Featured Suggestion Voting/May

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This page is for historical documentation on the Featured suggestion voting.

Ranking system:

4 : Excellent - should definitely be used. (Perhaps, at most, only one suggestion per day should be ranked thus by any user, as to avoid confusions)
3 : Very Good - strong desire to see it used
2 : Good - some desire to see it used.
1 : Acceptable - but with no particular desire to see it used
0 : Not acceptable - not appropriate for use as a featured suggestion.

May

08th

  • Additional Advanced Classes
    2 - Not too bad, it might promote people to think about some diversity in classes in the game. - Jedaz 07:46, 7 May 2006 (BST)
    1 - I like the fact that you can switch over from trenchcoater to healer and end up a barricader--Vista W! 11:48, 7 May 2006 (BST)
    2 --CPQD 16:47, 7 May 2006 (BST)
  • Zombie Classes - Chosen featured suggestion!
    3 - Reviewed after seeing Vista's vote... (can't be bothered resigning) - Jedaz 07:46, 7 May 2006 (BST)
    4 - I always felt that zombies had to little choice when starting up. After ransack this has alway been my popular choice--Vista W! 11:48, 7 May 2006 (BST)
    3 - CPQD 16:49, 7 May 2006 (BST)
  • Graveyard Spawning
    4 - An exelent idea. It provides some nice atmosphere and is a great example of a good suggestion - Jedaz 07:46, 7 May 2006 (BST)
    2 - A bit of harmless flavor, but it doesn't do it for me--Vista W! 11:51, 7 May 2006 (BST)
    2 - CPQD 16:52, 7 May 2006 (BST)

09th

  • Fire!
    4 - One of my favorites CPQD 16:58, 7 May 2006 (BST)
    4 - Yeah, I quite like this as well. - Jedaz 00:44, 8 May 2006 (BST)
    3 - It still has a lot of details that needs to be worked out, but it has strong flavor and good potential--Vista W! 12:13, 8 May 2006 (BST)
  • Barricade Queue
    0 - Let's not highlight confustion from the past --CPQD 17:02, 7 May 2006 (BST)
    1 - It's an interesting concept, but a bit confusing as well I geuss - Jedaz 00:44, 8 May 2006 (BST)
    1 - A bit redundant--Vista W! 12:07, 8 May 2006 (BST)
  • Free Running balance
    2 --CPQD 17:02, 7 May 2006 (BST)
    1 - I don't realy like this but it's not too bad of a suggestion - Jedaz 00:44, 8 May 2006 (BST)
    1 - terrible, I know that free running isn't popular with a certian segment of the players, but it's too harsh for an infected revivee to make it to a good safe house.--Vista W! 12:10, 8 May 2006 (BST)

10th

  • Advanced Zombie Skill Trees - Mutations
    1 - Well designed, but sadly this has been too dated due to all of the changes from early Dec. on. --CPQD 07:44, 10 May 2006 (BST)
    1 - Don't realy like it - Jedaz 08:38, 10 May 2006 (BST)
  • Armory - Access only from Fort
    1 - This one might not survive ten mintues today, too bad forts are kind of useless as it is --CPQD 07:47, 10 May 2006 (BST)
    1 - Don't realy like it either - Jedaz 08:38, 10 May 2006 (BST)
  • Construction Levels
    1 - Again, probably wouldn't survive today --CPQD 07:47, 10 May 2006 (BST)
    2 - Probably the best out of the lot... - Jedaz 08:38, 10 May 2006 (BST)

11th

1 - A lot of thought is seemingly put into this, It seems balanced, but I doubt the actual usefullness of this suggestion--Vista W! 20:17, 10 May 2006 (BST)
1 - Back when we thought crate drops would be more frequent, instead of the occasional easter egg. As with many of these, the game has moved on --CPQD 04:50, 11 May 2006 (BST)
2 - I don't mind the suggestion, but I think it might be a little broken - Jedaz 04:56, 11 May 2006 (BST)
2 - It's flavor is reasonable, it's working are O.K.--Vista W! 20:17, 10 May 2006 (BST)
3 - Good idea, but the addition by subtraction thing doesn't go over well with many users --CPQD 04:52, 11 May 2006 (BST)
3 - I think its not too bad flavor wise. It's definitly the best pick of the lot - Jedaz 04:56, 11 May 2006 (BST)
0 - Horrible, zombies are supposed to be braindead humans, this would make them better at communicating then survivors, terrible out of flavor, zombies should not be able to quote shakespeare and discuss politics and philosophy, even if only half of the population whould understand it.--Vista W! 20:17, 10 May 2006 (BST)
0 - yup --CPQD 04:54, 11 May 2006 (BST)
0 - Agreed, this is out of theam. - Jedaz 04:56, 11 May 2006 (BST)

