Suggestion:20090807 Road Flares: Difference between revisions
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'''Keep''' | |||
# - Author vote --[[User:Uberursa|Uberursa]] 19:30, 7 August 2009 (BST) | # - Author vote --[[User:Uberursa|Uberursa]] 19:30, 7 August 2009 (BST) | ||
#'''keep''' I like them, when outside I would prefer for them to show on the map in some form so they are better for marking turf but otherwise i have no real issues here. One other thought is that it might be best if survivors and zombies with MoL can notice that the flares are not real lights when directly outside. --[[User:Honestmistake|Honestmistake]] 20:28, 7 August 2009 (BST) | #'''keep''' I like them, when outside I would prefer for them to show on the map in some form so they are better for marking turf but otherwise i have no real issues here. One other thought is that it might be best if survivors and zombies with MoL can notice that the flares are not real lights when directly outside. --[[User:Honestmistake|Honestmistake]] 20:28, 7 August 2009 (BST) | ||
#:RE - It is part of the building description, any zombie or survivor who is outside can see that it is lit by a flare --[[User:Uberursa|Uberursa]] 22:05, 7 August 2009 (BST) | |||
'''Kill''' | |||
# '''Kill''' - And we need these, why? What do they add to the game?--{{User:SirArgo/Signature}} 19:42, 7 August 2009 (BST) | # '''Kill''' - And we need these, why? What do they add to the game?--{{User:SirArgo/Signature}} 19:42, 7 August 2009 (BST) | ||
'''Spam''' | |||
# - '''Spam''' As per my responses on DevSug. If this shows up on the minimap, it does nothing, except make people think a generator isn't needed when it is. For ruined buildings, this makes every survivor defence to ruins a farce. As I said. Nonsense.--{{User:Yonnua Koponen/signature}} 20:04, 7 August 2009 (BST) | # - '''Spam''' As per my responses on DevSug. If this shows up on the minimap, it does nothing, except make people think a generator isn't needed when it is. For ruined buildings, this makes every survivor defence to ruins a farce. As I said. Nonsense.--{{User:Yonnua Koponen/signature}} 20:04, 7 August 2009 (BST) | ||
#'''Spam''' - ridiculous suggestion that's only use is to provide misinformation on the UD minimap <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 23:33 7 August 2009 (BST)</small> | |||
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Revision as of 22:33, 7 August 2009
20090807 Road Flares
Uberursa 19:30, 7 August 2009 (BST)
Suggestion type
Item
Suggestion scope
Buildings
Suggestion description
Location: Auto Repair Shop (6% with lights;4% without lights; 1% in ruins) Fire Stations (5% with lights; 2.5% without lights; 1% in ruins), Mall Hardware Stores (6% with lights; 4% without lights; 1% in ruins),Police Departments (10% with lights; 5% without lights; 1% in ruins)
Can be used to make it appear as if a building is lit on the mini map. This does not include when a survivor uses binoculars (the magnified vision allows them to see that it is not actually lit). These are LED flare lights, and thus do not have flames or fumes as a traditional road flare would.
When standing outside the building the message There is a light flickering from inside the windows appears in the building description, when inside, the message There are road flares in the windows. If there is a generator in the building, the building's external description will ignore the flares as long as the generator is running. The internal description will indicate both the flares and the generator.
They can also be lit and dropped on streets and outside buildings with the message There are lit road flares here. The flares will not be visible on the mini map when placed on the street, as they are hidden by low-lying debris.
If someone lights a flare, the message XXX placed a flare behind the windows or XXX placed flares on the street appears (depending on the situation).
The flare lasts 48 hours once lit. They can be taken down and subsequently destroyed or disabled (removing batteries, smashing, etc.). NO OTHER EFFECTS. The interior of the building will remain the same as if it were not lit, except for the message that there are flares in the windows. A flare on the street can also be destroyed or disabled. Destroying flares provides 0 XP to survivors and 1 XP to zombies.
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep
- - Author vote --Uberursa 19:30, 7 August 2009 (BST)
- keep I like them, when outside I would prefer for them to show on the map in some form so they are better for marking turf but otherwise i have no real issues here. One other thought is that it might be best if survivors and zombies with MoL can notice that the flares are not real lights when directly outside. --Honestmistake 20:28, 7 August 2009 (BST)
- RE - It is part of the building description, any zombie or survivor who is outside can see that it is lit by a flare --Uberursa 22:05, 7 August 2009 (BST)
Kill
- Kill - And we need these, why? What do they add to the game?--SirArgo Talk 19:42, 7 August 2009 (BST)
Spam
- - Spam As per my responses on DevSug. If this shows up on the minimap, it does nothing, except make people think a generator isn't needed when it is. For ruined buildings, this makes every survivor defence to ruins a farce. As I said. Nonsense.--Yonnua Koponen Talk ! Contribs 20:04, 7 August 2009 (BST)
- Spam - ridiculous suggestion that's only use is to provide misinformation on the UD minimap -- boxy talk • teh rulz 23:33 7 August 2009 (BST)
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