Santlerville
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Known groups in this suburb:
Key buildings in Santlerville:
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Suburb Number: 28 |
Please remember to keep this article neutral. |
Santlerville is a suburb of Malton, located in the northeast of the city. The suburb contains one of the last, and possibly the greatest, bastions of commercialism left within Malton: Dowdney Mall.
During the dot-com boom of the 1990's, Santlerville saw a sharp increase in white-collar jobs. When the bubble burst, commercial development in the suburb stalled, though the towers and office buildings remained as new industries took hold. Dowdney Mall, one of the very last malls to be built before the outbreak, was built at the start of this "commercial era", opened in 2001 during a massive gala to celebrate the reinvigoration of the suburb. The young urban professionals that worked here didn't move in, but they had an increased incentive to hang around when the nightclubs began appearing.
Buildings of interest within the suburb, other than Dowdney Mall, include St. Columbanus's Hospital [74,24], at the centre of Santlerville, which can see regular zombie activity because of the nearby mall, NT Building and revive point.
Additionally, SW Santlerville can see regular zombie activity because of its proximity to Huntley Heights and Randallbank, with the principally targeted buildings being Dennis Row Fire Station (as it is an entry point) and St. Matthew's Hospital. Luckily, the head-quarters for the NE division of the Malton Fire Department are at the adjacent Burrough Row Fire Station.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments |
Malls
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Bulletin Boards
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Revive Points
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Santlerville Information Resources
The Santlerville Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Santlerville from External Military Reports and NecroWatch.
Major Battles
- The Battle of Santlerville March - May 2007
- The Battle of SantLUEville July - August 2007
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
September 2009
September 9th
Due to encounters with zergs on both sides of the battle, the Militant Order of Barhah has left Santlerville. The MOB will neither fight against nor cooperate with zergs in any form.
See ya next time, Beavers! It would have been fun. -- Grogh 02:27, 9 September 2009 (BST)
- That's it? What an anticlimax.
- By the way, both Survivor Group A and Zombie Group B should investigate this zerging accusation from a neutral, impartial outside group extensively. Let's weed out bad apples once and for all and have fair fights in the future.
- The Dead Bunnies aren't even in Santlerville (except for a few human stragglers). This has nothing to do with us. --M4rduK 19:51, 9 September 2009 (BST)
- Some do stay, M4rduK. You know who. By the way, does his thought on certain subjects represent your group as a whole? Or does he has to responsible on his own words and actions? -- Kittithaj 21:05, 9 September 2009 (BST)
- The Dead Bunnies aren't even in Santlerville (except for a few human stragglers). This has nothing to do with us. --M4rduK 19:51, 9 September 2009 (BST)
- And, MOB, you DO have classes. Even though you are enemies, you are worthy enemies. -- Kittithaj 16:52, 9 September 2009 (BST)
- In other, drama-less, news, while other parts of Santlerville are recovering nicely. St. Spyridon's Hospital was broken into, possibly by ferals. -- Kittithaj 18:40, 9 September 2009 (BST)
September 8th
The Hall Building still stands admirably in the face of the siege. Not only that, all others buildings around it, such as St. Columbanus's Hospital, Heckworthy Towers, the Sweatman Motel, and the Goodridge Building, were all repaired as well. They have no power, however, and are barricaded variously according to their importance. The bad news is, more zombies move in, and now there are more than 40 of them outside Hall. -- Kittithaj 04:56, 8 September 2009 (BST)
- Update: This news is coupled with the fall of Cotterrell Crescent Police Dept, Burrough Row Fire Station and St. Matthew's Hospital. -- Papa Jadkor (RRF) (MotA) (MT11) 07:44, 8 September 2009 (BST)
- St. Spyridon's Hospital is now under attack as well. About a dozen zombies are seen in nearby blocks. -- Kittithaj 00:57, 9 September 2009 (BST)
September 6th
The Hall Building still stands tall against the MOB, while all others building around it are falling one by one, including Heckworthy Towers, the suburb's mobile phone mast. The situation is hopeless for St. Boniface's Hospital as well, broken into by about ten zombies, with a dozen more outside. -- Kittithaj 19:03, 6 September 2009 (BST)
September 5th
St. Columbanus's Hospital, which had no zombie presence at all yesterday, was hit by a bigger strike group, numbering about 20 zombies or more. Some survivors were killed, some were injured and forced to flee. And some stayed and fought valiantly. At the time of the report, there are 15 zombies inside, almost twice of remaining survivor. If help from the Hall Building doesn't come soon, the hospital is going to fall, and Hall itself will face medical supply shortage. -- Kittithaj 10:48, 5 September 2009 (BST)
