User:Jensonson

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Jensonson's Journal

The Forming of The Fortress - The Beginning

Jensonson.PNG

Hi, I'm Jensonson and i'm based over at Fortress Four in Sh...oot, i'm not supposed to say where we're based - I almost forgot again...Well, my story is a rough and tragic ride through Malton's grisly freak-ride so I hope your stomach's prepared and you'll need to hold back the tears cos it's a tough one.

I was a cop over in Quarlesbank at the time of the outbreak - ahem ...ok, I was a traffic-cop - you know directing the traffic and stuff - AHEM - Shut up Bensonson you div. OK, I was not a traffic-cop, I was a traffic warden. I know, I know, now you hate me - like i'm the one that got the ticket stuck on your windscreen when you parked just one inch outside the bay, or that time you got clamped when you stopped in the disabled-only zone for a second to visit the cashpoint - well it wasn't me - cos I was an undercover traffic warden. That's right - I never once booked one driver or clamped one vehicle. I worked against the system from the inside, making parkers everywhere happier people, and all was going well in Quarlesbank until one day when I had an incident, should we say, with that Malton citizen. Let me explain...

You see, I thought it was one of those aggro complainers that I used to have to deal with on a day-to-day basis but this guy turned out to be something worse. No it was not a politician. But this thing kind of shuffled up to me like he had a wet one hanging down the inside of his leg and moaned something about "Brains" while reaching forward with his grey claw-like hands. I was just about to explain that I was an undercover traffic warden when he unsympathetically grabbed ahold of my arms and dived his face right into my stomach. Of course I had been attacked many times before by disgruntled customers but this one was about to chew a hole in my chest so I did the only thing within my power...I stuck a "Penalty Notice" sticker over his gob. The sight of the parking ticket seemed to at first intrigue and then enrage this strange citizen and he began to lurch towards me. I didn't like the look in his eyes so I ran.

It was at this point that I noticed that the street was covered with these despicable beasts and the sight of my warden cap and outfit, and the "Penalty Notice" sticker, caused them all to stop and face eagerly towards me. It was at this time that I dropped a load onto the pavement. The horde swarmed menacingly around me. There was no time to pick up my clipboard and notes, I ran for the hills.

Quarlesbank Hills were about a mile away, and if I had known that at the start I would have run for the shops, which were just round the corner, but it was too late to turn back. Something else I hadn't accounted for were the hilly bits - which I guess I should have, well it doesn't matter - but by the time I reached the hills I was bloody knackered!

I found this old building - straight out of the Erotic...er...Blair Witch Project - a place I later found out to be Pitman Mansion. I thought I had found a safe haven, away from practically the whole zombified town of Quarlesbank, but in fact I was very, very wrong.

I walked right into a slaughterhouse. A crazed, cloaked madman was leading a zombie horde at a group of uniformed humans who were reduced to fleshy pulps in mere seconds. One man escaped, running at an impressive speed through a plate-glass window and away from the massacre. I took one long look around the room and suddenly all eyes were upon me; behind me and roaming up the hills were the others. I knew that it was the end and I made a mental note to try not to scream like a little girl when it came to it, but then I felt a warm hand in my own. I looked down and there he was, a red-haired small fellow with a wizened face, and he said...

"Hold my hand. I'm scared."

It was a man I later found out to be called The Ears and he was crying like a baby. This seemed to bring me to my senses and I knew there was only one possible escape from this horrific room. The coal-chute in the far corner.

We charged like raging rhinos, avoiding the outstretched hands of the things, then threw ourselves into the coal-chute and down into the cheese-cellar. I turned round to check that The Ears was ok but he had already made a run for it and was half way down Quarlesbank Hills...so I followed.

--- The full story is continued on The Fortress Forum (available to members after joining) but you can get the edited conclusion below.

Anyways, to cut a long story short I eventually ended up in The Fortress. It's a wonderful building, most men would say - with jollyful players enlivenin' your day.

