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=Suggestions=
===Shrink the map===
 
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EDIT BELOW THIS LINE -->
 
===Add Rage to Malton===
{|
{|
|'''Timestamp:''' '''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 16:49, 27 March 2013 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Mechanic
|'''Type:''' Map change
|-
|-
|'''Scope:''' Newbs (primarily zombie)
|'''Scope:''' Everyone
|-
|-
|'''Description:''' ''[http://wiki.urbandead.com/index.php?title=Suggestion:20130327_Crippling_Grasp&curid=161015&diff=2063663&oldid=2063650 Aichon's request for mechanics that make the game fun for the weaker side] has reminded me of this old suggestion of mine that I have taken [http://wiki.urbandead.com/index.php?title=Developing_Suggestions&oldid=1862859#Rage_in_Malton to DS 2 years ago], but apparently never entered to the actual Suggestion system:''<br><br>Borehamwood had a neat little mechanic called '''[[Borehamwood#Skills|Rage]]''', which allows a zombie who a.) hasn't [[Lurching Gait]] and b.) is in the presence of a harman to gain that skill instantly without any XP cost.<br><br>Applying it to Malton would make it a good bit easier for newbs (for who being a zombie is hard, whether voluntarily or by being killed), and it would also give some incentive to new dyed-in-the-wool pro-survivor types to follow feeding groans who otherwise would never consider to play a zombie.<br><br>As that mechanic already exists for another map, it should be easy-peasy to implement.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
|}
====Discussion (Add Rage to Malton)====
====Discussion (Shrink the map)====
Totally in favor. {{User:Aichon/Signature}} 18:30, 27 March 2013 (UTC)
:Helps zergers! But yeah, totally in favour. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  19:21, 27 March 2013 (UTC)
::Totally in favor. {{User:Bob Moncrief/Sig}} 20:21, 27 March 2013 (UTC)
:::I am totally in favor, too. This might even out the survivor-zombie imbalance and will encourage more people to play as zombies. [[User:Lpha|Lpha]] 22:09, 27 March 2013 (UTC)
::::I doubt it'd go that far, but at the very least it may make starting as one more appealing, thus helping us to hang onto more people that try out the zombie path. {{User:Aichon/Signature}} 22:43, 27 March 2013 (UTC)
----
----


===Experience Gain for Defiling Graffiti===
===Action Points===
 
{|
{|
|'''Timestamp:''' [[User:Lpha|Lpha]] 01:22, 25 March 2013 (UTC)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' New method for gaining experience for zombies.
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' Zombies
|'''Scope:''' Everyone
|-
|-
|'''Description:''' Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point. This would not overly imbalance the game, as a single experience point is not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game.  
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
|}
====Discussion (Experience Gain for Defiling Graffiti)====
====Discussion (Action Points)====
I'm in favor of this. Not sure if it's a dupe though; sounds like something that should have been suggested a while ago. {{User:Bob Moncrief/Sig}} 02:39, 25 March 2013 (UTC)
 
I am not sure if this has been suggested before, but it is not on the frequently made suggestions list and besides, there is little reason currently for a zombie to spend an action point in order to defile "a picture of a sailboat" or "boring, boring, boring" (both of which I have seen before). [[User:Lpha|Lpha]] 14:01, 25 March 2013 (UTC)
 
I have checked and there was no suggestion similar to mine, as far as I know. [[User:Lpha|Lpha]] 13:55, 27 March 2013 (UTC)
 
This seems like a consistency suggestion. I therefore suggest, for consistency, that this only applies to defilement on buildings in which XP would be gained by spraypainting. --{{User:A Helpful Little Gnome/Sig}} 19:13, 27 March 2013 (UTC)
:As gnome. consistent nonsense. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  19:22, 27 March 2013 (UTC)
----
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===fatal wound===
===Drone===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 13:11, 23 March 2013 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' survivor/zed
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' skill
|'''Scope:''' Survivors
|-
|-
|'''Description:''' wound hinders user by 1 hp per action effect can last for 5-10 turns max must be at 10-20hp to take effect can not be stacked with infection or if cripple bite.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (fatal wound)====
====Discussion (Drone)====
----
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
 
 
===frenzy===
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 19:17, 21 March 2013 (UTC)
|-
|'''Type:''' skill
|-
|'''Scope:''' zed
|-
|'''Description:''' when in large groups of 10 or more zeds frenzy grants a bonus to claw attacks +1 and bite +1 to those that have bought the skill
|}
====Discussion (frenzy)====
I assume that's +1 HP damage in each case? {{User:Bob Moncrief/Sig}} 19:24, 21 March 2013 (UTC)
 
yes its 1 hp more damage to each attack  but only when zeds are present large number otherwise this skill is nulled.--[[User:Soul kai|Soul kai]] 19:50, 21 March 2013 (UTC)
 