- Update: St. Columbanus's Hospital has been ruined by the MOB. -- Grogh 15:52, 5 September 2009 (BST)
- Confirmed. The hospital is down, with 13 zombies inside and 7 outside. And now Hall itself is under attack by 11 zombies. Building defenders are calling local survivors to make a last stand there. But with all other resource buildings around it destroyed, it is still to be seen how long the lone NT can resist the siege. -- Kittithaj 21:03, 5 September 2009 (BST)
- Very simple. Like this: Hall NT withstands MoB attack BARHAH!--Calista griffin 22:19, 5 September 2009 (BST)
- Confirmed. The hospital is down, with 13 zombies inside and 7 outside. And now Hall itself is under attack by 11 zombies. Building defenders are calling local survivors to make a last stand there. But with all other resource buildings around it destroyed, it is still to be seen how long the lone NT can resist the siege. -- Kittithaj 21:03, 5 September 2009 (BST)
September 4th
The NW corner of the mall is ruined and occupied by >30 zombies, holding the doors open for zombies to eat the rest of the mall. -- Grogh 02:50, 4 September 2009 (BST)
- Update: The Militant Order of Barhah, with the aid of ferals, have attacked and ruined both Dowdney Mall and the Dewes Building. -- Papa Jadkor (RRF) (MotA) (MT11) 19:27, 4 September 2009 (BST)
September 3rd
Total chaos. The MOB zombies attacked many resource buildings. At the time of reporting:
- The Dewes Building was attacked earlier, but now has been cleared of zombies. It is barricaded and powered. There are 25 zombies outside, with 28 bodies, 4 of which are revivifying.
- Dowdney Mall was breached at the Northwest corner, with 15 zombies inside acting as a beachhead. The whole mall is powerless, but survivors still outnumber the invading undead.
- St. Columbanus's Hospital has 5 zombies inside and its generator was destroyed. Survivors still remain in control, and the barricades are up.
- The Anthony Building was reported with 6 zombies inside. While not a resource point, is an important Free Running route, connecting the mall to St. Boniface's Hospital, which is the reason for the attack.
- Junkyard revive point Southwest of The Hall Building was over barricaded, possibly by zombie spies to disrupt revive operation and block entrance to the Free Running network.
- Sixtus General Hospital in Heytown, which also provides medical aid to Santlerville, was broken into and ruined as well.
-- Kittithaj 20:41, 3 September 2009 (BST)
- Clarification: The Militant Order of Barhah does not partake in or condone zombie spying, and thus any accusations of zombie spys over barricading the junkyard should in no way be linked to the MOB. -- Papa Jadkor (RRF) (MotA) (MT11) 19:31, 4 September 2009 (BST)
- The Dribbling Beavers concur. The Mighty Militant Order of Barhah does not death cult. Anyone who implies this about the MoB is sadly misinformed. All Hail the Prophet of Barhah!--Calista griffin 22:28, 5 September 2009 (BST)
- Huh. Looks like the Beavers' leader herself prefer MOB's company more than me. Surprising. Anyway, I never pointed out who was responsible for the junkyard over barricading. I just stated the simple fact, and added "possibly" to something I didn't sure about. And I didn't name names either. It could be other zombie spies like the Dead Bunnies as well. -- Kittithaj 19:03, 6 September 2009 (BST)
- The Dribbling Beavers concur. The Mighty Militant Order of Barhah does not death cult. Anyone who implies this about the MoB is sadly misinformed. All Hail the Prophet of Barhah!--Calista griffin 22:28, 5 September 2009 (BST)
September 2nd
The Dewes Building is currently breached. Zombies inside. -- Chaz Shanksworth 04:42, 2 September 2009 (EST)
- Zombies were all driven out. The building is being held without power or radio. -- Kittithaj 19:41, 2 September 2009 (BST)
- Control of the building is in the air. The surrounding mall has enough survivors to fend off the zombies, but as of now building has 1 defender, no barricades and 3 zombies inside. -- Smoked 22:19, 2 September 2009 (est)
Despite what you may have read earlier, The Militant Order of Barhah is now beginning to drift into Santlerville. You are yummy and taste good even without ketchup. -- Grogh 04:23, 3 September 2009 (BST)
August 2009
August 31st
The MOB, with their main bulk still attacking Heytown, sent their vanguard into Santlerville. They started attacking the Dewes Building and Dowdney Mall immediately, and even managed to successfully break into and ruin Dewes at one point. But at the time of this report, survivors have taken it back. Both buildings remain in human hands. -- Kittithaj 16:48, 31 August 2009 (BST)
August 28th
All are quiet on the Santlerville front, except for the radio, with friendly (and not-so-friendly) debates filling the airwaves. Not much zombies are seen. All buildings are repaired and most are barricaded. The biggest problem is the presence of murderers and saboteurs in abundance. Oh, and the fact that the Dead Bunnies announced their return in the next two weeks. -- Kittithaj 01:19, 28 August 2009 (BST)
August 23rd
25.96 MHz: "... twenty or so in Santlerville ... mostly just stragglers, no organised groups ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ... Dowdney Mall is operational ..."