Some people simply call it The Fortress, while others call it the Four Fortress or Fortress Four. And Mad Berty-me-keyboards-not-Qwerty calls it The Farty-forty-far-f-fortress...but for me, The Fortress is more than a name. It is a way of life.

The Fortress

The Fortress is a leading survivor group, consisting of zombie-hatin', trash-talkin' super soldiers with a single aim - the annihilation of all Malton's zombies! The Fortress strives to set an example to all other human groups with its precise protocol and practiced procedures. This section outlines these policies.


What career path can I follow?

Whether you are looking for group zombie hunts, rank and honour, secretive operations, a safe haven in Malton, or just a friendly and chatty group of friends, The Fortress has something to offer you.

Do you want to work in teams, hunting z's?

Join a Combat Team - Work your way up through a structured hierarchy of ranks based on loyalty and achievement and efficiently run by Command officers.

Are you more of a casual gamer, or alternatively a hardcore RP junky?

The Fortress caters for all types of players. Part-time Malton defenders, loyal gamer veterans, or hardcore roleplaying geeks! Our combat teams, free roaming agents and base defences allow for every type of UD gamer. Which type are you? Tell us on our Application Form.

Are you new to Malton? Want to learn how to survive and build experience quickly?

You'll learn all you need to survive in our Boot Camp. The Drill Sergeant will soon whip you into shape and prepare you for a life in The Fortress.
NB: All new recruits are required to qualify from Boot Camp before being assigned into a combat squad, no matter of their experience or XP.

So there is something new and useful to do in Malton?

The Fortress offers so much more...

The ABA's (Achievement Based Awards) - 15 exciting challenges around Malton to prove yourself and enter our Path of Legends.
Combat Veterans - Join the Fortress Council, become a Forum Moderator or fill other exclusive roles such as Base Commander, Drill Sergeant, Mall Liaison Officer or Ambassador.
Further Progression in the Combat Squads is achievable. Become Lieutenant, Commander or even Brigadier of The Fortress.

The Combat Teams

There are currently four Fortress Combat Teams: Anaconda, Battlehawk, Cold Cell and Dark Watch. Here is the structure of the Fortress hierarchy...

  • At the very top of The Fortress hierarchy is The Head. There is only one. He runs the group, crucially helped by the publically elected Fortress Council of five.
  • Underneath The Head is the Brigadier - directing the combat squad Commanders.
  • Next in line are the Commanders. Each commander controls a number of officers, one of whom serves as his or her 2nd in command - the Lieutenant
  • Then come the Officers - They can be of a grade from G up to A before challenging for the Higher Ranks.


In The Fortress you start by taking orders and you end up issuing them but the secret of our success is in the great teamwork. We reward soldiers for being loyal and reliable, and for their achievements.

When you qualify from Boot Camp you are issued a rank, based on your Drill Sergeant's evaluation report. Here's what you can rise to become...

Grade Rank Title Abbreviation Description Example
Grade G General Enforcement GE Fresh faced trooper with the potential to level up GE John Doe
Grade F Freedom Fighter FF Trooper has scarcely dirtied their uniform FF Jane Doe
Grade E Engagement Squaddie ES Trooper has proven their ability to obey orders and stay calm while under fire ES Zarin J
Grade D Deployment Soldier DS Battle-ready combat soldier DS Wrinkly Ninja
Grade C Conflict Trooper CT Competent combatant with proven loyalty to the team; ABAs are now available for completion CT SaraStormsong
Grade B Battalion Ranger BR Loyal and reliable team player with excellent skills BR HotShot
Grade A Assault Officer AO Disciplined, proven, loyal and reliable Fortress warrior AO Simon Ray
AO+1 Chief Assault Officer ChfAO A trusted Assault Officer with high potential ChfAO LePaige
AO+2 Campaign Warrior CW Proven campaign skills and team-play in the field CW Warlord
AO+3 Campaign Master CM Promising veteran with leadership qualities CM Jason Valer
AO+4 Havoc Knight HK A force of nature able to wreck havoc upon Malton's hordes HK Daniel181
AO+5 Havoc Lord HL Lord of havoc, death and destruction. Friend of survivors, nemesis of the undead HL DeathAxe
AO+6 Vigilance Overlord VO Honoured soldier with the full respect of the Council, the Commanders and The Fortress. VO Andre V
AO+7 Vigilance Legend VL Jensonson's personal seal of approval. There is no higher reward. VL Fet
N/A Lieutenant LT 2nd in Command; appointed by their CO LT Kobayashi Maru
N/A Commander CO Leader of a combat team CO Belmont
N/A Brigadier BG Commander of the Commanders BG Travis

