Suggestion:20080916 Headshots remove HP, not AP: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 57: Line 57:
#:Huh. I thought the meatshielding issue and the whittling-away-at-zombie-HP-in-a-siege-situation issue would balance each other. I guess sometimes you just don't see the counterweight on the other side to see that overall, this will still be a better alternative to the AP loss.
#:Huh. I thought the meatshielding issue and the whittling-away-at-zombie-HP-in-a-siege-situation issue would balance each other. I guess sometimes you just don't see the counterweight on the other side to see that overall, this will still be a better alternative to the AP loss.
#:By the way, statistics is your friend. At 30% hit rate for bites, there's an approximately 15.6% chance that you'll get three of them in to heal the HP deficit within five to nine AP. I just didn't write out the equations since I didn't expect you will actually challenge them. :P --[[User:Aeon17x|Aeon17x]] 10:11, 16 September 2008 (BST)
#:By the way, statistics is your friend. At 30% hit rate for bites, there's an approximately 15.6% chance that you'll get three of them in to heal the HP deficit within five to nine AP. I just didn't write out the equations since I didn't expect you will actually challenge them. :P --[[User:Aeon17x|Aeon17x]] 10:11, 16 September 2008 (BST)
#'''Spam''' - less HP is not a punishment for a zombie, whereas less AP is.  The only reason any zombie should even fear a loss of HP is because of the loss of AP associated with headshot.  Otherwise ''death'' is simply a minor inconvenience, or sometimes a tactical one, if you end up dumped outside of a 'cade.  In short: don't nerf ma headshot. --<span style="font-size:90%">[[User:Funt Solo|Funt Solo]]</span> <sup style="font-size:70%">[[Mod_Conspiracy|QT]]</sup> [[Image:Scotland flag.JPG|18px]] 16:17, 16 September 2008 (BST)


<!-- Vote **ABOVE** THIS LINE -->
<!-- Vote **ABOVE** THIS LINE -->

Revision as of 15:17, 16 September 2008

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20080916 Headshots remove HP, not AP

Aeon17x 01:49, 16 September 2008 (BST)

Suggestion type
Skill change

Suggestion scope
Survivors who have the Headshot skill, zombies who receive headshots

Suggestion description
Original title: 'A Fairer Headshot'

How about instead of headshots adding AP to the zombie's stand-up cost, they just stand up with less HP than usual? Like this -

  • Headshot (If the player delivers a killing blow to a zombie, it stands up with 10HP less than its maximum HP.)

In removing the 5AP loss, we'll replace it with how headshotted zombies now start off with 10HP less (e.g. 40HP without body building, 50HP with body building). This should address the following issues:

  • Survivors always complain that zombies have it better in total AP expenditure when standing up even if they Headshot them, since for 6AP they stand up with full HP. Now, by standing up with 10HP less, there's a bigger AP benefit for the survivors since the zombies are already damaged when the battle starts, and therefore easier to kill when evicting them from safehouses.
  • At the same time, zombies won't be so annoyed about headshots now since they get to save their precious AP, at the cost of having lesser staying power within buildings. And it gives some use for Digestion, for those who are picky on having max HP all the time.
  • Another benefit for zombies is that with more AP to spend per day, it gives them more playing time, therefore leading to a better gameplay experience for zombie players.

Some math stuff for those who want solid numbers:

  • Consider this for a moment. With the reworked Headshot, the zombie stands up with a guaranteed 10HP damage, which saves around 3-4AP worth of pistol shots (or 1-2AP of shotgun blasts) not counting the AP needed to search and load them.
    • When it all comes down to it, it's really just like the old Headshot, with the AP costs shifted around from penalizing the zombie (by losing AP) to benefitting the survivor (by saving AP).
  • Incidentally, the status quo is maintained if the zombie chooses to heal the 10HP deficit by digestion -- it'll take them 2-3 bites to recover 10HP, which would cost 5AP or more.

