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| =Suggestions= | | ===Ignore based on Radio Broadcast=== |
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| <!--
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| EDIT BELOW THIS LINE -->
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| ===Makeshift weapon=== | |
| {| | | {| |
| |'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 13:23, 14 October 2012 (BST) | | |'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC) |
| |- | | |- |
| |'''Type:''' Skill | | |'''Type:''' UI enhancement |
| |- | | |- |
| |'''Scope:''' everyone | | |'''Scope:''' Interface |
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| |'''Description:''' cost would be 100 xp allows for adding spikes to Baseball Bat,cricket bat,Hockey Stick,length of pipe as well as wire this would make them more lethal depending on what you add to them spikes increases attack damage by 1 wire increases chance of hit by 5 percent of heavy objects like cricket bat and pipes and gives 10 percent if its a baseball bat or hockey stick. I got this idea watching survival horrors and gives the factorys some sort of purpose | | |'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked. |
| | | |} |
| objects you must have
| | ====Discussion (Ignore based on Radio Broadcast)==== |
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| 1 bag of nails and following weapon
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| chicken wire and weapon
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| and be in a factory with power
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| ap cost 4
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| weapon can only have 1 or the other attached cant have both as this would make it more powerful
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| cumberance is doubled example baseball bat would be instead of 2 a 4
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| ====Discussion (SUGGESTION NAME)==== | |
| ---- | | ---- |
| | | ===Shrink the map=== |
| ----
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| ===Storms=== | |
| {| | | {| |
| |'''Timestamp:''' · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 23:06, 25 September 2012 (BST) | | |'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC) |
| |- | | |- |
| |'''Type:''' I dunno | | |'''Type:''' Map change |
| |- | | |- |
| |'''Scope:''' Everyone | | |'''Scope:''' Everyone |
| |- | | |- |
| |'''Description:''' Face it. Nothing unpredictable happens on Urban Dead. | | |'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase. |
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| You know what's unpredictable? The weather. No, I'm not talking about a full weather system with sunshine and rain and hail and rainbows and sky frogs.
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| I'm strictly talking about one relatively small addition that would create an all new facet of gameplay.
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| Storms.
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| A Storm has a 40% chance of occurring once every 24 hours. It wouldn't be at the same time every day, but rather every three hours a storm would randomly come into being or not based on how the dice rolled... and it would only decide "yes, let's make a storm" once every 24 hours.
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| So what's a storm?
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| A storm mimics the Halloween "fog" effect. However, tiles would read "Rain Storm". '''Having an umbrella in your inventory sets the map view back to normal!'''
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| During this time, anyone caught outside would have their clothing effected as such...
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| "Soaking wet" for standard clothes, and "Muddy" for footwear. Umbrellas would prevent "soaking wet" but not "muddy".
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| The "Soaking wet" would be removed after the storm is gone, but the mud stays because water dries and dirt/mud doesn't just evaporate.
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| There would be two random events that would also randomly occur during a storm:
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| #Lightning strikes. All this would be is the game randomly picking a tile and frying any generator within, giving the message: "You hear a clap of thunder as the generator groans to a halt."
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| #:People within a radius of (X) tiles would see: "You hear a clap of thunder as lightning strikes (directions here)."
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| #:If there is no generator on the hit tile, people still see the flavor messages but nothing essentially changes.
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| #Rain causes problems. All this would be is the game randomly picking several tiles and having a bit of roof fall in, taking down the building's repair status, giving the message: "A section of the roof has collapsed due to heavy rain."
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| #:Nobody gets a message unless they're in that building when it happens.
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| "Why?" you ask...
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| Because it throws a monkey wrench into things. Essentually ''because it's somethign unpredictable that will happen and give you a reason to do something''.
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| Note that during winter months, the game could automatically replace the word "rain" with "snow" caving in roofs... and lightning strikes could simply be removed during that span of time.