The Commune

The Fortress has a place for those free-spirited characters with a taste for individuality and freedom - Not everyone wants to work in a combat team. We welcome all that fight for our cause!

The Commune consists of friendly colleagues, loyal to The Fortress; fresh-faced newbies and experienced veterans alike. In the safety of The Fortress they can earn XP and build up their character without having to worry about the responsibility of daily teamwork. Some of our best members live in The Commune.

Spend enough time in The Commune as an active contributor, and your loyalty will be recognized through awards like the Defender of the Fortress, the District Defender, or even the Protector of Malton. Our Fortresses always need defending.


Boot Camp

All new recruits will be educated and evaluated in our Boot Camp. Drill Sergeants will teach all that is needed to succeed in The Fortress, and how to survive in Malton.

Your time in Boot Camp will solely depend on how well you follow our expectations. Only recruits that learn and obey the methods of The Fortress can qualify to the senior squads.


Building a career in The Fortress

We reward loyalty and achievement in The Fortress. Once a combat squad member has earned their stripes and achieved the rank of Assault Officer within a combat squad, a host of new challenges will open up to them. Here are just some of these roles...

  • Fortress Councillor - There are always five. The decision making heart of the group. Your voice will count!
  • Drill Sergeant - Become the teacher of new survivors in Malton. We've trained hundreds - literally.
  • Mall Liaison Officer - Responsible for the maintainance of a particular mall of Malton.
  • Ambassador - Maintain diplomatic relations with affilliated survivor groups. The Fortress has many allies.
  • Director of Communications - To direct the Ambassadors and flow of information between groups.
  • PK Executioner - Deliver authority to our known PKers. It's a dirty job, but someone has to do it.
  • Forum Moderator - Maintain The Fortress forum as moderator.
  • Revivification Officer - Maintain The Fortress' revive ground.
  • District Power Technician - Responsible for the maintainance of specific resource buildings in a suburb.
  • Shadow Wolves - Some members are believed to have joined the Shadow Wolves. A secretive, shadowy world that may or may not exist.
  • The Combat Veterans - Experienced Assault Officers that have done their time in service and can plan their own workload.
  • Fortress Commander - Responsible for the well-being of a Fortress of Malton.
  • Fortress Chief of Security - Working side-by-side with the Fortress Commander to protect a Fortress.
  • Fortress Reporter - Join TFN and report on current events in the group.
  • Fortress Artist - The Fortress uses unique artwork. Join our artistic team to create fresh, new designs.


The longer you work with your combat squad, the more respect you can gain by achieving the acclaimed Veteran or Elite ranks for ultra-loyalty, all the time increasing your chances of becoming Lieutenant or Commander.

The ABA Challenges, first available to Conflict Troopers, allow you to test yourself with some unique and interesting tests of skill and determination. Complete ABAs to gain more ranks. Also you can reach the Higher Ranks by achieving within the combat squads. Become Campaign Master, Havoc Lord, or even Vigilance Legend. Complete all fifteen ABAs and assure yourself a place among the legends! Anything is possible in The Fortress.


Fortress Allies

Click here to view Our Official Allies


The Fortress forms many alliances with other pro-survivor groups. We welcome communication with anyone loyal to our cause. Because of the different relationships we have with allied members we categorize each group into one of the following three distinctions.



FortressMAIN.jpg Friend and Partner
The Fortress officially recognizes this UD group as a Friend and Partner.