- Twenty zombies and infrastructure intact, I guess it's safe enough to assume the suburb is, well, safe. -- Kittithaj 16:47, 23 August 2009 (BST)
August 18th
There are fifteen zombies outside the Dewes Building, some of which are Dead Bunnies members, attacking at the barricades. Still, survivors remain in control of the building. What's equally worrying is a group of ten zombies gathering at Fortune Street, just one block to the Southwest of the building. -- Kittithaj 05:27, 18 August 2009 (BST)
- St. Matthew's Hospital is now cleared of zombies. It is very strongly barricaded and powered with some staffs inside. -- Kittithaj 18:38, 18 August 2009 (BST)
- Zombies outside of Dewes NT are reduced to seven. Fortune Street only has three now. Looks like some of them decided to move out to attack other more lightly defended targets in the Southwest quadrant of the suburb. -- Kittithaj 18:43, 19 August 2009 (BST)
August 17th
A quick run around the suburb revealed almost all resource buildings are repaired, barricaded, and powered. The Southwest quadrant, however, is still underdeveloped, with some powerless and dark buildings. Club Routh and club Shelley are still in ruins. St. Matthew's Hospital has two zombies inside.
The central area seems fine, although there is a GKer *cough*dTangentTwo*cough* running about. Not all of Dead Bunnies are out of town, it seems. Also, a group of thirteen zombies are gathering outside the recently repaired Dewes Building, preparing to attack.
Anyway, since the situation is much better than before, it's time to degrade the danger status to Moderately Dangerous. -- Kittithaj 06:24, 17 August 2009 (BST)
August 16th
The Dead Bunnies left as they said. And local survivors quickly repair important resource buildings. The Hall Building and nearby St. Columbanus's Hospital were repaired, barricaded and powered. Dowdney Mall was repaired and barricaded, but the Southern half still has no power. All main revive points were quickly cleared, as well. Only some hostile feral zombies remain in the suburb. -- Kittithaj 06:17, 16 August 2009 (BST)
August 13th
Doing a quick revive run, I saw the whole Northern half powerless or ruined. Dowdney Mall is repaired only at the Northeast corner, possibly by organized survivors wanting to quickly gather supplies from there. All revive points are either empty or clogged by brain rotters. Local survivors have set up Appelby Park as a temporary revive point to combat this problem.
