User talk:Bob Moncrief: Difference between revisions
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::::: I'm aware and the new mob locator functions differently too because of stuff from the omega maps which made it clear I had to think of a better way. I just never got around to implementing it in anything but the mob map. As it turns out I've been pretty much involved in every complex custom map in some way or another with the exception of the original [[Suburb]] map (and the SIM Map as it turns out), Rooster used quite a bit of my works and tweaked, updated, and improved on them. Such as the older Status Maps. The big bash maps were actually attempts to duplicate the function of the DoHS maps. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 23:12, 6 August 2013 (BST) | ::::: I'm aware and the new mob locator functions differently too because of stuff from the omega maps which made it clear I had to think of a better way. I just never got around to implementing it in anything but the mob map. As it turns out I've been pretty much involved in every complex custom map in some way or another with the exception of the original [[Suburb]] map (and the SIM Map as it turns out), Rooster used quite a bit of my works and tweaked, updated, and improved on them. Such as the older Status Maps. The big bash maps were actually attempts to duplicate the function of the DoHS maps. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 23:12, 6 August 2013 (BST) | ||
::::::Yeah, I really liked what you did with the city map for MOB. Very slick. I've been meaning to make a version of the {{tl|TenTenMap}} that uses suburb names instead of numbers after seeing you do it there, that way it can automatically update using something like {{tl|BB4suburb}}, rather than having to be updated by hand. The suburb-level map for BB4 already automates that process using BB4suburb, and while the MOB Locator's suburb-level map ''could'' be configured to do the same, we didn't do that since we wanted to maintain the ability to update individual blocks in the suburb, which can't be done easily if we're keeping things generic and automated (though I suppose we could provide a mechanism for overrides of the automated data...hmm...). {{User:Aichon/Signature}} 23:21, 6 August 2013 (BST) | ::::::Yeah, I really liked what you did with the city map for MOB. Very slick. I've been meaning to make a version of the {{tl|TenTenMap}} that uses suburb names instead of numbers after seeing you do it there, that way it can automatically update using something like {{tl|BB4suburb}}, rather than having to be updated by hand. The suburb-level map for BB4 already automates that process using BB4suburb, and while the MOB Locator's suburb-level map ''could'' be configured to do the same, we didn't do that since we wanted to maintain the ability to update individual blocks in the suburb, which can't be done easily if we're keeping things generic and automated (though I suppose we could provide a mechanism for overrides of the automated data...hmm...). {{User:Aichon/Signature}} 23:21, 6 August 2013 (BST) | ||
:::::::In theory that could be done with two very complex variable calls but someone would have to make a default variables set template for each suburb individually then replace a {{{{{{1}}}|default colors}}} set. The theory being that the {{{1}}} would be repaced with the called {{{1|BlockName}}} from the second variable. It's been a while but that should be doable, if not in that exact method, and it would make each suburb have custom location block calls so you just then enter the name of the location that's the danger zone. It'll probably have to be a little more complex in practice but hopefully that gets across the gist of the concept. --<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev#Buildings_Update_Danger_Maps|maps 2.0?!]]</font></sup></small> 04:37, 7 August 2013 (BST) |
Revision as of 03:37, 7 August 2013
- For my talk archives, see User:Bob Moncrief/Talk Archive.
L.M.S.
So, I have to ask, would you want to be Crat? Because I could arrange it.--Rosslessness 17:54, 12 May 2013 (BST)
- (^ He has strings you know, tied around the tips of his fingers and going who knows where.) -- AHLGTG THE END IS NIGH! 18:03, 12 May 2013 (BST)
- I'd much prefer if you, or Karek, or anyone else serve, but if no one else is willing to, I will. Bob Moncrief EBD•W! 02:52, 13 May 2013 (BST)
Thanks
Hey Bob thanks for forwarding the message, I probably wouldn't have seen it. sfdrk 0:51, 25 May 2013 (EST)
Taecyeon
Yes Bob, that's one of my alts. I moved it by accident, and I didn't know how to put it back. Thank you so much if you would kindly put him back. -- DirtManT|FU|StäV 05:24, 26 May 2013 (BST)
- Looks like boxy got it. Everything should be in order now. Bob Moncrief EBD•W! 15:50, 27 May 2013 (BST)
Hello Again
Hello and I am still confused about updating the building status for a building. I know how but I am not sure were you put it on a page when editing. Can you please explain this to me? Thanks --Founder7 21:39, 29 May 2013 (BST)
My reply
It is my first time using a wiki and I would appreciate it if someone would guide me step by step on how to edit my own User talk and my wiki page too as well as how to add a new Talk topic on someone else's User's talk page? That being the reason why I am writing here now.