Friends and Partners are pro-survivor groups that are allied to The Fortress. Members of the F&P will share The Fortress's basic ethics. This essentially means they will not be overly aggressive to other players, nor cheat in UD by zerging, and they will condemn the common use of dirty tactics such as spying, griefing and combat reviving.

When The Fortress' Director of Communications has ruled that a group may become a F&P, an Ambassador, or Ambassadors, will be set up on each parties forum and the alliance will be officially recognized.



FortressMAIN.jpg Fortress Trusted Ally
The Fortress officially recognizes this pro-survivor group as a Trusted Ally.

Trusted Allies are Friends and Partners that have formed a close working relationship through time by sharing information, building trust, and working together with The Fortress in operations around Malton.

The Fortress' Director of Communications will judge whether a Friends and Partner should be elevated to the status of Trusted Ally (usually after a long working relationship) and we will officially notify and recognize the group as such.



FortressMAIN.jpg Working Partner
The Fortress officially recognizes this UD group as a Working Partner.

Working Partners are groups that cannot share the fundamental ethics of The Fortress but still wish to be allied to the group for friendship, diplomatic, or tactical reasons.

Because of the conflict in interests, The Fortress cannot guarantee that a Working Partner will have forum access, an Ambassador to their forum, or that we will always be able to assist in morally-gray operations, but the Working Partner will be officially recognized by us and the alliance will be beneficial in terms of diplomacy and coordination.


Complete Fortress Roster

Click here to view The Complete Active Roster of The Fortress

How do I sign up?

Simple! Send an email to TheVigilantFortress@yahoo.co.uk and you will receive a prompt reply. Please include the completed Application Form below...


Application Form

  • Character name :
  • Character ID :
  • Character level :
    • NB: We accept all levels.
  • Current location :
  • Reason for wanting to join :
  • Country/Time zone :
  • What time you are most likely to check your player? :
  • Where applicable, put in the name of your recruiter :
    • NB: Fortress members are rewarded with Head Hunter points for successful recruitments.


Pyschological Evaluation
The pyschological evaluation questions are voluntary and will not affect your application success in any way. It helps us to better direct you along your Fortress career path. Your answers will not condemn you to a path that you will not want to take. Communication is key in The Fortress.

  • Primary focus :
    • ! Choose one option as your primary...
      • SURVIVAL (Preservation of life), HUNTING (Killing zeds), HEALING (and reviving), TEAMWORK (coordination), TEACHING (other survivors)
  • Secondary focus :
    • ! Choose one option as your secondary...
      • SURVIVAL (Preservation of life), HUNTING (Killing zeds), HEALING (and reviving), TEAMWORK (coordination), TEACHING (other survivors)
  • Gameplay style :
    • ! Choose one option as your favoured gameplay style...
      • LONER (Self-sufficient), SOLDIER (Yes Sir!), CASUAL GAMER (Wisely use AP and chat), STRONG GAMER (AP must not be wasted), HARDCORE ROLEPLAYER (I smite you with The legendary axe of Caiger)
  • PK mentality :
    • In what circumstance is it acceptable to kill a PKer? (A PKer is a survivor that kills other survivors)
      • NEVER -- IF THEY KILL YOU -- IF THEY KILL A FRIEND -- IF THEY KILL A STRANGER -- IF YOU SUSPECT THEM TO BE A PKer -- OTHER
        • ADVICE: Consider what you would be physically willing to do.
  • Exploration desire :
    • Which of the following Malton landmarks would you most like to visit?
      • CAIGER MALL (The famous shopping mall), FORTRESS FOUR (The original Fortress), FORT CREEDY (Armoured complex), MALTON ZOO (Unusual creatures and animal houses), RIDLEYBANK (The deadly home of the RRF)

Please complete and return this application form to TheVigilantFortress@yahoo.co.uk


General Survivors Advice Guide

Beginners

Intermediate

Advanced

  • If you attack but fail to kill a zombie be wary, it may have Scent Trail and retaliate. End your move at least five squares away to deter it.
  • Frequently scout the surrounding area to measure zombie activity, and dead body build up. You don't want to be caught off guard.

