Developing Suggestions: Difference between revisions

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=Suggestions=
===Ignore based on Radio Broadcast===
 
<!--
EDIT BELOW THIS LINE -->
 
 
===wound===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 14:52, 4 April 2013 (BST)
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|-
|'''Type:''' skill
|'''Type:''' UI enhancement
|-
|-
|'''Scope:''' zeds/survivors
|'''Scope:''' Interface
|-
|-
|'''Description:''' wound can occur at random if a zombie gets 3 or more hits on its victim with hand attacks
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience.  In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
wound is as its sounds is when a person is heavily injured and leaves a open wound on the body
 
when a zed inflicts wound hp decreases by 1 hp till a fak is used also attacks drop by 5 percent
survivors can inflict wound on other survivors and zeds however zeds only get a 5 percent decrease in hand to hand
no hp is lost due to blood isnt needed for a zed to survive.
 
 
|}
|}
====Discussion (wound)====
====Discussion (Ignore based on Radio Broadcast)====
What is "wound"? So far we only know when it happens, but not what it is. {{User:Aichon/Signature}} 15:58, 4 April 2013 (BST)
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===Shrink the map===
===Sprinting Gait===
{|
{|
|'''Timestamp:''' [[User:Jebidijed|Jebidijed]] 8:33 AM, 4 April 2013 (EST)  
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' Easier zombie transportation.
|'''Type:''' Map change
|-
|-
|'''Scope:''' Zombies and Survivors
|'''Scope:''' Everyone
|-
|-
|'''Description:''' A child move of [[Lurching Gait]], Sprinting Gait will both allow you to have 20% more chance to hit survivors with all melee attacks, and make moving two blocks cost only 1 AP, due to your increased speed. This means that every 1 block deducts only one half of an AP Point! Very convienient for zombies, not so convienient for humans.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
====Discussion (Sprinting Gait)====
|}
Its way to over powered for 1 skill 20 percent chance of hit is way to huge of a jump
====Discussion (Shrink the map)====
also 2 moves for 1 ap would make the game as people have put it to me less fun can see this getting killed im sure many will agree with me --[[User:Soul kai|Soul kai]] 14:38, 4 April 2013 (BST)
 
Let's do some quick math on this to see how much of a difference 20% would make. If we gave all zombie melee skills a base 20% increase, that would mean that Bite, which currently has a 30% chance, would suddenly have a 50% chance, putting it exactly equal to the current version of Claw. As a result, that 20% increase in accuracy would actually immediately cause ''at least'' a 33% increase in damage done by zombies, given that you've allowed them to swap out their old skill that does 3HP of damage for one that does 4HP of damage ''and causes infection''. You'd also make Bite the default attack used by zombies, rather than one that's used less frequently, meaning that survivors would be forced to be FAKing constantly to cure infections (while also taking extra damage from them), thus burning their AP far more than it gets burned now and increasing the damage increase this skill causes by even more. That's not just "convenient for zombies": you would turn them into slavering gods of death.
 
...but then you also tied in halving their AP for walking. How exactly would that work? If I was outside and stepped inside, would it cost an AP? A half AP? How would half AP work? Would they [[tick]] every 15 minutes instead of every 30? Would a zombie that gets revived while at 39.5 AP wake up as a survivor and still have that extra .5 AP?
 
Beyond that, why are these the same skill anyway? Since each one is incredibly good by itself, it'd make more sense to break them up. More than that, the 20% melee boost really has nothing to do with walking faster, which is what the Lurching Gait branch is about, so it makes no sense for it to be in that part of the tree, rather than in the melee boost part of the tree. {{User:Aichon/Signature}} 16:21, 4 April 2013 (BST)
 
I would say that having these two as a single skill buy is both logically inconsistent and incredibly overpowered, so I'll address each half separately.
 
The half-AP move - first, I think trying to deal in half-AP would definitely mess with the current mechanic, and probably have affects on the IP hit counter (walking twice as far would use up twice as many hits, if I'm interpreting this correctly). It also doesn't make flavor sense, since zombies would now be twice as fast as humans, something I've never seen in any treatment of zombies, ever (even the ''28 Days Later'' ones could only move as fast as a regular person).
 
