Developing Suggestions: Difference between revisions

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UD is already in the endgame, soon the city will be empty of all but bots. Also, fatal headshots are absurdly overpowered. With the AP differential there will be no zombies at all if headshots are fatal. --[[User:WanYao|WanYao]] 09:48, 11 December 2012 (UTC)
UD is already in the endgame, soon the city will be empty of all but bots. Also, fatal headshots are absurdly overpowered. With the AP differential there will be no zombies at all if headshots are fatal. --[[User:WanYao|WanYao]] 09:48, 11 December 2012 (UTC)


My preference:
*Heatshots are not fatal.
*Starting as a zombie is optional and not forced upon people. This will get the pro-zombie crowd to PK less and eat more.
*Infections are curable.
*Toolboxes and NTs do not exist.
*Relatively large quarantine area (50x50 with 60-80% urbanization). I like the idea of sparse population.
*Round resets after ''much'' more than a month. I'm looking for a 99.5% fatality rate.
*As for supplies being finite/limited, I'm indifferent.
Lets get some doom up in this joint. --{{User:TripleU/Sig}} 15:36, 11 December 2012 (UTC)


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Revision as of 15:36, 11 December 2012

NOTICE
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.

However, you are welcome to use this page for general discussion on suggestions.

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Developing Suggestions

This section is for general discussion of suggestions for the game Urban Dead.

It also includes the capacity to pitch suggestions for conversation and feedback.

Further Discussion

  • Discussion concerning this page takes place here.
  • Discussion concerning the suggestions system in general, including policies about it, takes place here.

Resources

How To Make a Discussion

Adding a New Discussion

To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.


Adding a New Suggestion

  • Paste the copied text above the other suggestions, right under the heading.
  • Substitute the text in RED CAPITALS with the details of your suggestion.
  • The process is illustrated in this image.
{{subst:DevelopingSuggestion
|time=~~~~
|name=SUGGESTION NAME
|type=TYPE HERE
|scope=SCOPE HERE
|description=DESCRIPTION HERE
}}
  • Name - Give the suggestion a short but descriptive name.
  • Type is the nature of the suggestion, such as a new class, skill change, balance change.
  • Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
  • Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.

Cycling Suggestions

  • Suggestions with no new discussion in the past month may be cycled without notice.


Please add new discussions and suggestions to the top of the list



Suggestions

Survivors can point

Timestamp: A ZOMBIE ANT 02:04, 26 November 2012 (UTC)
Type: Mechanics
Scope: Survivors
Description: Pretty simple: As a survivor I wanna point at stuff. Logical inconsistencies of zombies needing a skill to do what humans should be able to do anyway notwithstanding, I just think it would be a nice touch.... Honest thoughts? Dupe?

Discussion (Survivors can point)

Not sure whether this counts as balancing or a survivor buff (which we're always saying we don't need) XD Bob Moncrief EBDW! 14:14, 26 November 2012 (UTC)

Why would you want to point while you can talk or say you point? :P PB&J 17:24, 26 November 2012 (UTC)

Rosslessness said. "I point at the sky" (22 minutes ago) --Ross Less Ness Enter Stranger... 17:32, 26 November 2012 (UTC)

My point exactly. PB&J 18:11, 26 November 2012 (UTC)
It's just not the same! I crave legitimate finger waggling! A ZOMBIE ANT 00:33, 27 November 2012 (UTC)

I like it. If you're RPing dumb, it makes sense that you'd not be able to communicate properly. Therefore pointing as a primary form of communication makes perfect sense for RP purposes. The only things is that I think you've gone too small with this suggestion. Why not limit survivor communication to a limited, groaned form of speech. Only then could you achieve true balance and bring about true roleplaying. Instead of well orchestrated in-game coordination, which we all know just does not happen, all survivors would grunt and point like apes like they were meant to do. ~Vsig.png 19:47, 26 November 2012 (UTC)

What we need are more people who point at one thing asking for that, but really want that other thing they're not pointing at... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:26, 27 November 2012 (UTC)
You want more closet homosexuals? ~Vsig.png 06:10, 27 November 2012 (UTC) Like.png 1 person likes this comment.

Survivors can talk. They don't need to point. Zombies have limited speech, zombies have to coordinate to accomplish ANYTHING. Totally unnecessary survivor communication buff. --WanYao 09:42, 11 December 2012 (UTC)


Collectible Mall Postcards

Timestamp: A Big F'ing Dog 21:27, 22 November 2012 (UTC)
Type: Novelty Item
Scope: Survivors and Zombies
Description: Here's an idea for a fun mini-game that could exist within the overall game of Urban Dead.