12th

  • Engineer
  • 3 - Nice and simple. - Jedaz 09:00, 12 May 2006 (BST)
  • Zombie Hording
  • 1 - I don't like the idea much. - Jedaz 09:00, 12 May 2006 (BST)
  • Flavor Text
  • 2 - I don't mind flavor text, but I may not want to kill a Zombie in the specific way that it says - Jedaz 09:00, 12 May 2006 (BST)

13th

14th

  • Use emptiest firearm first
    • 3 - Makes sense, it's simple. What else is there to say about this great suggestions - Jedaz 09:52, 13 May 2006 (BST)
    • 2 -simple--Vista W! 10:42, 13 May 2006 (BST)
  • Yell
    • 1 - I don't like it realy and I can't be bothered explaning why - Jedaz 09:52, 13 May 2006 (BST)
    • 1 - Not bad but It's need and flavour doesn't comvince me--Vista W! 10:42, 13 May 2006 (BST)
  • Scanner Fix
    • 0 - It's a good suggestion but it's not worthy of being a featured suggestion - Jedaz 09:52, 13 May 2006 (BST)
    • 1 - mhem--Vista W! 10:42, 13 May 2006 (BST)

15th

1 - A lot of people play both sides with one character each. there would be no limiting trade-off for them, unbalancing zombies--Vista W! 14:18, 14 May 2006 (BST)
1 - Not realy needed. - Jedaz 09:29, 15 May 2006 (BST)
2 - Useless but harmless. Does add some flavor--Vista W! 14:18, 14 May 2006 (BST)
4 - I just love this flavor - Jedaz 09:29, 15 May 2006 (BST)
1 - too much message spam for too little gain--Vista W! 14:18, 14 May 2006 (BST)
0 - Agreed, it would create too much message spam... - Jedaz 09:29, 15 May 2006 (BST)

16th

3 - I reckon it's the best pick out of the lot. - Jedaz 09:05, 16 May 2006 (BST)
1 - It's an alright change, but I don't think it's worth having as a featured suggestion. - Jedaz 09:05, 16 May 2006 (BST)
1 - So so, it's kinda like the clock... - Jedaz 09:05, 16 May 2006 (BST)

17th

1 - Useless butharmless flavor, why not.--Vista W! 12:21, 16 May 2006 (BST)
1 - Useless flavor as said. - Jedaz 10:18, 17 May 2006 (BST)
3 - it's no longer as needed as it once was, but giving XP to zombies for supporting tasks like survivors also get will always stay a good idea.--Vista W! 12:21, 16 May 2006 (BST)
2 - Yeah it's alright, probably the best pick of the bunch - Jedaz 10:18, 17 May 2006 (BST)
1 - Mheh, we've had better solutions then this.--Vista W! 12:21, 16 May 2006 (BST)
1 - Almost useless... - Jedaz 10:18, 17 May 2006 (BST)

18th

1 - Yeah it's alright I geuss - Jedaz 11:06, 18 May 2006 (BST)
2 -mheh--Vista W! 11:11, 18 May 2006 (BST)
2 - Not too bad, nice and simple - Jedaz 11:06, 18 May 2006 (BST)
2 -mheh--Vista W! 11:11, 18 May 2006 (BST)

19th

1 - Not realy that good - Jedaz 12:41, 18 May 2006 (BST)
2 - A bit better... - Jedaz 12:41, 18 May 2006 (BST)

21st

3 - Yep, a great skill - Jedaz 08:48, 21 May 2006 (BST)
4 - Best survivor skill on tab --Vista W! 11:34, 21 May 2006 (BST)
1 - Meh - Jedaz 08:48, 21 May 2006 (BST)
1 - A bit too pointless. --Vista W! 11:34, 21 May 2006 (BST)
1 - Meh - Jedaz 08:48, 21 May 2006 (BST)
1 - Can't really think of when I'd use it --Vista W! 11:34, 21 May 2006 (BST)

22nd

3 - Yeah, not too bad... - Jedaz 09:25, 22 May 2006 (BST)
1 - Nah, not that great realy - Jedaz 09:25, 22 May 2006 (BST)