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| |} | | |} |
| | | ====Discussion (Shrink the map)==== |
| ====Discussion (Storms)==== | |
| I prefer my [[PR_Malton#Monthly_Weather|weather suggestion]] a bit more. Er...Sort of. --{{User:Axe Hack/Sig}} 23:21, 25 September 2012 (BST)
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| :Surely this is a dupe? --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 23:22, 25 September 2012 (BST)
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| ::"Pigeon poop" is not a dupe of "Cream cheese". In other words, just because someone suggested all-encompassing weather system(s) doesn't mean a simple "duplucate fog with cool add-ons" is a dupe. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 23:35, 25 September 2012 (BST)
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| ::btw, Axe's suggestion even points out his is not a dupe because his is complex and the others aren't. My arguement is the reverse. Mine is simple or elegant and his will never get in because it's complicated. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 23:37, 25 September 2012 (BST)
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| ---- | | ---- |
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| ===Actual Mannequins=== | | ===Action Points=== |
| {| | | {| |
| |'''Timestamp:''' · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 03:27, 25 September 2012 (BST) | | |'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022 |
| |- | | |- |
| |'''Type:''' Flavor | | |'''Type:''' Action Points Increase Regeneration Rate |
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| |'''Scope:''' Humans directly, Zombies indirectly | | |'''Scope:''' Everyone |
| |- | | |- |
| |'''Description:''' So. Mannequins. | | |'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this. |
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| You should be able to find mannequins in malls, which could then be used to 'decorate' an area in the same way as current decorative items.
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| The difference is that when you set it up, you'll have the clothing option drop-downs for that area. So in effect you could decorate a Police Station with a mannequin in police garb.
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| To keep things relatively spam free (because you don't want three mannequins with five items each on, all cluttering the page) you'd only be able to set up one mannequin per location with the fail message: "There is already a mannequin here." and nothing more need be said.
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| If you select more than three clothing items for your mannequin, any items beyond the first three are placed with "and more".
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| ie: "This room is decorated with a mannequin dressed in a white hoodie, a white t-shirt, white slacks, and more." (Or however this is currently phrased in-game.)
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| This makes is so that you can choose any type of clothing you want... hat, shoes, etc. Otherwise to prevent spam we'd have to do things like block clothing types. This way you can pick from anything, but it's just a matter of the first three ending up being recorded.
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| When a zombie smashes a clothed mannequin, they recieve 2 XP instead of the traditional 1 XP. Undressed mannequins just give the 1 XP.
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| Additionally up for discussion: Should people be able to re-dress or strip mannequins? If so, how would that work on the game view?
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| Additionally up for discussion: Would it be better if, to dress a mannequin, you had to edit your profile and actually put something you're wearing onto the mannequin? This would enable you to "bring" clothes from other locations. Clothes you place on would of course remove whatever was in that slot. No taking things or taking things back.
| |
| |} | | |} |
| ====Discussion (Actual Mannequins)==== | | ====Discussion (Action Points)==== |
| My version is better. --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 08:44, 25 September 2012 (BST)
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| :Link? I did a search for "Mannqeuin" but admittedly didn't look far into the results. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 19:09, 25 September 2012 (BST)
| |
| ::Many years ago, my first edit to this wiki was to this very page, and a suggestion called mannequin. I was immediately taken to vb for spamming the page with humorous suggestions, only for grim to save me by pointing out ds is for all suggestions however retarded.
