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|group_name=Zombies for the Advancement of Living People | |group_name=Zombies for the Advancement of Living People | ||
|group_image=[[Image: | |group_image=[[Image:ZALPfill.png]] | ||
|group_abbrev=Z.A.L.P. | |group_abbrev=Z.A.L.P. | ||
|group_membership=A core group of 8 with some fluid members | |group_membership=A core group of 8 with some fluid members |
Revision as of 04:56, 12 June 2011
Zombies for the Advancement of Living People | |
Abbreviation: | Z.A.L.P. |
Group Numbers: | A core group of 8 with some fluid members |
Leadership: | An automonous collective |
Goals: | The preservation of Harman resources |
Recruitment Policy: | Open |
Contact: | forum |
About Z.A.L.P.
Our mission
Humans are a dwindling resource. Research shows that if we continue eating humans at the current rate, they will be extinct in a matter of 2 – 5 years. It is up to us to help preserve this precious commodity for the future, for our future. This is why Zombies for the Advancement of Living People was established.
Our goal is to help the humans in creating pockets of living-friendly areas where they might run free and begin to repopulate. This might seem to go against everything a zombie should stand for, but think of this- When the last human dies, we will only have ourselves to eat, I mean blame.
Zombies Working With Survivors!?!
It may seem hard to believe, but with only a little bit of restraint on both sides, zombies can be very helpful to humans and vice versa. Zombies can infiltrate buildings that have a horde in them and help whittle them down to numbers the humans can handle. They can also use their feeding groan to draw others away from buildings the humans might want to use. This usually requires some communication with humans, but it can be done.
How do you do it?
There is a detailed account of various life culting tactics here but here are some easy-to-use tips
1) Maintain a good contact list. Zombies do look alike, and we don't want to eat our friends. 2) Eat antagonistic zombies or Death Cultists down to 1 - 6 HP so a human can kill and remove from the area. 3) Practice forgiveness. Humans have been trained to be afraid of zombies, they might kill you unknowingly. 4) Don't eat the humans. We all have lapses, but try to leave the tasty tasty human intact.
JOIN US!!!
ZALP is a group consisting of a core of dedicated zombie life cultits, but we also share a fluid membership, as well as tactical information with survivor groups. Please see links below if you are interested in joining as a full zombie member or if your survivor group is interested in sharing members or information.
What is "Fluid Dual Membership" and who are the D.S. R&D?
Let's say you find yourself zombified, but want to help out your still-living friends and relatives. A zombie in this situation could change their group to "Zombies for the Advancement of Living People" to help identify them as a life cultist and then switch back to their survivor group once they are revived.
Dr. Schwan's research team currently has this kind of fluid dual membership with Z.A.L.P.
Recruitment Policy
Zombies for the Advancement of Living People is both a philosophy and a group. We have resources to help us organize and be more effective life culters. If a zombie shares Z.A.L.P.'s ideals, change your tag and get to work. For organized projects, to share inteligence, for more information, or for requests to cooperate, please see the D.S. R&D/Z.A.L.P shared forum. We are more than happy to hear from other groups who might like to share a fluid membership with us.
Scentoral Map
In an effort to track the the migratory patterns of zombies, Z.A.L.P. created an updatable Scentoral Map of Malton used by "Harman Conservationists" to track the migratory patterns of zombies throughout the city.
Scentoral is not a word is it?
Scentoral is a term coined to account for the blending of the senses of taste and smell that allow zombies to derive such precise data from ambient aroma. Scent data is processed through the nasal cavity first and then delivered to the oral cavity where additional details are added. The process by which these details are then conveyed to the brain is related to the process by which human flesh is metabolized to heal wounds. The scent is metabolized by the lungs and digestive system and details are converted into proprioceptor signals like those used to feel the position of one’s arm without looking. The zombie then feels the death and undeath in the area as extensions of itself and, with practice, can translate it into approximate values. These values can then be uploaded through zombie friendly terminals at select sites throughout the city and compiled into a map.
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