As to the 20% increase, I would agree that some increase in zombie hit-rate would be good for rebalancing the game, but 20% in one jump is, like Aichon said, extremely overpowering. Maybe a 10% increase, or break it over multiple new skills in 5% increments? {{User:Bob Moncrief/Sig}} 17:40, 4 April 2013 (BST)
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===Drunk===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 04:46, 4 April 2013 (BST)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' mechanic
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' survivors
|'''Scope:''' Everyone
|-
|-
|'''Description:''' basicly as it suggests survivors get drunk from consuming to much beer etc character direction is completely backwards you hit forwards you go backwards right is left. left is right XD note you have to consume 6 beers for this effect lasts 3 turns more if you drink more lol.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this gameI want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
 
and yes this can be changed to random direction if it suits
 
2 beers or wine " you feel a little more cheerful with a spring in your step
 
4 beers or wine " you body feels heavy and your swaying slightly.
 
6 beers of wine " you are dangerously swaying left and right as you walk your movements are confused. ( directions muddled)
 
8 beers of wine " you are steaming your eyes are glazed over and you are swaying dangerously around its hard to focus. ( baricaded strong become very hard to enter)
 
first attempt while steaming
you hurdle over the first baricade only to knock yourself out you stumble back out holding your head.
 
accuracy is dropped by 10 percent when attacking
 
attack is increased by 1 point of damage for hands and hand weapons
 
|}
|}
====Discussion (Drunk)====
====Discussion (Action Points)====
How long does it last in the first place? What indication would there be that it's occurring? {{User:Aichon/Signature}} 16:22, 4 April 2013 (BST)
 
Also, if "actions are backwards" it would be pretty easy to figure that out and just do the opposite for the duration of the effect - maybe make it with an element of randomness instead? Also, the times when a survivor would drink that much alcohol are rare outside of specific RP events, because beer and wine are far less efficient for HP gain than FAKing are. {{User:Bob Moncrief/Sig}} 17:42, 4 April 2013 (BST)
 
this is just giving beer and wine some side effects some people may get bored and whats a nice way to accidently stray into a horde lol ive did some modding--[[User:Soul kai|Soul kai]] 19:54, 4 April 2013 (BST)
 
 
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===Add Rage to Malton===
===Drone===
{|
{|
|'''Timestamp:''' '''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime"></span>]]</span>''' 16:49, 27 March 2013 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
|-
|'''Type:''' Mechanic
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' Newbs (primarily zombie)
|'''Scope:''' Survivors
|-
|-
|'''Description:''' ''[http://wiki.urbandead.com/index.php?title=Suggestion:20130327_Crippling_Grasp&curid=161015&diff=2063663&oldid=2063650 Aichon's request for mechanics that make the game fun for the weaker side] has reminded me of this old suggestion of mine that I have taken [http://wiki.urbandead.com/index.php?title=Developing_Suggestions&oldid=1862859#Rage_in_Malton to DS 2 years ago], but apparently never entered to the actual Suggestion system:''<br><br>Borehamwood had a neat little mechanic called '''[[Borehamwood#Skills|Rage]]''', which allows a zombie who a.) hasn't [[Lurching Gait]] and b.) is in the presence of a harman to gain that skill instantly without any XP cost.<br><br>Applying it to Malton would make it a good bit easier for newbs (for who being a zombie is hard, whether voluntarily or by being killed), and it would also give some incentive to new dyed-in-the-wool pro-survivor types to follow feeding groans who otherwise would never consider to play a zombie.<br><br>As that mechanic already exists for another map, it should be easy-peasy to implement.
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
|}
|}
====Discussion (Add Rage to Malton)====
====Discussion (Drone)====
Totally in favor. {{User:Aichon/Signature}} 18:30, 27 March 2013 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
:Helps zergers! But yeah, totally in favour. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  19:21, 27 March 2013 (UTC)
::Totally in favor. {{User:Bob Moncrief/Sig}} 20:21, 27 March 2013 (UTC)
:::I am totally in favor, too. This might even out the survivor-zombie imbalance and will encourage more people to play as zombies. [[User:Lpha|Lpha]] 22:09, 27 March 2013 (UTC)
::::I doubt it'd go that far, but at the very least it may make starting as one more appealing, thus helping us to hang onto more people that try out the zombie path. {{User:Aichon/Signature}} 22:43, 27 March 2013 (UTC)
 
Yeah, wouldn't say no to this... Zergers, yes, but it'd just be too helpful to newbs to ignore. {{User:DanceDanceRevolution/a}} 07:05, 28 March 2013 (UTC)
:This might help zergers a little, but they do not really care about action points. When one of the zergs runs out of action points, another one is created. [[User:Lpha|Lpha]] 16:22, 28 March 2013 (UTC)
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===Experience Gain for Defiling Graffiti===
===Backpack===
 
