Talk:Tollyton Barricade Plan
Discussion about new plan
Discussion leading to current plan
too many vsb
There a LOT of VSB buildings in the suburb. Do we really need THAT many entry points into places? I've been staying in a building in the suburb that's been at EHB for months and months and now all of a sudden we're at VSB. While the building could be used as an entry point, there are at least 4 other buildings that serve the same purpose and many ways to enter a building to free run into the mall. Do we need 33 VSB buildings? Doesn't that mess up the ratio set by the UBP?--Tosca 17:40, 9 November 2007 (UTC)
- If you want to talk about certain building - name it please. the reason of many VSBs is newbie-friendly resource-points. i'm more used to barricade plans being all over-EHBed where a new player without free run cannot actually do anything usefull. Why do you really need heavy cades? are zombies breaking in frequently? --~~~~ [talk] 20:59, 9 November 2007 (UTC)
- Well, that and it's pretty AP inefficient to go over VSB. --Karekmaps?! 23:34, 9 November 2007 (UTC)
- It doesn't seem to matter. They're all EHB anyways. Even the EPs. --Secruss 18:45, 12 November 2007 (UTC)
- I strongly recommend changing the BP towards a higher level of UBP-compliance, starting with a higher number of EHB buildings. Reasons:
- 1) EHB (decreasing the number of breakins in a given time) got more important with each of the last upgrades.
- 2) Non-freerunners do not need long-term support. They only need the chance to level fast in order to get freerunning.
- Therefore, you don't need 2/3 of the buildings VSB as non-freerunner safehouses.
- My concept is to have any Police Department, Firestation and Hospital at VSB in order to provide non-freerunners with the most important items that are required to level: FAKs, guns and fireaxes. DNA Extractors would be nice too, but NTs are too important to get weakened and DNA Extractors are starter items for NecroTech Lab Assistants anyway.
- Additional VSB buildings may be needed as entry points (EPs), or - in rare occasions - as VSB safehouses that are low-profile targets and as such give the opportunity for non-freerunners to sleep safely after using nearby VSB TRPs (which are usually higher-profile targets).
- Here is what I suggest:
- [67,60] a junkyard: VSB -> EHB - EPs left and right, no important items.
- [69,60] Paskin Square Fire Station: VSB -> EHB - there are 3 adjacent Firestations. No one needs more than 1 at once.
- [60,61] the Bryant Building: VSB -> EHB - Why VSB? There is a VSB hospital south and the only adjacent building without another EP is [59,60] Chalderwood Bank. 2 hospitals to choose from when entering.
- [65,61] Coy Cinema: VSB -> EHB - EP 1 north.
- [67,61] Godwin Square School: VSB -> EHB - Similar to Bryant: The only building without another EP would be a [66,62] warehouse. UBP suggests VSB on schools, but they contain nothing important. Could stay VSB.
- [65,62] a warehouse: VSB -> EHB - EP south.
- [65,63] St Joachim's Hospital: VSB -> EHB - There are enough other (VSB) hospitals to choose from. EHB makes this a better healing station in Mall sieges. Could stay VSB.
- [68,63] the Sequeira Motel: VSB -> EHB - surrounded by 6 streets. No need for an EP 6 times.
- [61,64] a factory: VSB -> EHB - Factories need EHB. Newbies need XP not generators.
- [64,64] the Prangnell Arms: VSB -> EHB - Why not EHB?
- [65,64] Tavener Library: EHB -> VSB - To make up for other changes, this could be a VSB low-priority safehouse in direct neighbourhood to a hospital and a fire station.
- [66,64] the Pearson Building: VSB -> EHB - hospital 1 S is EP.
- [67,64] Diaper Library: VSB -> EHB - hospital 1 SW is EP.
- [63,65] a warehouse: VSB -> EHB - EPs all around.
- [68,65] Collis Towers: VSB -> EHB - surrounded by 6 streets. No need for an EP 6 times.
- [61,67] Keys Cinema: VSB -> EHB - EP north and south, only 1 factory needs this EP. With freerunning, you can reach that from several directions though.
- [64,67] Reeves Bank: VSB -> EHB - EPs north and south.
- [68,68] the Ferguson Arms: VSB -> EHB - Why not EHB?.
- With all suggestions implemented, there would be 35 EHB and 17 VSB buildings, which was just enough EHB for UBP compliance (EHB:VSB should be between 3:1 and 2:1, is currently less than 1:2 and would just become 2:1).
- With so many changes, a picture might help to present the result more clearly:
- Well, that and it's pretty AP inefficient to go over VSB. --Karekmaps?! 23:34, 9 November 2007 (UTC)
(Removed current map to save space) --Paul Power 20:11, 27 July 2008 (BST)
- Input welcome, will update the BP within 1 week if no complaints come up. --Paul Power 03:34, 6 July 2008 (BST)
Created new template, moved all discussion to this page and made this version official. Now spraying the new cade levels to interior walls, please help maintaning them. I'll use this pattern to combine cade info with more popular content: EHB - DEM suggests to attach slogan or ad here --Paul Power 20:53, 27 July 2008 (BST)
Previous plan and discussion
Recent Changes to the Barricade Plan
These are a list of the recent changes we've made to the Tollyton Barricade Plan. Feel free to discuss any concerns. These concerns were brought forth by Dathgale, and have my approval as well.
Sears Auto Repair 2S1W of the SW corner of Woodroffe changed from VSB to EHB. It's the only building of its type in the suburb, and it is the best fuel source.
The factory 1SW of the Sears Auto Repair also changed from VSB to EHB. It'll make one more hard target for the zombies to smash through. There's another factory at VSB 1N of the auto repair for non-free runners.
The Sherren Building 2S1E of the SE corner of Woodroffe changed from EHB to VSB because it is on the non-free running lane leading to the Rayfield NT's entry point, the Lake Street Fire Station. We need the buildings on the non-free running lane to be entry points because the free running lane to Rayfield is 3 times as long as moving outside.
Thanks for your continued support of the Survivor Security Zone. --Benigno SSZ RCC 07:23, 19 June 2007 (BST)
When complete, the map below will be removed in the interest of space. Tollyton does not have an official barricade plan and, since it comprises the south of the SSZ, it desperately needs one. Please leave any comments below. I tried to do as much research as possible but if changes need to be made let me know! --Benigno SSZ RCC 14:38, 1 April 2007 (BST)
what about level of cades in junkyards? --Duke Garland 10:56, 2 April 2007 (BST)
- I forgot you can cade those. I suggest VSB due to the large amount of items that can be found there. --Benigno SSZ RCC 12:17, 2 April 2007 (BST)
- yeah, junkyards are missing on ssz map of other suburbs as well. i wrote about this somewhere when did my free running map --Duke Garland 13:48, 2 April 2007 (BST)
Older discussion
Barricade Plan Proposal
The Malton Fire Department has issued a proposal to establish a barricade plan for the suburb of Tollyton. To view a draft of the proposed plan, please click the thumbnail image to the right.
A more detailed view of this barricade plan, including changes and updates may be found here.
The MFD is prepared to make accomodations for the defensive needs of any survivor group with a long-term presence in Tollyton, and will consider all comments and suggestions.
In addition, comments and questions may be directed to Capt. Marked Grimes -- the preparer of this draft plan -- on his Talk page, or at the Brainstock.tk forums.
All survivors are urged to assist the MFD and its allies in ensuring that barricades remain at designated levels.
Thanks to Brian McStay for developing the basic layout of this page.