Developing Suggestions: Difference between revisions

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=Suggestions=
===Ignore based on Radio Broadcast===
 
{|
<!--
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
EDIT BELOW THIS LINE -->
|-
 
|'''Type:''' UI enhancement
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]]
|-
 
|'''Scope:''' Interface
==== (food for thought)====
|-
 
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|'''Type:''' objects
|}
====Discussion (Ignore based on Radio Broadcast)====
----
===Shrink the map===
{|
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|'''Type:''' Map change
|-
|-
|'''Scope:''' survivors/zed
|'''Scope:''' Everyone
|-
|-
|'''Description:'''
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
 
|}
 
====Discussion (Shrink the map)====
----


===Food For Thought===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 14:23, 17 October 2012 (BST)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' objects
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' survivors/zed
|'''Scope:''' Everyone
|-
|-
|'''Description:'''  
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
|}
====Discussion (Food For Thought)====
====Discussion (Action Points)====
----
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===Drone===
malton seems to be on the verge of alcoholism as we have wine and beer but weres the food
my suggestion is food can be found in pubs,hospitals,schools,clubs,malls
 
 
5 percent no power
15 with power
 
food in general
crisps 1hp rate  in pubs and malls and schools
 
canned food varying from tuna,beans etc 3 hp  all buildings
soda 1 hp all buildings
 
frozen food perishes if not supplied to a building with no power via supply create only
5hp limited supply
ranging from 25 will appear in a small corner which is how much food is left no search rate required simply hit tab
only drops during a siege.
 
food grants hp but like the booze etc can not be used to heal from infection
 
zed foods
 
rotted meat 3hp ( found in destroyed buildings of the above)
flesh of fallen
if a zed manages to kill a person they can grant themselves 1hp back
 
====Discussion (food for thought)====
Food is a dupe suggestion. I'm just too lazy to search for them right now. --{{User:Axe Hack/Sig}} 13:24, 17 October 2012 (BST)
 
Am I the only one that the terrible (or lack of proper) formatting for this suggestion is bothering? --{{User:Klexur/Signature}} 13:57, 17 October 2012 (BST)
 
===LEND A HAND===
{|
{|
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 12:03, 16 October 2012 (BST)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Skill
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' survivors
|'''Scope:''' Survivors
|-
|-
|'''Description:''' allows for a person to give another person ammunition and weapon must be lowest weapon in persons pack  only up to 2 times per day and cant supply ammo again to same person till next day can also give medpacks only 1 per person ( this is to prevent over abuse)
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
skill costs 100xp
|}
|}
====Discussion (LEND A HAND)====
====Discussion (Drone)====
Super zerg-exploitable. Need I say more? {{User:Bob Moncrief/Sig}} 13:59, 16 October 2012 (BST)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
:This. --{{:User:Thanatologist/Sig}} 03:26, 17 October 2012 (BST)
 
[[User:Heheevilme|Heheevilme]]
how would this be exploited by a zerg if only a survivor can use it?
zombies arent able to use medpacks or ammo unless you have met a zed with a gun
:Whoever said a zerg had to be zombie? And yes, there are zombies that could use guns. It was an awesome easter egg back in the days. --{{User:Axe Hack/Sig}} 12:51, 17 October 2012 (BST)
 
[[User:Heheevilme|Heheevilme]]
 
And i can see how this can be abused however multi accounts arent they monitored so your not 2 close to the original
changed it  so that its 2 thabks for the insight axe hack
:A zerg won't give a damn about that because they bypass the countermeasures with proxies. The countermeasures only work if two or more characters with the same IP are within close proximity of each other. All a zerger needs to do to bypass this countermeasure is to use proxy IPs. --{{User:Axe Hack/Sig}} 13:22, 17 October 2012 (BST)
 
[[Suggestions_Dos_and_Do_Nots#AP.2C_Inventory.2C_Skills.2C_and_Barricades|uh-oh]]... {{User:DanceDanceRevolution/a}} 13:04, 17 October 2012 (BST)
 
 
----
----


===Makeshift weapon===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 13:23, 14 October 2012 (BST)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' Skill
|'''Type:''' New item
|-
|-
|'''Scope:''' survivors
|'''Scope:''' Survivors
|-
|-
|'''Description:''' cost would be 100 xp allows for adding spikes to Baseball Bat,cricket bat,Hockey Stick,length of pipe as well as wire this would make them more lethal depending on what you add to them spikes increases attack damage by 1 wire increases chance of hit by 5 percent of heavy objects like cricket bat and pipes and gives 10 percent if its a baseball bat or hockey stick. I got this idea watching survival horrors and gives the factorys some sort of purpose
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


objects you must have


1 bag of nails and following weapon
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


bag of nails would have to be added in game and found easily like 15 to 20 percent of searches would yeild a bag of nails in a factory ammount of room it takes up the same as a book
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


barbed wire and weapon
barbed wire can be found 5-10 percent of searches in a factory and uses more room due to it being bulky


and be in a factory with power
Q: If it wastes AP, what is the point?


ap cost 4 to make it
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


weapon can only have 1 or the other attached cant have both as this would make it more powerful


cumberance is doubled example baseball bat would be instead of 2 a 4
Please give your thoughts.
 
( places nails can be found harware store in mall 10 percent 15 if theres power)
( barbed wire rare 5 percent)
 
====Discussion (Makeshift weapon)====
This doesn't seem too bad, and would spice  up roleplay. All we need is for someone intimately familiar with hit percentages and encumbrance to balance it properly, 'coz those seem a little high to me. --{{:User:Thanatologist/Sig}} 03:26, 17 October 2012 (BST)
 
I'm pretty sure this is duped. I'm just too lazy to search right now. --{{User:Axe Hack/Sig}} 13:24, 17 October 2012 (BST)
----


|}
====Discussion (Backpack)====
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----
==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
<!--
''There are currently no suggestions up for voting.''
-->
'''[[Suggestion:20120919 Call Backup|Call Backup]]'''
:<small>by [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] at 18:16, 19 September 2012 (BST) </small>
'''[[Suggestion:20120915 Newbie Radio|Newbie Radio]]'''
:<small>by [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] at 00:42, 16 September 2012 (BST) </small>

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)