Suggestion:20090807 Road Flares

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20090807 Road Flares

Uberursa 19:30, 7 August 2009 (BST)

Suggestion type
Item

Suggestion scope
Buildings

Suggestion description
Location: Auto Repair Shop (6% with lights;4% without lights; 1% in ruins) Fire Stations (5% with lights; 2.5% without lights; 1% in ruins), Mall Hardware Stores (6% with lights; 4% without lights; 1% in ruins),Police Departments (10% with lights; 5% without lights; 1% in ruins)

Can be used to make it appear as if a building is lit on the mini map. This does not include when a survivor uses binoculars (the magnified vision allows them to see that it is not actually lit). These are LED flare lights, and thus do not have flames or fumes as a traditional road flare would.

When standing outside the building the message There is a light flickering from inside the windows appears in the building description, when inside, the message There are road flares in the windows. If there is a generator in the building, the building's external description will ignore the flares as long as the generator is running. The internal description will indicate both the flares and the generator.

They can also be lit and dropped on streets and outside buildings with the message There are lit road flares here. The flares will not be visible on the mini map when placed on the street, as they are hidden by low-lying debris.

If someone lights a flare, the message XXX placed a flare behind the windows or XXX placed flares on the street appears (depending on the situation).

The flare lasts 48 hours once lit. They can be taken down and subsequently destroyed or disabled (removing batteries, smashing, etc.). NO OTHER EFFECTS. The interior of the building will remain the same as if it were not lit, except for the message that there are flares in the windows. A flare on the street can also be destroyed or disabled. Destroying flares provides 0 XP to survivors and 1 XP to zombies.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep

  1. - Author vote --Uberursa 19:30, 7 August 2009 (BST)
  2. keep I like them, when outside I would prefer for them to show on the map in some form so they are better for marking turf but otherwise i have no real issues here. One other thought is that it might be best if survivors and zombies with MoL can notice that the flares are not real lights when directly outside. --Honestmistake 20:28, 7 August 2009 (BST)
    RE - It is part of the building description, any zombie or survivor who is outside can see that it is lit by a flare --Uberursa 22:05, 7 August 2009 (BST)
  3. keep - This suggestion is just way awsome and we could use some chaqnge.--Agunin_Anoven 02:40, 8 August 2009 (BST)
  4. Change/Keep - Perhaps just having the flares light up the road outside the building would be sufficient, so as not to confuse players as to whether a working generator is supplying power to a building. User:Degree7 22:25, 8/8/09 (EST)
  5. Change/Keep - This sounds like a great strategy that could be used by survivors to lure zombies away from their safehouses. However, there may be some issues with griefing if this suggestion were implemented. I agree with Degree's change above. Keep it. --Chekken 03:36, 14 August 2009 (BST)
  6. Keep - As honestmistake --Brainguard 03:27, 21 August 2009 (BST)


Kill

  1. Kill - And we need these, why? What do they add to the game?--SirArgo Talk 19:42, 7 August 2009 (BST)
  2. Kill - As Boxy. --Haliman - Talk 23:35, 7 August 2009 (BST)
  3. Kill - As Argo. What's the freaking point? --Blake Firedancer T E RNL? P.I.S.I.T. 02:07, 8 August 2009 (BST)
  4. Kill - As Argo...We need those?--(x)AlvaromesaTalk | Bacardi |MPD | Malton Public Radio 17:37, 8 August 2009 (BST)
  5. Kill - As Argo. Just plain useless. User:Armpit_Odor/sig 17:53, 8 August 2009 (BST)
  6. Kill - I could see this getting really annoying when planning a free running route. There might be some other use for flares in the game but this use would only serve to annoy.--GANG Giles Sednik CAPD 19:17, 8 August 2009 (BST)
  7. Sorry, no - I like that you dealt with the problem of burning a real flare inside by changing the item to an electric flare, but I still see this as more confusing than strategic, and more distracting than useful. -George Zip ◆◆◆ 05:15, 9 August 2009 (BST)
  8. Kill - As above, although I like the idea of flares in general. External markers, perhaps, but making it appear a building is lit just exacerbates the existing problem of keeping generators running. --BLusk 09:32, 14 August 2009 (BST)
  9. Kill - As above - Zig13 - 17/08/2009 at 11:08(BST)
  10. Kill/Incomplete - No mention of how it would interact with ruin. --Papa Johnny 20:55, 18 August 2009 (BST)
  11. Reluctant Kill - I like some parts of it, but agree with Checken that it could be used by griefers. Nemesis645 08:59, 21 August 2009 (BST)

Spam

  1. - Spam As per my responses on DevSug. If this shows up on the minimap, it does nothing, except make people think a generator isn't needed when it is. For ruined buildings, this makes every survivor defence to ruins a farce. As I said. Nonsense.--Yonnua Koponen Talk ! Contribs 20:04, 7 August 2009 (BST)
  2. Spam - ridiculous suggestion that's only use is to provide misinformation on the UD minimap -- boxy talkteh rulz 23:33 7 August 2009 (BST)
  3. Spam - I'm not big on misrepresentation. --Bob Boberton TF / DW Littlemudkipsig.gif 01:02, 8 August 2009 (BST)
  4. Spam - As above. --ϑϑ 02:45, 8 August 2009 (BST)
  5. Spam - griefer item with no positive purpose. --Funt Solo QT Scotland flag.JPG 22:18, 17 August 2009 (BST)