Dear Bob,in reply to your question,I have had numerous reports from survivors and indication to rising zombie activity in those specific Suburbs as being at least "moderately dangerous" - Active zombies and break-ins,which by now might have changed into dangerous.
One particular concern is the Suburb of Shuttlebank which hasn't been updated in a long while and on scouting that area found that most of tactical and crucial buildings either in ruin with zombies outside/inside or being attacked.
As we speak at least two buildings have just now fallen into zombie hands if not more As the nickname suggest,just a Concerned Citizen doing it's best in keeping a good balance in this wonderful 'madness' and rampage!
EDIT : it seems I did a good job on my first try writing on the wiki. Please,if someone may share how to edit the danger levels of buildings - have numerous reports of buildings that do not correspond on the Wiki to their real actual status and ... well,would love in having the slightest contribution that I can by providing up to date data. User:Concerned'Citizen Thank you!
--Concerned'Citizen 23:37, 2 June 2013 (BST)
- I replied on your talk page. Thanks! Bob Moncrief EBD•W! 01:03, 3 June 2013 (BST)
- Much appreciated!
- I've replied there as well.
- Keep in touch,if possible.
- Oops,I always forget to input the signature - just not used to it. Concerned'Citizen 02:14, 3 June 2013 (BST)
Zerging
Hello Bob, i am a victim of zerging and i was wondering who i could report this to, i'm stationed around a Necrotech building and am seeing 4 or more zombies with the same realname and nearly sequential Id's indicating they were created around the same time. i just want to know how to get in contact with the person i should be reporting this to. Thanks! User:Fred Fuchs
- Responded on your talk page. Bob Moncrief EBD•W! 03:46, 4 July 2013 (BST)
- Ok, Thank you Bob! User:Fred Fuchs
Thanks for your kindness
Thanks for welcoming me, Bob. I'm new here in the wiki as in the game, but I love to explore all possibilities. I've seen a problem with the inventory scripts. They don't recognize the Sat. Phone. Is there any script that works with the DSS Sat. Phone? --Manu alias Mapache T MCDU 12:39, 9 July 2013 (BST)
Thanks
For fixing the Yagoton page! :)--Aphaythea 01:34, 21 July 2013 (BST)
Thanks for the welcome!
Greatly appreciated the warm welcome, Bob. I was starting to wonder if I was the only player in the quarantined world playing UD -- almost all the "news" I found seemed like from years ago. I managed to stumble around for a few days now and things are starting to make more sense... ;-) --Garrob 06:50, 30 July 2013 (BST)
- Yeah, the owner of the game has been pretty sparse on updates, but the in-game and on-wiki communities are still pretty active. Glad to be of help! Bob Moncrief EBD•W! 14:38, 30 July 2013 (BST)
MediaWiki question
Hi Bob, thanks for the welcome. Much appreciated.
