Caldwell Irregulars

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Caldwell Irregulars
Electric snake.jpg
Abbreviation: CI
Group Numbers: Have Some
Leadership: Some kind of electric snake
Goals: Whatever they feel is entertaining at the time
Recruitment Policy: Unknown
Contact: Not Necessary


The Caldwell Irregulars are a pro-survivor group who actively help maintain Fryerbank and the surrounding suburbs. Members can be found scattered throughout all of Malton, but the highest concentration sticks to the southeast quadrant. Because of this, the Caldwell Irregulars are considered to be based in Fryerbank, with their unofficial HQ being the Strangemore Building.

Currently, the group consists of a tightly-knit number of people, all good friends outside of Urban Dead, who happen to have a shared fascination with zombie apocalypse preparedness. As a rule, they tend to enjoy craft beers, intelligent conversation, the works of Hunter S. Thompson, and busting zed skulls. They rather look down upon folks who trash their suburb, the butchering of the English language, most PKers, overcading, spammers, the Malton Mob, and impolite dead people who try to eat them.



Code of Conduct

Human
The Caldwell Irregular code of conduct is, well, irregular. While human, the members are friendly to other survivors, helpful, and generally well behaved. They can be found carrying out a range of tasks such as barricading buildings, installing/refueling generators, clearing break-ins, healing others, hunting PKers, and reviving the polite dead people they recognize. The Caldwell Irregulars are not afraid of conflict and are not fazed by death. They are known to commonly and openly kill any member of rival factions as well as maintain a group kill on sight (KoS) list. Even though death is inevitable in Malton, it is still their primary goal to remain alive. Therefore, although the destruction of generators is normally frowned upon, exceptions are made for extremely heavily barricaded cinemas, clubs, and/or banks.


Zombie
In the event of death, the code of conduct takes on it's more irregular characteristics. Those characteristics being, the complete lack of any code what-so-ever. While dead, members are free to do as their unbeating heart desires. The only stipulation is that they notify other members of their death and current location so they can be revived by the first available syringe. Other than that, a dead Caldwell Irregular is completely unpredictable. At times, they'll sit quietly mrh-ing at revive points, awaiting some sharp object to pierce their spine. Other times you can find them smashing on barricades, graaagh-ing at passers-by, and nibbling the brains of both humans and zombies alike.


So, while alive, the Caldwell Irregulars are your friends. However, it is always best to revive any dead members you may come across. They're much more personanable with a pulse. It is also important to note that the code of conduct is not a strict set of rules, but more of a guideline.


Area of Operation & Common Behavior

Tagging
The Caldwell Irregulars don't claim any specific area as turf, nor do they feel any area should be claimed. It is the belief of the group to maintain and respect the area one wishes to reside, but the land belongs to no one. Therefore, other turf claiming factions may find their tags painted over and be slightly annoyed by this. Unfortunately for them, it is just something those factions will have to deal with. The Caldwell Irregulars are known to tag over anything and everything, not to claim territory, but to make people aware of their presence.


Favorite Buildings
The Strangemore Building - is the unofficial head quarters of the Caldwell Irregulars. They are known to spend many nights there, as well as maintain it and the surrounding buildings. They've been known to hold many late night bashes there. Usually celebrating successful missions over a variety of quality beer while encased a thick fog of marijuana smoke.

Dohoney Grove Police Department - is a very nostalgic police department to one of the founding members. The group is known to actively protect it and make sure it's barricaded and lit whenever possible. The group respects the barricading policies of Fryerbank, Dragonhead, and the SEQA so they try to keep the building as an entry point at all times. Exceptions are made in times of chaos when the suburb is littered with ruined buildings to use as entry points.


Groups Considered Friendly

It is important to note that the groups listed below are not allies of the Caldwell Irregulars. They are groups the Caldwell Irregulars consider friendly and will often lend a helping hand to. In no way have these groups had direct contact or discussion with the Caldwell Irregulars to discuss alliances.

DK13
Dragonhead
The Fortress


Groups Considered Hostile

The groups listed below are considered hostile by the Caldwell Irregulars and members of such groups are most commonly killed on sight.

Malton Mob
The Ridleybank Resistance Front
PKA






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