Elite

  • Regularly check the forums and the zombie activity tracker for additional research. It may just keep you alive.

The Forming of The Fortress - The Conclusion

* The full unabridged Directors Cut version of this story is included exclusively on The Fortress forum.

Quarlesbank was not safe. The cemeteries were spawning fresh corpses faster than McDonalds Happy Meals, and the streets were over-run. Jensonson found The Ears at a nearby police department and barricaded the entrances but the horde was too strong. As Jensonson struggled to protect his entrance-way he was shocked to see Lord Pitman burst through his vulnerable rear defence. "Jensonson. It is time for you to return to my mansion", the dark lord cried. And to The Ears' utter astonishment, Jensonson handed his gun over to Pitman and gave himself up to the horde. The Ears fled into the night.


Jensonson felt himself being taken by the horde and now he was on his way back to Pitman Mansion. He remembered now he had been here before. Long before he had met The Ears. Was it his destiny to always end up at that place? As the murmuring horde carried him into the building the dark lord rasped, "You may torture him my underlings, but he must be kept alive."

The minions of Lord Pitman ripped the flesh from his face and fed upon it so that all that was left was an unrecognizable mask of blood. Lord Pitman stared down at his quivering victim. "Jensonson. You are the only one that is unaffected by my serum. As you cannot be converted to my kind, I have another fate for you. It will cause you more pain."


The Ears and his small group had formed a battle-plan, no more than a suicide mission if the truth be told, but the very night before the assault on Pitman Mansion, it was Pitman that came to them...The door of the warehouse burst inwards and there stood Lord Pitman and his army of minions. "Where is Jensonson?" Lord Pitman screamed at The Ears. "Tell me where you are hiding him, little man, and I will let you live."

The Ears was shocked. Jensonson had escaped? The Ears wondered what Pitman had done to his friend.


Jensonson screamed again as the procedure blitzkrieged his mind once more. Pitman had experimented on Jensonson before but this time the mind-control was more extreme. Jensonson couldn't be turned zombo, but Pitman was turning him into something that looked like a zombie, (his face was a sheet of raw flesh), and acted like a zombie thanks to the body and mind altering drugs. Pitman released his Faceless One into Malton.


Lord Pitman saw it in his eyes. "You haven't seen the new Jensonson, have you? You don't realize what he has become?" Pitman roared with cruel laughter. "Jensonson has joined me, little man." The Ears could say nothing so Pitman continued, "As we speak, he is preparing human-food for my minions." Pitman's cackle bellowed into the night.


The Faceless One had been stalking its victim for hours, and over-powered them in an instant. It reached its powerful fist back, ready to send it straight through its victims cheeks, but stopped for one terrifying moment before rolling off and scampering away. It couldn't do it. It just couldn't kill this human. The realization hit hard and Jensonson was brought back to reality. He remembered his humanity and was broken from Pitman's spell. In horror of what he had become, the mutilated Jensonson fled for the border and using his chemically enhanced senses found his way out of the City of Malton.


Jensonson woke up, (he had collapsed about a mile outside the quarantine border), he was lying flat in an operating theatre faced by a mysterious group of jolly-looking men. "Hello Jensonson. We are the Body."

Jensonson looked around in disbelief. Was he dead? The stranger continued. "Our organization plans to rescue the City of Malton from the infection. By the way, we have cured you of zombification and surgically reconstructed your face."

Jensonson shot up in his bed and brought his hands to his face. "Calm down Jensonson, you are safe here. But we want you to help us. The infection has spread. The army are staying well out of Malton. We need a revolution from the inside. We need someone to act as a leader to the strong and the brave. Jensonson - We think you can be the leader of the Malton revolution."


Pitman opened his overcoat and pulled out a chopper. "I know you have found him, Ears. Now tell me where he is - Where is Jensonson?"

He moved threateningly towards The Ears. "I know, my weapon may look unusual to your eyes...but it will cause me extreme satisfaction to cut off your ears." The Ears held his hands to his head defensively, as Pitman moved in.