One question you might be able to help me with: I'm working on a new map project for the RRF (similar in concept to the MOB map) and I was a bit surprised to find that our install of MediaWiki doesn't appear to have the ParserFunctions extension enabled. It would certainly be handy for the project I'm working on (and elsewhere, judging by some of the workarounds I've seen). Any idea if this is something we might consider enabling on our wiki, and if so how to go about that? Thanks in advance! --Rick Dulton 06:06, 5 August 2013 (BST)
- Kevan has pretty much decline requests to install parser functions due to the server strain they cause. ~ 07:21, 5 August 2013 (UTC)
- Thanks Vapor. That's a shame, but thanks for the links - useful background. --Rick Dulton 08:02, 5 August 2013 (BST)
- Thanks Vapor! Not something I knew about myself. Bob Moncrief EBD•W! 13:27, 5 August 2013 (BST)
- No problem. There aren't too many problems that can't be worked around using some form of wiki magic. Math functions would be nice and would enable us to do more of the "random" stuff (ie random featured page) much easier. I suppose an argument could be made that there are a lot fewer editors these days so the problems that were brought up 3 years ago wouldn't be as bad as described. Still, we already see significant server load problems due to danger reporting. If a parser function were to be used in any of those templates, we'd most definitely see more problems. ~ 16:01, 5 August 2013 (UTC)
- Also the MOB Map is a variant on my old RRF DoHS maps as it turns out. What specifically do you need it able to do? I could probably work out a way to do it without parser functions. --Karekmaps 2.0?! 03:50, 6 August 2013 (BST)
- To be pedantic for the sake of being pedantic, the MOB map is actually a variant of the barricade plan that I originally designed and that Rooster implemented while you were inactive for a awhile, and it appears to function a bit differently than yours (though yours does predate the revamped barricade plans by over a year), since yours has suburb-specific data in both the calling and receiving templates, whereas the barricade plans/MOB map/BB4 map/whatever else don't have any suburb-specific data in the receiving template. And I have no idea why I'm explaining this to you, since you already know it. I'm going to bed. —Aichon— 08:15, 6 August 2013 (BST)
- I'm aware and the new mob locator functions differently too because of stuff from the omega maps which made it clear I had to think of a better way. I just never got around to implementing it in anything but the mob map. As it turns out I've been pretty much involved in every complex custom map in some way or another with the exception of the original Suburb map (and the SIM Map as it turns out), Rooster used quite a bit of my works and tweaked, updated, and improved on them. Such as the older Status Maps. The big bash maps were actually attempts to duplicate the function of the DoHS maps. --Karekmaps 2.0?! 23:12, 6 August 2013 (BST)
- Yeah, I really liked what you did with the city map for MOB. Very slick. I've been meaning to make a version of the {{TenTenMap}} that uses suburb names instead of numbers after seeing you do it there, that way it can automatically update using something like {{BB4suburb}}, rather than having to be updated by hand. The suburb-level map for BB4 already automates that process using BB4suburb, and while the MOB Locator's suburb-level map could be configured to do the same, we didn't do that since we wanted to maintain the ability to update individual blocks in the suburb, which can't be done easily if we're keeping things generic and automated (though I suppose we could provide a mechanism for overrides of the automated data...hmm...). —Aichon— 23:21, 6 August 2013 (BST)
- In theory that could be done with two very complex variable calls but someone would have to make a default variables set template for each suburb individually then replace a default colors set. The theory being that the {{{1}}} would be repaced with the called BlockName from the second variable. It's been a while but that should be doable, if not in that exact method, and it would make each suburb have custom location block calls so you just then enter the name of the location that's the danger zone. It'll probably have to be a little more complex in practice but hopefully that gets across the gist of the concept. --Karekmaps 2.0?! 04:37, 7 August 2013 (BST)
- Yeah, I really liked what you did with the city map for MOB. Very slick. I've been meaning to make a version of the {{TenTenMap}} that uses suburb names instead of numbers after seeing you do it there, that way it can automatically update using something like {{BB4suburb}}, rather than having to be updated by hand. The suburb-level map for BB4 already automates that process using BB4suburb, and while the MOB Locator's suburb-level map could be configured to do the same, we didn't do that since we wanted to maintain the ability to update individual blocks in the suburb, which can't be done easily if we're keeping things generic and automated (though I suppose we could provide a mechanism for overrides of the automated data...hmm...). —Aichon— 23:21, 6 August 2013 (BST)
- I'm aware and the new mob locator functions differently too because of stuff from the omega maps which made it clear I had to think of a better way. I just never got around to implementing it in anything but the mob map. As it turns out I've been pretty much involved in every complex custom map in some way or another with the exception of the original Suburb map (and the SIM Map as it turns out), Rooster used quite a bit of my works and tweaked, updated, and improved on them. Such as the older Status Maps. The big bash maps were actually attempts to duplicate the function of the DoHS maps. --Karekmaps 2.0?! 23:12, 6 August 2013 (BST)
- To be pedantic for the sake of being pedantic, the MOB map is actually a variant of the barricade plan that I originally designed and that Rooster implemented while you were inactive for a awhile, and it appears to function a bit differently than yours (though yours does predate the revamped barricade plans by over a year), since yours has suburb-specific data in both the calling and receiving templates, whereas the barricade plans/MOB map/BB4 map/whatever else don't have any suburb-specific data in the receiving template. And I have no idea why I'm explaining this to you, since you already know it. I'm going to bed. —Aichon— 08:15, 6 August 2013 (BST)