Suggestion:20081203 Well-Preserved Brain
20081203 Well-Preserved Brain
Weldun 16:09, 3 December 2008 (UTC)
Suggestion type
Skill
Suggestion scope
Pro-Survivor and Dual-Natured Players.
Suggestion description
SKILL: Well-Preserved Brain
It is curiously easy to find an injection point for Revivification Syringes on this Zombie, due to a remarkably well-preserved brain.
Prerequisities: Identical to Brain Rot, although Memories of Life is thematically appropriate.
Location in Skill tree: Same place as Brain Rot
How it's activated: By someone else using a Revivification Syringe on the player, this skill reduces the number of AP required for the Revive to 5AP. This trait can be detected by a DNA scanner in the same manner as Brain Rot. Allowing Scent Death to detect a "sickly sweet" scent from the character is thematically appropriate.
Comments: This is the counter-point to Brain Rot. There are a large number of lvl 41 survivors with more than enough XP to buy Brain Rot, who are being targeted "for not having the guts to take that last step." Obviously, this skill is like Brain Rot in that it represents an irrevocable decision in how the character is played and perceived by the world (Malton) around them. Also, and this should go without saying, a character with brain-rot should not be permitted to purchase this skill, nor should a character with this skill be permitted to purchase Brain Rot.
So why include the skill at all? The game doesn't appear to have any other exclusionary skills. Well, actually it does. Characters with construction lose their ability to use lead pipes to create simple barricades. And, one of the "problems" with the long since implemented 10AP revive is that while it dramatically reduced the abusive "Combat Revive" tactic, it also reduced the rate at which the Revivification Syringe was used for it's intended purpose. Thus, I submit this skill as a suggestion in the hopes that we can redress that issue. Now, people with this skill are still going to be singled out for having it, but so are "rotters".
Voting Section
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The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Keep - Well thought out and definantly would give my lvl 41 something to spend XP on. --Lt.G Deathnut | TheStayPuftMan 16:35, 3 December 2008 (UTC)
- Keep - Excellent. --Private Mark 22:24, 3 December 2008 (UTC)
- Keep - I am the author and I am allowed to vote once on my own suggestions. And this actually eases the transition between "natural states" according to Dual-natured philosophy, that's how it's good for dual nature types. --Weldun 06:56, 4 December 2008 (UTC)
- Keep - How does taking this skill make you a bad citizen? There are 2560 level 41 survivor players, and what do they get? --Alcatraz311 16:59, 4 December 2008 (UTC)
- Keep - It would even the playing field and make sieges more enjoyable at malls in my opinion. This is a good one, plus I have quite a bit extra xp. --Gorfox 22:37, 4 December 2008 (UTC)
Kill Votes
- Kill Screws with dual natured players. Plus every single PK'er would buy it. And Combat Reviving is "Abusive"? Explain that to me? --RosslessnessWant a Location Image? 16:19, 3 December 2008 (UTC)
- Kill Harms newbies as now they will be put even further down the revive line. And, as Ross, what about dual naturists? Linkthewindow Talk 20:38, 3 December 2008 (UTC)
- Oh, and please use Developing Suggestions in future. Linkthewindow Talk 09:21, 4 December 2008 (UTC)
- Kill - As Link. --Pestolence(talk) 23:43, 3 December 2008 (UTC)
- Kill - One, Combat reviving FTW! And two this sounds like it will end up with those without this skill getting more "ZOMG! ZOMBIE SPAI!" fingers pointed at them, cause if they really were a good citizen they would get this wouldn't they :-P --mo ヽ(´ー`)ノ 08:08, 4 December 2008 (UTC)
- Kill - Revive AP was upped to 10 for a reason; those numbers should not be messed around with lightly.--Jiangyingzi 13:10, 4 December 2008 (UTC)
- Kill - well thought out, but it's just not my cuppa.--xoxo 13:29, 4 December 2008 (UTC)
- Kill - Destroys any possibility of legitimately Dual Naturing. -- Galaxy125 03:41, 5 December 2008 (UTC)
- Kill - The Dual Nature and zombie spy statements are good points. --ZsL 05:37, 5 December 2008 (UTC)
Spam/Dupe Votes
- Spam - Revivification is easy enough as it is, there's no need to make it any easier. I also dislike mutually exclusive skills. The fact that there's something like that already in the game doesn't diminish my dislike of them. Then there's the fact that it's a zombie skill that makes you a worse zombie. Hey, I've got an idea. Why don't you play some time with brain rot, and then you'll feel like you had this skill, mmkay? --Midianian Big Brother Diary Room: [523,03] 23:37, 3 December 2008 (UTC)
- Unless I'm mistaken, "other side" skills do NOT show up. In other words, if your a survivor, what zombie skills you may or may not have do NOT appear when your a survivor. Same goes when your a zombie, what survivor skills you have do NOT appear when your a zombie. So, which skills a character has are NOT known. Ankle Grab was actually one of the last skills I picked up, for example. If you want an easy revive, join a survivor group and watch each other's backs. Or, better yet, DON'T DIE. Dying is SUPPOSED to be an actual impediment to survivors. Also, how does this work relative to Brain Rot.--Pesatyel 05:55, 4 December 2008 (UTC)
- Spam - As above. --Papa Moloch 17:27, 4 December 2008 (UTC)
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