survival. PKers could use it to kill someone and then remain reasonably secure. Zombie spies/Death Cultists could use it to troll survivors. It would dissipate after a certain number of actions taken by players as it fizzes out and disperses.  
 
|}
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====Discussion (Ignore based on Radio Broadcast)====
 
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===Shrink the map===
{|
{|
|'''Time:'''[[User:Awesome Suggestion Guy|Awesome Suggestion Guy]] 00:15, 18 July 2011 (BST)  
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Name:''' Scent Bombs.
|'''Type:''' Map change
|-
|-
|'''Type:'''Survivor.
|'''Scope:''' Everyone
|-
|-
|'''Scope:'''Survivor Skill and an Item.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|-
|'''Description:''' Pretty simple. Survivors would be able to drop scent bombs to interfere with the zombie "Scent" skill trees, particularly the one where if you interact with a zombie they can magically
track you down across ten blocks with their Godlike sense of smell. They would of course be single-use items and require an additional skill. Real-life criminals use it to distract police dogs, so it should work with zombies, who evidently have evolved to have a similar sense of smell.  
 
|}
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====Discussion (Shrink the map)====
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===Action Points===
{|
{|
|'''Time:'''[[User:Awesome Suggestion Guy|Awesome Suggestion Guy]] 00:03, 18 July 2011 (BST)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Name:''' Hang Glider.
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Type:'''Survivor.
|'''Scope:''' Everyone
|-
|-
|'''Scope:'''Survivor Skill and an Item.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|-
|'''Description:''' The Hand Gliding skill would be a subset of the Free-Running skill. It would also require that one search a Mall Sports Store in order to find one. Essentially, survivors would get Hand Gliders and be able to use them to jump off (repaired) tall buildings like Mobile-Phone Masts, Towers, and some Hotels. It would work in many ways like the binocular skill, where you choose a direction to glide to. You would then glide maybe like five or so blocks to the location that you picked. If you land on the street or a ruined building, you will take damage from injuring yourself. If you land on a regular building, you will be fine. If you land on another tall building, you will hit the wall and fall and take two times the damage from your fall. Overall, this could be a fun addition to the game as you would have to plan and gives you an element of risk vs reward: If the building I was planning on gliding to is ruined or I hit another tall building, I'll take damage, whereas if I am correct, I will save AP on movement.
 
|}
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====Discussion (Action Points)====
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===Drone===
===More useful Melee weapons===
{|
{|
|'''Time:'''[[User:Awesome Suggestion Guy|Awesome Suggestion Guy]] 01:16, 16 July 2011 (BST)  
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Name:''' More useful Melee weapons
|'''Type:''' Survivor Item
|-
|-
|'''Type:'''Survivor
|'''Scope:''' Survivors
|-
|'''Scope:'''Survivor Skills and Items
|-
|-
|'''Description:'''Presently, zombies have the best melee attacks in the game. The fire-axe simply cannot compare to the zombie's claw attacks or their bite. It is also pretty much the only melee weapon worth using. Everything else is a joke in combat. I propose that new melee skill trees open up to allow survivors a bit more variety and effectiveness in melee combat. It's rather quite stale at the moment. Maybe buff the bat a little bit, or add in some swords or a chainsaw. Make it worthwhile for survivors to use something besides the fireaxe for all but the finishing blow.  
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (More useful Melee weapons)====
====Discussion (Drone)====
Fix'ed your formatting. Secondly I'm sure there is a dupe and a half just by looking at your proposed melee weapons.{{User:Mazu/sig}}  03:48, 16 July 2011 (BST)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
No. Survivors already have access to the best weapons in the game, buffing ''all'' their weaponry is fucking stupid. {{User:Misanthropy/Sig}} 03:48, 16 July 2011 (BST)
 
Survivor melee is fine apart from blunt weapons are a bit useless, but you'll find that every man and his dog has already suggested fixes for that. Sure, survivor melee isn't as good, but then again zombies can't operate shotguns.--{{User:Cap'n Silly/Sig}} 04:15, 16 July 2011 (BST)
 
you are a dumbass--{{User:Sexualharrison/sig}}<small>05:03, 16 July 2011 (bst)</small>
 
First, specifics.<br>Second, very likely a [[Suggestion:20100519_Increase_variety_of_useful_melee_weapons|dupe]]. (And sadly peer-rejected.)<br>Third, that survivor melee is inferior is sensible from a balance POV and from the POV of UD's conception. Survivors have the upper hand when they have easy access to consumables and need to be effective on short term (i.e., firearms). Zombies have the upper hand in prolonged wars of attrition, as their basic permanent weaponry is superior. It is also what makes it bad news when zombies break in, as the zombies can potentially do more damage and need less AP then the survivors trying to expel them. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 11:45, 16 July 2011 (BST)
 