Suddenly there was a crash as the window behind The Ears erupted inwards and Jensonson rolled forwards and then up to one knee. Pitman almost dropped his nine-inch chopper to the floor. "Game over, Pitman."

And Jensonson fired a single shot straight through the skull of Lord Pitman, right between the eyes - headshot. The occultist lord dropped to the floor with a thud. There was a great wailing as his minions realized what had happened. With Pitman dead they were afraid and weak - the horde dispersed.


Several months later

Jensonson had taken charge of The Ears and his brigade. He had led them to an old school in the centre of Malton which they constructed into an impenetrable Fortress. "I have been sent from The Body to oppose the zombie nation." He had told them. "This will be the home of the First Fortress of Malton. We will build five. The Heart, The Clinic, The Armoury, The Society and The Hidden."

Many of these people had joined after reading the advertisment posters with recommendations from Fet, Jensonson and Conflict Trooper Shedd. When the Fortress was finally completed, Jensonson, The Ears, and all the loyal members of The Fortress met together. They looked in amazement at their new Head. "For loyalty and reliability. For peace and survival. The Fortress will prevail!"

There was a loud cheer from the crowd but then a question was shouted over the roar. "One thing, Jensonson. Who the hell is Conflict Trooper Shedd?"

"Hmmmm, that's a very interesting question." The crowd quietened. "When Fortress Four was being constructed around the old school, there was one man that refused to leave the building. To be honest, we thought he had gone but apparently not. Shedd is essentially the first member of The Fortress. Well, now he's a part of it...literally. He's entombed in the concrete..."

There was a long silence, and then everyone laughed heartily..."LONG LIVE THE FORTRESS!!!"

Journal Entries

Full Review of 2007

- To be Added -


Latest Fortress News & Gossip

Catch up on the latest news and gossip at TFN - The Fortress News!


Archived Journals

Full Review of 2006
October/November/December 2006 Journals
July/August/September 2006 Journals
April/May/June 2006 Journals
January/February/March 2006 Journals
October/November/December 2005 Journals

History

Here is a brief account of the history of The Fortress since its creation in September 2005

