Developing Suggestions: Difference between revisions

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<noinclude>{{Developing Suggestions Intro}}</noinclude>
<noinclude>{{Developing Suggestions Intro}}</noinclude>


=Suggestions=
<!-- EDIT BELOW THIS LINE -->


===Lottery tickets for developments===
===Ignore based on Radio Broadcast===
{|
{|
|'''Timestamp:''' [[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 15:50, 5 April 2015 (UTC)
|'''Timestamp:''' [[User:Khwud|Khwud]] ([[User talk:Khwud|talk]]) 17:27, 8 July 2024 (UTC)
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|'''Type:''' TYPE HERE
|'''Type:''' UI enhancement
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|'''Scope:''' SCOPE HERE
|'''Scope:''' Interface
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|'''Description:''' I have some ideas for things that could be worked into the game, things that would make the game more interesting. Rather than giving over-powered items or skills to everyone, perhaps we could use a lottery system for characters. Each character can get a single special skill tree and/or item to use in the game (this includes zombies), and you pay to enter into a lottery. This way you can still have interesting items without a player running around with everything all at once. Say you want to use power weapons, well you enter a character into the PW lottery and every so often we pick new players to try out new features. Not only would this add to the diversity of how the game is played, but it could be used to attract new players.
|'''Description:''' Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.
|}
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====Discussion (Lottery tickets for developments)====
====Discussion (Ignore based on Radio Broadcast)====
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===Shrink the map===
===Official Mayor Idea (lottery)===
{|
{|
|'''Timestamp:''' [[User:JoshCz|JoshCz]] ([[User talk:JoshCz|talk]]) 15:50, 5 April 2015 (UTC)
|'''Timestamp:''' --[[User:Uroguy|Uroguy]]<sup>[[Zookeepers|TMZ]]</sup> 16:28, 14 February 2023 (UTC)
|-
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|'''Type:''' TYPE HERE
|'''Type:''' Map change
|-
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|'''Scope:''' SCOPE HERE
|'''Scope:''' Everyone
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|'''Description:''' experienced players enter for a lottery to choose who can run for mayor. However many we take, we work down until we get 2 candidates and have a real 2 party election. Mayor gets a top-hat with a mayor pin, which allows them to broadcast on all frequencies at once, and to talk to large groups of people.
|'''Description:''' There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.
|}
|}
====Discussion (Official Mayor Idea (lottery))====
====Discussion (Shrink the map)====
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===Translation Project===
===Action Points===
{|
{|
|'''Timestamp:''' [[User:Eridel Olivier|Eridel Olivier]] ([[User talk:Eridel Olivier|talk]]) 19:27, 17 January 2015 (UTC)
|'''Timestamp:''' [[User:Wolldog1]] 10:07, 26 July 26, 2022
|-
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|'''Type:''' Base Game
|'''Type:''' Action Points Increase Regeneration Rate
|-
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|'''Scope:''' Everyone
|'''Scope:''' Everyone
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|'''Description:''' Playing the game in english can be a hindrance for non-native speakers. I think it's about time to start a Translation Project.
|'''Description:''' Due to the passage of time with mobile games and other real time action games without restriction,  I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game.  I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.
|}
|}
====Discussion (Translation Project)====
====Discussion (Action Points)====
Develop the suggestion a bit more? What languages are you thinking of adding? --{{User:Janus Abernathy/Sig}} 17:32, 21 January 2015 (UTC)
 
That might have been worthwile some years ago. Now with the playerbase being pretty much undead and continental Euros being unable to donate, that seems like a fool's errand, and I say so as a non-English speaker myself. --'''<span style="font-family:monospace; background-color:#222222">[[User:Spiderzed|<span style="color:Lime"> Spiderzed</span>]][[User talk:Spiderzed|<span style="color:Lime">▋</span>]]</span>''' 22:22, 21 January 2015 (UTC)
 
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===Donator Perk: Clothing Badge Slot===
===Drone===
{|
{|
|'''Timestamp:''' [[User:Lassiter|Lassiter]] ([[User talk:Lassiter|talk]]) 04:01, 17 January 2015 (UTC)
|'''Timestamp:''' [[User:Rosslessness|<span style="color: MidnightBlue ">R</span><span style="color: Navy">o</span><span style="color: DarkBlue">s</span><span style="color: MediumBlue">s</span><span style="color: RoyalBlue"></span>]][[User_Talk:Rosslessness|<span style="color: RoyalBlue">l</span><span style="color: CornflowerBlue">e</span><span style="color: SkyBlue">s</span><span style="color: LightskyBlue">s</span>]][[User_Talk:Rosslessness/Quiz|<span style="color: LightBlue">n</span><span style="color: PowderBlue">e</span>]][[Monroeville Many|<span style="color: PaleTurquoise">s</span>]][[The Great Suburb Group Massacre|<span style="color: PaleTurquoise">s</span>]]<sup>[[Location Page Building Toolkit|<span style="color: DarkRed">Want a Location Image?]] </span> </sup>  19:10, 23 July 2022 (UTC)
|-
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|'''Type:''' Improvement
|'''Type:''' Survivor Item
|-
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|'''Scope:''' Everyone
|'''Scope:''' Survivors
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|'''Description:''' I suggest adding a new "badge" type of clothing, and placing appropriate items for it in buildings around the city. A few potential examples:
|'''Description:''' Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.
 
