Developing Suggestions
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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
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Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Mutations
Discussion (Mutations)
I decided not to give the skills silly names but if people want to make suggestions I can add them to the bottom of the suggestion. I just don't want to commit to any skill names; the parining is what is important. The list is certainly not all inclusive. There may be some other pairings that make more sense and certainly this list I provided could use some tweaks. A few may be kind of inane or maybe even overpowered. I tried to balance them out. Both sides get a boost to barricades, healing and attacks. ~ 07:21, 16 February 2011 (UTC)
- Um, zombies reviving zombies? Thats a big no no for me. --RosslessnessWant a Location Image? 11:24, 16 February 2011 (UTC)
I'd rather have some skills/mutations that say make infections more deadly as a zombie or improve the first/melee combat for survivors. None the less I'm in support of a skill tree that is only available to high levels. The survivor "mutations" such as Freerunning + Lurching Gait, Construction + Ransack and Diagnosis + Scent Blood would be better placed as a "Veteran Skill Set" or something of the like as they seem to just be people learning to be more effective not really mutating. The same would go for any skills that improve fist/melee weapons combat. I'm not sure what could be done to zombies in a "Mutation" skill tree I like the Digestion + Surgery one though not a fan of the others listed. 11:57, 16 February 2011 (UTC) Hmmm.....
- Digestion boost for eating live survivors only is a nice idea.
- Zombies with MoL & NecroNet being able to try to revive themselves with a needle they already have, inside a powered NT and with a chance of fail = Maybe
- I like the zombie radio use but would want to see MoL as another pre-req.
- Diagnosis one is basically a dupe but i would/have voted for it.
All the rest are basically SPAM in my opinion --Honestmistake 12:13, 16 February 2011 (UTC)
- Off topic, but Death rattle is a child skill of MoL. So the radio already has that as a requirement. XP Shadok T Balance is power 21:05, 16 February 2011 (UTC)
- My OOPS. Been so long since I bought it that I forgot :( --Honestmistake 10:12, 17 February 2011 (UTC)
Heal Over Time
Moved back to userspace for reworking -- boxy talk • teh rulz 12:51 17 February 2011 (BST)
Inventory organisation
Timestamp: Ashizard 18:07, 9 February 2011 (UTC) |
Type: inventory |
Scope: survivors |
Description: I think it would help if you had the option to drag and drop where you wanted particular items in your inventory to stay, grouping all offensive weapons together or FAK's etc
thoughts? |
Discussion (Inventory organisation)
Peer Reviewed, Dupe, Dupe, Dupe, Dupe, Dupe, Dupe, and Greasemonkey Script. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:26, 9 February 2011 (UTC)
Bull Rush
Timestamp: Feb. 10, 2011 |
Type: New Zombie Hunter Skill |
Scope: Survivors |
Description: So, I was thinking. There is only one zombie hunter skill. So much potential to add to that. One thing I was thinking about is the survivor being able to charge and "push" a zombie out of the building. The zombie has to be less than 13 hp and the door has to be left wide open. Its sort of like Feeding drag, except the survivor is pushing the zombie out of the building. Whether the survivor has to go out in the street with the zombie or not is open to discussion.
This might be useful if there is a large break and you desperately need to get zombies out of the building to decrease their numbers. |
Discussion (Bull Rush)
Put a limit on a minimum number of zombies present before it can be used and I'm for it. If it can be used on lone ferals it's really overpowered, but as a tool versus hordes it should be alright. Just make it exactly the same as feeding drag (<13HP, door open), only versus zombies. Probably keep the survivor inside, but maybe bring them outside too? Like a rugby tackle. Maybe minimum five zombies present before it can be used? 18:20, 8 February 2011 (UTC)
- Maybe the limit should be for zeds inside AND outside. Not trying to make it OP, just to make it a decent counter to the beachhead tactic —The preceding unsigned comment was added by Laffayette (talk • contribs) 18:34, 8 February 2011.
How does one tell how much HP a zed has left without first attacking them? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 18:29, 8 February 2011 (UTC)
I'd support this if it was somewhat limited (as Mis said). Perhaps a 50% chance of success, but obviously accounting for the same conditions for feeding drag. Flavour-wise, it could be explained by the strength of a zombie as opposed to a regular survivor.--Yonnua Koponen Talk ! Contribs 21:05, 8 February 2011 (UTC)
- I like Yonnua's add-on. But maybe make it possible on any number of zombies just less effective on lower numbers. Explanation could be that with fewer zombies it's easier for them to dodge your rush? Anyways balance is balance logical or not. Possibly do it as 1-5 zombies have a 30% chance 6-10 zombies have a 40% and 11 or more zombies have a 51% chance. Also just a thought if you fail on pushing a zombie out you take some health damage. Which could also depend on zombie numbers, not sure on the numbers that'd be fair but if you succeed the zombie also has to stand back up outside. 00:35, 9 February 2011 (UTC)
- Variable percentage might work (like cadeblocking, but in reverse), but health damage and forcing the zombie to stand up are a bit sketchy, imo.--Yonnua Koponen Talk ! Contribs 08:30, 9 February 2011 (UTC)
- Well charging into a crowd of zombies wouldn't end well in a real world zombie apocalypse but there wouldn't be a limitless source of generators either.. In any case. I'd say adding a tad bit of risk to doing it is fair. The standing up is just a thought, possibly have it so only 5AP without ankle grab is spent and 1 AP with ankle grab? As it's not quite as damaging for a zombie as getting shot to death. 04:29, 10 February 2011 (UTC)
- Cool. It looks like this is getting support. I'm all for the percent being low with fewer zombies and increasing with zombie hordes. So, now what happens?
- Variable percentage might work (like cadeblocking, but in reverse), but health damage and forcing the zombie to stand up are a bit sketchy, imo.--Yonnua Koponen Talk ! Contribs 08:30, 9 February 2011 (UTC)
Suggestions up for voting
The following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
Defile Graffiti Change
Moved to Suggestion:20110217_Defile_Graffiti_Change --