The Dead Bunnies announced they'll leave Santlerville to attack another target on August 15th. -- Kittithaj 23:21, 13 August 2009 (BST)
- They announced again today they'll return in 2-4 weeks. Also, now there is a rotter clogging Appelby Park revive point. Dead Bunnies must be reading this. -- Kittithaj 02:23, 15 August 2009 (BST)
August 11th
All resource buildings plus Dowdney are still ruined or unlit. About 1/3 of the buildings in the area appear to be repaired, a few are caded, and 1 or 2 are lit. Other than that, Santlerville remains in shambles. Believe the hype. --M4rduK 20:12, 11 August 2009 (BST)
August 9th
25.96 MHz: "... maybe seventy in Santlerville ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... the Dewes Building has fallen ..." --Rat of Steel 13:28, 9 August 2009 (BST)
August 8th
This was St. Emelia's RP today insideand this was outside. I was actually standing in it this morning so that's the status. It is unknown whether the six zeds outside are new zombies seeking revives or zombies seeking to ruin e's, but the ten zombies inside were all revived. Dewes was up twice yesterday and various resources have changed hands frequently. Revives are taking place regularly and the suburb is active if under seige. --Calista griffin 01:57, 8 August 2009 (BST)
Hall was cleared of zombies today by survivor forces. 5 remain standing outside at this point, although I didn't get a clear look at the number of dead bodies on the ground around the building. --BLusk 06:25, 8 August 2009 (BST)
August 3rd
25.96 MHz: "... maybe seventy in Santlerville ... a few big groups, but they're spread out ... several buildings with power ... serious collateral damage ... Dowdney Mall is down ..." --Eve Amedeus 21:24, 3 August 2009 (BST)
There are exactly 4 zombies waiting for revives in St. E's and none in the Dribbling Beavers junkyard RP as of a few hours ago. Many buildings are caded and some are lit. Don't believe the hype. --Calista griffin 04:46, 5 August 2009 (BST)
- There is no hype. Santlerville has been exceedingly dangerous the past few weeks. On my daily revive trip from a nearby suburb though I noticed that there are a lot of buildings lit and caded. Things are looking up today. --Bodicus 13:30, 5 August 2009 (EST)
- I'm not so sure about that. During my own revive run, I saw the Hall Building still down. The same with the Anthony Building. Braker Cinema is also ruined, cutting off the Free Running route to Gibsonton. At least 10 zombies are waiting for revival inside and out of St. Emelia's Church. The whole Northeast quadrant is unlit. -- Kittithaj 20:29, 6 August 2009 (BST)
- Buildings change hands frequently and the revive queue gets cleared quickly. If you are in the burb, you'd know.--Calista griffin 01:57, 8 August 2009 (BST)
- Hmm... I think I detect a hint of hostility here. Anyway, I operate my revive mission from outside of Santlerville. And I will continue to do so until Sanlerville is safe enough to stay in. If you can clear the revive line quickly, then good for you, and for this suburb. During my run today I saw lots of powered buildings in the Northeast quadrant, which is always a good sign. -- Kittithaj 17:50, 8 August 2009 (BST)
- Buildings change hands frequently and the revive queue gets cleared quickly. If you are in the burb, you'd know.--Calista griffin 01:57, 8 August 2009 (BST)
- I'm not so sure about that. During my own revive run, I saw the Hall Building still down. The same with the Anthony Building. Braker Cinema is also ruined, cutting off the Free Running route to Gibsonton. At least 10 zombies are waiting for revival inside and out of St. Emelia's Church. The whole Northeast quadrant is unlit. -- Kittithaj 20:29, 6 August 2009 (BST)
Entry Points
The Entry Points are listed on the Santlerville Barricade Plan page and labeled on the map at the bottom of this page.
Visitors should note that most of the buildings in Santlerville are maintained at EHB with a small collection of Entry Points at VSB scattered around the suburb. There is at least one of every important building type (Hospital, Police Department, Fire Station etc) kept at VSB+2 so new-comers to Malton have a chance for some fun in Santlerville too.
Revive Points
See Santlerville Revive Points.
Reporting Player/Generator/Radio Killers
You can submit any Santlerville-area PK, GK & RK reports to the Local Do Not Revive list.
To submit a Santlerville PK/GK/RK Report, you will need:
- A screenshot how-to (not textual cut-and-paste!) of the offense. Use an image hosting service for your screenshot. OR an iwitness report of the offense.
- The profile link of the offender -- the full URL to his/her profile will suffice, it includes all of the profile ID.
Radio Communication
Short-wave Radio Info | |
This group or location has a dedicated radio frequency.
Frequency: 26.06 MHz |
The official radio frequency for Santlerville and the surrounding suburbs is 26.06 MHz. This station is called WTDB 26.06: The Dancing Beaver and broadcasts helpful survivor information and building statuses.
Survivors are encouraged to maintain power and radio transmitters in all resource buildings including Dowdney Mall. The phone transmitter building for the suburb is Heckworthy Towers and is usually kept powered and fueled and at EHB.
Generator Priority
Main article: Generator Priority.
The Generator Priority page lists what buildings are likely to be maintained, powered and fuelled.
Barricade Policy
Please refer to the Santlerville Barricade Plan page for the barricade map and details.
Breaches of the Barricade Policy should be reported to The Dribbling Beavers Message Board -- you do not need a forum account to post.
Suburb Map
KEY: | |
EP: Entry Point | RP: Revive Point |
NT: NecroTech Facility | MPM: Mobile Phone Mast |
Free Running Lanes
Santlerville free running lanes can be seen on the UD Map.
Zombie Strategy: Want Brains? Got Grief? Death Cultist? Mess up the burb!
- Please see the Santlerville Zombie Strategy page to plot the downfall of Santlerville.