Plus there's a [[fencing foil|sword]] already in game. --[[User:Rosslessness|Rosslessness]] 12:43, 16 July 2011 (BST)
 
Nah, not happening. Here's the way it works: Melee weapon have the advantage of not requiring AP and this is balanced by the lower damage per AP that they do. If melee weapons were as good as ranged weapons then guns would be obsolete and people would start making suggestions to give a "bit more variety and effectiveness in ranged combat".--{{User:The General/sig}} 07:50, 17 July 2011 (BST)
:Please do not vandalize this wiki with your asinine comments. Continuing this behavior may lead to having your balls ripped off by wild horses.-[[User:JohnnyCakes|JohnnyCakes]] 10:16, 17 July 2011 (BST)
::Please do not vandalize this wiki with your retarded suggestions. Continuing this behavior may lead to forced castration.-[[User:JohnnyCakes|JohnnyCakes]] 10:16, 17 July 2011 (BST)
----
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===Drag Dead Body===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Ddarling|Ddarling]] 05:31, 15 July 2011 (BST)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Survivor possible action
|'''Type:''' New item
|-
|-
|'''Scope:''' Survivor
|'''Scope:''' Survivors
|-
|-
|'''Description:''' When a survivor enters an outside square that is occupied by a dead body, a button is presented under the possible actions heading. The button says ,drag body to, also there is a pull down menu available to select the location to drag the body to, which is one of the 8 adjacent blocks. Then in brackets afterwards there is an indication of the cost, which is 5 AP. This is similar to dragging and dumping a body outside the gatehouse of a fort, except you can only drag the dead body 1 city block for a cost of 5 AP. Both the survivor and the dead body move simultaneously. This will allow for the survivor strategy of emptying a suburb of all zombies by removing the dead bodies. The high AP cost ensures that this cannot be done quickly, so the zombies still have a chance to re-animate and move back in at a faster rate then the survivors can kill them and then drag out their newly killed corpses, unless of course the survivors vastly outnumber the zombies in the suburb. But that just puts a concentrated meal plan in one place for the next large zombie horde...
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
|}
 
====Discussion (Drag Dead Body)====
 
Seems like a useless waste of AP, to be honest. You use 15 AP moving a corpse 3 blocks, he stands up and uses 3 to undo all your hard work.--{{User:Cap'n Silly/Sig}} 06:07, 15 July 2011 (BST)
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
 
