Suggestion:20080916 Headshots remove HP, not AP: Difference between revisions

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#'''Kill/Change''' - Reduce effectiveness (increase HP loss) and make it a zombie skill in the Brain Rot tree, and I'll consider it.  But currently (as I said before) makes meatshielding far more effective.  --{{User:Galaxy125/Sig}}07:13, 16 September 2008 (BST)
#'''Kill/Change''' - Reduce effectiveness (increase HP loss) and make it a zombie skill in the Brain Rot tree, and I'll consider it.  But currently (as I said before) makes meatshielding far more effective.  --{{User:Galaxy125/Sig}}07:13, 16 September 2008 (BST)
#'''Kill/Change''' - Makes meatsheilding more effective in siege situations-too effective. [[User:Linkthewindow|Linkthewindow]] 07:44, 16 September 2008 (BST)
#'''Kill/Change''' - Makes meatsheilding more effective in siege situations-too effective. [[User:Linkthewindow|Linkthewindow]] 07:44, 16 September 2008 (BST)
#'''kill''' Uber survivor nerf. headshot, ankle grab up for one, get killed while not doing any action, stand up for one, rinse repeat, survivor in the safehouse runs out of ap, and you kill them. you spend all in all probably about what, 10-20 less ap? let's see, shotgun takes a long time to find shells, and assuming your average survivor with full gun skills has three or four of them, you'll make them waste more ap. And I'm really tired of yao crying spam/kill cause people didn't listen to him. [[User:Padfu-Zomfu|Padfu-Zomfu]] 17:00, 16 September 2008 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''

Revision as of 16:00, 16 September 2008

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20080916 Headshots remove HP, not AP

Aeon17x 01:49, 16 September 2008 (BST)

Suggestion type
Skill change

Suggestion scope
Survivors who have the Headshot skill, zombies who receive headshots

Suggestion description
Original title: 'A Fairer Headshot'

How about instead of headshots adding AP to the zombie's stand-up cost, they just stand up with less HP than usual? Like this -

  • Headshot (If the player delivers a killing blow to a zombie, it stands up with 10HP less than its maximum HP.)

In removing the 5AP loss, we'll replace it with how headshotted zombies now start off with 10HP less (e.g. 40HP without body building, 50HP with body building). This should address the following issues:

  • Survivors always complain that zombies have it better in total AP expenditure when standing up even if they Headshot them, since for 6AP they stand up with full HP. Now, by standing up with 10HP less, there's a bigger AP benefit for the survivors since the zombies are already damaged when the battle starts, and therefore easier to kill when evicting them from safehouses.
  • At the same time, zombies won't be so annoyed about headshots now since they get to save their precious AP, at the cost of having lesser staying power within buildings. And it gives some use for Digestion, for those who are picky on having max HP all the time.
  • Another benefit for zombies is that with more AP to spend per day, it gives them more playing time, therefore leading to a better gameplay experience for zombie players.

Some math stuff for those who want solid numbers:

  • Consider this for a moment. With the reworked Headshot, the zombie stands up with a guaranteed 10HP damage, which saves around 3-4AP worth of pistol shots (or 1-2AP of shotgun blasts) not counting the AP needed to search and load them.
    • When it all comes down to it, it's really just like the old Headshot, with the AP costs shifted around from penalizing the zombie (by losing AP) to benefitting the survivor (by saving AP).
  • Incidentally, the status quo is maintained if the zombie chooses to heal the 10HP deficit by digestion -- it'll take them 2-3 bites to recover 10HP, which would cost 5AP or more.

Possible issues with this suggestion:

  • As Galaxy125 pointed out, with the absence of AP loss meatshielding would be a far more effective tactic than before. While I admit this will likely happen in siege situations particularly in resource buildings such as malls, I don't see it as that big of a deal since a major skill change as this one would have accompanying balance changes such as reducing zombie interference, especially since zombies would have more AP to spend now.
    • Then again, it might not even be necessary. It's not only zombies who have more AP to spare, the survivors do too. Personally I think it depends on which side is more dedicated in keeping control of their territory, as with this change both sides would die quicker due to the freed-up AP that zombies previously lose from Headshot, and survivors now save from having headshotted zombies start with less HP.
  • The 10HP reduction is a totally subjective number -- Pesatyel recommended some adjustments to the HP loss such as only 5HP reduction for non-Ankle Grab zombies.
  • More issues were brought up on the talk page.

