Category:Malls: Difference between revisions
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{{Building Locations}} | {{Building Locations}} | ||
__NOTOC__ | |||
{| style="background:BlanchedAlmond; border:solid 2px DarkRed; padding:1em" | |||
|{{ThumbRight|Mall2.jpg|250px|The impressive architecture of [[Caiger Mall]].}} | |||
<div style="font-family:Times New Roman; font-size:400%; line-height:125%; text-align:center">'''Shopping Mall'''</div> | |||
Malls are [[Malton]]'s thriving temples of consumerism, continuously being looted for what they're worth. | |||
==Malls== | |||
Malls are important [[tactical resource point]]s as the only diminishable [[useful items]] that cannot be found in malls are [[revivification syringe]]s and [[fuel can]]s, whilst the numerous others can be found with high rates of success. A survivor with [[Shopping]] and [[Bargain Hunting]] in a powered mall can quickly replenish almost any lost supplies in a day or so. | |||
Due to the importance of malls to survivor supplies, their general rarity and increased susceptibility to attack from being large buildings, they are high-profile targets for zombies. For this reason, malls are kept [[Barricades|Extremely Heavily Barricaded]] almost without exception, thus requiring [[Free Running]] to enter. Adjacent building are therefore often designated as [[entry point]]s on [[barricade plan]]s. Malls also often provide ideal hunting grounds for [[PKers]] who revel in the anonymity that a crowd of survivors provides and the chaos that a single murder can provoke. | |||
<div style="position: relative | All the malls in Malton are [[large building]]s and barricaded as such. 18 of the 20 malls in Malton are 2x2 four-block squares. The two exceptions are [[Pole Mall]] in [[West Grayside]] (three squares) and [[Lumber Mall]] in [[Penny Heights]] (two squares). | ||
===Mall-Specific Skills=== | |||
There are two mall-specific skills. The first of these is [[Shopping]]. This allows the survivor to select which store they wish to search when looking for supplies, greatly increasing the mall's usefulness. The second skill is [[Bargain Hunting]], a child skill of Shopping, which gives survivors a +25% chance of finding something when searching a Mall. | |||
===Current Status=== | |||
The status of Malton's malls are often reported to the wiki. Individual danger reports can be found at the [[Mall Information Center]], and a graphical representation of these can be seen on the [[Mall Status Map]]. These reports are not guaranteed to be accurate. | |||
<br clear="right" /> | |||
===Items=== | |||
{| style="background:inherit" | |||
|- style="vertical-align:top" | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Book Store Data|Book Store]] | |||
|- | |||
| [[Assorted/Misc Items#Book|books]] | |||
|- | |||
| [[Assorted/Misc Items#Poetry Book|poetry books]] | |||
|- | |||
| [[Assorted/Misc Items#Newspaper|newspapers]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Drug Store Data|Drug Store]] | |||
|- | |||
| [[Useful Items#First Aid Kit|first aid kits]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Gun Store Data|Gun Store]] | |||
|- | |||
| [[Firearms#Pistol|pistols]] | |||
|- | |||
| [[Firearms#Pistol Clip|pistol clips]] | |||
|- | |||
| [[Firearms#Shotgun|shotguns]] | |||
|- | |||
| [[Firearms#Shotgun Shell|shotgun shells]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Hardware Store Data|Hardware Store]] | |||
|- | |||
| [[Melee Weapons#Crowbar|crowbars]] | |||
|- | |||
| [[Melee Weapons#Fire Axe|fire axes]] | |||
|- | |||
| [[Useful Items#Flare Gun|flare guns]] | |||
|- | |||
| [[Assorted/Misc Items#Spray Can|spray cans]] | |||
|- | |||
| [[Melee Weapons#Knife|kitchen knives]] | |||
|- | |||
| [[Useful Items#Portable Generator|portable generators]] | |||
|- | |||
| [[Useful Items#Toolbox|toolboxes]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Liquor Store Data|Liquor Store]] | |||
|- | |||
| [[Assorted/Misc Items#Beer|beer]] | |||
|- | |||
| [[Assorted/Misc Items#Wine|wine]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Sports Store Data|Sports Store]] | |||
|- | |||
| [[Useful Items#Binoculars|binoculars]] | |||
|- | |||
| [[Melee Weapons#Knife|pocket knives]] | |||
|- | |||
| [[Melee Weapons#Baseball Bat|baseball bats]] | |||
|- | |||
| [[Melee Weapons#Cricket Bat|cricket bats]] | |||
|- | |||
| [[Melee Weapons#Pool Cue|pool cues]] | |||
|- | |||
| [[Melee Weapons#Fencing Foil|fencing foils]] | |||
|- | |||
| [[Melee Weapons#Golf Club|golf clubs]] | |||
|- | |||
| [[Melee Weapons#Hockey Stick|hockey sticks]] | |||
|- | |||
| [[Melee Weapons#Ski Pole|ski poles]] | |||
|- | |||
| [[Melee Weapons#Tennis Racket|tennis rackets]] | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Found in [[Search Odds/Mall Data/Tech Store Data|Tech Store]] | |||
|- | |||
| [[Useful Items#GPS Unit|GPS units]] | |||
|- | |||
| [[Useful Items#Mobile Phone|mobile phones]] | |||
|- | |||
| [[Useful Items#Radio|radios]] | |||
|- | |||
| [[Useful Items#Radio Transmitter|radio transmitters]] | |||
|} | |||
|} | |||
===Clothes=== | |||
{| style="background:inherit" | |||
|- style="vertical-align:top" | |||
| | |||
{| style="background:inherit" | |||
! Face | |||
|- | |||
| a pair of sunglasses | |||
|- | |||
| a pair of glasses | |||
|- | |||
| a pair of mirrored sunglasses | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Head | |||
|- | |||
| a <colour> baseball cap | |||
|- | |||
| a <colour> bandanna<sup>1</sup> | |||