Searching in any unruined mall could have a chance of giving you a postcard for that mall. For example, a "Caiger Mall Postcard" or "Ackland Mall Postcard".

Mall postcards would take up 0 inventory space, but you're only able to collect one for each mall. Finding a second one for the same mall would give you a message like "You find a Bale Mall Postcard but discard it because you already have one."

Zombies would also randomly find them after killing a survivor inside a mall, but to signify the item was collected while dead it would be covered in blood, "Blood-Splattered Mitchem Mall Postcard". "You find a postcard on the floor near your victim and pick it up."

It would be a fun goal, for your own entertainment, to travel around the city and collect the complete set. And if you don't want to collect postcards you'd be able to select them as an item to auto-discard.

Discussion (Collectible Mall Postcards)

Suggestion - I like the general idea, but it still lacks an incentive, an actual call to action. Would the postcards be represented with an actual image or would it just be plain text? Would there be an added bonus? Something that involves more than just searching a couple of times in a mall? PB&J 11:25, 23 November 2012 (UTC)

It'd just be text, like every other item. There's no bonus, it's just a way of satisfying your own OCD and earning mementos as you travel around the city. Finding one postcard is simple, but collecting the whole set requires a major effort and a lot of traveling. --A Big F'ing Dog 19:01, 24 November 2012 (UTC)
Nope, not enough reason to exist. Gnome's idea to use them as ingame communication or as interactive flavour items is a tad better, but what you need is a real reason why this would be fun. PB&J 02:09, 26 November 2012 (UTC)
You can collect them. That's all I needed to hear. :P Aichon 03:36, 26 November 2012 (UTC)
Something tells me I could hide a couple hundred collectibles around the wiki and you'd be happy just looking for them, am I right? :P PB&J 03:42, 26 November 2012 (UTC)
Yeah, it wouldn't appeal to everybody. Some people wouldn't see the point, and they'd be right, because there isn't any point. But for the OCD UD players, this could be a lot of fun. --A Big F'ing Dog 23:40, 26 November 2012 (UTC)

Pointless, yes, but I think it'd be a fun novelty. I'm in favor. Aichon 20:19, 24 November 2012 (UTC)

I think it would be cool if you could write on them and leave them in mailboxes/postboxes in certain places throughout the city. --  AHLGTG THE END IS NIGH! 23:16, 24 November 2012 (UTC)

I prefer to collect BRAINS!!!! --WanYao 09:43, 11 December 2012 (UTC)

All seriousness aside for a moment, how about Malton All Stars cards? Backstory is some wag decided to start printing up sports cards except with various famous persons, living and dead, of Malton. Silly idea, but cooler than the original suggestion. I mean who the hell collects cards from malls, who the hell makes POSTCARDS of MALLS, come on? You can already caps and shirts from malls, anyway, if you want to collect mall swag. --WanYao 09:59, 11 December 2012 (UTC)

Hardcore City

Timestamp: •▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:37, 15 November 2012 (UTC)
Type: New City/New Game Type
Scope: Everyone
Description: I'm too lazy to type right now as it's about 1:30AM on a Wednesday night, so I'll keep this as short and simple as possible.

Brand new city of 50 blocks of 10x10 (to accommodate the size of the current player base). No NT buildings or items. Supplies are limited. There will be a time limit of one month, and as such, there will be a "Last man standing" leaderboard and other such leaderboards. After one month is up, and scores are tallied, everything resets (all characters' levels are returned to Lv1 and are returned to survivor status, and will be included in the next round assuming the player registers them for the next round). No Zombie starting class (keep reading. I'll explain why). Registrations for this city are open one week before a round begins, and closes as soon as the round starts. 1-5 registered players will randomly be chosen to begin with an Infection status. Infections cannot be cured.

The basic concept of this suggestion was to introduce a new possible game type meant to see whether players will band together and ration their limited supplies, or whether they will get greedy and attempt to hoard as much of the supplies all for themselves.

Discussion (Hardcore City)

I apologize for some of the poorly constructed sentences. I was trying to keep this short. Didn't realize in doing so, I would be making this sound like a newspaper ad. Don't worry. The actual suggestion, assuming this makes it that far, will not be worded like this. >_> --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 06:38, 15 November 2012 (UTC)

Not a fan at all, I'm afraid. It sounds like Q2019 to me, except with slower leveling and less zombies, meaning that the one month timeframe will result in massive numbers of survivors alive at the end each time, I should think. After all, if you're not creating the majority of your zombies until partway through the time, they won't have time to level up sufficiently to be a real threat. As a result, PKing will play the decisive role in deciding whether or not the city survives the month, but I doubt there would be enough PKers to wipe enough people out in that time (unless the turnout was extremely poor). Aichon 06:58, 15 November 2012 (UTC)

