Developing Suggestions: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
 
(926 intermediate revisions by 68 users not shown)
Line 2: Line 2:




=Suggestions=
===Ignore based on Radio Broadcast===
 
 
<!--
EDIT BELOW THIS LINE -->
===Survivors can point===
{|
{|
|'''Timestamp:''' {{User:DanceDanceRevolution/a}} 02:04, 26 November 2012 (UTC)
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|-
|'''Type:''' Mechanics
|'''Type:''' UI enhancement
|-
|-
|'''Scope:''' Survivors
|'''Scope:''' Interface
|-
|-
|'''Description:''' Pretty simple: As a survivor I wanna point at stuff. Logical inconsistencies of zombies needing a skill to do what humans should be able to do anyway notwithstanding, I just think it would be a nice touch.... Honest thoughts? Dupe?
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
|}
====Discussion (Survivors can point)====
====Discussion (Ignore based on Radio Broadcast)====
Not sure whether this counts as balancing or a survivor buff (which we're always saying we don't need) XD {{User:Bob Moncrief/Sig}} 14:14, 26 November 2012 (UTC)
 
----
----
 
===Shrink the map===
===Collectible Mall Postcards===
{|
{|
|'''Timestamp:''' [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] 21:27, 22 November 2012 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Novelty Item
|'''Type:''' Map change
|-
|-
|'''Scope:''' Survivors and Zombies
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Here's an idea for a fun mini-game that could exist within the overall game of Urban Dead.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
 
Searching in any unruined mall could have a chance of giving you a postcard for that mall. For example, a "Caiger Mall Postcard" or "Ackland Mall Postcard".
 
Mall postcards would take up 0 inventory space, but you're only able to collect one for each mall. Finding a second one for the same mall would give you a message like "You find a Bale Mall Postcard but discard it because you already have one."
 
Zombies would also randomly find them after killing a survivor inside a mall, but to signify the item was collected while dead it would be covered in blood, "Blood-Splattered Mitchem Mall Postcard". "You find a postcard on the floor near your victim and pick it up."
 
It would be a fun goal, for your own entertainment, to travel around the city and collect the complete set. And if you don't want to collect postcards you'd be able to select them as an item to auto-discard.
|}
|}
====Discussion (Collectible Mall Postcards)====
====Discussion (Shrink the map)====
 
'''Suggestion - '''I like the general idea, but it still lacks an incentive, an actual call to action. Would the postcards be represented with an actual image or would it just be plain text? Would there be an added bonus? Something that involves ''more'' than just searching a couple of times in a mall? {{User:Peralta/Signature}} 11:25, 23 November 2012 (UTC)
:It'd just be text, like every other item. There's no bonus, it's just a way of satisfying your own OCD and earning mementos as you travel around the city. Finding one postcard is simple, but collecting the whole set requires a major effort and a lot of traveling. --[[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] 19:01, 24 November 2012 (UTC)
::Nope, not enough reason to exist. Gnome's idea to use them as ingame communication or as interactive flavour items is a tad better, but what you need is a real reason why this would be fun. {{User:Peralta/Signature}} 02:09, 26 November 2012 (UTC)
:::You can ''collect them''. That's all I needed to hear. :P {{User:Aichon/Signature}} 03:36, 26 November 2012 (UTC)
::::Something tells me I could hide a couple hundred ''collectibles'' around the wiki and you'd be happy just looking for them, am I right? :P {{User:Peralta/Signature}} 03:42, 26 November 2012 (UTC)
 
Pointless, yes, but I think it'd be a fun novelty. I'm in favor. {{User:Aichon/Signature}} 20:19, 24 November 2012 (UTC)
 
I think it would be cool if you could write on them and leave them in mailboxes/postboxes in certain places throughout the city. --{{User:A Helpful Little Gnome/Sig}} 23:16, 24 November 2012 (UTC)
----
----


===Hardcore City===
===Action Points===
{|
{|
|'''Timestamp:''' {{User:Axe Hack/Sig}} 06:37, 15 November 2012 (UTC)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' New City/New Game Type
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' Everyone
|'''Scope:''' Everyone
|-
|-
|'''Description:''' I'm too lazy to type right now as it's about 1:30AM on a Wednesday night, so I'll keep this as short and simple as possible.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
====Discussion (Action Points)====
----


Brand new city of 50 blocks of 10x10 (to accommodate the size of the current player base). No NT buildings or items. Supplies are limited. There will be a time limit of one month, and as such, there will be a "Last man standing" leaderboard and other such leaderboards. After one month is up, and scores are tallied, everything resets (all characters' levels are returned to Lv1 and are returned to survivor status, and will be included in the next round assuming the player registers them for the next round). No Zombie starting class (keep reading. I'll explain why). Registrations for this city are open one week before a round begins, and closes as soon as the round starts. 1-5 registered players will randomly be chosen to begin with an Infection status. Infections cannot be cured.
===Drone===
 
