Suggestion:20080826 Doctor's Clinic: Difference between revisions
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#'''Kill''' - how's this going to work - is it going to say "you tried to heal Bob but found a newspaper instead". Or is it that you already find the FAK, then try to use it but only have a % chance of success? Seems like a lot of confusion to go through for not much in the way of payback. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 22:32, 26 August 2008 (BST) | #'''Kill''' - how's this going to work - is it going to say "you tried to heal Bob but found a newspaper instead". Or is it that you already find the FAK, then try to use it but only have a % chance of success? Seems like a lot of confusion to go through for not much in the way of payback. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 22:32, 26 August 2008 (BST) | ||
#'''Kill''' - First of all, this is confusing as hell in the way you worded it, at least to me, but I think I figured out what you're saying. Second of all, you would need to implement a percentage system to this skill that is the same as search rates percentages. I think that what you're saying is that you want to eliminate spending the extra AP, right?. Well, without the percentage figures, humans gain an EXTREME advantage over zombies, especially during a large war. Because all a human group would need to do is get a powered hospital under control and get even one guy with this skill working in there and healing large groups will take fewer people than ever before... Or alternate scenario is it will just go to waste and be 100 XP less that you have.--{{User:SirArgo/Signature}} 23:07, 26 August 2008 (BST) | #'''Kill''' - First of all, this is confusing as hell in the way you worded it, at least to me, but I think I figured out what you're saying. Second of all, you would need to implement a percentage system to this skill that is the same as search rates percentages. I think that what you're saying is that you want to eliminate spending the extra AP, right?. Well, without the percentage figures, humans gain an EXTREME advantage over zombies, especially during a large war. Because all a human group would need to do is get a powered hospital under control and get even one guy with this skill working in there and healing large groups will take fewer people than ever before... Or alternate scenario is it will just go to waste and be 100 XP less that you have.--{{User:SirArgo/Signature}} 23:07, 26 August 2008 (BST) | ||
#'''Kill''' - Survivors don't need this, they survive pretty well as it is. Also, there aren't neatly organised shelves in the hospitals - which is why when you find a FAK there, the flavour text implies you cobble the components together from the various places they're strewn. --[[User:Bob_Fortune|Bob Fortune]] <sup>[[Red Rum|RR]]</sup> 23:54, 26 August 2008 (BST) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 22:54, 26 August 2008
20080826 Doctor's Clinic
Blake Firedancer T E RNL? P.I.S.I.T. 22:26, 26 August 2008 (BST)
Suggestion type
Skill.
Suggestion scope
Survivors/Harmanz
Suggestion description
Adds a skill called Clinic Runner.
Allows survivors the ability to heal people in hospitals for 1AP less, by allowing them to use the medical supplies right off the shelf, instead of having to first pack everything into a FAK, then having to use that FAK on a person.
Think of it as using the found FAK the moment you find it.
Success rates are the same as finding a FAK in that hospital.
Does not work if the hospital is ruined or ransacked.
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Keep Votes
- GKR #8 --Blake Firedancer T E RNL? P.I.S.I.T. 22:28, 26 August 2008 (BST)
Kill Votes
- Kill - how's this going to work - is it going to say "you tried to heal Bob but found a newspaper instead". Or is it that you already find the FAK, then try to use it but only have a % chance of success? Seems like a lot of confusion to go through for not much in the way of payback. --Funt Solo QT 22:32, 26 August 2008 (BST)
- Kill - First of all, this is confusing as hell in the way you worded it, at least to me, but I think I figured out what you're saying. Second of all, you would need to implement a percentage system to this skill that is the same as search rates percentages. I think that what you're saying is that you want to eliminate spending the extra AP, right?. Well, without the percentage figures, humans gain an EXTREME advantage over zombies, especially during a large war. Because all a human group would need to do is get a powered hospital under control and get even one guy with this skill working in there and healing large groups will take fewer people than ever before... Or alternate scenario is it will just go to waste and be 100 XP less that you have.--SirArgo Talk 23:07, 26 August 2008 (BST)
- Kill - Survivors don't need this, they survive pretty well as it is. Also, there aren't neatly organised shelves in the hospitals - which is why when you find a FAK there, the flavour text implies you cobble the components together from the various places they're strewn. --Bob Fortune RR 23:54, 26 August 2008 (BST)
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