Malton College of Medicine/medic runs: Difference between revisions
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== MCM Medic Runs == | |||
[[Image:MCMnurseatwork.jpg|300px|right|An MCM nursing student on our Heal-the-Revivers medical run]] | |||
===Before you leave=== | |||
:1. Rest. Do not leave on a medic run without plenty of AP. You'll be better able to respond to problems, and you'll be of more help to those you encounter along the way. For longer routes, wait until you are at or near 50 AP. | |||
:2. Stock up on FAKs. Fill your inventory with them, and you will use your AP most efficiently and gain experience faster. | |||
:3. Those undertaking security patrols of the medic runs should carry a minimum of 5 FAKs along with their weapon of choice and plenty of ammunition, so that they can give emergency medical assistance as well as securing buildings along the way. | |||
===On your run=== | |||
:1. Heal people! Unless you encounter survivors on the [[Ignore List]] or well known griefers, heal all surviors indiscrimately. If you encounter several wounded in one building, administer one FAK to each before giving any one individual more attention: that way you will cure all infections, which is the medic's first priority. | |||
:2. Announce yourself! Talk to people. Tell them that you're on a MCM medic run, and name out loud who you heal so that people can tell you've been busy. This also gives people a good reason to return the favour when St Simon's is under attack. After all, '''''the butt you bandage may one day save your own!''''' | |||
:3. Be creative and cheerful. Remember that humor is a powerful healing force. | |||
==Greentown Medical Runs== | |||
Our two basic medic runs are the '''Heal-the-Revivers''' medic run (through South Blythville), and '''Brooksville 1'''. Medium runs are for those with more AP, and longer runs will require a full day's AP and possibly finding a secure place to rest en route. The Greentown and South Brooksville medic runs involve stepping out onto street level, and a mistake in counting AP or failure to check the barricade level before exiting can leave a medic trapped and exhausted on the street, easy prey for hungry zombies. Undergraduate students should stay on the first two medic runs. | |||
'''''We recommend that new medics stick with the first two basic medic runs until they are familiar with the procedure used on medic runs, and with counting steps and AP.''''' | |||
And if you get lost, check this map: [http://redrum.soul-fantasy.net/map.php?splitsub=63&splitsub2=74&dir=ewns Map of 4 suburbs surrounding St. G.] | |||
===Short Runs=== | |||
Medic runs good for those just starting out or who don't want to use a lot of AP. These runs don't involve stepping outside. | |||
====Heal-the-Revivers==== | |||
[[Image:HealTheRevivers.gif|Heal the Revivers Medical Run]] | |||
====Brooksville 1==== | |||
[[Image:Brookside_Medic_Run_1.gif|Brooksville Medical Run]] | |||
===Medium runs=== | |||
Medic runs that are of medium length (15-30 AP) | |||
Runs that involve stepping outside should be undertaken only by upper-level students with experience in counting AP and who are familiar with the area (meaning you know where several entry points are and can find them ''unerringly'' if one is overcaded!) When you take that step outside, always have 5 more AP than you should need to get to safety; otherwise, stay put and rest! | |||
====Southern Brooksville==== | |||
The South Brooksville run is a one-way route since it involves stepping outside. Going clockwise on this route leaves you returning to St. George's, which is maintained as enterable. '''''Always have 5 more AP than you expect to need when you step outdoors in case your first entry point is overcaded!''''' | |||
[[Image:Brookside South.png|780px|South Brooksville Medical Run]] | |||
====Greentown 1==== | |||
This is a one directional run (for safety) that requires entry at Club Harnap. Please allow for extra energy and caution in case barricades at Club Harnap are too high. | |||
[[Image:Greentown_Run.JPG]] | |||
====Patch-the-Police==== | |||
To be used when Dixon Way PD and/or Boulevard PD is under attack | |||
====Outdoor Scouting==== | |||
For advanced students only. Please give a complete report about the zombie presence in the area upon return to campus. | |||
===Longer runs=== | |||
Medic runs that need most of a full day's AP to complete and do several heals or cading (30 AP or more). Since they may involve finding a secure place to rest en route, they should be attempted by more advanced students. | |||