{|
The basic concept of this suggestion was to introduce a new possible game type meant to see whether players will band together and ration their limited supplies, or whether they will get greedy and attempt to hoard as much of the supplies all for themselves.
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|'''Type:''' Survivor Item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (Hardcore City)====
====Discussion (Drone)====
I apologize for some of the poorly constructed sentences. I was trying to keep this short. Didn't realize in doing so, I would be making this sound like a newspaper ad. Don't worry. The actual suggestion, assuming this makes it that far, will not be worded like this. >_> --{{User:Axe Hack/Sig}} 06:38, 15 November 2012 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
Not a fan at all, I'm afraid. It sounds like Q2019 to me, except with slower leveling and less zombies, meaning that the one month timeframe will result in massive numbers of survivors alive at the end each time, I should think. After all, if you're not creating the majority of your zombies until partway through the time, they won't have time to level up sufficiently to be a real threat. As a result, PKing will play the decisive role in deciding whether or not the city survives the month, but I doubt there would be enough PKers to wipe enough people out in that time (unless the turnout was extremely poor). {{User:Aichon/Signature}} 06:58, 15 November 2012 (UTC)
 
:So. 5 players are infected. It's incurable. So why would they even play? They've got 50ap until they die. Meh. The zombie threat will be non existent, the xp gaining will be terrible. (Pking is a terrible way to gain xp) so it's the hack and heal game all the way. Except.... there's limited faks. So xp gain in all circumstances would be at a crawl. The only way I seeing it work was if a group had a friendly zombie who didnt mind dying every day.
 
:Better suggestion. Normal game rules, but make infection incurable and headshots fatal for all. --[[User talk:Rosslessness|Ross Less Ness]] <sup>[http://www.youtube.com/watch?v=ERLLUoZn0mM Enter Stranger...]</sup>  09:49, 15 November 2012 (UTC)
::I agree with Ross here and Aichon here: the one month time-limit is miserable and will prevent actual player culture. In Q2019, I didn't see any regions or locations that were actually symbolic like the Caigers and Ridleybanks of UD. Player culture enables RP and immersion, which are vital for low-tech games like these. {{User:Peralta/Signature}} 11:37, 15 November 2012 (UTC)
 
Let's try this one then:
*Headshots are fatal
**Headshots are a limited chance to activate skill (just adding this one here to keep survivors from becoming too powerful, much like how the other perma-death cities were with Perma-Headshot)
*Incurable Infections
**OK, not 100% incurable, but FAKs will become a limited chance to heal Infections item
*Supplies are limited
**Not completely limited. 5 random barricaded buildings in each suburbs will be resupplied via airdrops each week
 
Yes, I'm still pushing for a city with limited supplies. --{{User:Axe Hack/Sig}} 14:58, 15 November 2012 (UTC)
 
Bump. --{{User:Axe Hack/Sig}} 00:54, 23 November 2012 (UTC)
:I hate the new option even more. Urban dead works as a game of certainties. I might perma kill you? I may cure you? Nah. Even DNA scanning failures annoy me. Headshots are fatal. Change infection so it kills you 100AP hours after infection.
::Counterproposal. 20 by 20 city. Permadeath, profiles tell you how many survivors and zombies you've killed. Toolboxes do not exist. Bam. --[[User talk:Rosslessness|Ross Less Ness]] <sup>[http://www.youtube.com/watch?v=ERLLUoZn0mM Enter Stranger...]</sup>  17:26, 23 November 2012 (UTC)
 
----
----


===wrench===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Heheevilme|Heheevilme]] 13:09, 20 October 2012 (BST)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' weapon
|'''Type:''' New item
|-
|-
|'''Scope:''' survivors/zeds
|'''Scope:''' Survivors
|-
|-
|'''Description:''' a simple wrench that does 2 damage hit ratio  10 and 25 with hand to hand combat making it 35 hit ratio accuracy 3 encumbered  and can be found in factorys and auto repair station, and hardware store in mall
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
search rate is 4 to 6 percent
 
|}
 
====Discussion (wrench)====
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
I don't know if we need new Survivor weapons right now. The game is skewed towards survivors, and they don't really need any more buffs. {{User:Bob Moncrief/Sig}} 17:02, 20 October 2012 (BST)


Can't you already get a wrench?! {{User:DanceDanceRevolution/a}} 02:22, 22 October 2012 (BST)
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Oh, you cant. Oh well. As you can see [[Weapons#All_Items_Available_in_Malton|here]], we already have a bunch of melee weapons in the game. I don't know if we need more... Unless they implement cars. Maybe we'll need a wrench then. {{User:DanceDanceRevolution/a}} 02:25, 22 October 2012 (BST)


Don't see the use right now, since it would be just another weapon nobody would use... {{User:Peralta/Signature}} 11:39, 15 November 2012 (UTC)
Q: If it wastes AP, what is the point?


i'm still waiting for penis rockets.--{{User:Sexualharrison/sig}}<small>22:04, 22 November 2012 </small>
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
----


==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


<!--
Please give your thoughts.
''There are currently no suggestions up for voting.''
-->
'''[[Suggestion:20120919 Call Backup|Call Backup]]'''
:<small>by [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] at 18:16, 19 September 2012 (BST) </small>


'''[[Suggestion:20120915 Newbie Radio|Newbie Radio]]'''
|}
:<small>by [[User:A Big F&#39;ing Dog|A Big F&#39;ing Dog]] at 00:42, 16 September 2012 (BST) </small>
====Discussion (Backpack)====
----

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing

Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)