St. Elisabeth's Hospital (Lukinswood): Difference between revisions
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''''' | '''''Survivors inside, with 4 zeds inside, 3 zeds on the street (3/30/12)''''' | ||
=History= | =History= |
Revision as of 23:26, 30 March 2012
St. Elisabeth's Hospital
Lukinswood [28, 42]
Basic Info:
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St. Elisabeth's Hospital |
Description
There are four hospitals named "St. Elisabeth's Hospital". This article is about the one in Lukinswood. For other hospitals of the same name, please see St. Elisabeth's Hospital.
St. Elisabeth's Hospital is a fire-damaged red-brick building surrounded by a large paved plaza. This hospital was built in honor of Saint Elisabeth of Hungary (1207-1231). She is patron saint over widows, dying children, exiles, hospitals, nurses and the homeless. During her life Elisabeth was widowed while still young, relinquished her wealth to the poor, and built hospitals. Ever committed to those in need, she died of disease at 24. The hospital was built in the reflection of her charity.
In modern day Malton however, disease won't just kill you. Desperate and in need of assistance in the midst of the apocalyptic confusion of the zombie takeover, administration officials at the federal level flew in a team of foreign doctors who claimed to have the cure for the "virus" that plagued the city. Arriving by helicopter from the Capitol, Japan's most distinguished scientists unloaded their equipment on the roof of St. Elisabeth's Hospital in the district of Lukinswood.
Malton Hospitals Group | |
This hospital has been registered on the Malton Hospitals Group database, and can be guaranteed to have a doctor present. |
The original team was delegated by Japanese scientists Batwings and Konekochan, but shortly after their arrival they imported the remainder of their team from Tokyo. Their current whereabouts are unknown.
Barricade Policy
According to the Lukinswood Optimal Defense Diagram, this building should be enterable (i.e., not higher than VS+2).
Please note too that the UBP provides that hospitals are classified as essential buildings and should therefore never be barricaded above VS+2 (10 constructions).
However, its foolish to think that zombies will never break in. If there is a large break in and heavy casualties, close the doors and DO NOT OVERBARRICADE! Hospital staff and visitors should take this order of protocal:
- Note, due to recent game updates, the steps of killing or cading are debatable
1) Close the doors and barricade (only to Very Strongly Barricaded, your AP will only be wasted barricading futher, as someone else will have to waste their AP lowering the cades)
2) Heal those that have been infected or have HP lower than 40
3) If there are any bodies inside, dump them
4) Kill the remaining zombies inside the hospital, dump the bodies
5) If the numbers inside are overwhelming and outweigh the killing capacities of the remaining survivors (or if you are a low level, FAKless survivor), save AP to leave the hospital for a safehouse
6) Return to defend the hospital, repeat any nessesary steps
Current Status
Survivors inside, with 4 zeds inside, 3 zeds on the street (3/30/12)
History
News more than one month old can be found in the news archive.
Dec 14 th 2011
Breached poor souls to be stuck inside with no AP. --John Smith PhD 01:16, 15 December 2011 (UTC)
May 31 th 2010
Lit and active with radio broadcast capability, caded to VSB (May 31st 2010 15:45 GMT)
May 14th 2009
Lit and active, possibly caded to VSB. Sirs May 14 2009(EST) 12:57
Dwellers of the Hospital
Sirs http://www.urbandead.com/profile.cgi?id=731558
RocketSayWhat http://urbandead.com/profile.cgi?id=272292
Piirasen Jaska http://urbandead.com/profile.cgi?id=423471
umf1986 http://urbandead.com/profile.cgi?id=251363 umf1986 said "if u want snacks attack the hospital as barracades are weak" (01-03 05:52 GMT)
WWZJD http://urbandead.com/profile.cgi?id=189255
Robbie Colwan http://urbandead.com/profile.cgi?id=189479
ramby http://urbandead.com/profile.cgi?id=254810
Shounen Bat http://urbandead.com/profile.cgi?id=170547
Tactical Resource Points
The nearest of each type of tactical resource point to St. Elisabeth's Hospital:
- Nearest Hospital is this location.
- Nearest Mall is 4 blocks away - Ackland Mall at [32,44]
- Note: Ackland Mall Security transmits on 27.50 MHz.
- Nearest NecroTech Building is 5 blocks away - The Stagg Building at [26, 47].
- Nearest Police Department is 1 block away - Withyman Street Police Department at [29, 41].
- Note: DEM Academy HQ of the DEM
Safety Standards from the Malton Hospitals Group
- Try to keep this hospital powered at all times.
- Keep this hospital at VS+2. Those without Free Running need FAKs too. If the hospital is a key building in a battle, and it's a complete emergency, barricade to EHB. Don't try to say you didn't need FAKs at lvl 1.
- Keep this hospital zombie-free. They're nothing but trouble.
- Repair damage when possible. If you're alone against 9 zombies, don't even try, but if you can, just spend the darn 1 AP.
- Keep at least one doctor at this hospital.
- Nobody is low priority. Unless in serious conflict, nobody in your hospital is higher priority than another. We're all in this together, the level one you save today, could be the one to headshot the zombie chewing on your arm a few months down the road.
- If you have some people to spare, set up an ambulance service to support survivors outside the hospital.
- Keep a radio inside the building, and please transmit on the hospital frequency, 28.26 MHz.