User:Peter McGrady/Dr Sy N Tist: Difference between revisions

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Page for Dr Sy N Tist, alt of main character Peter McGrady
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">Dr Sy N Tist</div>
 
Currently under construction.
 
 
 
 
 
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">Peter McGrady</div>
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{| cellpadding="2" cellspacing="0" border="0" align="left" style="margin-left:1em; background-color:#394939"  
{| cellpadding="2" cellspacing="0" border="0" align="left" style="margin-left:1em; background-color:#394939"  
|-
|-
! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Peter McGrady</font>
! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Dr Sy N Tist</font>
|-  
|-  
!align="center" bgcolor="#393939"| [[Image:FirefighterAvatar.jpg|280px]]
!align="center" bgcolor="#393939"| [[Image:DocSyAvatar.jpg|280px]]
|-
|-
|
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Occupation:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Occupation:</font>
|  | <font color=#b3c6b3>Evolutionary Scientist/Ecologist</font>
|  | <font color=#b3c6b3>Evolutionary Scientist</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
|  | <font color=#b3c6b3>''North-west of Malton''</font>
|  | <font color=#b3c6b3>North-west of Malton</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font>
|  | [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Department'''</font>]]
|  | [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Dept.'''</font>]]
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font>
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== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''A dominating figure at 6'5, this broad-shouldered, burly Irishman with firey red hair has a spark in his eyes, showing his willingness to fight for what he believes in.'''  
'''This very tall and bulky man fills his large lab coat, and is constantly adjusting his protective goggles. The goggles - they do nothing.'''  
<br>
<br>
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==


'''Born and raised in Malton, this powerful man of Irish descent was a member of the Malton Fire Department before the outbreaks, following his immigrant father's footsteps. Staying to assist in the evacuation of citizens from Malton, Peter was trapped following the sudden quarantine, just days before his scheduled evacuation. Resigned to his fate, he began to assist survivors in barricading their homes, gathering supplies, and defence against the building threat. He watched as Malton fell around him: the infighting of local survivor groups, the stupidity of many, the corruption and abuse of those in power, and the lack of coordination in fighting together, all gathering to feed the numbers of the undead.'''
'''Evolutionary geneticist and ecologist, studied at Princeton. kbhj '''


'''It was then that Peter found himself in the Skarin Row Police Department. He heard the inane chatter that surrounded him, the ramblings of a ridiculous cult, completely blind to the people struggling to hold the city together around them. He could no longer stand for their ignorance. While assisting those in need nearby, Peter met [[User:Kalenium|Kalenium]]. The simple phrase, "This place is going to hell," expressed a common understanding of the situation that Peter had not yet seen. He spoke further with Kalenium, and found she was a member of the [[Flowers of Disease]], a group which saw the downfall of Malton just as he had, and chose to educate those deemed harmful to the survival of the many.'''  
''', a group which saw the downfall of Malton just as he had, and chose to educate those deemed harmful to the survival of the many.'''  


'''And it was with these like-minded partisans that he returned to Skarin Row, like the founding members of the Flowers of Disease had years before him, casting out the detritus of Malton. He was reborn...an educator, a defender of the just and right, a servant to rebuilding Malton.'''
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<br>
<br>
<br>
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**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)  
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)  
***'''Advanced Shotgun Training''' (An extra +10% to hit.)  
***'''Advanced Shotgun Training''' (An extra +10% to hit.)  


*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
**'''Knife Combat''' (An extra +15% when attacking with a knife.)  
**'''Knife Combat''' (An extra +15% when attacking with a knife.)  
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)  
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)  


*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  


*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)  
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)  
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)  
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)  


*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)  
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)  
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)  
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)  


*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  


*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)  
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)  
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)  
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)  


*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  


*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)  
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)  


*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)  
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)  


*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)  
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)  


*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  




=== <font color=#bbccbb>'''Zombie'''</font>===
=== <font color=#bbccbb>'''Zombie'''</font>===
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==
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Revision as of 17:35, 6 September 2008

Dr Sy N Tist


 Peter McGrady   Dr Sy N Tist   BehindUndeadEyes   Charlie Mingus   Talkpage   Sandbox   Notes 


Dr Sy N Tist
DocSyAvatar.jpg
Name: Dr Sy N Tist
Age: Early 20s
Occupation: Evolutionary Scientist
Current Status: Alive
Location: North-west of Malton
Current Level: 23
Joined: 25/04/2008
Group: Dunell Hills Police Dept.
Character Details: Urban Dead profile



  Peter McGrady  



"Zombies don't read Darwin."

  Description  

This very tall and bulky man fills his large lab coat, and is constantly adjusting his protective goggles. The goggles - they do nothing.

  History  

Evolutionary geneticist and ecologist, studied at Princeton. kbhj

, a group which saw the downfall of Malton just as he had, and chose to educate those deemed harmful to the survival of the many.





  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie

  • Lurching Gait (Zombie can walk as fast as the living.)


  Beliefs  

Dhpd.jpg DHPD
This user is a DHPD officer.


NoLOL.png Grammar
This user or group supports the use of proper grammar and spelling on the Wiki.


Nobrain.png Ban Stupidity
This user or group does not tolerate stupid people.


Zerg.jpg Zergers Suck
This user believes that there is no such thing as griefing a Multi abuser, they deserve everything they get.


  Disclaimer  

This userpage layout and my new signature to match it were inspired by Revenant's signature, created by Karth Salvage, and "borrowed" by me.


UDSKIN.jpg This userpage has been pimped
With Karth Salvage's UD Skin.


Departmental Links

Dhpd.jpg Dunell Hills Police Department Dhpd.jpg

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