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===desperate bite===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 18:09, 21 March 2013 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' skill
|'''Type:''' New item
|-
|-
|'''Scope:''' zed
|'''Scope:''' Survivors
|-
|-
|'''Description:''' when zed is low on health zed gains a 1+ attack to bite and a 5 percent boost in chance of a hit only works if the zed is 15 hp
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
this does not stack  with other skill frenzy
|}
====Discussion (desperate bite)====
Again, +1 HP damage? And do you mean "15 HP or lower"? {{User:Bob Moncrief/Sig}} 19:25, 21 March 2013 (UTC)


yes 1 hp damage if the zed has 15p or lower it raises the attack by 1 more then normal --[[User:Soul kai|Soul kai]] 19:48, 21 March 2013 (UTC)


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Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


===NT syringes drop rate===
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
{|
|'''Timestamp:''' [[User:Hermite|Hermite]] 13:06, 21 March 2013 (UTC)
|-
|'''Type:''' gameplay
|-
|'''Scope:''' Reducing the drop rate for NT syringes
|-
|'''Description:''' Reducing the drop rate for NT syringes so it's more efficient to craft them rather then searching for them.This should help the zombie population raise,making the game more immersive.
Also,i'm not biased towards zombies as i play a dual nature caracter.
I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same.
|}
====Discussion (NT syringes drop rate)====
I'm a big believer that much of UD's imbalance problem could be fixed by shifting search rates downwards, so I like this. {{User:Bob Moncrief/Sig}} 14:54, 21 March 2013 (UTC)


i like the idea,but it would be best if you could specify the rate....--[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 08:35, 22 March 2013 (UTC)
:Search rates already shift in relation to the Survivor:Zombie ratio, with higher search rates if there are a higher proportion of zombies. Technically, we don't know what any search rates are at any given time. So a suggestion that just says "find rate decrease" is probably as specific as possible. {{User:Bob Moncrief/Sig}} 11:29, 22 March 2013 (UTC)
::i think he was referring to manufacture rate for NT syringe's in NT buildings. At least i think so....* scratches head*--[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 06:38, 23 March 2013 (UTC)
:::In rereading it I'm still pretty sure he meant lower the search rate so that manufacturing (staying at 20ap) becomes more efficient relatively. {{User:Bob Moncrief/Sig}} 20:21, 27 March 2013 (UTC)


----
Q: If it wastes AP, what is the point?


===Generator goes boom!!===
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
{|
|'''Timestamp:''' [[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 10:12, 21 March 2013 (UTC)
|-
|'''Type:''' destruction/killing
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|'''Scope:''' PK'rs,Death cultists
|-
|'''Description:''' when a generator is set up and overflowing with liquid fuel,i think it would only be fair that we get the opportunity to blow it up,here's how it works, you can shoot at the genny with your pistol or shotgun.i have given a brief description of what happens for each one below.the hit rates are the same.It works in building with fuel statuses higher than "very little fuel left" and does 5 damage when it explodes.


'''pistol-'''when you shoot at the genny and get a hit the first time,the following comes up"you shoot the generator and hit it,it starts leaking fuel"(fuel extinguishes faster if left leaking,can be repaired with [[construction]] skill) at the next hit it explodes and the following comes up ''"you hit the generator,the generator explodes you lose 3HP(only the [[Generator Killer]] loses 3Hp,rest of the people in the building lose 5Hp) from the burns"''


Please give your thoughts.


'''shotgun-'''the generator explodes at the first hit''"you hit the generator,the generator explodes ,you lose 3HP from the burns".''
'''player damage-'''anyone else in the building loses 5Hp,the description comes as ''"<u>examplecharacter</u> shot at the generator,it explodes,you loose 5Hp from the burns."''
|}
|}
====Discussion (Generator goes boom!!)====
====Discussion (Backpack)====
Much more complicated than the existing way of shooting a genny to bits level by level with halved hit chances. Does area damage (which is a no-no).<br>And realistically, you have it the wrong way around. The highest chance for an explosion to happen should actually be when there is very little fuel left - the fumes are what is explosive. The fuel in its fluid state is rather flammable than explosive, and compressed into an explosive state only under very controlled circumstances in the carburator of the motor. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 11:42, 21 March 2013 (UTC)
 
