Lumber Mall

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Mall-safe-small.jpg

[99,77] - [99,78] (bic) (statuses) (update)
Lumber Mall
Doin' fine.
--VVV RPMBG 04:20, 17 June 2024 (UTC)
Lumber Mall

Penny Heights [99, 77] - [99, 78]

Sargent Crescent a junkyard the Shalle Building Border
Josephine General Hospital Cracknell Towers Lumber Mall Border
Odo General Hospital Sulley Bank Lumber Mall Border
Oakley Drive Chedgey Drive Club Frossard Border

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Lumber-mall-logo.jpg

Lumber Mall is a two-block shopping mall in the suburb of Penny Heights. It shares notoriety with Pole Mall for being one of only two malls in the City of Malton that is not four blocks. Lumber Mall has two blocks--a north and south corner--coordinates [99, 77] and [99, 78]. Pole Mall, it should be noted, has three blocks. Currently it is the Headquarters of The Lumberjacks and the Lumber Mall Security.

Lumber Mall was constructed as part of the "Mall Boom" that took place in Malton during the late 70's as part of the planned development of the city center further eastward. Lumber, which began construction in 1978 and finished in spring of 1979, was to straddle the suburbs of Penny Heights and a planned suburb known as Greenbank, and service the new areas east of the city.

However, the Energy Crisis of 1979 brought construction to a screeching halt, and few people wished to move into the new areas so far away from the rest of the city, and thus the government called a halt to the new construction. But Lumber Mall remained, and actually began drawing attention from its "abandoned" condition.

The mall is less open than other malls, with the only exception being the large food court in the center. Though there are wide avenues inside of the mall, the open centers are filled with rows of decorated pillars, which are needed to hold up the heavy steel-and-concrete roof. This combined with the green color scheme and low light level make the shopper feel as though they are wandering through a forest- quite a charming ideal, and one of the Mall's big draw points. Shops usually aim to go for a more "rustic" look and idea, and the whole effect gives you the feeling of being back a century in time, when the area was still heavy woodland with the small town of Malton far away.

After the initial construction, not much of note happened to Lumber Mall- up until the outbreak. A building in the Greenbank Strip (as the few rows of buildings completed were known) suddenly exploded, and within the hour the area was one of the major zombie hotspots of the town. Zombies made it up to the mall and were almost halfway through it when the Army hit the area with a massive artillery barrage.

The effect was awesome. When the survivors lifted their heads inside the mall, they found themselves staring out across a barren landscape. Greenbank had been leveled and fully half of the four-story metal-and-glass structure of the mall had been completely obliterated. Thankfully, survivors attempted to race away from the city, only to be met by inbound troops, intent on setting up a perimeter. A wall of guns fifteen blocks long caused the wave to reverse back into the city, and frustrated survivors could only watch as the soldiers began erecting what is now known as the Border Wall.

As the zombies grew in number and began to near the mall again, the survivors responded. Taking shop-closing gates, billboards, and huge strips of sheet metal, within ten hours of superhuman work the blasted edge of Lumber Mall, five feet away from the Border Wall, had been completely sealed off by a huge wall of steel. Welding finished the job, ensuring no zombies could enter except by the doors, and so Lumber Mall and its inhabitants settled down for the apocalypse.

Barricading Policy

EHB at all times; Entry Points are found @

Radio Communication

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 27.11 MHz
Transmitter coordinates: anywhere

The official radio frequency for Penny Heights, including Joachim Mall and Lumber Mall is 27.11 MHz. This station broadcasts helpful information and building statuses.

Survivors are encouraged to maintain power and radio transmitters in all resource buildings. The phone transmitter building for the suburb is the Tomkyns Building and is usually kept powered and fueled and at EHB.

Nearby NecroTech Buildings

The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:

  1. The Rothwell Building in Penny Heights (95, 73; distance 4 W, 4-5 N)
  2. The Phipps Building in Fryerbank (99, 83; distance 0 W, 5-6 S)
  3. The Craddy Building in Penny Heights (92, 76; distance 8 W, 1-2 N)
  4. The Longstaff Building in Fryerbank (98, 87; distance 1 W, 9-10 S)

Recent News

Outdated news is archived after 30 days.

May 11 2009 The state of lumber mall has been inconsistent over the last month following the Mall Tour '09 Groups of humans having been working independently to make the mall a stable, safe haven for survivors, however little was actually acheived. Recently with the reintroduction of many organized prosurvivor groups to Penny Heights the mall should begin to sustain a safe EHB state. What the mall really needs is repopulating - this is the perfect time to get involved. --Betamaxx ◆◆◆ 15:41, 11 May 2009 (BST)

April 9 2009 North DWOR with 11 standing zombies and 3 bodies. South is about to fall, with 1 survivor left, 1 zombie and 5 bodies. The survivor population has fled the mall, dispersed throughout the surrounding buildings. Only 2 zombies stand at the junkyard revive point, suggesting most survivors fled or joined the ranks of the undead. It is advised that survivors head to nearby Joachim Mall, which has just been reclaimed by the living, and needs reinforcing. --ORakoon 12:09, 9 April 2009 (BST)

April 7 2009 Frequent zombie break ins, but powered with a high survivor population holding out. Nearby Hospitals also under attack, but so far the area is holding. -- ORakoon 23:22, 7 April 2009 (BST)

February 7 2009 Still firmly in survivor hands, but now the PK capital of Penny Heights. At least half a dozen murders a day. If you decide to hit the Mall for a haven, check in often, or you'll wake up dead.

February 5 2009 Retaken, back in survivor hands. Powered and transmitting across Penny Heights once again. --DubStreet 06:31, 5 February 2009 (UTC)

January 26 2009 Barricaded to perfection, but the south side is not powered. A target for PKers, GKers, and such... --Sandy Skye 04:35, 27 January 2009 (UTC)

  • December 6 2008 Currently barricaded and powered. But, remnants of the last Barhah surge also active. Status changes frequently. --Piker Pete 00:54, 7 December 2008 (UTC)