{|
{|
|'''Timestamp:''' [[User:Lpha|Lpha]] 01:22, 25 March 2013 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|-
|'''Type:''' New method for gaining experience for zombies.
|'''Type:''' New item
|-
|-
|'''Scope:''' Zombies
|'''Scope:''' Survivors
|-
|-
|'''Description:''' Currently, it is next to useless for zombies to spend one of their precious action points to defile graffiti. No experience is gained and anyways, metagaming is a better method of communication that graffiti. Unless the graffiti was actually important, which is rare, little or no damage is done to the survivors. I propose that defiling graffiti should now grant the zombie who spent an action point to hamper survivor communications a single experience point for defiling graffiti on buildings where the skill tagging does not grant a survivor experience, and two experience points for defiling graffiti on buildings where the skill tagging does grant experience to a survivor who spray-paints a message on it. This would not overly imbalance the game, as a single experience point is not much and although many buildings are graffitied, action points would be required to find the buildings that have been spray-painted as well as to defile the graffiti on them. Defiling graffiti is not "out-of-character" for zombies as zombies are destructive creatures and when brains are not available, they will destroy other things. Anyways, if the destruction of a vase or painting grants an experience point, defiling graffiti should, too. This change would make it slightly easier for zombies to level up and encourage more players to play as zombies but will not overly imbalance the game.  
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
|}
 
====Discussion (Experience Gain for Defiling Graffiti)====
I'm in favor of this. Not sure if it's a dupe though; sounds like something that should have been suggested a while ago. {{User:Bob Moncrief/Sig}} 02:39, 25 March 2013 (UTC)


I am not sure if this has been suggested before, but it is not on the frequently made suggestions list and besides, there is little reason currently for a zombie to spend an action point in order to defile "a picture of a sailboat" or "boring, boring, boring" (both of which I have seen before). [[User:Lpha|Lpha]] 14:01, 25 March 2013 (UTC)
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?


I have checked and there was no suggestion similar to mine, as far as I know. [[User:Lpha|Lpha]] 13:55, 27 March 2013 (UTC)
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


This seems like a consistency suggestion. I therefore suggest, for consistency, that this only applies to defilement on buildings in which XP would be gained by spraypainting. --{{User:A Helpful Little Gnome/Sig}} 19:13, 27 March 2013 (UTC)
:As gnome. consistent nonsense. --[[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User:Rosslessness/Safehouse_Hatred|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[Location Page Building Toolkit|<span style="color: PaleTurquoise">s</span>]]  19:22, 27 March 2013 (UTC)
----


===fire bottle===
Q: If it wastes AP, what is the point?
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 13:59, 20 March 2013 (UTC)
|-
|'''Type:''' weapon
|-
|'''Scope:''' zeds humans
|-
|'''Description:''' beer bottles can be set on fire and thrown for 1 ap does 3 hp damage  if petrol fluid is on zed 1hp lose for 3 turns
in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square
accurate 5 percent  10 percent if have the body build skill  item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches
|}
====Discussion (fire bottle)====
So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a [[Misc items#Beer|beer bottle]] regularly. {{User:Bob Moncrief/Sig}} 15:15, 20 March 2013 (UTC)
:Dupe. This the classic molotov cocktail suggestion. [http://wiki.urbandead.com/index.php?title=Special%3ASearch&redirs=1&search=molotov&fulltext=Search&ns102=1&title=Special%3ASearch&advanced=1&fulltext=Advanced+search The entire suggestion system is full of them.] --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 15:53, 20 March 2013 (UTC)
::double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--{{User:Sexualharrison/sig}}<small>16:36, 20 March 2013 </small>
I agree with Spiderzed and Sexualharrison this is a dupe. [[User:Lpha|Lpha]] 13:58, 27 March 2013 (UTC)
----


==Suggestions up for voting==
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.


<!--
''There are currently no suggestions up for voting.''
-->


'''[[Suggestion:20130327 Crippling Grasp|Crippling Grasp]]'''
Please give your thoughts.
:<small>by [[User:Soul kai|Soul kai]] at 14:23, 27 March 2013 (UTC) </small>


'''[[Suggestion:20130330 NT syringes drop rate|NT syringes drop rate]]'''
|}
:<small>by [[User:Hermite|Hermite]] at 22:09, 30 March 2013 (UTC) </small>
====Discussion (Backpack)====
----

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)