Suggestion:20090216 Ring the Bell: Difference between revisions
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#'''Changes''' - You make the changes Maverick and Honest suggest and you've got my vote. -- {{User:Krazy_Monkey/sig}} 20:26, 17 February 2009 (UTC) | #'''Changes''' - You make the changes Maverick and Honest suggest and you've got my vote. -- {{User:Krazy_Monkey/sig}} 20:26, 17 February 2009 (UTC) | ||
#'''Kill''' - I concur that the tower's repair should be dependent on the time the church/cathedral has been ruined. --{{User:Zombie slay3r/Signature}} 02:27, 18 February 2009 (UTC) | #'''Kill''' - I concur that the tower's repair should be dependent on the time the church/cathedral has been ruined. --{{User:Zombie slay3r/Signature}} 02:27, 18 February 2009 (UTC) | ||
#:I don't agree; I don't think a stationary, reduced-range flare deserves making a building a potential AP sink of that magnitude. Plus, what happens if someone repairs the church but *doesn't* repair the belltower? Does it continue to "degrade?" I'd rather just add +5AP to the repair cost and call it done. {{User:Extropymine/sig}} 18:51, 18 February 2009 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' |
Revision as of 18:51, 18 February 2009
20090216 Ring the Bell
Blake Firedancer T E RNL? P.I.S.I.T. 08:03, 16 February 2009 (UTC)
Suggestion type
Improvement
Suggestion scope
Survivors
Suggestion description
Allows survivors to use the bells in churches and cathedrals as flares.
The bell doesn't require any additional skills to use. However, you do need to repair the belltower seperately from the church, should it be ruined. The bell tower will always need 5 AP (10 AP for a cathedral) to repair, regardless of how long the church has been ruined. You cannot repair the bell tower/bellfry until the church/cathedral is repaired first.
Ringing the bell takes 5 AP.
Ringing the bell has the same effect as a flare, though the distance it can be heard from is shorter, with the area of effect being only 5 blocks in radius.
Flavour text is:
- You ring the church bell
- You climb the bellfry and ring the cathedral bells
- The bell tower is ruined, you cannot ring the bell until the tower is repaired
- The bellfry is ruined, you cannot ring the bells until the building is repaired
- You hear a church bell rining [Number] blocks [Direction] and [Number] blocks [Direction]
- You hear cathedral bells ringing [Number] blocks [Direction] and [Number] blocks [Direction]
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - The fact that I wrote this is reason enough. --Blake Firedancer T E RNL? P.I.S.I.T. 08:04, 16 February 2009 (UTC)
- Keep/Change - I don't see the harm; it's expensive enough that it is unlikely to be abused by spammers. However, I did have a question that I don't remember being answered from the discussion: when a cathedral bell is functioning (as opposed to a church), does it ring from all 4 squares of the cathedral, and therefore is actually heard in a 6x6 area? If not, why is a cathedral bell more expensive to repair? ~ extropymine Talk | NW | 4Corners 08:17, 16 February 2009 (UTC)
- Keep- It would realy help if you dont have a flare and alot of AP--Dudeperson13 16:04, 16 February 2009 (UTC)
- Keep Yes, but multiple rings from one location should be condensed like so "A church bell was rung nine times..." to eliminate spam. --A Big F'ing Dog 18:32, 16 February 2009 (UTC)
- How about messages for 'once', 'twice', 'three times' and 'several times'? --Blake Firedancer T E RNL? P.I.S.I.T. 00:09, 17 February 2009 (UTC)
- Why wouldn't the "...and again" mechanic work? ~ extropymine Talk | NW | 4Corners 06:02, 17 February 2009 (UTC)
- Too many messages. --Blake Firedancer T E RNL? P.I.S.I.T. 08:39, 17 February 2009 (UTC)
- Why wouldn't the "...and again" mechanic work? ~ extropymine Talk | NW | 4Corners 06:02, 17 February 2009 (UTC)
- How about messages for 'once', 'twice', 'three times' and 'several times'? --Blake Firedancer T E RNL? P.I.S.I.T. 00:09, 17 February 2009 (UTC)
- Keep - As everyone above, especially Big F'ing Dog. --Private Mark 19:17, 16 February 2009 (UTC)
- Change - See HM and Maverick below. Linkthewindow Talk 20:51, 16 February 2009 (UTC)
- Keep - Good as is, but I'd also like it if the bell rang/clanged when it gets ruined. --Kamikazie-Bunny 14:29, 18 February 2009 (UTC)
Kill Votes
- Change - I like the concept, but I think the actual mechanics need some revision. Specifically, the AP to repair a belltower. Why would this be constant? If a church has been out of comission for a long enough time that the building requires 45 AP to repair, why would the bell tower be a mere 5 AP? --Maverick Talk - OBR 404 15:29, 16 February 2009 (UTC)
- Change - I still like this but would want zombies to be able to get some glory for the ruining of bell towers. Basically a single AP should ruin the tower and should ring the bell with the zombie in question geting a triuphant roar in (and displaying his/her profile tag) This would actually make it a potentially useful update for zeds rather than more survivor biased fluff! --Honestmistake 20:44, 16 February 2009 (UTC)
- Changes - You make the changes Maverick and Honest suggest and you've got my vote. -- Cheese 20:26, 17 February 2009 (UTC)
- Kill - I concur that the tower's repair should be dependent on the time the church/cathedral has been ruined. --ZsL 02:27, 18 February 2009 (UTC)
- I don't agree; I don't think a stationary, reduced-range flare deserves making a building a potential AP sink of that magnitude. Plus, what happens if someone repairs the church but *doesn't* repair the belltower? Does it continue to "degrade?" I'd rather just add +5AP to the repair cost and call it done. ~ extropymine Talk | NW | 4Corners 18:51, 18 February 2009 (UTC)
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