So. 5 players are infected. It's incurable. So why would they even play? They've got 50ap until they die. Meh. The zombie threat will be non existent, the xp gaining will be terrible. (Pking is a terrible way to gain xp) so it's the hack and heal game all the way. Except.... there's limited faks. So xp gain in all circumstances would be at a crawl. The only way I seeing it work was if a group had a friendly zombie who didnt mind dying every day.
Better suggestion. Normal game rules, but make infection incurable and headshots fatal for all. --Ross Less Ness Enter Stranger... 09:49, 15 November 2012 (UTC)
I agree with Ross here and Aichon here: the one month time-limit is miserable and will prevent actual player culture. In Q2019, I didn't see any regions or locations that were actually symbolic like the Caigers and Ridleybanks of UD. Player culture enables RP and immersion, which are vital for low-tech games like these. PB&J 11:37, 15 November 2012 (UTC)

Let's try this one then:

  • Headshots are fatal
    • Headshots are a limited chance to activate skill (just adding this one here to keep survivors from becoming too powerful, much like how the other perma-death cities were with Perma-Headshot)
  • Incurable Infections
    • OK, not 100% incurable, but FAKs will become a limited chance to heal Infections item
  • Supplies are limited
    • Not completely limited. 5 random barricaded buildings in each suburbs will be resupplied via airdrops each week

Yes, I'm still pushing for a city with limited supplies. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 14:58, 15 November 2012 (UTC)

Bump. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 00:54, 23 November 2012 (UTC)

I hate the new option even more. Urban dead works as a game of certainties. I might perma kill you? I may cure you? Nah. Even DNA scanning failures annoy me. Headshots are fatal. Change infection so it kills you 100AP hours after infection.
Counterproposal. 20 by 20 city. Permadeath, profiles tell you how many survivors and zombies you've killed. Toolboxes do not exist. Bam. --Ross Less Ness Enter Stranger... 17:26, 23 November 2012 (UTC)

UD is already in the endgame, soon the city will be empty of all but bots. Also, fatal headshots are absurdly overpowered. With the AP differential there will be no zombies at all if headshots are fatal. --WanYao 09:48, 11 December 2012 (UTC)

My preference:

  • Heatshots are not fatal.
  • Starting as a zombie is optional and not forced upon people. This will get the pro-zombie crowd to PK less and eat more.
  • Infections are curable.
  • Toolboxes and NTs do not exist.
  • Relatively large quarantine area (50x50 with 60-80% urbanization). I like the idea of sparse population.
  • Round resets after much more than a month. I'm looking for a 99.5% fatality rate.
  • As for supplies being finite/limited, I'm indifferent.

Lets get some doom up in this joint. --VVV RPMBG 15:36, 11 December 2012 (UTC)


wrench

Timestamp: Heheevilme 13:09, 20 October 2012 (BST)
Type: weapon
Scope: survivors/zeds
Description: a simple wrench that does 2 damage hit ratio 10 and 25 with hand to hand combat making it 35 hit ratio accuracy 3 encumbered and can be found in factorys and auto repair station, and hardware store in mall

search rate is 4 to 6 percent

Discussion (wrench)

I don't know if we need new Survivor weapons right now. The game is skewed towards survivors, and they don't really need any more buffs. Bob Moncrief EBDW! 17:02, 20 October 2012 (BST)

Can't you already get a wrench?! A ZOMBIE ANT 02:22, 22 October 2012 (BST)

Oh, you cant. Oh well. As you can see here, we already have a bunch of melee weapons in the game. I don't know if we need more... Unless they implement cars. Maybe we'll need a wrench then. A ZOMBIE ANT 02:25, 22 October 2012 (BST)

Don't see the use right now, since it would be just another weapon nobody would use... PB&J 11:39, 15 November 2012 (UTC)

i'm still waiting for penis rockets.--User:Sexualharrison22:04, 22 November 2012

Actually, I like this. But it should have the EXACT same stats as all the other crappy weapons, or worse. The reason I like it is a) for RP and b) it opens the door for future game mods. Oh ... wait ... no one plays UD ... nevermind. --WanYao 09:49, 11 December 2012 (UTC)

The only issue is you'd have to lower search rates for other items. Still, I can get behind this for the reasons above and it won't unbalance the game at all since it'll just be, as someone said, another weapon no one uses. --WanYao 09:53, 11 December 2012 (UTC)
But it is probably a dupe. --WanYao 10:09, 11 December 2012 (UTC)

Suggestions up for voting

The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.

There are currently no suggestions up for voting.