|- | |||
| a fast-food staff paper hat | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Neck | |||
|- | |||
| a <colour> tie | |||
|- | |||
| a <colour> scarf<sup>1</sup> | |||
|- | |||
| a bead necklace | |||
|- | |||
| a pendant necklace | |||
|- | |||
| an ankh necklace | |||
|- | |||
| a studded leather collar | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Shirt | |||
|- | |||
| a <name> mall staff shirt<sup>2</sup> | |||
|- | |||
| a <colour> short-sleeved shirt | |||
|- | |||
| a Hawaiian short-sleeved shirt | |||
|- | |||
| a <colour> long-sleeved shirt | |||
|- | |||
| a <colour> T-shirt | |||
|- | |||
| a <colour> blouse | |||
|- | |||
| a <colour> blouse | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Jacket | |||
|- | |||
| a <colour> jacket | |||
|- | |||
| a <colour> leather jacket<sup>3</sup> | |||
|- | |||
| a <colour> sweater | |||
|- | |||
| a <colour> hooded sweater | |||
|- | |||
| a <colour> dress | |||
|- | |||
| a <colour> apron<sup>4</sup> | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Coat | |||
|- | |||
| a <colour> coat | |||
|- | |||
| a <colour> leather coat<sup>7</sup> | |||
|- | |||
| a <colour> raincoat<sup>8</sup> | |||
|- | |||
| a clear plastic raincoat | |||
|- | |||
| a <colour> greatcoat<sup>10</sup> | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Trousers | |||
|- | |||
| a pair of <colour> jeans<sup>5</sup> | |||
|- | |||
| a pair of <colour> trousers | |||
|- | |||
| a pair of black leather trousers | |||
|- | |||
| a pair of <colour> shorts | |||
|- | |||
| a <colour> skirt | |||
|} | |||
| | |||
{| style="background:inherit" | |||
! Boots | |||
|- | |||
| a pair of <colour> boots<sup>6</sup> | |||
|- | |||
| a pair of <colour> leather boots<sup>3</sup> | |||
|- | |||
| a pair of <colour> shoes<sup>6</sup> | |||
|- | |||
| a pair of <colour> leather shoes<sup>3</sup> | |||
|- | |||
| a pair of <colour> trainers | |||
|- | |||
| a pair of <colour> stiletto heels<sup>9</sup> | |||
|} | |||
|} | |||
Notes | |||
# limited to black, grey, white, red, orange, yellow, green, blue, purple and brown. | |||
# a mall staff shirt has corresponding mall name (e.g. "a Dowdney Mall staff shirt"). | |||
# leather clothes are limited to black, brown and red. | |||
# limited to dark red, dark green and white. | |||
# limited to pale blue, blue, dark blue, black and grey. | |||
# limited to dark red, tan, brown, dark brown, black, grey and white. | |||
# limited to black and brown | |||
# limited to black, grey, dark green, dark blue and red | |||
# limited to black, white, brown, blue and red | |||
# limited to black, grey, dark brown, dark blue and dark red | |||
===Locations=== | |||
<div style="position: relative">[[Image:Mallmap.PNG]] | |||
{{Template:Text on an image|x=210|y=60|text=[[Bale Mall|Bale]]}} | {{Template:Text on an image|x=210|y=60|text=[[Bale Mall|Bale]]}} | ||
{{Template:Text on an image|x=148|y=202|text=[[Ackland Mall|Ackland]]}} | {{Template:Text on an image|x=148|y=202|text=[[Ackland Mall|Ackland]]}} | ||
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{{Template:Text on an image|x=297|y=322|text=[[Woodroffe Mall|Woodroffe]]}} | {{Template:Text on an image|x=297|y=322|text=[[Woodroffe Mall|Woodroffe]]}} | ||
</div> | </div> | ||
|} |
Revision as of 14:59, 24 August 2009
Resources » Player Resources » Cities » Malton » Locations » Malls
Malls in Malton.
Shopping Mall
Malls are Malton's thriving temples of consumerism, continuously being looted for what they're worth. MallsMalls are important tactical resource points as the only diminishable useful items that cannot be found in malls are revivification syringes and fuel cans, whilst the numerous others can be found with high rates of success. A survivor with Shopping and Bargain Hunting in a powered mall can quickly replenish almost any lost supplies in a day or so. Due to the importance of malls to survivor supplies, their general rarity and increased susceptibility to attack from being large buildings, they are high-profile targets for zombies. For this reason, malls are kept Extremely Heavily Barricaded almost without exception, thus requiring Free Running to enter. Adjacent building are therefore often designated as entry points on barricade plans. Malls also often provide ideal hunting grounds for PKers who revel in the anonymity that a crowd of survivors provides and the chaos that a single murder can provoke. All the malls in Malton are large buildings and barricaded as such. 18 of the 20 malls in Malton are 2x2 four-block squares. The two exceptions are Pole Mall in West Grayside (three squares) and Lumber Mall in Penny Heights (two squares). Mall-Specific SkillsThere are two mall-specific skills. The first of these is Shopping. This allows the survivor to select which store they wish to search when looking for supplies, greatly increasing the mall's usefulness. The second skill is Bargain Hunting, a child skill of Shopping, which gives survivors a +25% chance of finding something when searching a Mall. Current StatusThe status of Malton's malls are often reported to the wiki. Individual danger reports can be found at the Mall Information Center, and a graphical representation of these can be seen on the Mall Status Map. These reports are not guaranteed to be accurate.
ItemsClothes
Notes
Locations |
Subcategories
This category has the following 22 subcategories, out of 22 total.
Pages in category "Malls"
The following 26 pages are in this category, out of 26 total.