And yeah, that's about it. Summary: instead of losing 5AP, headshotted zombies stand up with 10HP less.

--Private Mark 16:05, 16 September 2008 (BST)====Voting Section====

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Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Fair, even, good suggestion in my opinion. It would help the zombie players who don't like having less playing time, (it can get very annoying) but at the same time makes it easier to kill the zombie. Same basic idea, make it easier to get the next kill. --User:John Kingston 2:20, 16 September, 2008 (GMT)
  2. Keep - I normally despise heavy game changes like this... But really, on brief inspection I can't find a dupe, and yes, I can really see the benefit for my zombie keeping that AP at the expense of XP. I tried to hate this suggestion, but I couldn't. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 07:18, 16 September 2008 (BST)
  3. Keep - Author vote. --Aeon17x 10:12, 16 September 2008 (BST)
  4. Keep, I find this funny. You have people saying it helps zombies too much, and people saying it helps survivors too much. Fact is, headshot is meant to nerf zombie. Problem is, is this nerf better or worse? Personally I feel zombie should get their days worth of AP. The downside to this is that buildings stay open for a slightly shorter while, and the barricades might be slightly higher because survivors use that extra AP that wasn't used for shooting a zombie to barricade a little more. So even though this might or might not make it worse for zombies, I want zombies to get their full days worth of AP. - User:Whitehouse 13:21, 16 September 2008 (BST)
  5. Keep - Fair enough. --Private Mark 16:05, 16 September 2008 (BST)

Kill Votes

  1. Kill/Change - Reduce effectiveness (increase HP loss) and make it a zombie skill in the Brain Rot tree, and I'll consider it. But currently (as I said before) makes meatshielding far more effective. -- Galaxy125 07:13, 16 September 2008 (BST)
  2. Kill/Change - Makes meatsheilding more effective in siege situations-too effective. Linkthewindow 07:44, 16 September 2008 (BST)
  3. kill Uber survivor nerf. headshot, ankle grab up for one, get killed while not doing any action, stand up for one, rinse repeat, survivor in the safehouse runs out of ap, and you kill them. you spend all in all probably about what, 10-20 less ap? let's see, shotgun takes a long time to find shells, and assuming your average survivor with full gun skills has three or four of them, you'll make them waste more ap. And I'm really tired of yao crying spam/kill cause people didn't listen to him. Padfu-Zomfu 17:00, 16 September 2008 (BST)

Spam/Dupe Votes

  1. Spam - You didn't listen to any of the critiques in Talk:Suggestions. Those critiques are my justification: I really don't wanna repeat myself, or others. --WanYao 06:38, 16 September 2008 (BST) I give in. The is a spam-o-fucking-licious zombie nerf because it whittles away zombies' HP in a siege situation, making buildings easier to clear and defend. And regaining HP via Digestion is absurdly AP-wasteful and thus in no way makes up for this nerf, i.e. it takes about 8-10 AP to fix the damage done by this nerf, not 5 AP (10 AP = 3 hits @ 30% * 4 HP damage each = 12 HP). Your math is pathetic. And this is zombie nerf. --WanYao 07:25, 16 September 2008 (BST)
    Huh. I thought the meatshielding issue and the whittling-away-at-zombie-HP-in-a-siege-situation issue would balance each other. I guess sometimes you just don't see the counterweight on the other side to see that overall, this will still be a better alternative to the AP loss.
    By the way, statistics is your friend. At 30% hit rate for bites, there's an approximately 15.6% chance that you'll get three of them in to heal the HP deficit within five to nine AP. I just didn't write out the equations since I didn't expect you will actually challenge them. :P --Aeon17x 10:11, 16 September 2008 (BST)
  2. Spam - less HP is not a punishment for a zombie, whereas less AP is. The only reason any zombie should even fear a loss of HP is because of the loss of AP associated with headshot. Otherwise death is simply a minor inconvenience, or sometimes a tactical one, if you end up dumped outside of a 'cade. In short: don't nerf ma headshot. --Funt Solo QT Scotland flag.JPG 16:17, 16 September 2008 (BST)



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