The Daubeney Building: Difference between revisions

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===Barricade Policy===
===Barricade Policy===
This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br><br>
This building's barricade policy is contested, with many scattered survivors and a handful of dedicated zombies both claiming jurisdiction and unable to reach compromise.<br><br>
According to local survivors, this building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the [[Free Running]] skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a [[zombie spy]]/[[death cultist]] and be judged accordingly.<br><br>According to local zombies, this building should have its Doors Wide Open (DWO) at all times. This is in accordance with the ruin plan set forth by the [[Daubeney Resident Zambahz]], who routinely monitor the barricade level for this building.  This building is meant to serve as a home for the zombies that lair here and any other undead that stop by, and thus requires the [[Ransack]] skill to be properly maintained.  Any survivor found attacking zombies, raising barricades, loitering on the premises or trampling the flowers may be "eaten" by any zombies present at that time.  If this happens the killed survivor must present interesting death rattles and sway amicably in the building with the other zombies or be labeled a [[Mrh Cow]] and mocked accordingly.<br><br>


===NecroNet Reports===
===NecroNet Reports===

Revision as of 18:19, 27 November 2009

Mall-ruined-small.jpg

The Daubeney Building
--VVV RPMBG 04:23, 6 May 2024 (UTC)
the Daubeney Building

East Becktown [26,35]

Spirod Row a warehouse Moseley Library
the Percival Building the Daubeney Building Dinmead Lane
Carritt Grove Railway Station a warehouse St. Elisabeth's Hospital

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.

MaltonNecroTech.jpg

The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.


Description

Necrotech

The Daubeney Building is a NecroTech facility located in the suburb of East Becktown. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of all cranial implant research and production for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of four NecroTech facilities found in the suburb. Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.

Mandate

NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Daubeney Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within East Becktown.

Barricade Policy

This building's barricade policy is contested, with many scattered survivors and a handful of dedicated zombies both claiming jurisdiction and unable to reach compromise.

According to local survivors, this building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

According to local zombies, this building should have its Doors Wide Open (DWO) at all times. This is in accordance with the ruin plan set forth by the Daubeney Resident Zambahz, who routinely monitor the barricade level for this building. This building is meant to serve as a home for the zombies that lair here and any other undead that stop by, and thus requires the Ransack skill to be properly maintained. Any survivor found attacking zombies, raising barricades, loitering on the premises or trampling the flowers may be "eaten" by any zombies present at that time. If this happens the killed survivor must present interesting death rattles and sway amicably in the building with the other zombies or be labeled a Mrh Cow and mocked accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Daubeney Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


(26,35)

The Daubeney Building

DaubeneyBuildingNecronet.png

[ NecroWatch ] – [ NIC ] – [ Update ]
NecroTechnician:
stelar (talk) 07:49, 5 February 2017 (UTC)

Current Events

6/2/2009 You are inside the Daubeney Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The laboratories have been ruined, with broken equipment smashed to the floor. A thin layer of dust covers the debris. The doors to the street have been secured.A portable generator has been set up here. It is running.Somebody has spraypainted Home of the Daubeney Resident Zambahz. OUR HOUSE! onto a wall.There are two zombies here.--Dr Mycroft Chris 01:56, 3 June 2009 (BST)

January 29 Building status is unstable and seems set to remain so for the foreseeable future. Survivors in the area repeatedly repair and rebarricade the NT as a matter of principle, but maintain a weak meat shield if any. A few local zombies see the building as their lair and continually strive for access to the interior. Not a safe place for anybody, but perhaps good for some laughs or a few XP on either side. --Jantrit 00:25, 29 January 2009 (UTC)