Edmund General Hospital (Grigg Heights)

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Edmund General Hospital
Last Update December 2022
Zashiya (talk) 16:57, 13 June 2023 (UTC)
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Edmund General Hospital

Grigg Heights [1,51]

Gilbey Street The Loveridge Arms The Wriford Museum
Haddock Road Police Department Edmund General Hospital The Bengefield Hotel
Besant Avenue Sherring Place the Wakeford Motel

Basic Info:

  • Excellent place to find first aid kits. Zombies frequently check inside.
  • Portable Generators have a use other than powering the lights and increasing search probability in hospitals. Players with the Surgery Skill can heal for 15 HP if the Hospital has a fueled up Generator.
  • Hospitals can be barricaded normally.
  • Among the internal descriptions found in Hospitals:
    • "...its wards and corridors blackened with the soot of a recent fire"
    • "...its empty wards criss-crossed with snapped quarantine tape."
    • "...one of the city's psychiatric hospitals."
    • "...dark corridors leading through abandoned wards."
    • "...its emergency room in disarray."
    • "...its lobby covered with quarantine posters."
    • "...a children's hospital with bright murals across the walls. "
    • "The main lobby is riddled with bullet holes."
    • "It was one of the last to be evacuated, and seems to have been cleared out in a hurry."
    • "...a derelict hospital that was closed down years ago."

Edmund General Hospital

Description

Hospital

Edmund General Hospital is a Medical facility located in the suburb of Grigg Heights, on the Western edge of Malton. It is maintained primarily by members of the EGU - Edmund General United!

In the event that one of our Physician's is not available during your visit, please queue in the lobby in an orderly manner, and someone will be with you shortly. If you find your visit was satisfactory, or went horribly awry, please help us by adding to the testimonials at the EDU wikipage.

History

Although being the second most Northern of the six Hospitals in Grigg Heights, Edmund is also one of four hospitals of the same name located around Malton. The other three can be located in the suburbs of Shearbank, Peddlesden Village and Judgewood. And with the inept support of its neighbour Haddock Road Police Department, Edmund General Hospital makes for an important strategic possession for survivor groups.

In February of 2015, the Hospital came under attack from ZombieFark. For now, their forces have been driven back. In January of 2016, Knights Templar assisted in retaking Merson for approximately 3 days before ZombieFark stood back up and not only retook the building, but sent a task force to attack Edmund General Hospital in unrelenting waves. EDU has fallen back once but with the help of stragglers has retaken the hospital on multiple occasions.

The confrontation continues to this day.

Barricade Policy

Since it is a Tactical Resource Point, this building should remain at Very Strongly Barricaded at all times to allow access to survivors without the Free running skill. However, in the event of a zombie attack(3+ Zombies), the cades can be raised to Extremely Heavily Barricaded until the zombie threat is dealt with accordingly, following which, the cades be brought down again to Very Strongly Barricaded.

A Barricade Policy for Grigg Heights can be found here. Be warned though, barricade plans do not show the current state of things in the suburb but rather the ideal.

Nearby Tactical Resources

Edmund General Hospital is fortunate to be close to several Tactical Resource Buildings:

Resources needed for the Hospital such as portable generators, radios and fuel can be obtained from either Caiger Mall or Marven Mall, although it is a bit of a trip to either.

Revivication

Should you need revivification, there is an actively maintained revive point 1S of the Hospital at Sherring Place. Please respect the sacred ground rules for revive points in that Zombies waiting to be revived and survivors (either passing or doing the reviving) will not attack each other on this street block revive point. This revive point is watched and transgressions will not go unpunished. The newly revived are advised to make their way to Edmund General Hospital to restock on medical supplies.

Zombies at the revive point will be DNA scanned and those discovered with Brain Rot will likely be killed on sight.

Hospital Facilities

Here is a list of the available facilities and treatments in use at the Hospital. Please note that it will be difficult to serve patients depending on the current Hospital status, and if the staff themselves are (un)dead.

Maintained
Maintained

This Hospital is actively maintained by groups and individuals in the local area

First Aid
First Aid

Hospital staff know First Aid and can heal up to 10HP with a First Aid Kit

Diagnosis
Diagnosis

Hospital staff are able to Diagnose and cure injured patients

Surgery
Surgery

Hospital staff can perform surgery to restore 15HP per First Aid Kit

Revivification
Revivification

Hospital staff monitor and make trips to actively maintain its Revive point.

Hospital Policies

Health and Safety

This Hospital operates to the following set of health and safety standards set by the Malton Hospitals Group:

  • Try to keep this Hospital powered and fueled at all times.
  • Keep this Hospital Zombie-free, they do tend to eat the patients.
  • Repair barricade damage when possible, keep at VSB+2.
  • Nobody is low priority. We're all in this together; the Level-1 starter you save today could be the one to headshot the Zombie chewing on your arm a few months later.
  • If there are staff to spare, make local ambulance runs to support survivors outside the Hospital.
  • Keep a radio inside the building, and please transmit on the dedicated frequency, 27.31 MHz.

Healing in times of Siege

In times of heavy siege, first aid kits can become scarce and so this is the order for healing patients, should things begin to look dire. Please adhere to this plan:

  1. Heal those infected by zombie bites first
  2. Heal active players (especially if they have just killed a Zombie)
  3. Heal those with less than 25HP so they are not targeted as "wounded" by zombies
  4. Heal those with less than 13HP so they cannot be dragged out into the street should the barricades come crashing down.

Staff are expected to heal and fight until they have only a few reserve AP for escape to nearby safe-houses.

Additional Information

Redcrosssmall.jpg Malton Hospitals Group
This hospital has been registered on the Malton Hospitals Group database, and can be guaranteed to have a doctor present.
Generator.JPG Needs Generator
This building requires a generator for maximum usefulness.



LocationsStub.png This page, Edmund General Hospital (Grigg Heights), is a locations stub. Please help us to improve the wiki by contributing to this page. Be sure the following information is added to the page: coordinates, suburb, 9 block map (or 16 block map for large buildings), description, barricading policy, and history. Please refer to the Location Style Guide.