Edward General Hospital (East Becktown): Difference between revisions
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On February 7th, 2008 the [[Central Medical Service]] assumed responsibility for the management of Edward General Hospital and began to provide immediate medical treatment to the desperate survivors of [[East Becktown]]. However, CMS are no longer active. | On February 7th, 2008 the [[Central Medical Service]] assumed responsibility for the management of Edward General Hospital and began to provide immediate medical treatment to the desperate survivors of [[East Becktown]]. However, CMS are no longer active. | ||
{{ | {{EBD/Project21TRP|Safe=VSB|Mod=VSB|Dang=EHB|VDang=EHB|Ghost=VSB}} | ||
===Current Status=== | ===Current Status=== |
Revision as of 12:39, 31 August 2016
Edward General Hospital |
Edward General Hospital
East Becktown [22, 39] Basic Info:
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Edward General Hospital (East Becktown)
Description
Once a state of the art facility, Edward General has deteriorated severely and it now serves as a first aid station for injured survivors, rather than an actual hospital.
Edward General Hospital is always seeking more medics and doctors to improve service.
History
On February 7th, 2008 the Central Medical Service assumed responsibility for the management of Edward General Hospital and began to provide immediate medical treatment to the desperate survivors of East Becktown. However, CMS are no longer active.
Barricading policy
Since East Becktown is currently a moderately dangerous area, Edward General Hospital (East Becktown), as a TRP, is to be kept Extremely Heavily Barricaded.
There are nearby entry points to provide access to the resources in this building.
If you're looking for nearby Revive Points, take a look at the marked locations on the map.
Note: This advice is according to the EBD Dynamic Barricade plan, and may vary from the UBP or locally developed plans.
Current Status
As of February 20, 2008, Edward General Hopsital has been ruined, and Central Medical Service staff are forced to evacuate, though medics now operate in the local area.
Status
News
December 16th
- Edward General Hospital is extremely heavly barricated, no way to enter, i'm infected and i need some help, the hospital nears is extremely heavly barricated too. There's no save for me?
February 7th
- Central Medical Service established a foot-hold in East Becktown.
- Edward General Hospital is under siege.
February 8th
- Edward General Hospital is overrun by zombies, though CMS staff remain on duty.
February 9th
- Edward General Hospital is left in ruins by zombies - staff attempt to establish an aid post nearby
February 11th
- Staff & survivors abandon Edward General.
Safety Standards from the Malton Hospitals Group
- Try to keep this hospital powered at all times.
- Keep this hospital at VS+2. Those without Free Running need FAKs too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at lvl 1.
- Keep this hospital zombie-free. They're nothing but trouble.
- Repair damage when possible. If you're alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
- Keep at least one doctor at this hospital.
- Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
- If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
- Keep a radio inside the building, and please transmit on the hospital frequency, 28.26 MHz.
Malton Hospitals Group | |
This hospital has been registered on the Malton Hospitals Group database, and can be guaranteed to have a doctor present. |
Needs Generator | |
This building requires a generator for maximum usefulness. |