23rd

2-not my thing but reasonably constructed--Vista W! 12:24, 22 May 2006 (BST)
1 - Because I don't know what we would ever do if we had even votes - Jedaz 13:36, 23 May 2006 (BST)
2- Although implemented I don't see why it wouldn't take a turn in the spotlight, getting people to see that things get into the game is only good thing.--Vista W! 12:24, 22 May 2006 (BST)
2 - Yeah, why not... - Jedaz 13:36, 23 May 2006 (BST)

24th

1- redundant with necronet.--Vista W! 17:20, 23 May 2006 (BST)
1 - Yeah.... don't see the point - Jedaz 13:33, 24 May 2006 (BST)
2- one for the zombies. nice to have seen it implemented.--Vista W! 17:20, 23 May 2006 (BST)
2 - Yeah, it's implemented and not too bad. - Jedaz 13:33, 24 May 2006 (BST)

25th

2 -nice flavor and not to bad executed. Whould add some diversaty in the game in a workable way but does suffer from some issues balancing the abilaties between classes..--Vista W! 15:59, 24 May 2006 (BST)
2 - Yeah not to badly designed. Porbably could do with a little bit more balancing, but it's not too bad. - Jedaz 10:26, 25 May 2006 (BST)
4 -Barricade bashing is without a doubt the most tedious work in the game, this would lighten that without affecting balance much. a simple but effective fix. wonderful
3 - Hey, doesn't affect ballance much. So yep, it's a 3 from me. - Jedaz 10:26, 25 May 2006 (BST)

26th

1 - I always disliked suggestions that made zombies into resident evil monsters. This is one of the better ones. But I dislike free attacks mechanics, even if they are ofsett with huge penalties.--Vista W! 17:26, 25 May 2006 (BST)
1 - Yep, agreed. - Jedaz 13:30, 26 May 2006 (BST)
3 - Simple, But well thought out. It's gives a object a (fringe) use without upsetting balance. very nice.--Vista W! 17:26, 25 May 2006 (BST)
3 - I quite like it as well. - Jedaz 13:30, 26 May 2006 (BST)

28th

2 -Although redundant since feeding groan it shows out the box thinking in adding debt to the game that I like. the flavor doesn't particularly convince me though.--Vista W! 14:50, 26 May 2006 (BST)
1 - Meh, I don't like either. - Jedaz 13:45, 28 May 2006 (BST)
1 -I usually like flavor but this is totally useless. It'll probably be picked up as social commentary and create all kind troubles for Kevan he doesn't need.--Vista W! 14:50, 26 May 2006 (BST)
0 - The point please? - Jedaz 13:45, 28 May 2006 (BST)

29th

  • Difficult Passage
    2 - Not to bad, nice flavor and well thought out. - Jedaz 14:36, 28 May 2006 (BST)
    1-Added moving cost are evil IMHO --Vista 14:40, 28 May 2006 (BST)
  • Subway Tunnels
    3 - I'ld have to say this is better though. - Jedaz 14:36, 28 May 2006 (BST)
    3 - Whould be nice--Vista 14:39, 28 May 2006 (BST)

30th

  • Electric Company
    3 - I positively heart this idea. It's great. –Xoid STFU! 06:38, 30 May 2006 (BST)
    3 - I like the idea as well, nice and simple. - Jedaz 11:14, 30 May 2006 (BST)
  • Scalable Diseases
    2 - I like it, but power plants for the win. - Jedaz 11:14, 30 May 2006 (BST)

31st

  • Doctor change
    4 - This is a no brainer. It should've been implemented ages ago. –Xoid STFU! 11:35, 30 May 2006 (BST)
    3 - I alredy thought that doctors started off with diagnosis now, oh well that just shows how often I start a new character, lol. - Jedaz 15:18, 30 May 2006 (BST)
  • Undying
    1 - Maybe. Maybe not. Unsure. –Xoid STFU! 11:35, 30 May 2006 (BST)
    1 - No real comment. - Jedaz 15:18, 30 May 2006 (BST)
  • Molotov Cocktails / Practical Chemistry
    3 - Because everything it said is still relevant today, a suggestion that's core idea is still valid. –Xoid STFU! 11:35, 30 May 2006 (BST)
    3 - Equal to the doctor change I reckon. - Jedaz 15:18, 30 May 2006 (BST)