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Two words: Zerg flags. They are triggered by proximity, and any way to move players around against their will could unvoluntarily trigger them. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 06:49, 15 July 2011 (BST)
:You think that's bad? Consider what a zerg army with this skill could do. {{User:Revenant/Sig}} 06:54, 15 July 2011 (BST)
::Although seeing every dead body in Malton in one location would be rather amusing.{{User:Mazu/sig}}  12:26, 15 July 2011 (BST)
[[Suggestion:20070909 Drag Zombie|Dupe]], [[Suggestion:20070810 New Ability:Body Drag|dupe]], [[Suggestion:20080325 Corpse Carry|dupe]], [[Suggestion:20090114 Survivor Skill: Body Drag|dupe]], [[Suggestions/RejectedOctober2006#Body_Drag|dupe]], [[Suggestions/RejectedNovember2005#Drag_Corpse|dupe]], [[Suggestions/RejectedMarch2007#Body_Drag|dupe]], [[Suggestions/RejectedMarch2007#Body_Drag_2.0|dupe]], [[Suggestions/RejectedJune2006#Drag_Corpse|dupe]], [[Suggestions/RejectedDecember2005#Drag this|dupe]], [[Suggestions/RejectedDecember2005#Shove.2FDrag|dupe]], and [[Suggestion:20080706 Moving Bodies|dupe]]. Next time, spend some time searching to see if your suggestion, or something similar, has been suggested. --{{User:Armpit_Odor/dnsig}} 14:46, 15 July 2011 (BST)
<br>what kind of moron would waste so much AP outside and gain nothing for it? i might as well go back to shooting zombies in the street.--{{User:Sexualharrison/sig}}<small>14:48, 15 July 2011 (bst)</small>
:A zerger.--[[User:Yonnua Koponen|<span style="color: DarkOrange">Yonnua Koponen</span>]]<sup>[[User_talk:Yonnua Koponen| <span style="color:Gold">T</span>]][[DvB| <span style="color: Goldenrod">G</span>]]</sup><sup><span class="plainlinks">[http://www.urbandead.com/profile.cgi?id=840689 <span style="color: DarkGoldenrod"> P</span>] </span></sup> [[User:Yonnua Koponen/Sandbox|<span style="color: Red">^</span>]][[Discosaurs|<span style="color: Red">^</span>]][[{{TALKPAGENAME}}#Donkey|<span style="color: Red">^</span>]] 15:10, 15 July 2011 (BST)
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===Necrotech Enhanced Bullets===
Q: If it wastes AP, what is the point?
{|
|'''Timestamp:''' 10:33, 14 July 2011
|-
|'''Type:''' Weapon/Survivor Skill
|-
|'''Scope:''' Survivors
|-
|'''Description:''' It is incredibly unfair that only zombies get a damage-over-time attack. Survivors should have one too. I propose that a new item enabling one to coat their weapon in a substance that does damage-over-time to zombies, weakening them to the point of death but not actually killing them since this would actually benefit zombies. These would come from Necrotech Buildings and be single-use and the substance wears off after striking a zombie once. It would also be at the bottom of the Necrotech Skill tree, requiring that one pick up all of the skills down to Necronet Access before one can obtain and use the item.
|}
====Discussion (Necrotech Enhanced Bullets)====
The idea is cute, and probably not even a dupe too. Though I think it's too overpowered. At the very least you should come up with a way how zombies can cure themselves from the effect, like survivors can with a FAK. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  10:36, 14 July 2011 (BST)
:Oldest DS dupe in the history of mankind. Usually the zombie comes back as a human. Unsurprisingly, it's almost always yeled down on this page, and from what I can see, this would be more OP than some of the others.--[[User:Yonnua Koponen|<span style="color: DarkOrange">Yonnua Koponen</span>]]<sup>[[User_talk:Yonnua Koponen| <span style="color:Gold">T</span>]][[DvB| <span style="color: Goldenrod">G</span>]]</sup><sup><span class="plainlinks">[http://www.urbandead.com/profile.cgi?id=840689 <span style="color: DarkGoldenrod"> P</span>] </span></sup> [[User:Yonnua Koponen/Sandbox|<span style="color: Red">^</span>]][[Discosaurs|<span style="color: Red">^</span>]][[{{TALKPAGENAME}}#Donkey|<span style="color: Red">^</span>]] 13:00, 14 July 2011 (BST)
::Oh, well, it's pretty obvious I almost never visit developing suggestions, forgive my lack of knowledge. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  14:32, 14 July 2011 (BST)
:::MEh, not visiting DS is a pretty healthy choice imo. Also, I didn't mean to be responding to your comment, and in retrospect, it does look a bit like I was attacking you. :P sorry about that.--[[User:Yonnua Koponen|<span style="color: DarkOrange">Yonnua Koponen</span>]]<sup>[[User_talk:Yonnua Koponen| <span style="color:Gold">T</span>]][[DvB| <span style="color: Goldenrod">G</span>]]</sup><sup><span class="plainlinks">[http://www.urbandead.com/profile.cgi?id=840689 <span style="color: DarkGoldenrod"> P</span>] </span></sup> [[User:Yonnua Koponen/Sandbox|<span style="color: Red">^</span>]][[Discosaurs|<span style="color: Red">^</span>]][[{{TALKPAGENAME}}#Donkey|<span style="color: Red">^</span>]] 14:35, 14 July 2011 (BST)
::::Didn't took it like that, so no worries. As for not visiting DS, it's mainly because, like most fan-suggestions for any kind of game, you're wasting so much time on something that doesn't go through 99.99% of the time. I can see why people are drawn towards it, but seriously, even the genuine good suggestions that go beyond a simple modification never make the cut. -- [[Image:Cat Pic.png|14px]] [[User:MisterGame|<span style= "color: maroon; background-color: white">'''Thadeous Oakley''']]</span> [[User_Talk:MisterGame|<span style= "color: black; background-color: white">'''''Talk''''']]</span>  15:18, 14 July 2011 (BST)
Survivors have lots of skills that zombies don't have, so giving them a pseudo-infection skill isn't evening anything up <small>-- [[User:Boxy|boxy]] 03:54, 15 July 2011 (BST)</small>


Overpowered and totally illogical. Also good solution to that disgusting spam on the page boxy.. {{User:Mazu/sig}}  04:01, 15 July 2011 (BST)
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
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===Semi-auto shotguns===
''Cycled to a [[User:Treviabot92/Semi-auto shotgun|user sub-page]] as there had been no real progress in the discussion for weeks'' <small>-- [[User:Boxy|boxy]] 03:45, 15 July 2011 (BST)</small>


==Suggestions up for voting==
Please give your thoughts.
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


<!--  
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''No suggestions from here are currently up for voting.''
====Discussion (Backpack)====
EDIT BELOW THIS LINE -->
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[[Suggestion:20110630_Character_creation_daily_limit_and_Captcha]]

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)