Key Points Timeline
1 Sep 2005 : The Building of Fortress 4 begins.
20 Sep 2005 : Completion of Fortress 4.
22 Oct 2005 : The Fortress begins its recruitment drive.
26 Oct 2005 : Fortress 4 moves to Status Red - The RRF and Scourge converge on our district. Direct attack by 30+z's on the Fortress.
5 Nov 2005 : Fortress 4 recovers following Operation: Raging Bull.
16-22 Nov 2005 : Operation: Mean Streets is a great success in the suburb of Roftwood.
26 Nov 2005 : Fortress 4 becomes Status Clear for the first time as zombies are distracted by the Caiger Mall situation.
29 Nov 2005 : Anaconda completes Operation: Midnight Run - Ridleybank's Phone Mast is identified and installed.
30 Nov 2005 : Battlehawk leads Operation: Fallen Angel - Blomfield PD is protected for 24 hours. The Caiger Mall siege ends.
13-22 Dec 2005 : Anaconda leads Operation: Santa Felt My Presents - Eased the process of the return of the RRF.
25 Dec 2005 : The Fortress has a very happy Christmas!
14 Jan 2006 : Fortress 4 moves to Status Red - prolonged, increasing zombie assault
17 Jan 2006 : Fortress 4 is evacuated - The group betrayed; scatters...
20 Jan 2006 : The group journey to Fortress 2 - Status Amber during the induction period.
26 Jan - 15 Feb 2006 : Operation: Goodfellas, Operation: Casino and Operation: Heat - strong offensive in east Malton.
23 Feb 2006 : Fortress 4 is re-staffed in addition to Fortress 2. Both Status Green.
9-21 Mar 2006 : The Fortress is recruited for Operation One - Crimson Tide - Gulsonside defence.
11-19 Apr 2006 : Operation: The Hills Have Eyes - Seamless assistance operation with the Black Berets.
28 Apr 2006 : Fortress 4 is wrecked by The RRF Shore Leave Party.
13 May 2006 : Fortress 4 remains at Status Red - the Undeadites are in town.
24 June 2006 : The Fortress becomes a DEM Strategic Partner
26 June 2006 : Operation Shepherd begins - The RRF is fought on their border and herded back into Ridleybank.
12 Jul 2006 : The Big Bash hits Fortress Four. The Fortress responds
20 July 2006 : The Pitman Enigma is released. A set of fiendishly devilish puzzles continuing The Fortress' historic and epic story.
17 Aug 2006 : The Big Bash hits Fortress Two. The site is evacuated as The Fortress moves its resources elsewhere.
30 Jul - 25 Aug 2006 : Fortress revolution quelled as the role of Shadow is defined. The group grows stronger.
20-22 Sep 2006 : The Fortress 1 Year Anniversary Party is a roaring success!
28 Sep 2006 : The Second Era of The Fortress begins. Power to the Council!
31 Dec 2006 : The Fortress enjoys a happy Christmas in Quarlesbank.
8 Jan 2007 : Fourth combat squad, Dark Watch, is launched. Fortress Base Commanders are assigned. New Fortress Careers.
10 Feb 2007 : The Fortress accepts that PK terrorists are more of a concern than zombie hordes at this time. PK Law tightened.
12 Mar 2007 : A welcome(!) return of zombies as Mall Tour 07 sweeps through Central Malton. The Fortress defends.
26 Mar 2007 : Boot Camp completes its first joint operation and removes a horde from within Club Cummings.
1 May 2007 : The Fortress Summer Tour is announced and begins. New Ranks are incorporated into the promotion hierarchy.
2 Jun 2007 : Team Battlehawk kill all 25 standing zeds at the Brennan Building in Shore Hills within 24 hours.
19 Jun 2007 : The Fortress receives its 250th forum member.
24 Jun 2007 : Recruitment operation, Ocean's 99, results in 20 new Boot Camp recruits.
4 Jul 2007 : Anaconda and Dark Watch complete Operation: Hang 'Em High. 30 days in Ridleybank and 99 recorded kills.
28 Aug 2007 : Fort Perryn benefits from a joint-Fortress offensive culminating in the third real-time attack at Colglough NT.
13-17 Sep 2007 : The FP7 Mass Chain Kill - 90 hours of consecutive killing. 119 zeds dropped at Nicholls Mall.
20 Sep 2007 : FP7 - The Fortress Party 2007 - goes swimingly. More AP wastage than an RRF outing.
12 Oct 2007 : Two Fortress combat squads taken out by a mass-zerger - The David-zerg is exposed. 1 man controlling 44 zeds.
28 Nov 2007 : The Fortress officially announces its complete Ally list for the first time.
25 Dec 2007 : Christmas is spent with the Big Bash around Fort Perryn. We survived it!
13 Jan 2008 : Teams Dark Watch and Excalibur are opened. Fortress Commanders take up stations.
25 Feb 2008 : The Dead (of Dunnell Hills) wrecks havoc on Malton and all three Fortress bases are put on condition red.
15 Mar 2008 : Fortress United repairs the damage of "The Dead" one 'burb at a time.
29 Mar 2008 : Trusted Allies, the DEM, are exclusively introduced to the 15 Fortress ABA's (Achievement Based Awards).
14 May 2008 : The Fortress officially becomes the highest ranked survivor group in Malton.
20 May 2008 : Tommy Crowbar becomes the first Fortress Brigadier.
11-15 Jun 2008 : The 2008 Mass Chain Kill - 50 Fortress members kill 139 zeds for 95 hours at Nicholls Mall.
13 Aug 2008 : Excalibur officially closes with a historic retake of the Blackmore Building. 62AP building repair may be a game record.
16 Aug 2008 : 54 people attend the Marriage of Tommy Crowbar and Miss Elainious - the first Fortress Wedding

Join The Fortress

Email NOW and join today - TheVigilantFortress@yahoo.co.uk