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| ::To recap. Mannequins could be found by searching clothes stores in malls. (2% base value). They took up 10% encumbrance. They could be placed, like decorative objects. HOWEVER, rather than be objects, they remained in the stack, with your own profile. If they were attacked, they were automatically destroyed (for 2xp). They were, in effect a pretend version of your ingame character. Useful for hiding from griefers, making empty buildings look like they were full, and generally annoying the hell out of everyone. --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 19:39, 25 September 2012 (BST)
| |
| :::Ah. Yeah, I was thinking more like the sexy mannequin in the corner in the fishnet stockings. Or bunny suit. Or whatever you want to say about your group. <_< · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 21:22, 25 September 2012 (BST)
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| ::::How are either of those things more sexy than me? --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 22:35, 25 September 2012 (BST)
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| :::::So when you said zombies would 'attack' your mannequin... you meant sexually. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 22:50, 25 September 2012 (BST)
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| ::::::Obviously. Unless I attack "myself" first. Would you do me? I'd do me. --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 22:54, 25 September 2012 (BST)
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| :::::::No offense, but I've been seeing this transparent bikini-clad torso for a while now. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 23:16, 25 September 2012 (BST)
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| ::::::::Fair.--[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 23:23, 25 September 2012 (BST)
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| :::::Maybe we could combine suggestions. Mannequin looks like you unless you decide to dress it differently. XD · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 22:52, 25 September 2012 (BST)
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| ===APPS=== | | ===Drone=== |
| {| | | {| |
| |'''Timestamp:''' · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 01:50, 24 September 2012 (BST) | | |'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup> 19:10, 23 July 2022 (UTC) |
| |- | | |- |
| |'''Type:''' Object, sort of. | | |'''Type:''' Survivor Item |
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| |'''Scope:''' Humans | | |'''Scope:''' Survivors |
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| |'''Description:''' I was thinking about modern products, etc., which have become ubiquitous since the dawn of Urban Dead. One is the phenomenal rise of the "smart phone" as opposed to the cells found in UD. | | |'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use. |
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| So in that regard, I'd like to see cell phones a bit smarter. There should be a series of "apps" that are available for use on cell phones when cell service is available. Apps would not come pre-installed on cells, and would instead have to be shared with you by another player or "discovered" during cell use. For example, when using your cell, and additional message reading "You discover a map application." would appear below your normal call. (This happens only once per app, and it's randomized.)
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| To explain 'sharing' an app, you'd be able to send any app you have to another player in the same way you'd place a call. Everything is identical except the app notice would be 'forced' with your message, not randomly aquired.
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| You'd recieve an additional drop-down next to your cell with names of the apps once you aquire at least one app. Selecting one and clicking the phone button lets you use that app. Default selection is 'none'.
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| List of possible apps:
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| #Map app - Gives a similar effect of binoculars from any location, but without showing any data other than tile names, and with a slightly larger radius of landscape. This does not make binocs useless, as they work when cell reception is off and you see the nearby player data and so on. ''The Map app shows only the surrounding terrain''.
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| #Arcade app - This would give random flavor text like when you read a newspaper. You'd be able to gain 1 XP from positive messages. Messages would include things like: "You play with your Arcade app and launch some Angry Vultures, knocking down several headstones." and so on. Remember that you're burining AP, cell towers have to be powered, and you're getting "fail" messages, so this is not an instant AP to XP converter.
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| #Recommendation app - This recommends local businesses, but is actually a sort of mysterious clue machine. It would draw names from a 10 x 10 radius and give you strangely veiled information on building status. For example, it would say "A disappointed customer gave Farnsworth Arms zero stars." Which would translate to "Farnsworth Arms is ruined." There would be nonsense recommendations peppered in to make it a (fun) guessing game.
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| And so on. The possibilities are endless for these sort of "mini features".
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| Please don't ask where the smart phones came from. Where did generators come from when they were added? You just "noticed people carrying them" in the news announcement.