Once again: Runs that involve stepping outside should be undertaken only by upper-level students with experience in counting AP and who are familiar with the area (meaning you know where several entry points are and can find them ''unerringly'' if one is overcaded!) When you take that step outside, always have 5 more AP than you should need to get to safety; otherwise, stay put and rest! | |||
====Northern Brooksville==== | |||
[[Image:Brookside North.png|600px|North Brooksville Medical Run, version 1]] | |||
====North Blythville==== | |||
While MCM teaches the technique of smart combat revives, we do not practice them in North Blythville out of respect for our neighbors' beliefs and practices. Individuals that are on a medic run in North Blythville should not perform combat revives while there. | |||
[[Image:North_Blythville_temporary.gif]] | |||
====Greentown 2==== | |||
====South Brooksville, long version==== | |||
==Historical Medic Runs== | |||
Below are the medic runs devised by MCM when the group relocated to [[Eastonwood]]. Medics still based in that area are welcome to use them as a resource. | |||
There are four different routes, all of them presented on the following map: | |||
[http://img689.imageshack.us/img689/4305/smaster.png Map of Eastonwood Medic Runs]<br> | [http://img689.imageshack.us/img689/4305/smaster.png Map of Eastonwood Medic Runs]<br> | ||
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The <span style="color:blue">blue</span>, <span style="color:yellow">yellow</span> and <span style="color:green">green</span> routes are much longer than the <span style="color:red">red</span> route. The solid lines indicate the basic route; the broken lines are diversions you can take if you have the time and resources. Don't set out on one of the longer routes unless you have enough first-aid kits to make it worthwhile. If you want to complete them before sundown, you'll need to make sure you have enough AP, too. Or you could spend the night away from the hospital somewhere along the run; make sure you plan which safehouse you'll use beforehand. Or, stay in a well populated building and spend an evening in our neighbors' company so they can get to know you. | The <span style="color:blue">blue</span>, <span style="color:yellow">yellow</span> and <span style="color:green">green</span> routes are much longer than the <span style="color:red">red</span> route. The solid lines indicate the basic route; the broken lines are diversions you can take if you have the time and resources. Don't set out on one of the longer routes unless you have enough first-aid kits to make it worthwhile. If you want to complete them before sundown, you'll need to make sure you have enough AP, too. Or you could spend the night away from the hospital somewhere along the run; make sure you plan which safehouse you'll use beforehand. Or, stay in a well populated building and spend an evening in our neighbors' company so they can get to know you. | ||
{{MCMfooter}} | |||
[[Category:MCM]] |
Revision as of 14:42, 3 October 2011
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MCM Medic Runs
Before you leave
- 1. Rest. Do not leave on a medic run without plenty of AP. You'll be better able to respond to problems, and you'll be of more help to those you encounter along the way. For longer routes, wait until you are at or near 50 AP.
- 2. Stock up on FAKs. Fill your inventory with them, and you will use your AP most efficiently and gain experience faster.
- 3. Those undertaking security patrols of the medic runs should carry a minimum of 5 FAKs along with their weapon of choice and plenty of ammunition, so that they can give emergency medical assistance as well as securing buildings along the way.
On your run
- 1. Heal people! Unless you encounter survivors on the Ignore List or well known griefers, heal all surviors indiscrimately. If you encounter several wounded in one building, administer one FAK to each before giving any one individual more attention: that way you will cure all infections, which is the medic's first priority.
- 2. Announce yourself! Talk to people. Tell them that you're on a MCM medic run, and name out loud who you heal so that people can tell you've been busy. This also gives people a good reason to return the favour when St Simon's is under attack. After all, the butt you bandage may one day save your own!
- 3. Be creative and cheerful. Remember that humor is a powerful healing force.
