User:Sherry Stringfield/Eastonwood: Difference between revisions
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location32=[[Goodhall Avenue]]<br>|location32_color=Street| | location32=[[Goodhall Avenue]]<br>|location32_color=Street| | ||
location33=[[Club Burningham]]|location33_color=Club| | location33=[[Club Burningham]]|location33_color=Club| | ||
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br> | location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>HB Lit|location34_color=NecroTech| | ||
location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse| | location35=[[Warehouse 34,23|a warehouse]]|location35_color=Warehouse| | ||
location36=[[Elers Auto Repair]]|location36_color=Auto Repair| | location36=[[Elers Auto Repair]]|location36_color=Auto Repair| |
Revision as of 15:17, 7 September 2009
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.
NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here: Talk:Eastonwood. Pretty, isn't it?
Map: Current State of Eastonwood
Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) EP = Entry Point.
- 6) PM = Phone Mast. To be powered up and EHB at all times.
- 7) GNF = Generator, no fuel.
Scouting Notes
(Status of blocks seen from adjacent blocks, inside, and outside buildings)
Editing Notes
Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
For example, this is what the code for St Simon's Hospital looks like unedited:
- location14=[[St. Simon's Hospital]]|location14_color=Hospital|
This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:
- location14=[[St. Simon's Hospital]]<br>Ruined (1) 3AP|location14_color=Hospital|
"<br>Ruined (1) 3AP" was added directly after the second brackets.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.