User talk:Devorac

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So, don't break the first two and the third and fifth won't be an issue! :P


Pipe Bomb

If you'd like, I'd be happy to proofread and touch up the new version of your suggestion for you once it's done. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:43, 1 August 2009 (BST)

Yes I would love the help, I could always use another brain and/or set of eyes. -Devorac 05:52, 1 August 2009 (BST)
Feel free to post it here when you feel ready. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:42, 1 August 2009 (BST)
The plans are aboard the secret research sub, there is also another set of plans you might be interested in that I enclosed... ;) -Devorac 02:06, 2 August 2009 (BST)
Did you mean to say 1/3 chance to hit allies, or 1/4? I don't want to change any of the hard facts in here without consent. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:33, 2 August 2009 (BST)
- In addition, I think that zombie idea is way overpowered, but that's just me. Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 16:48, 2 August 2009 (BST)
it probably is right now, that is why I need help ironing it out. As for the shrapnel chances I don't want to make it so that every time you throw a pipe bomb you will in all probability hit a friendly, so I'm stuck between 25% and 33%... *Sighs* -Devorac 19:21, 2 August 2009 (BST)
And by the way, just WOW. You did an amazing job of editing that, it looks ten times better than it did before, thanks doesn't quite cut it but its all I have. -Devorac 19:22, 2 August 2009 (BST)
It's no problem; I was happy to help. One thing I'm noticing though; couldn't someone make an assload of pipebombs (7), dump the toolkit, and stock up on pistols to do shitloads of damage in a 50 AP time limit? Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 21:15, 2 August 2009 (BST)
Yes easily, they could grab either 4 pistols at once, or 1 pistol and 6 Clips. Of course it would probably be far more effective for them to keep a knife or axe in their possession to fully utilize the rest of the space. If they just kept the axe instead of the guns with them they could still carry a few FAKs and needles, probably useful for repairing any incidental damage caused. I do not believe that this will unbalance the suggestion. -Devorac 08:12, 3 August 2009 (BST)

Left 4 Dead

Left 4 Dead wiki entry. Hope this helps. -- THELORDGUNSLINGER 20:53, 1 August 2009 (BST)

Ah thank you, The pipe bomb gave me a turn but, I have never played left4dead so I can still think of the idea as my own. -Devorac 21:11, 1 August 2009 (BST)
Which is what surprised me :P, considering how close your pipe bomb is to the actual pipe bomb used in the game. -- THELORDGUNSLINGER 21:12, 1 August 2009 (BST)
I will have to get that one, it looks interesting at the very least, so do you like the pipe bomb suggestion? (not necessarily as is, but as a concept. it will be heavily revised for full release) -Devorac 21:19, 1 August 2009 (BST)
Honestly, I've never really been a fan of new weapons/area effect weaponry. I like the difficulties faced in balancing the different weapon types against AP/ammunition as is. It's not bad. Just not my style. -- THELORDGUNSLINGER 21:25, 1 August 2009 (BST)
Ah, you usually play zombie or survivor? Devorac 21:37, 1 August 2009 (BST)
Survivor. But all my characters are player killers. I find the difficulty of that... exciting. ;P -- THELORDGUNSLINGER 00:13, 2 August 2009 (BST)
Ah, I have one pro-survivor, one rotter zombie, and one Pker. Although the pker is still very much in development (lvl 1) lol. -Devorac 06:35, 2 August 2009 (BST)

Your idea

I would love to hear your idea on how to separate my idea from the rest. Anything to help my idea make it into the suggestion world.