Greentown Medical Runs
Our two basic medic runs are the Heal-the-Revivers medic run (through South Blythville), and Brooksville 1. Medium runs are for those with more AP, and longer runs will require a full day's AP and possibly finding a secure place to rest en route. The Greentown and South Brooksville medic runs involve stepping out onto street level, and a mistake in counting AP or failure to check the barricade level before exiting can leave a medic trapped and exhausted on the street, easy prey for hungry zombies. Undergraduate students should stay on the first two medic runs.
We recommend that new medics stick with the first two basic medic runs until they are familiar with the procedure used on medic runs, and with counting steps and AP.
And if you get lost, check this map: Map of 4 suburbs surrounding St. G.
Short Runs
Medic runs good for those just starting out or who don't want to use a lot of AP. These runs don't involve stepping outside.
Heal-the-Revivers
Brooksville 1
Medium runs
Medic runs that are of medium length (15-30 AP)
Runs that involve stepping outside should be undertaken only by upper-level students with experience in counting AP and who are familiar with the area (meaning you know where several entry points are and can find them unerringly if one is overcaded!) When you take that step outside, always have 5 more AP than you should need to get to safety; otherwise, stay put and rest!
Southern Brooksville
The South Brooksville run is a one-way route since it involves stepping outside. Going clockwise on this route leaves you returning to St. George's, which is maintained as enterable. Always have 5 more AP than you expect to need when you step outdoors in case your first entry point is overcaded!
Greentown 1
This is a one directional run (for safety) that requires entry at Club Harnap. Please allow for extra energy and caution in case barricades at Club Harnap are too high.
Patch-the-Police
To be used when Dixon Way PD and/or Boulevard PD is under attack
Outdoor Scouting
For advanced students only. Please give a complete report about the zombie presence in the area upon return to campus.
Longer runs
Medic runs that need most of a full day's AP to complete and do several heals or cading (30 AP or more). Since they may involve finding a secure place to rest en route, they should be attempted by more advanced students.
Once again: Runs that involve stepping outside should be undertaken only by upper-level students with experience in counting AP and who are familiar with the area (meaning you know where several entry points are and can find them unerringly if one is overcaded!) When you take that step outside, always have 5 more AP than you should need to get to safety; otherwise, stay put and rest!
Northern Brooksville
North Blythville
While MCM teaches the technique of smart combat revives, we do not practice them in North Blythville out of respect for our neighbors' beliefs and practices. Individuals that are on a medic run in North Blythville should not perform combat revives while there.
Greentown 2
South Brooksville, long version
Historical Medic Runs
Below are the medic runs devised by MCM when the group relocated to Eastonwood. Medics still based in that area are welcome to use them as a resource.
There are four different routes, all of them presented on the following map:
Map of Eastonwood Medic Runs
Compressed version (same resolution, smaller file size) Should you want to advertise the map in-game, you could use the following link: http://bit.ly/9UivLH
- The red route is the shortest. It stays close to St Simon's hospital, and takes in five of Eastonwood's NecroTech buildings, We'll call it the 'Heal the Revivers Run'. This is the one to choose if you have limited AP and want to return to St Simon's at the end of the day.
- The blue route traces the outer edges of Eastonwood, taking in the hospitals, factories and PDs that we don't visit on a daily basis. It's important to make sure this run is well tended: we want to be able to claim that we look after our home suburb properly.
- The yellow and green routes serve our neighboring suburbs, Shuttlebank and Darvall Heights. The more we help our neighbors, the more likely they are to help us in tricky times.
The blue, yellow and green routes are much longer than the red route. The solid lines indicate the basic route; the broken lines are diversions you can take if you have the time and resources. Don't set out on one of the longer routes unless you have enough first-aid kits to make it worthwhile. If you want to complete them before sundown, you'll need to make sure you have enough AP, too. Or you could spend the night away from the hospital somewhere along the run; make sure you plan which safehouse you'll use beforehand. Or, stay in a well populated building and spend an evening in our neighbors' company so they can get to know you.
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