Possible issues with this suggestion:

  • As Galaxy125 pointed out, with the absence of AP loss meatshielding would be a far more effective tactic than before. While I admit this will likely happen in siege situations particularly in resource buildings such as malls, I don't see it as that big of a deal since a major skill change as this one would have accompanying balance changes such as reducing zombie interference, especially since zombies would have more AP to spend now.
    • Then again, it might not even be necessary. It's not only zombies who have more AP to spare, the survivors do too. Personally I think it depends on which side is more dedicated in keeping control of their territory, as with this change both sides would die quicker due to the freed-up AP that zombies previously lose from Headshot, and survivors now save from having headshotted zombies start with less HP.
  • The 10HP reduction is a totally subjective number -- Pesatyel recommended some adjustments to the HP loss such as only 5HP reduction for non-Ankle Grab zombies.
  • More issues were brought up on the talk page.

And yeah, that's about it. Summary: instead of losing 5AP, headshotted zombies stand up with 10HP less.

--Private Mark 16:05, 16 September 2008 (BST)====Voting Section====

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Fair, even, good suggestion in my opinion. It would help the zombie players who don't like having less playing time, (it can get very annoying) but at the same time makes it easier to kill the zombie. Same basic idea, make it easier to get the next kill. --User:John Kingston 2:20, 16 September, 2008 (GMT)
  2. Keep - I normally despise heavy game changes like this... But really, on brief inspection I can't find a dupe, and yes, I can really see the benefit for my zombie keeping that AP at the expense of XP. I tried to hate this suggestion, but I couldn't. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 07:18, 16 September 2008 (BST)
  3. Keep - Author vote. --Aeon17x 10:12, 16 September 2008 (BST)
  4. Keep, I find this funny. You have people saying it helps zombies too much, and people saying it helps survivors too much. Fact is, headshot is meant to nerf zombie. Problem is, is this nerf better or worse? Personally I feel zombie should get their days worth of AP. The downside to this is that buildings stay open for a slightly shorter while, and the barricades might be slightly higher because survivors use that extra AP that wasn't used for shooting a zombie to barricade a little more. So even though this might or might not make it worse for zombies, I want zombies to get their full days worth of AP. - User:Whitehouse 13:21, 16 September 2008 (BST)
  5. Keep - Fair enough. --Private Mark 16:05, 16 September 2008 (BST)

Kill Votes

  1. Kill/Change - Reduce effectiveness (increase HP loss) and make it a zombie skill in the Brain Rot tree, and I'll consider it. But currently (as I said before) makes meatshielding far more effective. -- Galaxy125 07:13, 16 September 2008 (BST)
  2. Kill/Change - Makes meatsheilding more effective in siege situations-too effective. Linkthewindow 07:44, 16 September 2008 (BST)

Spam/Dupe Votes

  1. Spam - You didn't listen to any of the critiques in Talk:Suggestions. Those critiques are my justification: I really don't wanna repeat myself, or others. --WanYao 06:38, 16 September 2008 (BST) I give in. The is a spam-o-fucking-licious zombie nerf because it whittles away zombies' HP in a siege situation, making buildings easier to clear and defend. And regaining HP via Digestion is absurdly AP-wasteful and thus in no way makes up for this nerf, i.e. it takes about 8-10 AP to fix the damage done by this nerf, not 5 AP (10 AP = 3 hits @ 30% * 4 HP damage each = 12 HP). Your math is pathetic. And this is zombie nerf. --WanYao 07:25, 16 September 2008 (BST)
    Huh. I thought the meatshielding issue and the whittling-away-at-zombie-HP-in-a-siege-situation issue would balance each other. I guess sometimes you just don't see the counterweight on the other side to see that overall, this will still be a better alternative to the AP loss.
    By the way, statistics is your friend. At 30% hit rate for bites, there's an approximately 15.6% chance that you'll get three of them in to heal the HP deficit within five to nine AP. I just didn't write out the equations since I didn't expect you will actually challenge them. :P --Aeon17x 10:11, 16 September 2008 (BST)
  2. Spam - less HP is not a punishment for a zombie, whereas less AP is. The only reason any zombie should even fear a loss of HP is because of the loss of AP associated with headshot. Otherwise death is simply a minor inconvenience, or sometimes a tactical one, if you end up dumped outside of a 'cade. In short: don't nerf ma headshot. --Funt Solo QT Scotland flag.JPG 16:17, 16 September 2008 (BST)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20080916 Headshots remove HP, not AP). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)