Developing Suggestions: Difference between revisions

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=Suggestions=
===Ignore based on Radio Broadcast===
 
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EDIT BELOW THIS LINE -->
 
===Omnivore===
{|
{|
|'''Timestamp:''' [[User:Jebidijed|Jebidijed]] 8:22 AM, 6 April 2013 (EST)
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
|-
|-
|'''Type:''' Offensive Zombie Healing Skill
|'''Type:''' UI enhancement
|-
|-
|'''Scope:''' Zombies/Survivors
|'''Scope:''' Interface
|-
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|'''Description:''' A child move of [[Digestion]], Omnivore allows you to feed on the living. This can only happen if the harman that you want to feed on is at 15 HP or less. It does 5 damage per feeding, and heals the zombie the same amount. Coupled with [[Infectious Bite]], it makes a zombie very dangerous.
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible.  Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
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====Discussion (Omnivore)====
====Discussion (Ignore based on Radio Broadcast)====
Inconsistent - an unmoving body only grants 4HP. The weakness treshold for Feeding Drag is only 12-HP, so such an ability should get the same treshold. As for flavour, I like it that there is an incentive to bite a cornerd victim to death. I wouldn't tie it to a skill, though, as that penalizes newbies, who need weakened treats the most to level up. Just make a bite to-hit bonus against victims on less than 13HP an inherent part of Vigor Mortis. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 16:21, 6 April 2013 (BST)
:Hell yes. That is a great idea. No sarcasm. Allowing zombies to be slightly better at actually finishing people off would be incredibly welcome and not particularly OP. And since killing grants 10XP, it'd help newbies and also make the game more fun for them. I'm not sure about not tying it to a skill at all, since I think it may work better as simply changing Tangling Grasp so that it doesn't break if the target is under 13 HP as a result of their being close to death, though that may be more mild than what makes sense. {{User:Aichon/Signature}} 06:07, 7 April 2013 (BST)
::I havn't noticed tangling grasp breaking at 13HP (breaks plenty of other times, though) <small>-- [[User:Boxy|boxy]] 10:04, 7 April 2013 (BST)</small>
:::I've seen Tangling Grasp break at all different HP levels, both high and low, including under 13HP. {{User:Aichon/Signature}} 19:33, 7 April 2013 (BST)
::The problem with making it a skill is that a new skill will rather be possessed by older characters than by newbs. Thus there would be an incentive for older zombies to finish the prey themselves rather than to leave it to the newbs, who need easy kills for the 10XP bonus. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 14:41, 7 April 2013 (BST)
:::It's been my observation that unless they are acting as a group, almost all zombies always try to kill anyone they can. I've never seen a feral vet intentionally leave a survivor at 1-2HP in the hope that a newbie can finish them off, so I don't see how this changes anything. What it'll do is give the newbies and extra tool once they get the skill to finish the deed. {{User:Aichon/Signature}} 19:33, 7 April 2013 (BST)
I was expecting to see zombies gain HP from eating grass [[File:RMES.gif]]<br />This just neck lurch/digestion, +1 at lower HP. Needs a better name <small>-- [[User:Boxy|boxy]] 10:02, 7 April 2013 (BST)</small>
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===Shrink the map===
===wound===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 14:52, 4 April 2013 (BST)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
|-
|'''Type:''' skill
|'''Type:''' Map change
|-
|-
|'''Scope:''' zeds/survivors
|'''Scope:''' Everyone
|-
|-
|'''Description:''' wound can occur at random  if a zombie gets 3 or more hits on its victim with hand attacks
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
wound is as its sounds is when a person is heavily injured and leaves a open wound on the body
 
when a zed inflicts wound hp decreases by 1 hp for 5 turns.
attacks drop by 5 percent until healed by a fak
 
survivors can inflict wound on other survivors and zeds however zeds only get a 5 percent decrease in hand to hand
no hp is lost due to blood isnt needed for a zed to survive.
 
it has to be purchased to use under the skill of rendered flesh.
in survivors this skill would be under headshot
 
higher chances will occur if player is low in hp round 35hp round 20-30 percent chance of wound
 
10-20 percent if round 45 to 50hp
 
 
 
 
|}
|}
====Discussion (wound)====
====Discussion (Shrink the map)====
What is "wound"? So far we only know when it happens, but not what it is. {{User:Aichon/Signature}} 15:58, 4 April 2013 (BST)
:So, as far as its mechanics go, it's basically a powered-up version of infection that anyone can afflict any survivor by random chance? Can't say I'm a fan of taking something that currently only occurs deliberately and at the cost of having to use a lower-accuracy attack and turning it into something that will happen with almost every single series of attacks anyone makes on anyone else. Plus, there isn't a description of if this is a skill that's purchased, what the "random chance" of it happening will be, or other such considerations. That said, I do kinda like the flavor of this suggestion, and the -5% accuracy isn't a bad idea either, when considered by itself. {{User:Aichon/Signature}} 21:03, 4 April 2013 (BST)
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===Drunk===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 04:46, 4 April 2013 (BST)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
|-
|'''Type:''' mechanic
|'''Type:''' Action Points Increase Regeneration Rate
|-
|-
|'''Scope:''' survivors
|'''Scope:''' Everyone
|-
|-
|'''Description:''' basicly as it suggests survivors get drunk from consuming to much beer etc character direction is completely backwards you hit forwards you go backwards right is left. left is right XD note you have to consume 6 beers for this effect lasts 3 turns more if you drink more lol.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this gameI want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
 
and yes this can be changed to random direction if it suits
 
2 beers or wine " you feel a little more cheerful with a spring in your step
 
4 beers or wine " you body feels heavy and your swaying slightly.
 
