User:Sherry Stringfield/Eastonwood: Difference between revisions
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location13=[[Troman Lane]]|location13_color=Street| | location13=[[Troman Lane]]|location13_color=Street| | ||
location14=[[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]]<br>VSB Unlit<br>|location14_color=Hospital| | location14=[[St. Simon's Hospital (Eastonwood)|St. Simon's Hospital]]<br>VSB Unlit<br>|location14_color=Hospital| | ||
location15=[[St. Anselm's Hospital]]<br> | location15=[[St. Anselm's Hospital]]<br>EHB Unlit<br>|location15_color=Hospital| | ||
location16=[[Brabner Row School]]<br>HB Unlit|location16_color=School| | location16=[[Brabner Row School]]<br>HB Unlit|location16_color=School| | ||
location17=[[Attrell Road Fire Station]]<br>EHB|location17_color=Fire Station| | location17=[[Attrell Road Fire Station]]<br>EHB|location17_color=Fire Station| | ||
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location22=[[Yeatman Bank]]<br>Ruined<br>Dark GNF|location22_color=Bank| | location22=[[Yeatman Bank]]<br>Ruined<br>Dark GNF|location22_color=Bank| | ||
location23=[[Wyles Bank]]<br>VSB<br>Unlit GNF|location23_color=Bank| | location23=[[Wyles Bank]]<br>VSB<br>Unlit GNF|location23_color=Bank| | ||
location24=[[Coley Towers]]<br> | location24=[[Coley Towers]]<br>VSB Unlit|location24_color=Tower| | ||
location25=[[Carpark 34,22|a carpark]]|location25_color=Carpark| | location25=[[Carpark 34,22|a carpark]]|location25_color=Carpark| | ||
location26=[[Wasteland 35,22|wasteland]]<br>1Z|location26_color=Wasteland| | location26=[[Wasteland 35,22|wasteland]]<br>1Z|location26_color=Wasteland| | ||
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location32=[[Goodhall Avenue]]<br>|location32_color=Street| | location32=[[Goodhall Avenue]]<br>|location32_color=Street| | ||
location33=[[Club Burningham]]<br>Ruined<br>1AP|location33_color=Club| | location33=[[Club Burningham]]<br>Ruined<br>1AP|location33_color=Club| | ||
location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br> | location34=[[the Tryme Building (Eastonwood)|the Tryme Building]]<br>EHB Lit<br>|location34_color=NecroTech| | ||
location35=[[Warehouse 34,23|a warehouse]]<br> | location35=[[Warehouse 34,23|a warehouse]]<br>VSB<br>Unlit<br>1Z|location35_color=Warehouse| | ||
location36=[[Elers Auto Repair]]<br> | location36=[[Elers Auto Repair]]<br>Unlit|location36_color=Auto Repair| | ||
location37=[[the Furlonger Building]]<br>VSB Unlit|location37_color=Building| | location37=[[the Furlonger Building]]<br>VSB Unlit|location37_color=Building| | ||
location38=[[the Broadfoot Building (Eastonwood)|the Broadfoot Building]]<br>Ruined<br>1Z|location38_color=Building| | location38=[[the Broadfoot Building (Eastonwood)|the Broadfoot Building]]<br>Ruined<br>1Z|location38_color=Building| | ||
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location42=[[Carpark 31,24|a carpark]]|location42_color=Carpark| | location42=[[Carpark 31,24|a carpark]]|location42_color=Carpark| | ||
location43=[[Darke Walk]]|location43_color=Street| | location43=[[Darke Walk]]|location43_color=Street| | ||
location44=[[Evans Row Fire Station]]<br> | location44=[[Evans Row Fire Station]]<br>Repaired<br>|location44_color=Fire Station| | ||
location45=[[the Nettleton Building]]<br> | location45=[[the Nettleton Building]]<br>Repaired<br>|location45_color=NecroTech| | ||
location46=[[Postlethwaite Drive (Eastonwood)|Postlethwaite Drive]]|location46_color=Street| | location46=[[Postlethwaite Drive (Eastonwood)|Postlethwaite Drive]]|location46_color=Street| | ||
location47=[[Hugo Walk]]|location47_color=Street| | location47=[[Hugo Walk]]|location47_color=Street| |
Revision as of 23:29, 23 October 2009
Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.
NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here: Talk:Eastonwood. Pretty, isn't it?
Map: Current State of Eastonwood
Notes
- 1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
- 2) Ruined buildings are labelled with the AP required to repair them.
- 3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
- 4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
- 5) EP = Entry Point.
- 6) PM = Phone Mast. To be powered up and EHB at all times.
- 7) GNF = Generator, no fuel.
Scouting Notes
(Status of blocks seen from adjacent blocks, inside, and outside buildings)
Editing Notes
Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.
To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.
For example, this is what the code for St Simon's Hospital looks like unedited:
- location14=[[St. Simon's Hospital]]|location14_color=Hospital|
This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:
- location14=[[St. Simon's Hospital]]<br>Ruined (1) 3AP|location14_color=Hospital|
"<br>Ruined (1) 3AP" was added directly after the second brackets.
Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.