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| |} | | |} |
| ====Discussion (APPS)==== | | ====Discussion (Drone)==== |
| Could be an interesting way to give mobiles and mobile towers some relevance. What it would take for that are some apps that can't be replicated by userscripts. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 06:43, 24 September 2012 (BST)
| | Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC) |
| :Indeed. I know there are faults with it so far, but I figured it was worth opening up to discussion, etc. Plus (I used to say this in 2005, so forgive me if this sounds stupid now) it's good to keep in mind all the players, new or just casual players, who don't know about or don't want to use (or can't use) out-of-game resources. Back in the day, I remember someone suggesting that Necrotech buildings should be colored differently, or that lit buildings should, something like that... and everyone was replying: "KILL - Get the Firefox script." Reminding folks not everyone used Firefox just incited "Use Firefox, then." Ha ha. · [[User:Amazing|<span style="border-left: 1px solid #aaa; border-top: 1px solid #aaa; border-bottom: 1px solid #aaa; color: #aaa; text-decoration: none; background-color: #eee; padding: 2px 0 2px 2px;">Amazing</span>]][[User_talk:Amazing|<span style="border-right: 1px solid #888; border-top: 1px solid #888; border-bottom: 1px solid #888; color: #eee; text-decoration: none; background-color: #aaa; padding: 2px 2px 2px 0;">phobia</span>]] 01:59, 25 September 2012 (BST)
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| ---- | | ---- |
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| ===Peekaboo=== | | ===Backpack=== |
| {| | | {| |
| |'''Timestamp:''' [[User:A Big F'ing Dog|A Big F'ing Dog]] 23:12, 23 September 2012 (BST) | | |'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC) |
| |- | | |- |
| |'''Type:''' Skill | | |'''Type:''' New item |
| |- | | |- |
| |'''Scope:''' Zombies | | |'''Scope:''' Survivors |
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| |'''Description:''' Right now zombies face a huge challenge in dealing with barricade strafing and river tactics. Sure, a good horde can take over any building they want and hold it ruined for a long time. But what good does that do if survivors can abandon it and hide in any of the many other buildings next door? Here's an idea to make it dangerous for survivors to let a building stay ruined: | | |'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP). |
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| <b>Peekaboo (Don't worry, just a placeholder name until someone suggests something more appropriate)</b>
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| <i>As decay sets into Malton's buildings gaps appear in the ruined walls allowing a glimpse of the tasty prey next door.</i>
| | Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies? |
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| Zombies with the Memories of Life subskill Peekaboo are smart enough to stare through these small gaps. While standing inside buildings that have been ruined for 5 consecutive days or more, zombies with the skill can see how many standing survivors and zombies are inside adjacent buildings. The adjacent buildings you can see into only includes those north, south, east and west, not diagonally adjacent ones. And the gaps are not large enough to let you see individual player names or profiles.
| | A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away. |
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| Although zombies can see into the adjacent buildings they cannot free run into them. Trying to do so just places them outside the building as normal.
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| And no, you cannot see from an intact building into a ruined one. The gaps may be there, but there's too much debris and dust in the way to easily stare into the ruined building. You also cannot see from one ruined building into another ruined building, meaning that this skill cannot reveal survivors hiding in ruined structures.
| | Q: If it wastes AP, what is the point? |
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| This is an X-Ray skill suggestion, which is usually a big no-no, however it's based entirely on letting a building stay ruined for a significant period of time. Want your safehouse to be safe? Don't let zombies party for days on end in the building next door.
| | A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies. |
| |}
| |
| ====Discussion (Peekaboo)====
| |
| I hate the inconsistent nonsense of it. --[[User:Rosslessness|I'm not the Ross UDWiki needs, ]][[User talk:Rosslessness|I'm the Ross it deserves.]] 23:29, 23 September 2012 (BST)
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| :Seconding Ross. I have nothing against a suggestion that makes running away a bit more unattractive, but as it is it is just weirdly inconsistent. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 06:45, 24 September 2012 (BST)
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| ::Gotta agree with the others on this one. Not understanding why it is the way it is at all. {{User:Aichon/Signature}} 16:22, 24 September 2012 (BST)
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| ----
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| ==Suggestions up for voting==
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| The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
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| <!--
| | Please give your thoughts. |
| ''There are currently no suggestions up for voting.''
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| -->
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| '''[[Suggestion:20120919 Call Backup|Call Backup]]'''
| |
| :<small>by [[User:A Big F'ing Dog|A Big F'ing Dog]] at 18:16, 19 September 2012 (BST) </small>
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| '''[[Suggestion:20120915 Newbie Radio|Newbie Radio]]'''
| | |} |
| :<small>by [[User:A Big F'ing Dog|A Big F'ing Dog]] at 00:42, 16 September 2012 (BST) </small>
| | ====Discussion (Backpack)==== |
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