6 beers or wine " you are dangerously swaying left and right as you walk your movements are confused. ( directions muddled)
 
8 beers or wine " you are steaming your eyes are glazed over and you are swaying dangerously around its hard to focus. ( baricaded strong become very hard to enter)
 
first attempt while steaming
you hurdle over the first baricade only to knock yourself out you stumble back out holding your head.
 
accuracy is dropped by 10 percent when attacking
 
attack is increased by 1 point of damage for hands and hand weapons
 
|}
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====Discussion (Drunk)====
====Discussion (Action Points)====
How long does it last in the first place? What indication would there be that it's occurring? {{User:Aichon/Signature}} 16:22, 4 April 2013 (BST)
k
Also, if "actions are backwards" it would be pretty easy to figure that out and just do the opposite for the duration of the effect - maybe make it with an element of randomness instead? Also, the times when a survivor would drink that much alcohol are rare outside of specific RP events, because beer and wine are far less efficient for HP gain than FAKing are. {{User:Bob Moncrief/Sig}} 17:42, 4 April 2013 (BST)
 
this is just giving beer and wine some side effects some people may get bored and whats a nice way to accidently stray into a horde lol ive did some modding--[[User:Soul kai|Soul kai]] 19:54, 4 April 2013 (BST)
 
Beers of wine? What? [[User:Jebidijed|Jebidijed]] 8:19 AM, 6 April (EST)
 
I'm sure there are dupes, way back, for the finding <small>-- [[User:Boxy|boxy]] 10:21, 7 April 2013 (BST)</small>
 
Oops, I misread that. The "f" and the "r" can look like each other when you speed through a sentence. [[User:Jebidijed|Jebidijed]] 8:31 PM, 7 April (EST)
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===fire bottle===
===Drone===
{|
{|
|'''Timestamp:''' [[User:Soul kai|Soul kai]] 13:59, 20 March 2013 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
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|'''Type:''' weapon
|'''Type:''' Survivor Item
|-
|-
|'''Scope:''' zeds humans
|'''Scope:''' Survivors
|-
|-
|'''Description:''' beer bottles can be set on fire and thrown for 1 ap does 3 hp damage  if petrol fluid is on zed 1hp lose for 3 turns
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
in those turns zed gains 1 extra damage point to claw attacks till fire dies in 3 turns making it even gotta be fair on the zeds if zombie must be in the same square
accurate 5 percent  10 percent if have the body build skill  item search rate is 5 percent in bars only when light is on it will say you find a beer bottle with matches
|}
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====Discussion (fire bottle)====
====Discussion (Drone)====
So you can't use a regular beer bottle for this, right? Only one "with matches"? Also, be aware that 3 hp damage can be done with a [[Misc items#Beer|beer bottle]] regularly. {{User:Bob Moncrief/Sig}} 15:15, 20 March 2013 (UTC)
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
:Dupe. This the classic molotov cocktail suggestion. [http://wiki.urbandead.com/index.php?title=Special%3ASearch&redirs=1&search=molotov&fulltext=Search&ns102=1&title=Special%3ASearch&advanced=1&fulltext=Advanced+search The entire suggestion system is full of them.] --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' 15:53, 20 March 2013 (UTC)
::double dupe i can't even begin to count how many times this has been suggested. no more surviver buffs. zombies are dying out in this game. try sugesting ways to make playing a zed more fun.--{{User:Sexualharrison/sig}}<small>16:36, 20 March 2013 </small>
I agree with Spiderzed and Sexualharrison this is a dupe. [[User:Lpha|Lpha]] 13:58, 27 March 2013 (UTC)
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==Suggestions up for voting==
===Backpack===
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
{|
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
|'''Type:''' New item
|-
|'''Scope:''' Survivors
|-
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 


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Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
''There are currently no suggestions up for voting.''
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'''[[Suggestion:20130327 Crippling Grasp|Crippling Grasp]]'''
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
:<small>by [[User:Soul kai|Soul kai]] at 14:23, 27 March 2013 (UTC) </small>


'''[[Suggestion:20130330 NT syringes drop rate|NT syringes drop rate]]'''
:<small>by [[User:Hermite|Hermite]] at 22:09, 30 March 2013 (UTC) </small>


'''[[Suggestion:20130406 Add Rage to Malton|Add Rage to Malton]]'''
Q: If it wastes AP, what is the point?
:<small>by '''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">█ </span>]]</span>''' at 16:49, 6 April 2013 (BST) </small>
 
A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.
 
 
Please give your thoughts.
 
|}
====Discussion (Backpack)====
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Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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Adding a New Discussion

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Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)