:Forts: War Medal, Officer Insignia
:Mall: Caiger Employee ID
:Mansion: Pearl Brooch, Amethyst Pin
:School: Blue Ribbon, Gold Star Sticker
:NecroTech: Pocket Protector, Government ID
:Police Station: Police Badge
 
Unlike other clothing the badge slot would be restricted to people who have donated money to Urban Dead, as a way of displaying their support in game. Although I'm wary of game monetization if done wrong, I think adding one extra clothing slot is a discreet and non-obnoxious way of letting players show off their contribution and increase their roleplaying options. I think it would encourage a lot of people to donate.
 
If more people donate that's good for everybody, not just donators who get the perk. The more revenue Urban Dead generates, the more time/money Kevan can devote to maintaining or hopefully even improving the game.
|}
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====Discussion (Donator Perk: Clothing Badge Slot)====
====Discussion (Drone)====
Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --{{User:A Helpful Little Gnome/Sig}} 02:19, 24 July 2022 (UTC)
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===Barricade Interference Should Require Lurching Gait===
===Backpack===
{|
{|
|'''Timestamp:''' [[User:Lassiter|Lassiter]] ([[User talk:Lassiter|talk]]) 09:37, 11 January 2015 (UTC)
|'''Timestamp:''' [[User:Wild Crazy|Wild Crazy]] ([[User talk:Wild Crazy|talk]]) 20:55, 20 September 2021 (UTC)
|-
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|'''Type:''' Anti-Zerging Tweak
|'''Type:''' New item
|-
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|'''Scope:''' Zombies
|'''Scope:''' Survivors
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|'''Description:''' I suggest changing barricade interference so it only takes effect if at least 2 of the zombies present have lurching gait. This would be a small countermeasure against zerging, since it means a brand new level 1 character would be less effective at helping other zombies hold buildings just by standing there and doing nothing.
|'''Description:''' This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).
 
This also makes sense from a realism perspective since the descriptive text of barricade interference says "the zombies lurch into your way." You should have to get good at lurching before you can lurch in the way.


This tweak should not penalize non-zerg zombies too much, since lurching gait is one of the first skills zombie players take anyway.
|}
====Discussion (Barricade Interference Should Require Lurching Gait)====
I'm sure from my bias toward thinking that barricade interference is (somewhat) cheesy would mean I agree with this, so I agree with this. Certainly reduces the effectiveness of throwing level 1s (even with no zombie skills) at buildings under attack. A compromise for people who don't share my view would be to reduce the % contributed toward interference by the non-Lurching zombie crowd. --{{User:A Helpful Little Gnome/Sig}} 15:33, 11 January 2015 (UTC)
:The wiki isn't entirely clear on this, but it seems that barricade interference is a flat 50% failure rate that kicks in at 2 zombies rather than each zombie adding towards a cumulative total. 2 zombies and 50 zombies likely cause the same amount of interference. This change would likely make zero difference on barricade rates in buildings with lots of zombies, since the odds are at least two will have lurching gait. It could make a difference if the zerger is the one who initially breaks down the barricades with their main character and then moves their alts inside. --[[User:Lassiter|Lassiter]] ([[User talk:Lassiter|talk]]) 18:21, 11 January 2015 (UTC)
::As far as I've ever seen, it's not a flat rate. It seems to scale, up to a certain point. By the time there are 5-10 zombies inside, you'll fail the vast majority of the time when attempting to barricade. {{User:Aichon/Signature}} 17:13, 12 January 2015 (UTC)
:Barricade inteference needs things to make it more, not less, effective. Still, as an anti-zerg measure this doesn't really harm people (zombies are people too!) who play fair so I mostly approve [[User:Honestmistake|Honestmistake]] ([[User talk:Honestmistake|talk]])
Making lurching gait a requirement makes sense, both flavour and gameplay wise. Making it a subskill of lurching gait would make more sense to me but the zerg crowd would obviously object. --[[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 20:44, 11 January 2015 (UTC)


Love it. Barricade interference is a necessary mechanic, but it's not without its flaws. This is one of them. {{User:Aichon/Signature}} 17:13, 12 January 2015 (UTC)
Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?
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===Playing Dead===
A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.
{|
|'''Timestamp:''' [[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 17:59, 24 November 2014 (UTC)
|-
|'''Type:''' Disgusting
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|'''Scope:''' Survivors
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|'''Description:''' Have you ever noticed how rare it is for a zombie to attack another zombie? It's the smell!




