Talk:No Escape

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Communications Here

Wow. You are really obssessed with this, aren't you? I think you need some help, buddy. Oidar 13:57, 16 May 2010 (BST)

Obsessed? I think you have the wrong group. You must be looking for Escape, I'm just looking for dinner. :D But seriously, I think we can all agree that UD has gotten boring and some updates are desperately needed, maybe Kevan will do something but maybe he won't. In the interim, a little fun would be nice and a good old fashioned giant siege would at least be exciting and might renew some interest for zombahz and harmanz. ;) --Red Brinded Cat 14:25, 16 May 2010 (BST)

well, if anything's going to actually make a difference like On Strike it might as well be this. Might wanna tell Kevan about it, unless CaptainVideo has already. -- 14:38, 16 May 2010 (BST)
I did email him recently and mentioned Escape as one example of game dissatisfaction, no answer yet...why doesn't that surprise me. :P --Red Brinded Cat 14:47, 16 May 2010 (BST)
Maybe because he's busy working on the updates he mentioned on his talk page last month, two days before this silly idea ever took off? --Grogh 23:59, 17 May 2010 (BST)
Sieges don't exist anymore since Kevan introduced cade-blocking. Beachhead tactic > Everything else. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 14:53, 16 May 2010 (BST)
It seems to me you don't know what are you talking about Mister Oakley - either that or you have different understanding of word "siege". I have been in sieges when 80+ zombies attacked one building and survivors held it for a month and that was after the cade-blocking was introduced (competence of attackers could be another question but it included daily break-ins) Alexander Abramov 19:16, 16 May 2010 (BST)
Thad is correct. Even if you hold the building because you have five-hundred times as many survivors as zeds, it'll be about two days before the zeds start parachuting, or one of the big groups turns up to put you all down. The sad truth is that the art of the seige is dead.--Yonnua Koponen Talk ! Contribs 19:19, 16 May 2010 (BST)
was in a month "siege" at one of the forts in malton, so your wrong. 80+ on both sides, even groups on both side, --Dirty 19:55, 16 May 2010 (BST)
Thats the issues with forts. For every zombie attacking the gatehouse, you'll have one survivor inside, and another one in the infirmary, or the armoury or storehouse. The bottlenecking of the gatehouse means that cade blocking is much less effective. Try doing at fort perryn. Thats always a good laugh. --RosslessnessWant a Location Image? 20:07, 16 May 2010 (BST)
Ferals vs Large Survivor Group don't count. Come back when you hold the RRF out for more then 10 seconds. There hasn't been anything meaningful like a true Mall siege since Giddings vs BB2 during late 07, at which cade-blocking was introduced. Truth is the game is slowly dwindling in numbers, and sieges (which were highlights during the old days) being nowadays non-existent is an important reason for that. I support the idea behind Escape but I highly doubt Kevan will do much with it. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 20:58, 16 May 2010 (BST)
Also, I luv that "Mister Oakley" stuff. It's funny. --Umbrella-White.pngThadeous OakleyUmbrella-White.png 21:00, 16 May 2010 (BST)

Interest

I'll join this one :-D -- Spiderzed 23:07, 16 May 2010 (BST)

Ditto. I'm going to finally go rotter just for the occasion. It should make being dual natured much more interesting. Shatari 00:29, 18 May 2010 (BST)

Cooperate or They'll Escape

My zombie can be on location by tomorrow, but I'm not sure how much success we may have. We'll need to work together if we're going to ruin their buildings, and thus plans, in the limited time we have. We'll need massive publicity and dozens of ferals. But mostly, we'll need an efficient plan.

We'll start with The Woodbone. I've much experience attacking the W, though I've never had such an important time limit. Luckily, downing a RR is simple; It just takes sheer force of numbers. Your priorities are, in order: Rise, groan, GK, and Kill. Our priority is not their HP but their AP. Do not focus only on getting food. That kind of selfish greed is anti-barhah and has been a constant source of undead failure. We're not the undeadites. We're not here to eat. We're here to win. Every time we spend just 7 AP to go back in (or 5 if they CR us), we cost them more than thrice that amount. Getting shot is tipped wildly in our favor. You should be checking back every hour to see if you once again have the opportunity to stand up and walk back in. Only if it's clear that you won't be their next target, or you have to sleep/work, should you destroy the generator. This is also a very efficient move. For 10 AP, you cost them what is usually around 25. What's more, both forcing them to kill you and to replace generators requires that they make constant trips to the nearest unruined PD or factory. Once there are many undead occupants and no generator, or you're full on AP and there's no generator, it's time to start clearing the way for ruin. Killing is hard on us as much as it is on them. It could take one of us a full 20 AP, and they need not use much more to undo it. Infect them, knock them down to size, and drag them out of our way. Hopefully we can ruin it before Monday. It all depends on how many meatshields there are.

Hellacott is going to be packed and barricaded. We need strike teams. Hopefully we can all group into a few times. These strike times will not be public. People will not flee, despite the prominence of River tactics. They will stay and actively barricade. We thus need a form of closed communication. I highly recommend the DSS Satellite Phone to FireFox users. My number is 882-6834. As for users of IE (or some other browser) you should either use FF for the remaining 13 days or try to use either barhah or email. Regardless, once we agree on a few times, we'll stick to the typical strike tactics; Smash the barricades (at the pre-arranged time), GK, Infect, Kill, and Sway. The last part is important. Cade-blocking a target is better than keeping a RR ruined, as we can't expect cades to go up in the RR. But unlike in the RR, you should be willing to attack a harman even if it means not having enough AP to immediately rise back up if killed, as we may be expelled rather quickly, and must kill while we can.

More important than anything is that you are stay determined, pure of heart, and have complete faith in barhah. We can beat these pathetically anti-barhah trenchies. There's a lot, and it won't be easy... But we're already dead. What are they going to do, shoot us? --VVV RPMBG 08:44, 20 May 2010 (BST)

You can PM me on Barhah or Brainstock, either will work, I'll post a SAT phone later, just need to get a new number for this alt. I agree there will need to be coordination but it's difficult without a forum, however it would be easy enough to get a temporary chatzy room, I'll work on that tonight as well. --Red Brinded Cat 21:40, 20 May 2010 (BST)

Climax Event

That seems to be what you are creating here. Although it makes my life difficult as a rot reviver, I'm all for it. It makes the Escape more exciting. Like a Climax Event in Left 4 Dead! I mean, it's not as if you are even an organized horde. The zeds are only just trickling in. --Demonsul 16:04, 20 May 2010 (BST)

Extinction is moving down for the party. Currently 70+ brains in open Woodborne NT, plenty of revives to go around and apart from 30 reviving bodies on the doorstep barely any zombies anywhere in town all the way to the borders of deserted Dunnell Hills and south to Grigg Heights ... Malton's very quiet these days. So we're assembling a Zombie groaning choir. Has anyone approached RRF/MoB? --Zeug 18:33, 20 May 2010 (BST)
The hordes tend to have their own agendas to follow, co-operation between them is not really an option, but I suppose you could try. Strength is just an accident arising from the weakness of others 19:03, 20 May 2010 (BST)