Developing Suggestions
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Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Sticky Notes
Timestamp:--keepster33 21:57, 16 November 2010 (UTC) |
Type: New Items |
Scope: Survivors |
Description: I've felt that for the longest time that this particular zombie apocalypse is missing a certain human element. And for this reason I feel that we're overdue for sticky notes. The sticky notes could come in packs of 5 to 10 where upon use you see You stick a note to the wall "Pick up eggs, milk, and brains." (Uses 1 Ap of course) Upon seeing it you receive the message You see a note on the wall "Pick up eggs, milk, and brains."
Any person in the building can tear one down per 1 Ap You rip a sticky note from the wall tearing it up and throwing it on the floor And only 5 notes could be up at a time (in order to reduce server stress.) You tear down the oldest note and replace it with your own stating "Already went to the store." It's similar to spray paint, but it has a different flavor. And yes they can stack on top of spray paint. |
Discussion (Sticky Notes)
Chainsaw
Timestamp: -Dezonus- (talk) 22:43, 12 November 2010 (UTC) |
Type: New Weapon |
Scope: Survivors |
Description: What Zombie apocalypse is complete without at least one lunatic running around with a chainsaw?
Pros:
Cons:
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Discussion (Chainsaw)
Other than this being a dupetacular dupe, the sound is text spam, it is a firearm - it needs refuelling and that's the only distinction in Urban Dead - and I'm pretty sure it would be by far the most powerful weapon when it gets to 50% to hit, deals more damage than a pistol and has far better fuel capacity.--Yonnua Koponen Talk ! Contribs 22:54, 12 November 2010 (UTC)
- Also I'm seriously not keen on further weapon-specific skills. Knife and axe I can forgive because they're quite simple objects and are relatively everyday in their use, picking up a degree of proficiency in them through usage is very grokkable. Suddenly becoming a lumberjack (and having buttered scones for tea) in a quarantined city makes little to no sense. 22:57, 12 November 2010 (UTC)
- Ditch the skill and the noise. Even if it was perfect, and had Chuck Norris and Jesus Christ come down from on high in front of all the wiki-ers to give a joint seal of awesomeness I doubt it won't be bogged down by spam by the time it gets out of suggestion.-Jon Aiken RSZ ! 02:20, 13 November 2010 (UTC)
Revision 1: lost Skill and noise, raised base accuracy to 15%, but max is now only 25%. Please comment below this message -Dezonus- (talk) 12:46, 13 November 2010 (UTC)
- Not overpowered, good usage for fuel, etc. I like it. Personally, I think flavour weapons generally should be weaker than normal, because their main significance arsies from their presence as flavour. No one uses a cricket bat or a beer bottle except to make a point. -Jon Aiken RSZ ! 17:53, 13 November 2010 (UTC)
Firstly, no to having it in factories and hardware stores. I don't want my chances of finding a genny diminished. --RosslessnessWant a Location Image? 17:55, 13 November 2010 (UTC)
- Warehouses and Parks would both be sensible, and also offer nothing to create the DSR issue. -- Spiderzed▋ 17:58, 13 November 2010 (UTC)
Self Harm mk 2
Discussion (Self Harm mk 2)
Would the effect stack with a standard infection? -Jon Aiken RSZ ! 22:50, 7 November 2010 (UTC)
- I see no reason why not, adding further exemptions to infection seems unintuitive to me. 20:20, 8 November 2010 (UTC)
Meh, something in the flavour of "learning to hurt yourself" seems too wrong to me. I think the most logical thing is what the game implements already: jumping off windows. Of course, it helps none in parachuting... ~m T! 00:50, 8 November 2010 (UTC)
- You could also argue that "learning to be more rotted" or "learning to get hired" also make little sense - skills seem more like the by-product of experiencing the events that gave you XP rather than consciously sitting down and teaching yourself something. 20:20, 8 November 2010 (UTC)
Hasn't this like.. Been suggested several time? --Zamins 20:27, 12 November 2010 (UTC)
- I do believe the "mk 2" may key you into that one. Also the direct admission that I ran a previous version through DS too. 22:33, 12 November 2010 (UTC)
Lighthouse
Timestamp: Necrofeelinya 06:10, 5 November 2010 (UTC) | |||||||||||
Type: New Building | |||||||||||
Scope: Everybody, the map | |||||||||||
Description: I'm putting forward this suggestion for a couple of reasons. First, the hardcore city design I've been rarely working on as a hobby is scheduled for completion some time around February of 2073. I thought certain features of it might be worth introducing in case other, speedier individuals wanted to make use of them in their own map designs, if such designs exist, and to give people an opportunity to encourage Kevan to use it in any future city plans he may have if such plans come about before the next 60+ years have passed. I happen to like this idea, and would like to see it included in a future city if any plans happen to be in the works for another "hardcore" map.
Second, though clearly the basic idea is pretty well hacked out here, I figured I could use some slight assistance tweaking it in terms of external messages, suggestions about the range at which such messages are visible, whether it's even possible to install two gennies in a building and if not what sort of substitute might be made, and what items should be available in a lighthouse, as well as suggestions of % chance of finding each of them. As with my previous suggestion, buffnerfbuffnerfbuffnerfbuffnerfbuffnerf, and references to ritual animal slaughter are also welcome.
If fog is implemented in-game again, the lighthouse will still be visible when powered, but only to a limited degree. Then the following messages will be seen by players:
From 16 or more squares away the lighthouse cannot be seen through fog, and the light does not allow players to better see their surroundings, it only indicates the direction of the lighthouse. Both generators must be fueled for the signal light to work, if either one runs out of fuel, the signal light goes out. Items found in lighthouses are:
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Discussion (Lighthouse)
Question: Where would this lighthouse be?--User:Yonnua Koponen/signature3 11:44, 5 November 2010 (UTC)
I love it! Malton basing it is a problem. But its still a fantastic idea. --RosslessnessWant a Location Image? 12:07, 5 November 2010 (UTC)
I like it a lot as well. You could do something similar with stadiums and stadium lights to make the general concept a little more Malton-friendly. Lighted stadiums are easy to see from a distance. -MHSstaff 16:47, 5 November 2010 (UTC)
- The idea isn't meant to be implemented in any current map, it's for any future city Kevan may be considering if he plans to ever create another. Being a lighthouse, it would require coastal areas, and no current city has those. For Malton, a similar idea with lighted stadiums isn't a bad concept, but since I don't play Malton I don't really think about Malton mods much. It's also in case anyone else is designing a map proposal, just as I very, very slowly am, and might want to incorporate it. Apart from that, I was just hoping for a few refinement suggestions. If this suggestion went to Peer Review, it would just basically be saying "Hey Kevan, we like this idea and would like to see it in some form, somehow". He could figure out what he wanted to do with it, if anything, himself.--Necrofeelinya 08:18, 6 November 2010 (UTC)
- Can I at least get an answer as to whether it's possible to install 2 gennies in a building at the same time? Anyone?--Necrofeelinya 06:10, 12 November 2010 (UTC)
Suggestions up for voting
XP for Feeding
Moved to Suggestion talk:20101105 All Zombies Feed on Corpses; Feeding Grants 1 XP --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:15, 5 November 2010 (UTC)