When standing in the presence of a dead body survivors can {{Button|Smear yourself with gore)}} doing so automatically infects you. Why would you even consider doing something so disgusting? Because doing so makes you appear as a zombie to both the living and the dead. Of course, those with '''Lab Experience''', able to '''Scent Death''' or who you maintain '''Contact''' with will see through your disgusting disguise but even then they'll still think you're regular zed from a distance.
Q: If it wastes AP, what is the point?


A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


But there's still that pesky infection to deal with, unfortunately, the only way to remove it is by cleaning off all the gore and giving yourself (or getting a friend to give you) a good ol' '''FAK'''ing, you can't have one without the other. I mean, you could drop dead but then you'll be a zed anyway which kinda defeats the point.


Please give your thoughts.


''"This is disturbing!"'' I know but it might just save your life, unless your fellow survivors decide to pump a few rounds through your skull! Ever noticed how when the zeds besiege a place there's suddenly lots of mindless drones with no experience what-so-ever camping every building and bulking up the horde? Well by blending in with the crowd you can take things a little more easy. Maybe sow a little chaos by getting them to attack each other, chances are you'll be sniffed out anyway but the drones won't know any better, they'll be so confused they won't be able to trash the place until they rout you out.
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====Discussion (Playing Dead)====
====Discussion (Backpack)====
I actually rather like this mechanic. It makes it ''safer'' (but not safe) for survivors to go outdoors which means less meatshielding, and any increase in outdoor survivors means more deaths. It provides more opportunity for lowbie zeds to get experience while at the same time making it harder for zergers to wreck places. It gives the hardly-ever-used Scent Death more usefulness. It adds some fun new types of interactions. All in all, I'm a fan. {{User:Aichon/Signature}} 18:12, 24 November 2014 (UTC)
: Sounds great thematically but makes it very easy for Death Cultists to get inside and cause chaos :( [[User:Honestmistake|Honestmistake]] ([[User talk:Honestmistake|talk]])
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===Ramming the door===
{|
|'''Timestamp:''' [[User:Paynetrain|<font size="4" face="impact" color="red">Payne</font>]][[User talk:Paynetrain|<font size="4" face="poplar std" color="blue">Train</font>]]<sup>'''([[FU]])'''</sup> 06:50, 3 November 2014 (UTC)
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|'''Type:''' New Mechanic for Doors
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|'''Scope:''' Zombies
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|'''Description:''' Ok,ok before you all go "crap,heres another guy with a new mechanic for doors again!!" hear me out!!!!Ok so the lower level zombies cant open doors until they get their "memories of life" skill,right? but they're still driven by the instinct to feed,right? so it doesn't mean they'll go chasing after a person and then suddenly stop when a door gets closed in the zombies face and be like "DOORS!! my only weakness!!!whatever shall i do?".We've all seen zombie movies where at least one zombie busts open a door to claim its food!Ok so onto my suggestion! The zombies who do not have "memories of life" should be given the option to {{Button|Ram the door}} when the barricade level reaches 0(where zombies with "Memories of life" are given the chance to open the door)They have to Ram the door a total of three times until it busts open on the third try....The flavor text will be
<blockquote>{{udspan|You Ram yourself against the door}}</blockquote>
for the first two times and
<blockquote>{{udspan|You Ram yourself against the door again.It Bursts open}}</blockquote>
for the third time,when it busts open.
*Note:you will still be standing outside once you've busted open the door and you will still have to click {{button|Enter The Building}} button to enter the building.
Unlike many of the other suggestions that have been made concerning Doors,the door will not suffer any damage and no other AP has to be used on it other than the AP that's usually used on it in  game(opening and closing).
*'''Why does the game need this?-'''low levels zombies need the incentive,not everyone has a horde to turn to,or a zombie big brother to help you out!
*'''Wont it make "Memories of Life" obsolete-'''nope,because it still gives you a huge AP save,just like '''"Ankle grab"''' skill does
*'''Would anyone use it?-'''of course,i think a little AP wastage for food is better than no AP wastage and no food!
*'''Is it too complicated?-'''hell no! its just three clicks of a button for a low level zombie and a matter of closing the door for a survivor
|}
====Discussion (Ramming the door)====
Make it a 30% chance to ram the door open rather than costing a set 3AP and I'll be onboard. [[User:Kamikazie-Bunny|Kamikazie-Bunny]] ([[User talk:Kamikazie-Bunny|talk]]) 18:01, 24 November 2014 (UTC)
#There's no indication you're making any progress, which will be confusing to many players at first.
#This skill would be a godsend to zergers who lack Memories of Life.
Over 60% of zombies already have enough AP to have purchased every zombie skill. Only 15% have not purchased any skills (and I'd wager most of them are either temporary accounts or else have the XP to do so already but haven't for various reasons). Which is to say, while this is indeed an ongoing (but mostly temporary) point of pain for zombies, this approach to solving it seems like a rather heavy-handed approach. {{User:Aichon/Signature}} 23:37, 3 November 2014 (UTC)
3. It's been done before and way better than you, pantstain. Which is pretty much par the course for anything you attempt. [[Suggestion:20080711_Door_Bashing]] --{{User:R