::'''re-'''I don't think it's that complicated,it's just shoot=go boom=getting thrown outside=15HP damage,i guess i made it seem a bit complicated....about the realism,well most games showcase barrels full of fuel exploding so i just wanted to go with it. besides it is a game after all.......(am i allowed to edit my suggestion now to change the area damage thing)--[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 08:27, 22 March 2013 (UTC)
:::Yes, you can edit your suggestion here on Developing Suggestions at any time. If you submit the suggestion for official voting, however, it will have to be in a finalized form. {{User:Bob Moncrief/Sig}} 11:30, 22 March 2013 (UTC)
::::Simplify it down to its essential core--damaged generators (maybe past a certain stage, or maybe just any damage, that's up for discussion) bleed fuel and run out faster; every hour spent damaged counts for two hours of fuel consumption. {{User:Misanthropy/Sig}} 12:29, 22 March 2013 (UTC)
 
This is a sweet idea! But I think it's too overpowered. Also, I think it should be simplified and have a couple of changes. Firstly, to balance it I would probably make the explosion smaller and make it to 5HP damage to the nearest 20 people around. Those are rough numbers, but that's more balanced. You should be doing a limited amount of people, not everyone in a block.
 
People should NOT be thrown out of the building at all. If you're REALLY keen on the idea, it should only happen if they are below 12 HP before or after the explosion occurs. At least that way it's simply mimicking an existing mechanic in the game (feeding drag) so people probably won't see it as too overpowered.
 
If you want to keep the 15HP damage number in some form, make it so it only does 15HP damage if the generator is destroyed with a flare gun. Low percentage chance with higher pay off. Simple. {{User:DanceDanceRevolution/a}} 22:28, 24 March 2013 (UTC)
:thanks for the help,i will take your advice into consideration,you've been very helpful!  --[[User:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="Matura MT Script Capitals" color="blue">Train</font>]] 07:01, 25 March 2013 (UTC)
----
----
===Tangled grasp===
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 14:19, 20 March 2013 (UTC)
|-
|'''Type:''' zed
|-
|'''Scope:''' skill
|-
|'''Description:''' tangled grasp allows a zed to  grab hold of a player when more then 2 zeds or more are present and cant be used more then 1 time on same player.
tangeling allows for 1 turn of claw or bite to be more accurate then normal  per zombie on that said person  for 3 ap human can escape canceling the effect on them for that day no one can tangle that person
example this skill is automatic when 1 zed is close by several other zeds
the more zeds the higher the success rate is determined to be insnared and accuracy
3 zeds +3% accuracy
5-8 or more zeds + 7% accuracy
each zed gains this bonus if they have this skill
and yes you can consider this branch from tangling grasp
human: your legs are tangled by  the hoard of zeds around you
zed: you successfully grab hold and ( depending on action) bite a chunk out the humans  ( thigh leg arm) ( claws) you claw at his or her face in a blind zombie rage
|}
====Discussion (Tangled grasp)====
This seems very similar to [[Tangling grasp]]. Is it just a stronger version of that skill? {{User:Bob Moncrief/Sig}} 15:10, 20 March 2013 (UTC)
:I would like to understand this Suggestion better, but after reading it once or twice, couldn't make heads or tails of it. --[[User:Akbar|Akbar]] 19:26, 20 March 2013 (UTC)
===fire bottle===
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 13:59, 20 March 2013 (UTC)
|-
|'''Type:''' weapon
|-
|'''Scope:''' zeds humans
|-
|'''Description:''' beer bottles can be set on fire and thrown for 1 ap does 3 hp damage  if petrol fluid is on zed 1hp lose for 3 turns
in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square
accurate 5 percent  10 percent if have the body build skill  item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches
|}
====Discussion (fire bottle)====
So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a [[Misc items#Beer|beer bottle]] regularly. {{User:Bob Moncrief/Sig}} 15:15, 20 March 2013 (UTC)
:Dupe. This the classic molotov cocktail suggestion. [http://wiki.urbandead.com/index.php?title=Special%3ASearch&redirs=1&search=molotov&fulltext=Search&ns102=1&title=Special%3ASearch&advanced=1&fulltext=Advanced+search The entire suggestion system is full of them.] --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 15:53, 20 March 2013 (UTC)
::double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--{{User:Sexualharrison/sig}}<small>16:36, 20 March 2013 </small>
I agree with Spiderzed and Sexualharrison this is a dupe. [[User:Lpha|Lpha]] 13:58, 27 March 2013 (UTC)
----
==Suggestions up for voting==
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
<!--
''There are currently no suggestions up for voting.''
-->
'''[[Suggestion:20130327 Crippling Grasp|Crippling Grasp]]'''
:<small>by [[User:Soul kai|Soul kai]] at 14:23, 27 March 2013 (UTC) </small>

Latest revision as of 16:29, 14 February 2023

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

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Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
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{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

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Please add new discussions and suggestions to the top of the list



Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)