Latest revision as of 17:27, 8 July 2024

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

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Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Ignore based on Radio Broadcast

Timestamp: Khwud (talk) 17:27, 8 July 2024 (UTC)
Type: UI enhancement
Scope: Interface
Description: Allow 'ignore' from radio broadcasts; users are hiding behind their anonymity to allow them to broadcast things that would broadly trigger them to be ignored, if their user ID was visible. Adding their name, or an auto-generated call-sign (it is for a radio, after all) or something so that they could be blocked based on their broadcasts would help user experience. In addition, and broadcasts that get more than a threshold number could get tagged for review, and the user potentially having their (in-game) ham-license revoked.

Discussion (Ignore based on Radio Broadcast)


Shrink the map

Timestamp: --UroguyTMZ 16:28, 14 February 2023 (UTC)
Type: Map change
Scope: Everyone
Description: There are just over 3000 active characters in the game currently likely counting a significant percentage of alts and zergs. Shrinking the map by eliminating the outer first two rings of suburbs would increase the amount of interactions between the remaining characters. This shrink could be increased or decreased depending on future changes to the playerbase.

Discussion (Shrink the map)


Action Points

Timestamp: User:Wolldog1 10:07, 26 July 26, 2022
Type: Action Points Increase Regeneration Rate
Scope: Everyone
Description: Due to the passage of time with mobile games and other real time action games without restriction, I think that we should address the action points system of the game. This game can only realistically be played for 5 minutes a day. So it's not really a seller for new blood. If we want to see this game survive it needs to evolve into something more exciting than 5 minutes. My suggestion is double the regeneration rate to improve activity. I love this game. I want to play it more. And the die hard fans I'm sure feel the same. More will go on in a day, sure. But that's for both sides. We're ready for it. Let's get this game moving again. We need this.

Discussion (Action Points)


Drone

Timestamp: RosslessnessWant a Location Image? 19:10, 23 July 2022 (UTC)
Type: Survivor Item
Scope: Survivors
Description: Portable drone, found in mall tech stores, which are pointless as we all know. Encumbrance is 10%. When activated for 15ap they provide an image of a 10x10 grid centred on the survivor, showing the current outside status of all blocks including zombies, survivors and dead bodies. Like DNA scanners, Drones are multi use.

Discussion (Drone)

Would there be a message displayed to the players to the effect of "there's a drone buzzing overhead", similar to a flare? --  AHLGTG THE END IS NIGH! 02:19, 24 July 2022 (UTC)


Backpack

Timestamp: Wild Crazy (talk) 20:55, 20 September 2021 (UTC)
Type: New item
Scope: Survivors
Description: This will be a new item found in schools with a 2% find rate and sports stores with a 4% find rate. The low numbers are because, like a flak jacket, once you find it you have it forever. It increases you encumbrance by 30%. However, you can't use an item that is in your backpack until you remove it from the backpack. It costs one AP to add an item to your backpack and one AP to remove an item. An item affects your regular encumbrance until added to the backpack. Items such as GPS, radios, cell phones, and flak jacket do not work when in your backpack. Items in your backpack will not be shown in your inventory, but the backpack itself will be shown in your inventory. There will be a drop box next to the word backpack that shows all the items inside. When you click on an item in that drop box, it removes it from your backpack (1 AP).


Q: Wouldn't this buff survivors, since they can carry more bullets and kill more zombies?

A: Since it costs an AP to add and remove an item, it wastes a lot of AP to put bullet clips in your backpack if you are planning on using them right away.


Q: If it wastes AP, what is the point?

A: It will be useful if you want to carry around an extra stash of items, such as FAKs and Revivification Syringes, or if you are going far away from any resource buildings and need some extra supplies.


Please give your thoughts.

Discussion (Backpack)